Some fixes, working on corr challenges
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9 select#selectVariant(v-model="newchallenge.vid")
10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
11 fieldset
12 label(for="timeControl") {{ st.tr["Time control"] }}
13 input#timeControl(type="text" v-model="newchallenge.timeControl"
14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
17 input#selectPlayers(type="text" v-model="newchallenge.to")
18 fieldset(v-if="st.user.id > 0")
19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
39 label(for="peopleSection" aria-hidden="true") People
40 div
41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
62 </template>
63
64 <script>
65 import { store } from "@/store";
66 import { checkChallenge } from "@/data/challengeCheck";
67 import { ArrayFun } from "@/utils/array";
68 import { ajax } from "@/utils/ajax";
69 import { getRandString, shuffle } from "@/utils/alea";
70 import GameList from "@/components/GameList.vue";
71 import ChallengeList from "@/components/ChallengeList.vue";
72 import { GameStorage } from "@/utils/gameStorage";
73 export default {
74 name: "my-hall",
75 components: {
76 GameList,
77 ChallengeList,
78 },
79 data: function () {
80 return {
81 st: store.state,
82 cdisplay: "live", //or corr
83 pdisplay: "players", //or chat
84 gdisplay: "live",
85 games: [],
86 challenges: [],
87 people: [], //(all) online players
88 newchallenge: {
89 fen: "",
90 vid: 0,
91 to: "", //name of challenged player (if any)
92 timeControl: "", //"2m+2s" ...etc
93 },
94 };
95 },
96 computed: {
97 uniquePlayers: function() {
98 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
99 let anonymous = {id:0, name:"@nonymous", count:0};
100 let playerList = [];
101 this.people.forEach(p => {
102 if (p.id > 0)
103 playerList.push(p);
104 else
105 anonymous.count++;
106 });
107 if (anonymous.count > 0)
108 playerList.push(anonymous);
109 return playerList;
110 },
111 },
112 created: function() {
113 // Always add myself to players' list
114 const my = this.st.user;
115 this.people.push({sid:my.sid, id:my.id, name:my.name});
116 // Retrieve live challenge (not older than 30 minute) if any:
117 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
118 if (!!chall)
119 {
120 if ((Date.now() - chall.added)/1000 <= 30*60)
121 this.challenges.push(chall);
122 else
123 localStorage.removeItem("challenge");
124 }
125 if (this.st.user.id > 0)
126 {
127 // Ask server for current corr games (all but mines)
128 ajax(
129 "/games",
130 "GET",
131 {uid: this.st.user.id, excluded: true},
132 response => {
133 this.games = this.games.concat(response.games.map(g => {
134 const type = this.classifyObject(g);
135 const vname = this.getVname(g.vid);
136 return Object.assign({}, g, {type: type, vname: vname});
137 }));
138 }
139 );
140 // Also ask for corr challenges (open + sent to me)
141 ajax(
142 "/challenges",
143 "GET",
144 {uid: this.st.user.id},
145 response => {
146 // Gather all senders names, and then retrieve full identity:
147 // (TODO [perf]: some might be online...)
