'update'
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
5b020e73 11 fieldset
b4d619d1 12 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 13 input#timeControl(type="text" v-model="newchallenge.timeControl"
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14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
9d58ef95 16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
6fba6e0c 17 input#selectPlayers(type="text" v-model="newchallenge.to")
b4d619d1 18 fieldset(v-if="st.user.id > 0")
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19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
1efe1d79 26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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39 label(for="peopleSection" aria-hidden="true") People
40 div
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41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
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44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
1efe1d79 52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
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62</template>
63
64<script>
5b020e73 65import { store } from "@/store";
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66import { checkChallenge } from "@/data/challengeCheck";
67import { ArrayFun } from "@/utils/array";
03608482 68import { ajax } from "@/utils/ajax";
4b0384fa 69import { getRandString, shuffle } from "@/utils/alea";
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70import GameList from "@/components/GameList.vue";
71import ChallengeList from "@/components/ChallengeList.vue";
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72import { GameStorage } from "@/utils/gameStorage";
73import { extractTime } from "@/utils/timeControl";
625022fd 74export default {
cf2343ce 75 name: "my-hall",
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76 components: {
77 GameList,
78 ChallengeList,
79 },
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80 data: function () {
81 return {
5b020e73 82 st: store.state,
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83 cdisplay: "live", //or corr
84 pdisplay: "players", //or chat
fb54f098 85 gdisplay: "live",
6855163c 86 games: [],
b4d619d1 87 challenges: [],
6fba6e0c 88 people: [], //(all) online players
9d58ef95 89 newchallenge: {
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90 fen: "",
91 vid: 0,
6fba6e0c 92 to: "", //name of challenged player (if any)
6faa92f2 93 timeControl: "", //"2m+2s" ...etc
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94 },
95 };
96 },
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97 computed: {
98 uniquePlayers: function() {
6855163c 99 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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100 let anonymous = {id:0, name:"@nonymous", count:0};
101 let playerList = [];
6fba6e0c 102 this.people.forEach(p => {
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103 if (p.id > 0)
104 playerList.push(p);
105 else
4d64881e 106 anonymous.count++;
b4d619d1 107 });
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108 if (anonymous.count > 0)
109 playerList.push(anonymous);
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110 return playerList;
111 },
112 },
9d58ef95 113 created: function() {
4d64881e 114 // Always add myself to players' list
6fba6e0c 115 this.people.push(this.st.user);
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116 // Retrieve live challenge (not older than 30 minute) if any:
117 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
118 if (!!chall)
119 {
120 if ((Date.now() - chall.added)/1000 <= 30*60)
121 this.challenges.push(chall);
122 else
123 localStorage.removeItem("challenge");
124 }
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125 if (this.st.user.id > 0)
126 {
127 // Ask server for current corr games (all but mines)
128// ajax(
129// "/games",
130// "GET",
131// {excluded: this.st.user.id},
132// response => {
133// this.games = this.games.concat(response.games);
134// }
135// );
136 // Also ask for corr challenges (open + sent to me)
137 ajax(
138 "/challenges",
139 "GET",
140 {uid: this.st.user.id},
141 response => {
142 console.log(response.challenges);
143 // TODO: post-treatment on challenges ?
144 this.challenges = this.challenges.concat(response.challenges);
145 }
146 );
147 }
2ada153c 148 // 0.1] Ask server for room composition:
4d64881e 149 const socketOpenListener = () => {
81d9ce72 150 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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151 };
152 this.st.conn.onopen = socketOpenListener;
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153 // TODO: is this required here?
154 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 155 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 156 const oldOnclose = this.st.conn.onclose;
4d64881e 157 const socketCloseListener = () => {
052d17ea 158 oldOnclose(); //reinitialize connexion (in store.js)
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159 this.st.conn.addEventListener('message', this.socketMessageListener);
160 this.st.conn.addEventListener('close', socketCloseListener);
161 };
162 this.st.conn.onclose = socketCloseListener;
9d58ef95 163 },
fb54f098 164 methods: {
a6bddfc6 165 // Helpers:
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166 filterChallenges: function(type) {
167 return this.challenges.filter(c => c.type == type);
168 },
169 filterGames: function(type) {
170 return this.games.filter(c => c.type == type);
171 },
2ada153c 172 classifyObject: function(o) { //challenge or game
6855163c 173 // Heuristic: should work for most cases... (TODO)
2ada153c 174 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 175 },
2ada153c 176 showGame: function(g) {
5bd05dba 177 // NOTE: we are an observer, since only games I don't play are shown here
2ada153c 178 // ==> Moves sent by connected remote player(s) if live game
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179
180// TODO: this doesn't work: choose a SID at random
9fc9541e 181 // --> do we have players' names ?
