| 1 | <template lang="pug"> |
| 2 | main |
| 3 | input#modalInfo.modal(type="checkbox") |
| 4 | div#infoDiv(role="dialog" data-checkbox="modalInfo") |
| 5 | .card.text-center |
| 6 | label.modal-close(for="modalInfo") |
| 7 | p(v-html="infoMessage") |
| 8 | input#modalNewgame.modal(type="checkbox") |
| 9 | div#newgameDiv(role="dialog" data-checkbox="modalNewgame") |
| 10 | .card(@keyup.enter="newChallenge()") |
| 11 | label#closeNewgame.modal-close(for="modalNewgame") |
| 12 | fieldset |
| 13 | label(for="selectVariant") {{ st.tr["Variant"] }} * |
| 14 | select#selectVariant(v-model="newchallenge.vid") |
| 15 | option(v-for="v in st.variants" :value="v.id" |
| 16 | :selected="newchallenge.vid==v.id") |
| 17 | | {{ v.name }} |
| 18 | fieldset |
| 19 | label(for="cadence") {{ st.tr["Cadence"] }} * |
| 20 | div#predefinedCadences |
| 21 | button 3+2 |
| 22 | button 5+3 |
| 23 | button 15+5 |
| 24 | input#cadence(type="text" v-model="newchallenge.cadence" |
| 25 | placeholder="5+0, 1h+30s, 7d+1d ...") |
| 26 | fieldset(v-if="st.user.id > 0") |
| 27 | label(for="selectPlayers") {{ st.tr["Play with?"] }} |
| 28 | input#selectPlayers(type="text" v-model="newchallenge.to") |
| 29 | fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0") |
| 30 | label(for="inputFen") FEN |
| 31 | input#inputFen(type="text" v-model="newchallenge.fen") |
| 32 | button(@click="newChallenge()") {{ st.tr["Send challenge"] }} |
| 33 | .row |
| 34 | .col-sm-12 |
| 35 | button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }} |
| 36 | .row |
| 37 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 |
| 38 | div |
| 39 | .button-group |
| 40 | button#btnClive(@click="setDisplay('c','live',$event)" class="active") |
| 41 | | {{ st.tr["Live challenges"] }} |
| 42 | button#btnCcorr(@click="setDisplay('c','corr',$event)") |
| 43 | | {{ st.tr["Correspondance challenges"] }} |
| 44 | ChallengeList(v-show="cdisplay=='live'" |
| 45 | :challenges="filterChallenges('live')" @click-challenge="clickChallenge") |
| 46 | ChallengeList(v-show="cdisplay=='corr'" |
| 47 | :challenges="filterChallenges('corr')" @click-challenge="clickChallenge") |
| 48 | #people |
| 49 | h3.text-center {{ st.tr["Who's there?"] }} |
| 50 | #players |
| 51 | p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name") |
| 52 | span {{ people[sid].name }} |
| 53 | button.player-action(v-if="sid!=st.user.sid || isGamer(sid)" @click="challOrWatch(sid)") |
| 54 | | {{ getActionLabel(sid) }} |
| 55 | p.anonymous @nonymous ({{ anonymousCount }}) |
| 56 | #chat |
| 57 | Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]") |
| 58 | .clearer |
| 59 | div |
| 60 | .button-group |
| 61 | button#btnGlive(@click="setDisplay('g','live',$event)" class="active") |
| 62 | | {{ st.tr["Live games"] }} |
| 63 | button#btnGcorr(@click="setDisplay('g','corr',$event)") |
| 64 | | {{ st.tr["Correspondance games"] }} |
| 65 | GameList(v-show="gdisplay=='live'" :games="filterGames('live')" |
| 66 | @show-game="showGame") |
| 67 | GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')" |
| 68 | @show-game="showGame") |
| 69 | </template> |
| 70 | |
| 71 | <script> |
| 72 | import { store } from "@/store"; |
| 73 | import { checkChallenge } from "@/data/challengeCheck"; |
| 74 | import { ArrayFun } from "@/utils/array"; |
| 75 | import { ajax } from "@/utils/ajax"; |
| 76 | import params from "@/parameters"; |
| 77 | import { getRandString, shuffle } from "@/utils/alea"; |
| 78 | import Chat from "@/components/Chat.vue"; |
| 79 | import GameList from "@/components/GameList.vue"; |
| 80 | import ChallengeList from "@/components/ChallengeList.vue"; |
