1 import ChessRules
from "/base_rules.js";
2 import {ArrayFun
} from "/utils/array.js";
3 import {Random
} from "/utils/alea.js";
5 export default class GiveawayRules
extends ChessRules
{
15 {label: "Suicide", value: "suicide"},
16 {label: "Losers", value: "losers"}
19 ].concat(C
.Options
.select
),
20 input: C
.Options
.input
.filter(i
=> i
.variable
== "pawnfall"),
22 "atomic", "cannibal", "cylinder", "dark",
23 "madrasi", "rifle", "teleport", "zen"
29 return this.options
["mode"] == "losers";
32 get pawnPromotions() {
33 let res
= ['q', 'r', 'n', 'b'];
34 if (this.options
["mode"] == "suicide")
39 genRandInitBaseFen() {
40 if (this.options
["mode"] == "losers")
41 return super.genRandInitBaseFen();
44 if (this.options
["randomness"] == 0)
45 fen
= "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";
47 let pieces
= { w: new Array(8), b: new Array(8) };
48 for (let c
of ["w", "b"]) {
49 if (c
== 'b' && this.options
["randomness"] == 1) {
50 pieces
['b'] = pieces
['w'];
53 // Get random squares for every piece, totally freely
54 let positions
= Random
.shuffle(ArrayFun
.range(8));
55 const composition
= ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q'];
56 const rem2
= positions
[0] % 2;
57 if (rem2
== positions
[1] % 2) {
58 // Fix bishops (on different colors)
59 for (let i
=2; i
<8; i
++) {
60 if (positions
[i
] % 2 != rem2
) {
61 [positions
[1], positions
[i
]] = [positions
[i
], positions
[1]];
66 for (let i
= 0; i
< 8; i
++)
67 pieces
[c
][positions
[i
]] = composition
[i
];
70 pieces
["b"].join("") +
71 "/pppppppp/8/8/8/8/PPPPPPPP/" +
72 pieces
["w"].join("").toUpperCase()
75 return { fen: fen
, o: {} };
79 o
.options
["capture"] = true;
83 underCheck(square
, oppCol
) {
84 if (this.options
["mode"] == "suicide")
86 return super.underCheck(square
, oppCol
);
90 if (this.atLeastOneMove(this.turn
))
92 // No valid move: the side who cannot move wins
93 return (this.turn
== "w" ? "1-0" : "0-1");