6fba6e0c 182
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183 let url = "/" + g.id;
184 if (g.type == "live")
185 {
186 const sids = g.players.map(p => p.sid).join(",");
187 url += "?sids=" + sids;
188 }
189 this.$router.push(url);
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190 },
191 getVname: function(vid) {
192 const vIdx = this.st.variants.findIndex(v => v.id == vid);
193 return this.st.variants[vIdx].name;
194 },
195 getSid: function(pname) {
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196 const pIdx = this.people.findIndex(pl => pl.name == pname);
197 return (pIdx === -1 ? null : this.people[pIdx].sid);
a6bddfc6 198 },
5bd05dba 199 getPname: function(sid) {
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200 const pIdx = this.people.findIndex(pl => pl.sid == sid);
201 return (pIdx === -1 ? null : this.people[pIdx].name);
5bd05dba 202 },
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203 sendSomethingTo: function(to, code, obj, warnDisconnected) {
204 const doSend = (code, obj, sid) => {
205 this.st.conn.send(JSON.stringify(Object.assign(
206 {},
207 {code: code},
208 obj,
209 {target: sid}
210 )));
211 };
c9695cb1 212 if (!!to)
a6bddfc6 213 {
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214 // Challenge with targeted players
215 const targetSid = this.getSid(to);
216 if (!targetSid)
217 {
218 if (!!warnDisconnected)
219 alert("Warning: " + pname + " is not connected");
220 }
221 else
222 doSend(code, obj, targetSid);
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223 }
224 else
225 {
226 // Open challenge: send to all connected players (except us)
6fba6e0c 227 this.people.forEach(p => {
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228 if (p.sid != this.st.user.sid) //only sid is always set
229 doSend(code, obj, p.sid);
230 });
231 }
232 },
233 // Messaging center:
9d58ef95 234 socketMessageListener: function(msg) {
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235 // Save and call current st.conn.onmessage if one was already defined
236 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 237 this.oldOnmessage(msg);
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238 const data = JSON.parse(msg.data);
239 switch (data.code)
240 {
f4f4c03c 241 // 0.2] Receive clients list (just socket IDs)
81d9ce72 242 case "pollclients":
1efe1d79 243 {
5a3da968 244 data.sockIds.forEach(sid => {
6fba6e0c 245 this.people.push({sid:sid, id:0, name:""});
81d9ce72 246 // Ask identity, challenges and game(s)
5a3da968 247 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 248 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 249 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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250 });
251 break;
1efe1d79 252 }
81d9ce72 253 case "askidentity":
1efe1d79 254 {
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255 // Request for identification: reply if I'm not anonymous
256 if (this.st.user.id > 0)
257 {
258 this.st.conn.send(JSON.stringify(
259 {code:"identity", user:this.st.user, target:data.from}));
260 }
5a3da968 261 break;
1efe1d79 262 }
dd75774d 263 case "askchallenge":
1efe1d79 264 {
6855163c 265 // Send my current live challenge (if any)
dd75774d 266 const cIdx = this.challenges
6855163c 267 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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268 if (cIdx >= 0)
269 {
270 const c = this.challenges[cIdx];
271 const myChallenge =
272 {
81d9ce72 273 // Minimal challenge informations: (from not required)
2ada153c 274 id: c.id,
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275 to: c.to,
276 fen: c.fen,
277 vid: c.vid,
278 timeControl: c.timeControl
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279 };
280 this.st.conn.send(JSON.stringify({code:"challenge",
42c15a75 281 chall:myChallenge, target:data.from}));
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282 }
283 break;
1efe1d79 284 }
81d9ce72 285 case "askgame":
1efe1d79 286 {
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287 // Send my current live game (if any)
288 GameStorage.getCurrent((game) => {
289 if (!!game)
290 {
291 const myGame =
292 {
293 // Minimal game informations:
294 id: game.id,
295 players: game.players.map(p => p.name),
296 vname: game.vname,
297 timeControl: game.timeControl,
298 };
299 this.st.conn.send(JSON.stringify({code:"game",
300 game:myGame, target:data.from}));
301 }
302 });
81d9ce72 303 break;
1efe1d79 304 }
5a3da968 305 case "identity":
1efe1d79 306 {
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307 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
308 this.people[pIdx].id = data.user.id;
309 this.people[pIdx].name = data.user.name;
5a3da968 310 break;
1efe1d79 311 }
dd75774d 312 case "challenge":
1efe1d79 313 {
dd75774d 314 // Receive challenge from some player (+sid)
6855163c 315 let newChall = data.chall;
2ada153c 316 newChall.type = this.classifyObject(data.chall);