| 81 | import { GameStorage } from "@/utils/gameStorage"; |
| 82 | import { processModalClick } from "@/utils/modalClick"; |
| 83 | export default { |
| 84 | name: "my-hall", |
| 85 | components: { |
| 86 | Chat, |
| 87 | GameList, |
| 88 | ChallengeList, |
| 89 | }, |
| 90 | data: function () { |
| 91 | return { |
| 92 | st: store.state, |
| 93 | cdisplay: "live", //or corr |
| 94 | gdisplay: "live", |
| 95 | games: [], |
| 96 | challenges: [], |
| 97 | people: {}, |
| 98 | infoMessage: "", |
| 99 | newchallenge: { |
| 100 | fen: "", |
| 101 | vid: localStorage.getItem("vid") || "", |
| 102 | to: "", //name of challenged player (if any) |
| 103 | cadence: localStorage.getItem("cadence") || "", |
| 104 | }, |
| 105 | newChat: "", |
| 106 | conn: null, |
| 107 | connexionString: "", |
| 108 | // Related to (killing of) self multi-connects: |
| 109 | newConnect: {}, |
| 110 | killed: {}, |
| 111 | }; |
| 112 | }, |
| 113 | watch: { |
| 114 | // st.variants changes only once, at loading from [] to [...] |
| 115 | "st.variants": function(variantArray) { |
| 116 | // Set potential challenges and games variant names: |
| 117 | this.challenges.concat(this.games).forEach(o => { |
| 118 | if (o.vname == "") |
| 119 | o.vname = this.getVname(o.vid); |
| 120 | }); |
| 121 | }, |
| 122 | }, |
| 123 | computed: { |
| 124 | anonymousCount: function() { |
| 125 | let count = 0; |
| 126 | Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); }); |
| 127 | return count; |
| 128 | }, |
| 129 | }, |
| 130 | created: function() { |
| 131 | const my = this.st.user; |
| 132 | this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]}); |
| 133 | // Ask server for current corr games (all but mines) |
| 134 | ajax( |
| 135 | "/games", |
| 136 | "GET", |
| 137 | {uid: this.st.user.id, excluded: true}, |
| 138 | response => { |
| 139 | // Show corr tab with timeout, to let enough time for (socket) polling |
| 140 | setTimeout( |
| 141 | () => { |
| 142 | if (response.games.length > 0 && |
| 143 | this.games.length == response.games.length) |
| 144 | { |
| 145 | this.setDisplay('g', "corr"); |
| 146 | } |
| 147 | }, |
| 148 | 1000 |
| 149 | ); |
| 150 | this.games = this.games.concat(response.games.map(g => { |
| 151 | const type = this.classifyObject(g); |
| 152 | const vname = this.getVname(g.vid); |
| 153 | return Object.assign({}, g, {type: type, vname: vname}); |
| 154 | })); |
| 155 | } |
| 156 | ); |
| 157 | // Also ask for corr challenges (open + sent by/to me) |
| 158 | ajax( |
| 159 | "/challenges", |
| 160 | "GET", |
| 161 | {uid: this.st.user.id}, |
| 162 | response => { |
| 163 | setTimeout( |
| 164 | () => { |
| 165 | if (response.challenges.length > 0 && |
| 166 | this.challenges.length == response.challenges.length) |
| 167 | { |
| 168 | this.setDisplay('c', "corr"); |
| 169 | } |
| 170 | }, |
| 171 | 1000 |
| 172 | ); |
| 173 | // Gather all senders names, and then retrieve full identity: |
| 174 | // (TODO [perf]: some might be online...) |
| 175 | let names = {}; |
| 176 | response.challenges.forEach(c => { |
| 177 | if (c.uid != this.st.user.id) |
| 178 | names[c.uid] = ""; //unknwon for now |
| 179 | else if (!!c.target && c.target != this.st.user.id) |
| 180 | names[c.target] = ""; |
| 181 | }); |
| 182 | const addChallenges = (newChalls) => { |
| 183 | names[this.st.user.id] = this.st.user.name; //in case of |
| 184 | this.challenges = this.challenges.concat( |
| 185 | response.challenges.map(c => { |
| 186 | const from = {name: names[c.uid], id: c.uid}; //or just name |
| 187 | const type = this.classifyObject(c); |
| 188 | const vname = this.getVname(c.vid); |
| 189 | return Object.assign({}, |