148 const uids = response.challenges.map(c => { return c.uid });
149 ajax("/users",
150 "GET",
151 { ids: uids },
152 names => {
153 this.challenges = this.challenges.concat(
154 response.challenges.map(c => {
155 // (just players names in fact)
156 const from = {name: names[c.uid], id: c.uid};
157 const type = this.classifyObject(c);
158 const vname = this.getVname(c.vid);
159 return Object.assign({}, c, {type: type, vname: vname, from: from});
160 })
161 )
162 }
163 );
164 }
165 );
166 }
167 // 0.1] Ask server for room composition:
168 const funcPollClients = () => {
169 this.st.conn.send(JSON.stringify({code:"pollclients"}));
170 };
171 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
172 funcPollClients();
173 else //socket not ready yet (initial loading)
174 this.st.conn.onopen = funcPollClients;
175 this.st.conn.onmessage = this.socketMessageListener;
176 const socketCloseListener = () => {
177 store.socketCloseListener(); //reinitialize connexion (in store.js)
178 this.st.conn.addEventListener('message', this.socketMessageListener);
179 this.st.conn.addEventListener('close', socketCloseListener);
180 };
181 this.st.conn.onclose = socketCloseListener;
182 },
183 methods: {
184 // Helpers:
185 filterChallenges: function(type) {
186 return this.challenges.filter(c => c.type == type);
187 },
188 filterGames: function(type) {
189 return this.games.filter(g => g.type == type);
190 },
191 classifyObject: function(o) { //challenge or game
192 // Heuristic: should work for most cases... (TODO)
193 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
194 },
195 showGame: function(g) {
196 // NOTE: we are an observer, since only games I don't play are shown here
197 // ==> Moves sent by connected remote player(s) if live game
198 let url = "/game/" + g.id;
199 if (g.type == "live")
200 {
201 const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
202 const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
203 url += "?rid=" + remotes[rIdx].sid;
204 }
205 this.$router.push(url);
206 },
207 // TODO: ...filter(...)[0].name, one-line, just remove this function
208 getVname: function(vid) {
209 const vIdx = this.st.variants.findIndex(v => v.id == vid);
210 return this.st.variants[vIdx].name;
211 },
212 getSid: function(pname) {
213 const pIdx = this.people.findIndex(pl => pl.name == pname);
214 return (pIdx === -1 ? null : this.people[pIdx].sid);
215 },
216 getPname: function(sid) {
217 const pIdx = this.people.findIndex(pl => pl.sid == sid);
218 return (pIdx === -1 ? null : this.people[pIdx].name);
219 },
220 sendSomethingTo: function(to, code, obj, warnDisconnected) {
221 const doSend = (code, obj, sid) => {
222 this.st.conn.send(JSON.stringify(Object.assign(
223 {},
224 {code: code},
225 obj,
226 {target: sid}
227 )));
228 };
229 if (!!to)
230 {
231 // Challenge with targeted players
232 const targetSid = this.getSid(to);
233 if (!targetSid)
234 {
235 if (!!warnDisconnected)
236 alert("Warning: " + pname + " is not connected");
237 }
238 else
239 doSend(code, obj, targetSid);
240 }
241 else
242 {
243 // Open challenge: send to all connected players (except us)
244 this.people.forEach(p => {
245 if (p.sid != this.st.user.sid) //only sid is always set
246 doSend(code, obj, p.sid);
247 });
248 }
249 },
250 // Messaging center:
251 socketMessageListener: function(msg) {
252 const data = JSON.parse(msg.data);
253 switch (data.code)
254 {
255 // 0.2] Receive clients list (just socket IDs)
256 case "pollclients":
257 {
258 data.sockIds.forEach(sid => {
259 this.people.push({sid:sid, id:0, name:""});
260 // Ask identity, challenges and game(s)
261 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
262 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
263 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
264 });
265 break;
266 }
267 case "askidentity":
268 {
269 // Request for identification: reply if I'm not anonymous
270 if (this.st.user.id > 0)
271 {
272 this.st.conn.send(JSON.stringify(
273 // people[0] instead of st.user to avoid sending email
274 {code:"identity", user:this.people[0], target:data.from}));
