2 Simultaneous games: view Game + Simultaneous, using component (One)Game
3 Storage: just key ID => IDs of actual games (in indexedDB)
4 In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
6 Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
7 => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
8 (Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
10 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
11 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
12 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13 (=> comme pour corr) + option "confirm moves in corr games"?
16 https://www.chessvariants.com/other.dir/fugue.html
17 https://www.chessvariants.com/rules/spartan-chess
18 https://www.chessvariants.com/mvopponent.dir/avalanche.html
19 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
20 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
21 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
22 https://musketeerchess.net/games/cerebral/rules/rules.php
23 EvolutionChess: jump from 1st line, Zied
24 TitanChess: bishop+knight
25 http://history.chess.free.fr/rollerball.htm
26 Squatter Chess: safe on last rank = win
27 Companion Chess : pieces of same nature don't attack each others
28 https://www.chessvariants.com/difftaking.dir/brotherhood.html
29 Crossing Chess = win when the king cross half-board
30 Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
31 Medusa Chess = Isardam
32 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
33 Kingmaker: pawns can promote also into enemy king
34 --> no king tracking, getCheckSquares + underCheck test all kings
35 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
36 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
37 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
38 https://boardgamegeek.com/boardgame/18661/alapo
39 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
40 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
41 https://www.chessvariants.com/incinf.dir/bario.html
42 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
43 Full Cavalry : JeffK variant without jailer but 2 lancers.
44 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
45 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
47 https://www.chessvariants.com/diffmove.dir/asymmetric.html
48 https://www.chessvariants.com/play/connected-chess
50 fanorona https://fr.wikipedia.org/wiki/Fanorona
51 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
52 gess https://en.wikipedia.org/wiki/Gess
53 weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
54 first click show the stone, second click confirm the move?
55 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
56 (puis quand hexaboards peut-être: hexavariants + Hex)
57 Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)