2 import App
from "./App.vue";
3 import router
from "./router";
4 import params
from "./parameters"; //for socket connection
5 import { ajax
} from "./utils/ajax";
6 import { util
} from "./utils/misc";
8 Vue
.config
.productionTip
= false;
16 $lang: async
function(newLang
) {
17 // Fill modalWelcome, and import translations from "./translations/$lang.js"
18 document
.getElementById("modalWelcome").innerHTML
=
19 require("raw-loader!pug-plain-loader!./modals/welcome/" + newLang
+ ".pug");
20 const tModule
= await
import("./translations/" + newLang
+ ".js");
21 Vue
.prototype.$tr
= tModule
.translations
;
22 //console.log(tModule.translations);
24 $route: function(newRoute
) {
25 console
.log(this.$route
.params
);
26 //TODO: conn.send("enter", newRoute)
30 const supportedLangs
= ["en","es","fr"];
31 Vue
.prototype.$lang
= localStorage
["lang"] ||
32 supportedLangs
.includes(navigator
.language
)
35 ajax("/variants", "GET", res
=> { Vue
.prototype.$variants
= res
.variantArray
; });
36 Vue
.prototype.$tr
= {}; //to avoid a compiler error
37 // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
38 const myid
= localStorage
["myid"] || util
.getRandString();
39 // NOTE: in this version, we don't say on which page we are, yet
40 // ==> we'll say "enter/leave" page XY (in fact juste "enter", seemingly)
41 Vue
.prototype.$conn
= new WebSocket(params
.socketUrl
+ "/?sid=" + myid
);
42 // Settings initialized with values from localStorage
43 Vue
.prototype.$settings
= {
44 bcolor: localStorage
["bcolor"] || "lichess",
45 sound: parseInt(localStorage
["sound"]) || 2,
46 hints: parseInt(localStorage
["hints"]) || 1,
47 coords: !!eval(localStorage
["coords"]),
48 highlight: !!eval(localStorage
["highlight"]),
49 sqSize: parseInt(localStorage
["sqSize"]),
51 const socketCloseListener
= () => {
52 Vue
.prototype.$conn
= new WebSocket(params
.socketUrl
+ "/?sid=" + myid
);
54 Vue
.prototype.$conn
.onclose
= socketCloseListener
;
55 //TODO: si une partie en cours dans storage, rediriger vers cette partie
56 //(à condition que l'URL n'y corresponde pas déjà !)
57 // TODO: à l'arrivée sur le site : set peerID (un identifiant unique
58 // en tout cas...) si pas trouvé dans localStorage "myid"
59 // (l'identifiant de l'utilisateur si connecté)
60 // if (!!localStorage["variant"])
61 // location.hash = "#game?id=" + localStorage["gameId"];
63 // Later, for icons (if using feather):
64 // mounted: function() {
69 // TODO: get rules, dynamic import
70 // Load a rules page (AJAX)
71 // router.get("/rules/:vname([a-zA-Z0-9]+)", access.ajax, (req,res) => {
72 // const lang = selectLanguage(req, res);
73 // res.render("rules/" + req.params["vname"] + "/" + lang);
76 // board2, 3, 4 automatiquement, mais rules separement (les 3 pour une)
77 // game : aussi systématique
78 // problems: on-demand
80 // See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes
81 // created: function() {
82 // window.onhashchange = this.setDisplay;