Commit | Line | Data |
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41534b92 | 1 | const params = require("./parameters.js"); |
f46a68b8 | 2 | const WebSocket = require("ws"); |
41534b92 BA |
3 | const wss = new WebSocket.Server( |
4 | {port: params.socket_port, path: params.socket_path}); | |
5 | ||
6 | let challenges = {}; //variantName --> socketId, name | |
f46a68b8 | 7 | let games = {}; //gameId --> gameInfo (vname, fen, players, options, time) |
41534b92 BA |
8 | let sockets = {}; //socketId --> socket |
9 | const variants = require("./variants.js"); | |
f46a68b8 BA |
10 | const Crypto = require("crypto"); |
11 | const randstrSize = 8; | |
8a9f61ce | 12 | |
524e87ed | 13 | function send(sid, code, data) { |
41534b92 | 14 | const socket = sockets[sid]; |
f46a68b8 | 15 | // If a player deletes local infos and then tries to resume a game, |
41534b92 BA |
16 | // sockets[oppSid] will probably not exist anymore: |
17 | if (socket) socket.send(JSON.stringify(Object.assign({ code: code }, data))); | |
524e87ed | 18 | } |
41534b92 | 19 | |
32f57b42 BA |
20 | function launchGame(vname, players, options) { |
21 | const gid = | |
22 | Crypto.randomBytes(randstrSize).toString("hex").slice(0, randstrSize); | |
23 | games[gid] = { | |
24 | vname: vname, | |
25 | players: players.map(p => { | |
26 | return (!p ? null : {sid: p.sid, name: p.name}); | |
27 | }), | |
28 | options: options, | |
29 | time: Date.now() | |
30 | }; | |
31 | if (players.every(p => p)) { | |
32 | const gameInfo = Object.assign( | |
33 | // Provide seed so that both players initialize with same FEN | |
34 | {seed: Math.floor(Math.random() * 1984), gid: gid}, | |
35 | games[gid]); | |
36 | for (const p of players) { | |
37 | send(p.sid, | |
38 | "gamestart", | |
39 | Object.assign({randvar: p.randvar}, gameInfo)); | |
40 | } | |
41 | } | |
42 | else { | |
43 | // Incomplete players array: do not start game yet | |
44 | send(sid, "gamecreated", {gid: gid}); | |
45 | // If nobody joins within 5 minutes, delete game | |
46 | setTimeout( | |
47 | () => { | |
48 | if (games[gid] && games[gid].players.some(p => !p)) | |
49 | delete games[gid]; | |
50 | }, | |
51 | 5 * 60000 | |
52 | ); | |
53 | } | |
54 | } | |
55 | ||
56 | function getRandomVariant() { | |
57 | // Pick a variant at random in the list | |
58 | const index = Math.floor(Math.random() * variants.length); | |
59 | return variants[index].name; | |
60 | } | |
61 | ||
524e87ed | 62 | wss.on("connection", (socket, req) => { |
41534b92 BA |
63 | const sid = req.url.split("=")[1]; //...?sid=... |
64 | sockets[sid] = socket; | |
65 | socket.isAlive = true; | |
f46a68b8 | 66 | socket.on("pong", () => socket.isAlive = true); |
41534b92 | 67 | |
f46a68b8 | 68 | socket.on("message", (msg) => { |
41534b92 BA |
69 | const obj = JSON.parse(msg); |
70 | switch (obj.code) { | |
71 | // Send challenge (may trigger game creation) | |
72 | case "seekgame": { | |
41534b92 BA |
73 | let opponent = undefined, |
74 | choice = undefined; | |
75 | const vname = obj.vname, | |
76 | randvar = (obj.vname == "_random"); | |
77 | if (vname == "_random") { | |
f46a68b8 | 78 | // Pick any current challenge if possible |
41534b92 BA |
79 | const currentChalls = Object.keys(challenges); |
80 | if (currentChalls.length >= 1) { | |
81 | choice = | |
82 | currentChalls[Math.floor(Math.random() * currentChalls.length)]; | |
83 | opponent = challenges[choice]; | |
84 | } | |
85 | } | |
86 | else if (challenges[vname]) { | |
87 | opponent = challenges[vname]; | |
88 | choice = vname; | |
89 | } | |
90 | if (opponent) { | |
91 | delete challenges[choice]; | |
32f57b42 | 92 | if (choice == "_random") choice = getRandomVariant(); |
41534b92 BA |
93 | // Launch game |
94 | let players = [ | |
95 | {sid: sid, name: obj.name, randvar: randvar}, | |
96 | opponent | |
97 | ]; | |
98 | if (Math.random() < 0.5) players = players.reverse(); | |
99 | launchGame(choice, players, {}); //empty options => default | |
100 | } | |
101 | else | |
102 | // Place challenge and wait. 'randvar' indicate if we play anything | |
103 | challenges[vname] = {sid: sid, name: obj.name, randvar: randvar}; | |
104 | break; | |
105 | } | |
f46a68b8 | 106 | // Set FEN after game was created (received twice) |
41534b92 BA |
107 | case "setfen": |
108 | games[obj.gid].fen = obj.fen; | |
109 | break; | |
110 | // Send back game informations | |
111 | case "getgame": { | |
112 | if (!games[obj.gid]) send(sid, "nogame"); | |
113 | else send(sid, "gameinfo", games[obj.gid]); | |
114 | break; | |
