2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
8 li Chessboard: standard.
10 li Non-capturing moves: standard + magnetic effect.
11 li Special moves: no en-passant + magnetic effect.
12 li Captures: standard + magnetic effect.
13 li End of game: capture the king.
18 Every piece has a charge generating a magnetic field, except the two kings
19 which have a neutral charge.
20 Pieces of the same color have let's say a positive charge,
21 while the others have a negative charge.
22 After each move positive charges attract negative ones, and repel positive ones.
24 figure.diagram-container
26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
28 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
29 figcaption Left: before white move Qd5. Right: after this move.
32 Remember that since kings have a neutral charge, any of their movement does not
33 change anything on the board. They also block magnetic actions which go in
36 p Castling is possible, but no en-passant captures.
40 p Win by capturing opponent's king. There is no notion of check or stalemate here.
42 p Note: while castling, the changes are made by the rook movement.
47 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
48 | on chessvariants.com.