275 }
276 break;
277 }
278 case "askchallenge":
279 {
280 // Send my current live challenge (if any)
281 const cIdx = this.challenges
282 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
283 if (cIdx >= 0)
284 {
285 const c = this.challenges[cIdx];
286 const myChallenge =
287 {
288 // Minimal challenge informations: (from not required)
289 id: c.id,
290 to: c.to,
291 fen: c.fen,
292 vid: c.vid,
293 timeControl: c.timeControl
294 };
295 this.st.conn.send(JSON.stringify({code:"challenge",
296 chall:myChallenge, target:data.from}));
297 }
298 break;
299 }
300 case "askgame":
301 {
302 // Send my current live game (if any)
303 GameStorage.getCurrent((game) => {
304 if (!!game)
305 {
306 const myGame =
307 {
308 // Minimal game informations:
309 id: game.id,
310 players: game.players.map(p => p.name),
311 vid: game.vid,
312 timeControl: game.timeControl,
313 };
314 this.st.conn.send(JSON.stringify({code:"game",
315 game:myGame, target:data.from}));
316 }
317 });
318 break;
319 }
320 case "identity":
321 {
322 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
323 this.people[pIdx].id = data.user.id;
324 this.people[pIdx].name = data.user.name;
325 break;
326 }
327 case "challenge":
328 {
329 // Receive challenge from some player (+sid)
330 let newChall = data.chall;
331 newChall.type = this.classifyObject(data.chall);
332 const pIdx = this.people.findIndex(p => p.sid == data.from);
333 newChall.from = this.people[pIdx]; //may be anonymous
334 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
335 newChall.vname = this.getVname(newChall.vid);
336 this.challenges.push(newChall);
337 break;
338 }
339 case "game":
340 {
341 // Receive game from some player (+sid)
342 // NOTE: it may be correspondance (if newgame while we are connected)
343 if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
344 {
345 let newGame = data.game;
346 newGame.type = this.classifyObject(data.game);
347 newGame.vname = this.getVname(data.game.vid);
348 newGame.rid = data.from;
349 newGame.score = "*";
350 this.games.push(newGame);
351 }
352 break;
353 }
354 case "newgame":
355 {
356 // TODO: next line required ?!
357 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
358 // New game just started: data contain all information
359 if (this.classifyObject(data.gameInfo) == "live")
360 this.startNewGame(data.gameInfo);
361 else
362 {
363 // TODO: notify with game link but do not redirect
364 }
365 break;
366 }
367 case "refusechallenge":
368 {
369 alert(this.getPname(data.from) + " declined your challenge");
370 ArrayFun.remove(this.challenges, c => c.id == data.cid);
371 break;
372 }
373 case "deletechallenge":
374 {
375 // NOTE: the challenge may be already removed
376 ArrayFun.remove(this.challenges, c => c.id == data.cid);
377 localStorage.removeItem("challenge"); //in case of
378 break;
379 }
380 case "connect":
381 {
382 this.people.push({name:"", id:0, sid:data.sid});
383 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
384 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
385 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
386 break;
387 }
388 case "disconnect":
389 {
390 ArrayFun.remove(this.people, p => p.sid == data.sid);
391 // Also remove all challenges sent by this player:
392 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
393 // And all live games where he plays and no other opponent is online
394 ArrayFun.remove(this.games, g =>
395 g.type == "live" && (g.players.every(p => p.sid == data.sid
396 || !this.people.some(pl => pl.sid == p.sid))), "all");
397 break;
398 }
399 }
400 },
401 // Challenge lifecycle:
402 tryChallenge: function(player) {
403 if (player.id == 0)
404 return; //anonymous players cannot be challenged
405 this.newchallenge.to = player.name;
406 doClick("modalNewgame");
407 },
408 newChallenge: async function() {
409 const vname = this.getVname(this.newchallenge.vid);
410 const vModule = await import("@/variants/" + vname + ".js");
411 window.V = vModule.VariantRules;
412 const error = checkChallenge(this.newchallenge);
413 if (!!error)
414 return alert(error);