| 190 | { |
| 191 | type: type, |
| 192 | vname: vname, |
| 193 | from: from, |
| 194 | to: (!!c.target ? names[c.target] : ""), |
| 195 | }, |
| 196 | c); |
| 197 | }) |
| 198 | ); |
| 199 | }; |
| 200 | if (names !== {}) |
| 201 | { |
| 202 | ajax("/users", |
| 203 | "GET", |
| 204 | { ids: Object.keys(names).join(",") }, |
| 205 | response2 => { |
| 206 | response2.users.forEach(u => {names[u.id] = u.name}); |
| 207 | addChallenges(); |
| 208 | } |
| 209 | ); |
| 210 | } |
| 211 | else |
| 212 | addChallenges(); |
| 213 | } |
| 214 | ); |
| 215 | const connectAndPoll = () => { |
| 216 | this.send("connect"); |
| 217 | this.send("pollclientsandgamers"); |
| 218 | }; |
| 219 | // Initialize connection |
| 220 | this.connexionString = params.socketUrl + |
| 221 | "/?sid=" + this.st.user.sid + |
| 222 | "&tmpId=" + getRandString() + |
| 223 | "&page=" + encodeURIComponent(this.$route.path); |
| 224 | this.conn = new WebSocket(this.connexionString); |
| 225 | this.conn.onopen = connectAndPoll; |
| 226 | this.conn.onmessage = this.socketMessageListener; |
| 227 | this.conn.onclose = this.socketCloseListener; |
| 228 | }, |
| 229 | mounted: function() { |
| 230 | [document.getElementById("infoDiv"),document.getElementById("newgameDiv")] |
| 231 | .forEach(elt => elt.addEventListener("click", processModalClick)); |
| 232 | document.querySelectorAll("#predefinedCadences > button").forEach( |
| 233 | (b) => { b.addEventListener("click", |
| 234 | () => { this.newchallenge.cadence = b.innerHTML; } |
| 235 | )} |
| 236 | ); |
| 237 | }, |
| 238 | beforeDestroy: function() { |
| 239 | this.send("disconnect"); |
| 240 | }, |
| 241 | methods: { |
| 242 | // Helpers: |
| 243 | send: function(code, obj) { |
| 244 | if (!!this.conn) |
| 245 | { |
| 246 | this.conn.send(JSON.stringify( |
| 247 | Object.assign( |
| 248 | {code: code}, |
| 249 | obj, |
| 250 | ) |
| 251 | )); |
| 252 | } |
| 253 | }, |
| 254 | getVname: function(vid) { |
| 255 | const variant = this.st.variants.find(v => v.id == vid); |
| 256 | // this.st.variants might be uninitialized (variant == null) |
| 257 | return (!!variant ? variant.name : ""); |
| 258 | }, |
| 259 | filterChallenges: function(type) { |
| 260 | return this.challenges.filter(c => c.type == type); |
| 261 | }, |
| 262 | filterGames: function(type) { |
| 263 | return this.games.filter(g => g.type == type); |
| 264 | }, |
| 265 | classifyObject: function(o) { //challenge or game |
| 266 | return (o.cadence.indexOf('d') === -1 ? "live" : "corr"); |
| 267 | }, |
| 268 | setDisplay: function(letter, type, e) { |
| 269 | this[letter + "display"] = type; |
| 270 | let elt = !!e |
| 271 | ? e.target |
| 272 | : document.getElementById("btn" + letter.toUpperCase() + type); |
| 273 | elt.classList.add("active"); |
| 274 | if (!!elt.previousElementSibling) |
| 275 | elt.previousElementSibling.classList.remove("active"); |
| 276 | else |
| 277 | elt.nextElementSibling.classList.remove("active"); |
| 278 | }, |
| 279 | isGamer: function(sid) { |
| 280 | return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0); |
| 281 | }, |
| 282 | getActionLabel: function(sid) { |
| 283 | return this.people[sid].pages.some(p => p == "/") |
| 284 | ? "Challenge" |
| 285 | : "Observe"; |
| 286 | }, |
| 287 | challOrWatch: function(sid) { |
| 288 | if (this.people[sid].pages.some(p => p == "/")) |
| 289 | { |
| 290 | // Available, in Hall |
| 291 | this.newchallenge.to = this.people[sid].name; |
| 292 | doClick("modalNewgame"); |
| 293 | } |
| 294 | else |
| 295 | { |
| 296 | // In some game, maybe playing maybe not: show a random one |
| 297 | let gids = []; |
| 298 | this.people[sid].pages.forEach(p => { |