115 | } | |
116 | // Cancel challenge | |
117 | case "cancelseek": | |
118 | delete challenges[obj.vname]; | |
119 | break; | |
120 | // Receive rematch | |
8a9f61ce | 121 | case "rematch": |
41534b92 BA |
122 | if (!games[obj.gid]) send(sid, "closerematch"); |
123 | else { | |
124 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
32f57b42 BA |
125 | if (!games[obj.gid].rematch) games[obj.gid].rematch = [0, 0]; |
126 | games[obj.gid].rematch[myIndex] = !obj.random ? 1 : 2; | |
41534b92 BA |
127 | if (games[obj.gid].rematch[1-myIndex]) { |
128 | // Launch new game, colors reversed | |
32f57b42 BA |
129 | let vname = games[obj.gid].vname; |
130 | if (games[obj.gid].rematch.every(r => r == 2)) | |
131 | vname = getRandomVariant(); | |
132 | launchGame(vname, | |
41534b92 BA |
133 | games[obj.gid].players.reverse(), |
134 | games[obj.gid].options); | |
135 | } | |
136 | } | |
137 | break; | |
8a9f61ce BA |
138 | // Rematch cancellation |
139 | case "norematch": | |
41534b92 BA |
140 | if (games[obj.gid]) { |
141 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
142 | send(games[obj.gid].players[1-myIndex].sid, "closerematch"); | |
143 | } | |
144 | break; | |
41534b92 | 145 | // Create game vs. friend |
8a9f61ce | 146 | case "creategame": { |
41534b92 | 147 | let players = [ |
f46a68b8 | 148 | {sid: obj.player.sid, name: obj.player.name}, |
41534b92 BA |
149 | undefined |
150 | ]; | |
151 | if ( | |
152 | obj.player.color == 'b' || | |
153 | (obj.player.color == '' && Math.random() < 0.5) | |
154 | ) { | |
155 | players = players.reverse(); | |
156 | } | |
157 | launchGame(obj.vname, players, obj.options); | |
158 | break; | |
8a9f61ce | 159 | } |
41534b92 | 160 | // Join game vs. friend |
8a9f61ce | 161 | case "joingame": |
41534b92 BA |
162 | if (!games[obj.gid]) send(sid, "jointoolate"); |
163 | else { | |
164 | // Join a game (started by some other player) | |
165 | const emptySlot = games[obj.gid].players.findIndex(p => !p); | |
166 | if (emptySlot < 0) send(sid, "jointoolate"); | |
167 | games[obj.gid].players[emptySlot] = {sid: sid, name: obj.name}; | |
168 | const gameInfo = Object.assign( | |
169 | // Provide seed so that both players initialize with same FEN | |
170 | {seed: Math.floor(Math.random()*1984), gid: obj.gid}, | |
171 | games[obj.gid]); | |
f46a68b8 BA |
172 | for (const p of games[obj.gid].players) |
173 | send(p.sid, "gamestart", gameInfo); | |
41534b92 BA |
174 | } |
175 | break; | |
41534b92 | 176 | // Relay a move + update games object |
8a9f61ce | 177 | case "newmove": |
41534b92 | 178 | games[obj.gid].fen = obj.fen; |
f46a68b8 | 179 | games[obj.gid].time = Date.now(); //update timestamp in case of |
41534b92 BA |
180 | const playingWhite = (games[obj.gid].players[0].sid == sid); |
181 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
f46a68b8 | 182 | send(oppSid, "newmove", {moves: obj.moves}); |
41534b92 | 183 | break; |
41534b92 | 184 | // Relay "game ends" message |
f46a68b8 BA |
185 | case "gameover": |
186 | if (obj.relay) { | |
187 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
188 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
189 | send(oppSid, "gameover", { gid: obj.gid }); | |
190 | } | |
191 | // 2 minutes timeout for rematch: | |
192 | setTimeout(() => delete games[obj.gid], 2 * 60000); | |
41534b92 | 193 | break; |
41534b92 BA |
194 | } |
195 | }); | |
196 | socket.on("close", () => { | |
197 | delete sockets[sid]; | |
198 | for (const [key, value] of Object.entries(challenges)) { | |
199 | if (value.sid == sid) { | |
200 | delete challenges[key]; | |
201 | break; //only one challenge per player | |
202 | } | |
203 | } | |
204 | }); | |
205 | }); | |
206 | ||
f46a68b8 | 207 | const heartbeat = setInterval(() => { |
41534b92 BA |
208 | wss.clients.forEach((ws) => { |
209 | if (ws.isAlive === false) return ws.terminate(); | |
210 | ws.isAlive = false; | |
211 | ws.ping(); | |
212 | }); | |
213 | }, 30000); | |
f46a68b8 BA |
214 | |
215 | // Every 24 hours, scan games and remove if last move older than 24h | |
216 | const dayInMillisecs = 24 * 60 * 60 * 1000; | |
217 | const killOldGames = setInterval(() => { | |
218 | const now = Date.now(); | |
219 | Object.keys(games).forEach(gid => { | |
220 | if (now - games[gid].time >= dayInMillisecs) delete games[gid]; | |
221 | }); | |
222 | }, dayInMillisecs); | |
223 | ||
224 | // TODO: useful code here? | |
225 | wss.on("close", () => { | |
226 | clearInterval(heartbeat); | |
227 | clearInterval(killOldGames); | |
228 | }); |