415 const ctype = this.classifyObject(this.newchallenge);
416 if (ctype == "corr" && this.st.user.id <= 0)
417 return alert("Please log in to play correspondance games");
418 // NOTE: "from" information is not required here
419 let chall = Object.assign({}, this.newchallenge);
420 const finishAddChallenge = (cid,warnDisconnected) => {
421 chall.id = cid || "c" + getRandString();
422 // Send challenge to peers (if connected)
423 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
424 chall.added = Date.now();
425 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
426 chall.type = ctype;
427 chall.vname = vname;
428 chall.from = this.people[0]; //avoid sending email
429 this.challenges.push(chall);
430 localStorage.setItem("challenge", JSON.stringify(chall));
431 document.getElementById("modalNewgame").checked = false;
432 };
433 const cIdx = this.challenges.findIndex(
434 c => c.from.sid == this.st.user.sid && c.type == ctype);
435 if (cIdx >= 0)
436 {
437 // Delete current challenge (will be replaced now)
438 this.sendSomethingTo(this.challenges[cIdx].to,
439 "deletechallenge", {cid:this.challenges[cIdx].id});
440 if (ctype == "corr")
441 {
442 ajax(
443 "/challenges",
444 "DELETE",
445 {id: this.challenges[cIdx].id}
446 );
447 }
448 this.challenges.splice(cIdx, 1);
449 }
450 if (ctype == "live")
451 {
452 // Live challenges have a random ID
453 finishAddChallenge(null, "warnDisconnected");
454 }
455 else
456 {
457 // Correspondance game: send challenge to server
458 ajax(
459 "/challenges",
460 "POST",
461 { chall: chall },
462 response => { finishAddChallenge(response.cid); }
463 );
464 }
465 },
466 clickChallenge: function(c) {
467 // In all cases, the challenge is consumed:
468 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
469 // NOTE: deletechallenge event might be redundant (but it's easier this way)
470 this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
471 const myChallenge = (c.from.sid == this.st.user.sid //live
472 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
473 if (!myChallenge)
474 {
475 c.accepted = true;
476 if (!!c.to) //c.to == this.st.user.name (connected)
477 {
478 // TODO: if special FEN, show diagram after loading variant
479 c.accepted = confirm("Accept challenge?");
480 }
481 if (c.accepted)
482 {
483 c.seat = this.people[0]; //avoid sending email
484 this.launchGame(c);
485 }
486 else
487 {
488 this.st.conn.send(JSON.stringify({
489 code: "refusechallenge",
490 cid: c.id, target: c.from.sid}));
491 }
492 }
493 else
494 localStorage.removeItem("challenge");
495 if (c.type == "corr")
496 {
497 ajax(
498 "/challenges",
499 "DELETE",
500 {id: c.id}
501 );
502 }
503 },
504 // NOTE: when launching game, the challenge is already deleted
505 launchGame: async function(c) {
506 const vModule = await import("@/variants/" + c.vname + ".js");
507 window.V = vModule.VariantRules;
508 // These game informations will be sent to other players
509 const gameInfo =
510 {
511 gameId: getRandString(),
512 fen: c.fen || V.GenRandInitFen(),
513 players: shuffle([c.from, c.seat]), //white then black
514 vid: c.vid,
515 timeControl: c.timeControl,
516 };
517 this.st.conn.send(JSON.stringify({code:"newgame",
518 gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
519 if (c.type == "live")
520 this.startNewGame(gameInfo);
521 else //corr: game only on server
522 {
523 ajax(
524 "/games",
525 "POST",
526 {gameInfo: gameInfo}
527 );
528 // TODO: redirection here
529 }
530 },
531 // NOTE: for live games only (corr games start on the server)
532 startNewGame: function(gameInfo) {
533 const game = Object.assign({}, gameInfo, {
534 // (other) Game infos: constant
535 fenStart: gameInfo.fen,
536 // Game state (including FEN): will be updated
537 moves: [],
538 clocks: [-1, -1], //-1 = unstarted
539 initime: [0, 0], //initialized later
540 score: "*",
541 });
542 GameStorage.add(game);
543 if (this.st.settings.sound >= 1)
544 new Audio("/sounds/newgame.mp3").play().catch(err => {});
545 this.$router.push("/game/" + gameInfo.gameId);
546 },
547 },
548 };
549 </script>
550
551 <style lang="sass">
552 // TODO
553 </style>