| 299 | const matchGid = p.match(/[a-zA-Z0-9]+$/); |
| 300 | if (!!matchGid) |
| 301 | gids.push(matchGid[0]); |
| 302 | }); |
| 303 | const gid = gids[Math.floor(Math.random() * gids.length)]; |
| 304 | this.showGame(this.games.find(g => g.id == gid)); |
| 305 | } |
| 306 | }, |
| 307 | showGame: function(g) { |
| 308 | // NOTE: we are an observer, since only games I don't play are shown here |
| 309 | // ==> Moves sent by connected remote player(s) if live game |
| 310 | let url = "/game/" + g.id; |
| 311 | if (g.type == "live") |
| 312 | url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)]; |
| 313 | this.$router.push(url); |
| 314 | }, |
| 315 | processChat: function(chat) { |
| 316 | this.send("newchat", {data:chat}); |
| 317 | }, |
| 318 | // Messaging center: |
| 319 | socketMessageListener: function(msg) { |
| 320 | if (!this.conn) |
| 321 | return; |
| 322 | const data = JSON.parse(msg.data); |
| 323 | switch (data.code) |
| 324 | { |
| 325 | case "pollclientsandgamers": |
| 326 | { |
| 327 | // Since people can be both in Hall and Game, |
| 328 | // need to track "askIdentity" requests: |
| 329 | let identityAsked = {}; |
| 330 | data.sockIds.forEach(s => { |
| 331 | const page = s.page || "/"; |
| 332 | if (s.sid != this.st.user.sid && !identityAsked[s.sid]) |
| 333 | { |
| 334 | identityAsked[s.sid] = true; |
| 335 | this.send("askidentity", {target:s.sid, page:page}); |
| 336 | } |
| 337 | if (!this.people[s.sid]) |
| 338 | this.$set(this.people, s.sid, {id:0, name:"", pages:[page]}); |
| 339 | else if (this.people[s.sid].pages.indexOf(page) < 0) |
| 340 | this.people[s.sid].pages.push(page); |
| 341 | if (!s.page) //peer is in Hall |
| 342 | this.send("askchallenge", {target:s.sid}); |
| 343 | else //peer is in Game |
| 344 | this.send("askgame", {target:s.sid, page:page}); |
| 345 | }); |
| 346 | break; |
| 347 | } |
| 348 | case "connect": |
| 349 | case "gconnect": |
| 350 | { |
| 351 | const page = data.page || "/"; |
| 352 | // NOTE: player could have been polled earlier, but might have logged in then |
| 353 | // So it's a good idea to ask identity if he was anonymous. |
| 354 | // But only ask game / challenge if currently disconnected. |
| 355 | if (!this.people[data.from]) |
| 356 | { |
| 357 | this.$set(this.people, data.from, {name:"", id:0, pages:[page]}); |
| 358 | if (data.code == "connect") |
| 359 | this.send("askchallenge", {target:data.from}); |
| 360 | else |
| 361 | this.send("askgame", {target:data.from, page:page}); |
| 362 | } |
| 363 | else |
| 364 | { |
| 365 | // append page if not already in list |
| 366 | if (this.people[data.from].pages.indexOf(page) < 0) |
| 367 | this.people[data.from].pages.push(page); |
| 368 | } |
| 369 | if (this.people[data.from].id == 0) |
| 370 | { |
| 371 | this.newConnect[data.from] = true; //for self multi-connects tests |
| 372 | this.send("askidentity", {target:data.from, page:page}); |
| 373 | } |
| 374 | break; |
| 375 | } |
| 376 | case "disconnect": |
| 377 | case "gdisconnect": |
| 378 | // If the user reloads the page twice very quickly (experienced with Firefox), |
| 379 | // the first reload won't have time to connect but will trigger a "close" event anyway. |
| 380 | // ==> Next check is required. |
| 381 | if (!this.people[data.from]) |
| 382 | return; |
| 383 | // Disconnect means no more tmpIds: |
| 384 | if (data.code == "disconnect") |
| 385 | { |
| 386 | // Remove the live challenge sent by this player: |
| 387 | ArrayFun.remove(this.challenges, c => c.from.sid == data.from); |
| 388 | } |
| 389 | else |
| 390 | { |
| 391 | // Remove the matching live game if now unreachable |
