2 // // Static informations:
6 // players: array of sid+id+name,
7 // timeControl: string,
8 // increment: integer (seconds),
9 // mode: string ("live" or "corr")
10 // imported: boolean (optional, default false)
11 // // Game (dynamic) state:
13 // moves: array of Move objects,
14 // clocks: array of integers,
15 // initime: array of integers (when clock start running),
16 // score: string (several options; '*' == running),
19 function dbOperation(callback
)
22 let DBOpenRequest
= window
.indexedDB
.open("vchess", 4);
24 DBOpenRequest
.onerror = function(event
) {
25 alert("Database error: " + event
.target
.errorCode
);
28 DBOpenRequest
.onsuccess = function(event
) {
29 db
= DBOpenRequest
.result
;
34 DBOpenRequest
.onupgradeneeded = function(event
) {
35 let db
= event
.target
.result
;
36 db
.onerror = function(event
) {
37 alert("Error while loading database: " + event
.target
.errorCode
);
39 // Create objectStore for vchess->games
40 let objectStore
= db
.createObjectStore("games", { keyPath: "gameId" });
41 objectStore
.createIndex("score", "score"); //to search by game result
45 export const GameStorage
=
47 // Optional callback to get error status
48 add: function(game
, callback
)
51 let transaction
= db
.transaction("games", "readwrite");
54 transaction
.oncomplete = function() {
55 callback({}); //everything's fine
57 transaction
.onerror = function() {
58 callback({errmsg: "addGame failed: " + transaction
.error
});
61 let objectStore
= transaction
.objectStore("games");
62 objectStore
.add(game
);
66 // TODO: also option to takeback a move ?
67 // NOTE: for live games only (all on server for corr)
68 update: function(gameId
, obj
) //colorIdx, nextIdx, move, fen, addTime, score
71 let objectStore
= db
.transaction("games", "readwrite").objectStore("games");
72 objectStore
.get(gameId
).onsuccess = function(event
) {
73 const game
= event
.target
.result
;
76 game
.moves
.push(obj
.move);
78 game
.clocks
[obj
.colorIdx
] += obj
.addTime
;
79 game
.initime
[obj
.nextIdx
] = Date
.now();
82 game
.score
= obj
.score
;
83 objectStore
.put(game
); //save updated data
88 // Retrieve any live game from its identifiers (locally, running or not)
89 // NOTE: need callback because result is obtained asynchronously
90 get: function(gameId
, callback
)
93 let objectStore
= db
.transaction('games').objectStore('games');
94 if (!gameId
) //retrieve all
97 objectStore
.openCursor().onsuccess = function(event
) {
98 let cursor
= event
.target
.result
;
99 // if there is still another cursor to go, keep running this code
102 games
.push(cursor
.value
);
111 objectStore
.get(gameId
).onsuccess = function(event
) {
112 callback(event
.target
.result
);
118 getCurrent: function(callback
)
120 dbOperation((db
) => {
121 let objectStore
= db
.transaction('games').objectStore('games');
122 objectStore
.get("*").onsuccess = function(event
) {
123 callback(event
.target
.result
);
128 // Delete a game in indexedDB
129 remove: function(gameId
, callback
)
131 dbOperation((db
) => {
132 let transaction
= db
.transaction(["games"], "readwrite");
135 transaction
.oncomplete = function() {
136 callback({}); //everything's fine
138 transaction
.onerror = function() {
139 callback({errmsg: "removeGame failed: " + transaction
.error
});
142 transaction
.objectStore("games").delete(gameId
);