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317 const pIdx = this.people.findIndex(p => p.sid == data.from);
318 newChall.from = this.people[pIdx]; //may be anonymous
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319 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
320 newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
6855163c 321 this.challenges.push(newChall);
81d9ce72 322 break;
1efe1d79 323 }
dd75774d 324 case "game":
1efe1d79 325 {
6855163c 326 // Receive game from some player (+sid)
6855163c 327 // NOTE: it may be correspondance (if newgame while we are connected)
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328 let newGame = data.game;
329 newGame.type = this.classifyObject(data.game);
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330 newGame.rid = data.from;
331 newGame.score = "*";
2ada153c 332 this.games.push(newGame);
81d9ce72 333 break;
1efe1d79 334 }
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335// * - receive "new game": if live, store locally + redirect to game
336// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 337 case "newgame":
1efe1d79 338 {
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339 // Delete corresponding challenge:
340 ArrayFun.remove(this.challenges, c => c.id == data.cid);
341 // New game just started: data contain all informations
42c15a75 342 this.startNewGame(data.gameInfo);
b4d619d1 343 break;
1efe1d79 344 }
6fba6e0c 345// * - receive "accept/cancel challenge": apply action to challenges list
a6bddfc6 346 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 347 case "acceptchallenge":
1efe1d79 348 {
bb7dd7db 349 // Someone accept an open (or targeted) challenge
1efe1d79 350 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
a6bddfc6 351 let c = this.challenges[cIdx];
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352 const pIdx = this.people.findIndex(p => p.sid == data.from);
353 c.seat = this.people[pIdx];
354 this.launchGame(c);
9d58ef95 355 break;
1efe1d79 356 }
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357 case "refusechallenge":
358 {
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359 alert(this.getPname(data.from) + " refused your challenge");
360 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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361 break;
362 }
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363 case "deletechallenge":
364 {
1ba761c8 365 // NOTE: the challenge may be already removed
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366 ArrayFun.remove(this.challenges, c => c.id == data.cid);
367 break;
1efe1d79 368 }
b4d619d1 369 case "connect":
1efe1d79 370 {
6fba6e0c 371 this.people.push({name:"", id:0, sid:data.sid});
5a3da968 372 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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373 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
374 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 375 break;
1efe1d79 376 }
b4d619d1 377 case "disconnect":
1efe1d79 378 {
6fba6e0c 379 ArrayFun.remove(this.people, p => p.sid == data.sid);
a6bddfc6 380 // Also remove all challenges sent by this player:
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381 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
382 // And all live games where he plays and no other opponent is online
383 ArrayFun.remove(this.games, g =>
384 g.type == "live" && (g.players.every(p => p.sid == data.sid
6fba6e0c 385 || !this.people.some(pl => pl.sid == p.sid))), "all");
9d58ef95 386 break;
1efe1d79 387 }
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388 }
389 },
a6bddfc6 390 // Challenge lifecycle:
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391 tryChallenge: function(player) {
392 if (player.id == 0)
393 return; //anonymous players cannot be challenged
81d9ce72 394 this.newchallenge.to[0] = player.name;
b4d619d1 395 doClick("modalNewgame");
fb54f098 396 },
9d58ef95 397 newChallenge: async function() {
bb7dd7db 398 const vname = this.getVname(this.newchallenge.vid);
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399 const vModule = await import("@/variants/" + vname + ".js");
400 window.V = vModule.VariantRules;
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401 const error = checkChallenge(this.newchallenge);
402 if (!!error)
403 return alert(error);
2ada153c 404 const ctype = this.classifyObject(this.newchallenge);
bb7dd7db 405 // NOTE: "from" information is not required here
1efe1d79 406 let chall =
dd75774d 407 {
a6bddfc6 408 fen: this.newchallenge.fen,
6fba6e0c 409 to: this.newchallenge.to,
5578a7bf 410 timeControl: this.newchallenge.timeControl,
1efe1d79 411 vid: this.newchallenge.vid,
5578a7bf 412 };
2ada153c 413 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 414 chall.id = cid || "c" + getRandString();
2ada153c 415 // Send challenge to peers (if connected)
c9695cb1 416 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 417 chall.added = Date.now();
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418 chall.type = ctype;