| 392 | const gid = data.page.match(/[a-zA-Z0-9]+$/)[0]; |
| 393 | const gidx = this.games.findIndex(g => g.id == gid); |
| 394 | if (gidx >= 0) |
| 395 | { |
| 396 | const game = this.games[gidx]; |
| 397 | if (game.type == "live" && |
| 398 | game.rids.length == 1 && game.rids[0] == data.from) |
| 399 | { |
| 400 | this.games.splice(gidx, 1); |
| 401 | } |
| 402 | } |
| 403 | } |
| 404 | const page = data.page || "/"; |
| 405 | ArrayFun.remove(this.people[data.from].pages, p => p == page); |
| 406 | if (this.people[data.from].pages.length == 0) |
| 407 | this.$delete(this.people, data.from); |
| 408 | break; |
| 409 | case "killed": |
| 410 | // I logged in elsewhere: |
| 411 | alert(this.st.tr["New connexion detected: tab now offline"]); |
| 412 | // TODO: this fails. See https://github.com/websockets/ws/issues/489 |
| 413 | //this.conn.removeEventListener("message", this.socketMessageListener); |
| 414 | //this.conn.removeEventListener("close", this.socketCloseListener); |
| 415 | //this.conn.close(); |
| 416 | this.conn = null; |
| 417 | break; |
| 418 | case "askidentity": |
| 419 | { |
| 420 | // Request for identification (TODO: anonymous shouldn't need to reply) |
| 421 | const me = { |
| 422 | // Decompose to avoid revealing email |
| 423 | name: this.st.user.name, |
| 424 | sid: this.st.user.sid, |
| 425 | id: this.st.user.id, |
| 426 | }; |
| 427 | this.send("identity", {data:me, target:data.from}); |
| 428 | break; |
| 429 | } |
| 430 | case "identity": |
| 431 | { |
| 432 | const user = data.data; |
| 433 | if (!!user.name) //otherwise anonymous |
| 434 | { |
| 435 | // If I multi-connect, kill current connexion if no mark (I'm older) |
| 436 | if (this.newConnect[user.sid] && user.id > 0 |
| 437 | && user.id == this.st.user.id && user.sid != this.st.user.sid) |
| 438 | { |
| 439 | if (!this.killed[this.st.user.sid]) |
| 440 | { |
| 441 | this.send("killme", {sid:this.st.user.sid}); |
| 442 | this.killed[this.st.user.sid] = true; |
| 443 | } |
| 444 | } |
| 445 | if (user.sid != this.st.user.sid) //I already know my identity... |
| 446 | { |
| 447 | this.$set(this.people, user.sid, |
| 448 | { |
| 449 | id: user.id, |
| 450 | name: user.name, |
| 451 | pages: this.people[user.sid].pages, |
| 452 | }); |
| 453 | } |
| 454 | } |
| 455 | delete this.newConnect[user.sid]; |
| 456 | break; |
| 457 | } |
| 458 | case "askchallenge": |
| 459 | { |
| 460 | // Send my current live challenge (if any) |
| 461 | const cIdx = this.challenges.findIndex(c => |
| 462 | c.from.sid == this.st.user.sid && c.type == "live"); |
| 463 | if (cIdx >= 0) |
| 464 | { |
| 465 | const c = this.challenges[cIdx]; |
| 466 | // NOTE: in principle, should only send targeted challenge to the target. |
| 467 | // But we may not know yet the identity of the target (just name), |
| 468 | // so cannot decide if data.from is the target or not. |
| 469 | const myChallenge = |
| 470 | { |
| 471 | id: c.id, |
| 472 | from: this.st.user.sid, |
| 473 | to: c.to, |
| 474 | fen: c.fen, |
| 475 | vid: c.vid, |
| 476 | cadence: c.cadence, |
| 477 | added: c.added, |
| 478 | }; |
| 479 | this.send("challenge", {data:myChallenge, target:data.from}); |
| 480 | } |
| 481 | break; |
| 482 | } |
| 483 | case "challenge": //after "askchallenge" |
| 484 | case "newchallenge": |
| 485 | { |
| 486 | // NOTE about next condition: see "askchallenge" case. |
| 487 | const chall = data.data; |
| 488 | if (!chall.to || (this.people[chall.from].id > 0 && |
| 489 | (chall.from == this.st.user.sid || chall.to == this.st.user.name))) |
| 490 | { |
| 491 | let newChall = Object.assign({}, chall); |
| 492 | newChall.type = this.classifyObject(chall); |
