- if (!this.gameRef.rid)
- // This is my game: just reload.
- this.loadGame();
- else {
- // Just ask fullgame again (once!), this is much simpler.
- // If this fails, the user could just reload page :/
- let self = this;
- (function askIfPeerConnected() {
- if (!!self.people[self.gameRef.rid])
- self.send("askfullgame", { target: self.gameRef.rid });
- else setTimeout(askIfPeerConnected, 1000);
- })();
- }
+ const doAskGame = () => {
+ if (!this.gameRef.rid)
+ // This is my game: just reload.
+ this.loadGame();
+ else {
+ // Just ask fullgame again (once!), this is much simpler.
+ // If this fails, the user could just reload page :/
+ let self = this;
+ (function askIfPeerConnected() {
+ if (!!self.people[self.gameRef.rid])
+ self.send("askfullgame", { target: self.gameRef.rid });
+ else setTimeout(askIfPeerConnected, 1000);
+ })();
+ }
+ };
+ // Delay of at least 2s between two game requests
+ const now = Date.now();
+ const delay = Math.max(2000 - (now - this.askGameTime), 0);
+ this.askGameTime = now;
+ setTimeout(doAskGame, delay);