p.boxed.
- White has only four pawns and the king, but move twice at each turn.
+ White has only six pawns and the king, but move twice at each turn.
figure.diagram-container
.diagram
- | fen:rnbqkbnr/pppppppp/8/8/8/8/2PPPP2/4K3:
+ | fen:rnbqkbnr/pppppppp/8/8/8/8/1PPPPPP1/4K3:
figcaption Standard deterministic position
p.
The white army can appear much too small, but the power to move twice in a
- row shouldn't be underestimated. At each turn white plays two moves with
- only one constraint: do not be under check in the end.
- So if the white king attacks a defended piece, he can take it anyway by
- coming back on its initial square on (sub)move 2.
+ row shouldn't be underestimated. At each turn white plays two moves
+ without any constraint. The goal is to capture the king.
figure.diagram-container
.diagram.diag12
| Ralph Betza analyses this variant and the double move on
a(href="https://www.chessvariants.com/d.betza/chessvar/muenster.html")
| this page
- | . There seems to be a common belief that black should win with accurate
- | play, but it's clearly hard to demonstrate. And if someone can show a
- | winning strategy, we'll add some white material to balance this game.
- | Meanwhile, the variant is also playable
+ | . Four pawns thus seems too few. Eight would most likely be too much,
+ | so the games here start with six white pawns.
+ | With time or engine play it could be further adjusted (to 5 maybe?).
+ | Anyway, that the variant is playable
a(href="https://greenchess.net/rules.php?v=monster") on greenchess.net
- | .
+ | with any number of white pawns.