| 493 | newChall.added = Date.now(); |
| 494 | let fromValues = Object.assign({}, this.people[chall.from]); |
| 495 | delete fromValues["pages"]; //irrelevant in this context |
| 496 | newChall.from = Object.assign({sid:chall.from}, fromValues); |
| 497 | newChall.vname = this.getVname(newChall.vid); |
| 498 | this.challenges.push(newChall); |
| 499 | // Adjust visual: |
| 500 | if (newChall.type == "live" && this.cdisplay == "corr" && !this.challenges.some(c => c.type == "corr")) |
| 501 | this.setDisplay('c', "live"); |
| 502 | else if (newChall.type == "corr" && this.cdisplay == "live" && !this.challenges.some(c => c.type == "live")) |
| 503 | this.setDisplay('c', "corr"); |
| 504 | } |
| 505 | break; |
| 506 | } |
| 507 | case "refusechallenge": |
| 508 | { |
| 509 | const cid = data.data; |
| 510 | ArrayFun.remove(this.challenges, c => c.id == cid); |
| 511 | alert(this.st.tr["Challenge declined"]); |
| 512 | break; |
| 513 | } |
| 514 | case "deletechallenge": |
| 515 | { |
| 516 | // NOTE: the challenge may be already removed |
| 517 | const cid = data.data; |
| 518 | ArrayFun.remove(this.challenges, c => c.id == cid); |
| 519 | break; |
| 520 | } |
| 521 | case "game": //individual request |
| 522 | case "newgame": |
| 523 | { |
| 524 | // NOTE: it may be live or correspondance |
| 525 | const game = data.data; |
| 526 | let locGame = this.games.find(g => g.id == game.id); |
| 527 | if (!locGame) |
| 528 | { |
| 529 | let newGame = game; |
| 530 | newGame.type = this.classifyObject(game); |
| 531 | newGame.vname = this.getVname(game.vid); |
| 532 | if (!game.score) //if new game from Hall |
| 533 | newGame.score = "*"; |
| 534 | newGame.rids = [game.rid]; |
| 535 | delete newGame["rid"]; |
| 536 | this.games.push(newGame); |
| 537 | // Adjust visual: |
| 538 | if (newGame.type == "live" && this.gdisplay == "corr" && !this.games.some(g => g.type == "corr")) |
| 539 | this.setDisplay('g', "live"); |
| 540 | else if (newGame.type == "live" && this.gdisplay == "live" && !this.games.some(g => g.type == "live")) |
| 541 | this.setDisplay('g', "corr"); |
| 542 | } |
| 543 | else |
| 544 | { |
| 545 | // Append rid (if not already in list) |
| 546 | if (!locGame.rids.includes(game.rid)) |
| 547 | locGame.rids.push(game.rid); |
| 548 | } |
| 549 | break; |
| 550 | } |
| 551 | case "startgame": |
| 552 | { |
| 553 | // New game just started: data contain all information |
| 554 | const gameInfo = data.data; |
| 555 | if (this.classifyObject(gameInfo) == "live") |
| 556 | this.startNewGame(gameInfo); |
| 557 | else |
| 558 | { |
| 559 | this.infoMessage = this.st.tr["New correspondance game:"] + |
| 560 | " <a href='#/game/" + gameInfo.id + "'>" + |
| 561 | "#/game/" + gameInfo.id + "</a>"; |
| 562 | let modalBox = document.getElementById("modalInfo"); |
| 563 | modalBox.checked = true; |
| 564 | } |
| 565 | break; |
| 566 | } |
| 567 | case "newchat": |
| 568 | this.newChat = data.data; |
| 569 | break; |
| 570 | } |
| 571 | }, |
| 572 | socketCloseListener: function() { |
| 573 | if (!this.conn) |
| 574 | return; |
| 575 | this.conn = new WebSocket(this.connexionString); |
| 576 | this.conn.addEventListener("message", this.socketMessageListener); |
| 577 | this.conn.addEventListener("close", this.socketCloseListener); |
| 578 | }, |
| 579 | // Challenge lifecycle: |
| 580 | newChallenge: async function() { |
| 581 | if (this.newchallenge.vid == "") |
| 582 | return alert(this.st.tr["Please select a variant"]); |
| 583 | if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name) |
| 584 | return alert(this.st.tr["Self-challenge is forbidden"]); |
