Commit | Line | Data |
---|---|---|
a29d9d6b | 1 | const url = require('url'); |
1d184b4c | 2 | |
2807f530 | 3 | // Node version in Ubuntu 16.04 does not know about URL class |
98db2082 BA |
4 | function getJsonFromUrl(url) |
5 | { | |
6 | const query = url.substr(2); //starts with "/?" | |
7 | let result = {}; | |
8 | query.split("&").forEach((part) => { | |
9 | const item = part.split("="); | |
2807f530 BA |
10 | result[item[0]] = decodeURIComponent(item[1]); |
11 | }); | |
12 | return result; | |
13 | } | |
14 | ||
b644ef7f BA |
15 | // Removal in array of strings (socket IDs) |
16 | function remInArray(arr, item) | |
17 | { | |
18 | const idx = arr.indexOf(item); | |
19 | if (idx >= 0) | |
20 | arr.splice(idx, 1); | |
21 | } | |
22 | ||
b57dbd12 BA |
23 | // TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) |
24 | // --> si secret ne matche pas celui trouvé en DB, stop | |
b644ef7f | 25 | // TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect |
4608eed9 | 26 | // (everything else using WebRTC) |
b644ef7f BA |
27 | // TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game" |
28 | // avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position) | |
29 | //TODO: programmatic re-navigation on current game if we receive a move and are not there | |
4608eed9 | 30 | |
1d184b4c | 31 | module.exports = function(wss) { |
4d64881e | 32 | let clients = {}; //associative array sid --> socket |
b644ef7f BA |
33 | wss.on("connection", (socket, req) => { |
34 | const query = getJsonFromUrl(req.url); | |
35 | const sid = query["sid"]; | |
36 | // Ignore duplicate connections (on the same live game that we play): | |
37 | if (!!clients[sid]) | |
38 | return socket.send(JSON.stringify({code:"duplicate"})); | |
b4d619d1 | 39 | clients[sid] = socket; |
5a3da968 BA |
40 | // Notify room: |
41 | Object.keys(clients).forEach(k => { | |
42 | if (k != sid) | |
43 | clients[k].send(JSON.stringify({code:"connect",sid:sid})); | |
44 | }); | |
45 | socket.on("message", objtxt => { | |
b4d619d1 | 46 | let obj = JSON.parse(objtxt); |
5a3da968 | 47 | if (!!obj.target && !clients[obj.target]) |
b4d619d1 | 48 | return; //receiver not connected, nothing we can do |
5a3da968 | 49 | //console.log(obj.code); |
b4d619d1 BA |
50 | switch (obj.code) |
51 | { | |
5a3da968 BA |
52 | case "askclients": |
53 | socket.send(JSON.stringify({code:"clients", sockIds:Object.keys(clients).filter(k => k != sid)})); | |
54 | break; | |
55 | case "askidentity": | |
56 | clients[obj.target].send(JSON.stringify({code:"identify",from:sid})); | |
57 | break; | |
58 | case "identity": | |
59 | clients[obj.target].send(JSON.stringify({code:"identity",user:obj.user})); | |
4d64881e BA |
60 | break; |
61 | case "askchallenges": | |
62 | // TODO: ask directly to people (webRTC) | |
5a3da968 | 63 | // TODO... + clarify socket system |
4d64881e | 64 | break; |
5a3da968 BA |
65 | case "newchallenge": |
66 | clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall})); | |
4d64881e BA |
67 | case "askgames": |
68 | // TODO: ask directly to people (webRTC) | |
69 | break; | |
b4d619d1 | 70 | case "newchat": |
5a3da968 | 71 | clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg})); |
b4d619d1 | 72 | break; |
4d64881e BA |
73 | // Transmit chats and moves to current room |
74 | // TODO: WebRTC instead in this case (most demanding?) | |
b4d619d1 | 75 | case "newmove": |
5a3da968 | 76 | clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move})); |
b4d619d1 BA |
77 | break; |
78 | // TODO: generalize that for several opponents | |
79 | case "ping": | |
80 | socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); | |
81 | break; | |
82 | case "lastate": | |
5a3da968 BA |
83 | const oppId = obj.target; |
84 | obj.oppid = sid; //I'm the opponent of my opponent(s) | |
4d64881e | 85 | clients[oppId].send(JSON.stringify(obj)); |
b4d619d1 BA |
86 | break; |
87 | // TODO: moreover, here, game info should be sent (through challenge; not stored here) | |
88 | case "newgame": | |
5a3da968 | 89 | clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game})); |
b4d619d1 BA |
90 | break; |
91 | case "cancelnewgame": //if a user cancel his seek | |
92 | // TODO: just transmit event | |
93 | //delete games[page]; | |
94 | break; | |
95 | // TODO: also other challenge events | |
96 | case "resign": | |
5a3da968 | 97 | clients[obj.target].send(JSON.stringify({code:"resign"})); |
b4d619d1 BA |
98 | break; |
99 | // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all | |
100 | // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections | |
101 | case "newchallenge": | |
102 | console.log("challenge received"); | |
103 | console.log(obj.sender); | |
104 | console.log(obj); | |
105 | break; | |
106 | } | |
107 | }); | |
108 | socket.on("close", () => { | |
109 | delete clients[sid]; | |
110 | // Notify every other connected client | |
111 | Object.keys(clients).forEach( k => { | |
4d64881e | 112 | clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); |
b4d619d1 BA |
113 | }); |
114 | }); | |
1d184b4c BA |
115 | }); |
116 | } |