Commit | Line | Data |
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c494576a BA |
1 | Simultaneous games: view Game + Simultaneous, using component (One)Game |
2 | Storage: just key ID => IDs of actual games (in indexedDB) | |
3 | In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) | |
4 | ||
5 | Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users | |
6 | => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? | |
7 | ||
9415c80a | 8 | Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) |
4f524197 | 9 | Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) |
ad030c7d BA |
10 | On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" |
11 | (=> comme pour corr) + option "confirm moves in corr games"? | |
9415c80a | 12 | |
107dc1bd BA |
13 | https://www.chessvariants.com/other.dir/fugue.html |
14 | https://www.chessvariants.com/rules/spartan-chess | |
15 | https://www.chessvariants.com/mvopponent.dir/avalanche.html | |
107dc1bd BA |
16 | https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html |
17 | https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html | |
d1a0cce3 | 18 | |
a9e1202b BA |
19 | Squatter Chess: safe on last rank = win |
20 | Companion Chess : pieces of same nature don't attack each others | |
a9e1202b | 21 | Crossing Chess = win when the king cross half-board |
f63ba277 BA |
22 | Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) |
23 | Medusa Chess = Isardam | |
24 | --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) | |
25 | ||
a9e1202b | 26 | Kingmaker: pawns can promote also into enemy king |
f63ba277 BA |
27 | --> no king tracking, getCheckSquares + underCheck test all kings |
28 | ||
a9e1202b | 29 | Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) |
f63ba277 | 30 | --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings |
a9e1202b | 31 | |
7f1df0d9 BA |
32 | https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html |
33 | https://boardgamegeek.com/boardgame/18661/alapo | |
34 | Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn. | |
35 | Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move. | |
36 | ||
107dc1bd | 37 | ===== |
d1a0cce3 | 38 | |
ffeaef85 BA |
39 | fanorona https://fr.wikipedia.org/wiki/Fanorona |
40 | Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 | |
53814a10 BA |
41 | gess https://en.wikipedia.org/wiki/Gess |
42 | weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi | |
ffeaef85 | 43 | first click show the stone, second click confirm the move? |
baa6f86f | 44 | avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 |
107dc1bd BA |
45 | (puis quand hexaboards peut-être: hexavariants + Hex) |
46 | Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) |