| 585 | const vname = this.getVname(this.newchallenge.vid); |
| 586 | const vModule = await import("@/variants/" + vname + ".js"); |
| 587 | window.V = vModule.VariantRules; |
| 588 | if (!!this.newchallenge.cadence.match(/^[0-9]+$/)) |
| 589 | this.newchallenge.cadence += "+0"; //assume minutes, no increment |
| 590 | const error = checkChallenge(this.newchallenge); |
| 591 | if (!!error) |
| 592 | return alert(error); |
| 593 | const ctype = this.classifyObject(this.newchallenge); |
| 594 | if (ctype == "corr" && this.st.user.id <= 0) |
| 595 | return alert(this.st.tr["Please log in to play correspondance games"]); |
| 596 | // NOTE: "from" information is not required here |
| 597 | let chall = Object.assign({}, this.newchallenge); |
| 598 | const finishAddChallenge = (cid) => { |
| 599 | chall.id = cid || "c" + getRandString(); |
| 600 | // Remove old challenge if any (only one at a time of a given type): |
| 601 | const cIdx = this.challenges.findIndex(c => |
| 602 | (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype); |
| 603 | if (cIdx >= 0) |
| 604 | { |
| 605 | // Delete current challenge (will be replaced now) |
| 606 | this.send("deletechallenge", {data:this.challenges[cIdx].id}); |
| 607 | if (ctype == "corr") |
| 608 | { |
| 609 | ajax( |
| 610 | "/challenges", |
| 611 | "DELETE", |
| 612 | {id: this.challenges[cIdx].id} |
| 613 | ); |
| 614 | } |
| 615 | this.challenges.splice(cIdx, 1); |
| 616 | } |
| 617 | this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)}); |
| 618 | // Add new challenge: |
| 619 | chall.from = { //decompose to avoid revealing email |
| 620 | sid: this.st.user.sid, |
| 621 | id: this.st.user.id, |
| 622 | name: this.st.user.name, |
| 623 | }; |
| 624 | chall.added = Date.now(); |
| 625 | // NOTE: vname and type are redundant (can be deduced from cadence + vid) |
| 626 | chall.type = ctype; |
| 627 | chall.vname = vname; |
| 628 | this.challenges.push(chall); |
| 629 | // Remember cadence + vid for quicker further challenges: |
| 630 | localStorage.setItem("cadence", chall.cadence); |
| 631 | localStorage.setItem("vid", chall.vid); |
| 632 | document.getElementById("modalNewgame").checked = false; |
| 633 | }; |
| 634 | if (ctype == "live") |
| 635 | { |
| 636 | // Live challenges have a random ID |
| 637 | finishAddChallenge(null); |
| 638 | } |
| 639 | else |
| 640 | { |
| 641 | // Correspondance game: send challenge to server |
| 642 | ajax( |
| 643 | "/challenges", |
| 644 | "POST", |
| 645 | { chall: chall }, |
| 646 | response => { finishAddChallenge(response.cid); } |
| 647 | ); |
| 648 | } |
| 649 | }, |
| 650 | clickChallenge: function(c) { |
| 651 | const myChallenge = (c.from.sid == this.st.user.sid //live |
| 652 | || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr |
| 653 | if (!myChallenge) |
| 654 | { |
| 655 | if (c.type == "corr" && this.st.user.id <= 0) |
| 656 | return alert(this.st.tr["Please log in to accept corr challenges"]); |
| 657 | c.accepted = true; |
| 658 | if (!!c.to) //c.to == this.st.user.name (connected) |
| 659 | { |
| 660 | // TODO: if special FEN, show diagram after loading variant |
| 661 | c.accepted = confirm("Accept challenge?"); |
| 662 | } |
| 663 | if (c.accepted) |
| 664 | { |
| 665 | c.seat = { //again, avoid c.seat = st.user to not reveal email |
| 666 | sid: this.st.user.sid, |
| 667 | id: this.st.user.id, |
| 668 | name: this.st.user.name, |
| 669 | }; |
| 670 | this.launchGame(c); |
| 671 | } |
| 672 | else |
| 673 | { |
| 674 | this.send("refusechallenge", {data:c.id, target:c.from.sid}); |
| 675 | } |
| 676 | this.send("deletechallenge", {data:c.id}); |
| 677 | } |
| 678 | else //my challenge |
