| 1 | <template lang="pug"> |
| 2 | div |
| 3 | input#inputChat(type="text" :placeholder="st.tr['Type here']" |
| 4 | @keyup.enter="sendChat") |
| 5 | button#sendChatBtn(@click="sendChat") {{ st.tr["Send"] }} |
| 6 | p(v-for="chat in chats" :class="classObject(chat)" |
| 7 | v-html="chat.name + ': ' + chat.msg") |
| 8 | p(v-for="chat in pastChats" :class="classObject(chat)" |
| 9 | v-html="chat.name + ': ' + chat.msg") |
| 10 | </template> |
| 11 | |
| 12 | <script> |
| 13 | import { store } from "@/store"; |
| 14 | |
| 15 | export default { |
| 16 | name: "my-chat", |
| 17 | // Prop 'pastChats' for corr games where chats are on server |
| 18 | props: ["players","pastChats"], |
| 19 | data: function() { |
| 20 | return { |
| 21 | st: store.state, |
| 22 | chats: [], //chat messages after human game |
| 23 | }; |
| 24 | }, |
| 25 | created: function() { |
| 26 | const curMsgListener = this.st.conn.onmessage; //from Game or Hall |
| 27 | const socketMessageListener = msg => { |
| 28 | curMsgListener(msg); |
| 29 | const data = JSON.parse(msg.data); |
| 30 | if (data.code == "newchat") //only event at this level |
| 31 | { |
| 32 | this.chats.unshift({msg:data.msg, name:data.name || "@nonymous"}); |
| 33 | this.$emit("newchat-received"); //data not required here |
| 34 | } |
| 35 | }; |
| 36 | const socketCloseListener = () => { |
| 37 | store.socketCloseListener(); //reinitialize connexion (in store.js) |
| 38 | this.st.conn.addEventListener('message', socketMessageListener); |
| 39 | this.st.conn.addEventListener('close', socketCloseListener); |
| 40 | }; |
| 41 | this.st.conn.onmessage = socketMessageListener; |
| 42 | this.st.conn.onclose = socketCloseListener; |
| 43 | }, |
| 44 | methods: { |
| 45 | classObject: function(chat) { |
| 46 | return { |
| 47 | "my-chatmsg": chat.name == this.st.user.name, |
| 48 | "opp-chatmsg": this.players.some( |
| 49 | p => p.name == chat.name && p.name != this.st.user.name) |
| 50 | }; |
| 51 | }, |
| 52 | sendChat: function() { |
| 53 | let chatInput = document.getElementById("inputChat"); |
| 54 | const chatTxt = chatInput.value.trim(); |
| 55 | if (chatTxt == "") |
| 56 | return; //nothing to send |
| 57 | chatInput.value = ""; |
| 58 | const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous"}; |
| 59 | this.$emit("newchat-sent", chat); //useful for corr games |
| 60 | this.chats.unshift(chat); |
| 61 | this.st.conn.send(JSON.stringify({ |
| 62 | code:"newchat", msg:chatTxt, name:chat.name})); |
| 63 | }, |
| 64 | }, |
| 65 | }; |
| 66 | </script> |
| 67 | |
| 68 | <style lang="sass" scoped> |
| 69 | .my-chatmsg |
| 70 | color: grey |
| 71 | .opp-chatmsg |
| 72 | color: black |
| 73 | </style> |