Fix pawn promotions in Eightpieces
[vchess.git] / TODO
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1Simultaneous games: view Game + Simultaneous, using component (One)Game
2Storage: just key ID => IDs of actual games (in indexedDB)
3In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
4
5Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
6=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
7
9415c80a 8Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
4f524197 9Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
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10On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
11(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 12
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13https://www.chessvariants.com/other.dir/fugue.html
14https://www.chessvariants.com/rules/spartan-chess
15https://www.chessvariants.com/mvopponent.dir/avalanche.html
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16https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
17https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
d1a0cce3 18
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19Squatter Chess: safe on last rank = win
20Companion Chess : pieces of same nature don't attack each others
a9e1202b 21Crossing Chess = win when the king cross half-board
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22Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
23Medusa Chess = Isardam
24--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
25
a9e1202b 26Kingmaker: pawns can promote also into enemy king
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27--> no king tracking, getCheckSquares + underCheck test all kings
28
a9e1202b 29Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 30--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
a9e1202b 31
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32https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
33https://boardgamegeek.com/boardgame/18661/alapo
34Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
35Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
36
107dc1bd 37=====
d1a0cce3 38
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39fanorona https://fr.wikipedia.org/wiki/Fanorona
40Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
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41gess https://en.wikipedia.org/wiki/Gess
42weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
ffeaef85 43 first click show the stone, second click confirm the move?
baa6f86f 44avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
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45(puis quand hexaboards peut-être: hexavariants + Hex)
46Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)