| 679 | { |
| 680 | if (c.type == "corr") |
| 681 | { |
| 682 | ajax( |
| 683 | "/challenges", |
| 684 | "DELETE", |
| 685 | {id: c.id} |
| 686 | ); |
| 687 | } |
| 688 | this.send("deletechallenge", {data:c.id}); |
| 689 | } |
| 690 | // In all cases, the challenge is consumed: |
| 691 | ArrayFun.remove(this.challenges, ch => ch.id == c.id); |
| 692 | }, |
| 693 | // NOTE: when launching game, the challenge is already being deleted |
| 694 | launchGame: async function(c) { |
| 695 | const vModule = await import("@/variants/" + c.vname + ".js"); |
| 696 | window.V = vModule.VariantRules; |
| 697 | // These game informations will be shared |
| 698 | let gameInfo = |
| 699 | { |
| 700 | id: getRandString(), |
| 701 | fen: c.fen || V.GenRandInitFen(), |
| 702 | players: shuffle([c.from, c.seat]), //white then black |
| 703 | vid: c.vid, |
| 704 | cadence: c.cadence, |
| 705 | }; |
| 706 | let oppsid = c.from.sid; //may not be defined if corr + offline opp |
| 707 | if (!oppsid) |
| 708 | { |
| 709 | oppsid = Object.keys(this.people).find(sid => |
| 710 | this.people[sid].id == c.from.id); |
| 711 | } |
| 712 | const notifyNewgame = () => { |
| 713 | if (!!oppsid) //opponent is online |
| 714 | this.send("startgame", {data:gameInfo, target:oppsid}); |
| 715 | // Send game info (only if live) to everyone except me in this tab |
| 716 | this.send("newgame", {data:gameInfo}); |
| 717 | }; |
| 718 | if (c.type == "live") |
| 719 | { |
| 720 | notifyNewgame(); |
| 721 | this.startNewGame(gameInfo); |
| 722 | } |
| 723 | else //corr: game only on server |
| 724 | { |
| 725 | ajax( |
| 726 | "/games", |
| 727 | "POST", |
| 728 | {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge |
| 729 | response => { |
| 730 | gameInfo.id = response.gameId; |
| 731 | notifyNewgame(); |
| 732 | this.$router.push("/game/" + response.gameId); |
| 733 | } |
| 734 | ); |
| 735 | } |
| 736 | }, |
| 737 | // NOTE: for live games only (corr games start on the server) |
| 738 | startNewGame: function(gameInfo) { |
| 739 | const game = Object.assign({}, gameInfo, { |
| 740 | // (other) Game infos: constant |
| 741 | fenStart: gameInfo.fen, |
| 742 | vname: this.getVname(gameInfo.vid), |
| 743 | created: Date.now(), |
| 744 | // Game state (including FEN): will be updated |
| 745 | moves: [], |
| 746 | clocks: [-1, -1], //-1 = unstarted |
| 747 | initime: [0, 0], //initialized later |
| 748 | score: "*", |
| 749 | }); |
| 750 | GameStorage.add(game); |
| 751 | if (this.st.settings.sound >= 1) |
| 752 | new Audio("/sounds/newgame.mp3").play().catch(err => {}); |
| 753 | this.$router.push("/game/" + gameInfo.id); |
| 754 | }, |
| 755 | }, |
| 756 | }; |
| 757 | </script> |
| 758 | |
| 759 | <style lang="sass" scoped> |
| 760 | .active |
| 761 | color: #42a983 |
| 762 | #newGame |
| 763 | display: block |
| 764 | margin: 10px auto 5px auto |
| 765 | |
| 766 | #infoDiv > .card |
| 767 | padding: 15px 0 |
| 768 | max-width: 430px |
| 769 | |
| 770 | #newgameDiv > .card |
| 771 | max-width: 767px |
| 772 | max-height: 100% |
| 773 | |
| 774 | #people |
| 775 | width: 100% |
| 776 | #players |
| 777 | width: 50% |
| 778 | position: relative |
| 779 | float: left |
| 780 | #chat |
| 781 | width: 50% |
| 782 | float: left |
| 783 | position: relative |
| 784 | @media screen and (max-width: 767px) |
| 785 | #players, #chats |
| 786 | width: 100% |
| 787 | #chat > .card |
| 788 | max-width: 100% |
| 789 | margin: 0; |
| 790 | border: none; |
| 791 | #players > p |
| 792 | margin-left: 5px |
| 793 | .anonymous |
| 794 | font-style: italic |
| 795 | button.player-action |
| 796 | margin-left: 32px |
| 797 | </style> |