419 chall.vname = vname;
420 chall.from = this.st.user;
1efe1d79 421 this.challenges.push(chall);
f6f2bef1 422 localStorage.setItem("challenge", JSON.stringify(chall));
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423 document.getElementById("modalNewgame").checked = false;
424 };
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425 const cIdx = this.challenges.findIndex(
426 c => c.from.sid == this.st.user.sid && c.type == ctype);
427 if (cIdx >= 0)
b4d619d1 428 {
1efe1d79 429 // Delete current challenge (will be replaced now)
bb7dd7db 430 this.sendSomethingTo(this.challenges[cIdx].to,
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431 "deletechallenge", {cid:this.challenges[cIdx].id});
432 if (ctype == "corr")
433 {
434 ajax(
435 "/challenges",
436 "DELETE",
437 {id: this.challenges[cIdx].id}
438 );
439 }
440 this.challenges.splice(cIdx, 1);
441 }
442 if (ctype == "live")
443 {
444 // Live challenges have a random ID
2ada153c 445 finishAddChallenge(null, "warnDisconnected");
03608482 446 }
b4d619d1 447 else
03608482 448 {
b4d619d1 449 // Correspondance game: send challenge to server
03608482 450 ajax(
1efe1d79 451 "/challenges",
03608482 452 "POST",
052d17ea 453 chall,
1efe1d79 454 response => { finishAddChallenge(response.cid); }
03608482 455 );
9d58ef95 456 }
fb54f098 457 },
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458// * - accept challenge (corr or live) --> send info to challenge creator
459// * - cancel challenge (click on sent challenge) --> send info to all concerned players
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460// * --> send info to challenge creator
461// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
462// * - prepare and start new game (if challenge is full after acceptation)
463// * --> include challenge ID (so that opponents can delete the challenge too)
464 clickChallenge: function(c) {
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465
466 console.log("click challenge");
d7371164 467 console.log(c);
98f48579 468
2cc10cdb 469 if (c.from.sid == this.st.user.sid
36093eba 470 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
a6bddfc6 471 {
36093eba 472 // It's my challenge: cancel it
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473 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
474 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
36093eba
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475 if (c.type == "corr")
476 {
477 ajax(
478 "/challenges",
479 "DELETE",
480 {id: this.challenges[cIdx].id}
481 );
482 }
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483 }
484 else //accept (or refuse) a challenge
485 {
486 c.accepted = true;
1ba761c8 487 if (!!c.to)
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488 {
489 // TODO: if special FEN, show diagram after loading variant
490 c.accepted = confirm("Accept challenge?");
491 }
492 this.st.conn.send(JSON.stringify({
4edfed6c 493 code: (c.accepted ? "accept" : "refuse") + "challenge",
a6bddfc6 494 cid: c.id, target: c.from.sid}));
1ba761c8 495 if (c.accepted)
36093eba 496 {
1ba761c8
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497 if (c.type == "corr")
498 {
499 ajax(
500 "/challenges",
501 "PUT",
502 {id: this.challenges[cIdx].id}
503 );
504 }
36093eba 505 }
1ba761c8 506 else
36093eba 507 {
a6bddfc6 508 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1ba761c8
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509 if (!c.to) //TODO: send to everyone except me and opponent ?
510 this.sendSomethingTo("", "deletechallenge", {cid: this.challenges[cIdx].id});
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511 if (c.type == "corr")
512 {
513 ajax(
514 "/challenges",
515 "DELETE",
516 {id: this.challenges[cIdx].id}
517 );
518 }
519 }
a6bddfc6
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520 }
521 },
f05815d7 522 // NOTE: for live games only (corr games are launched on server)
36093eba 523 launchGame: async function(c) {
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524 // Just assign colors and pass the message
525 const vname = this.getVname(c.vid);
526 const vModule = await import("@/variants/" + vname + ".js");
527 window.V = vModule.VariantRules;
6fba6e0c 528 let players = [c.from, c.seat];
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529 // These game informations will be sent to other players
530 const gameInfo =
a6bddfc6 531 {
4b0384fa 532 gameId: getRandString(),
a6bddfc6 533 fen: c.fen || V.GenRandInitFen(),
5bd05dba 534 // Players' names may be required if game start when a player is offline
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535 // Shuffle players order (white then black then other colors).
536 players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
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537 vid: c.vid,
538 timeControl: c.timeControl,
539 };
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540 // NOTE: cid required to remove challenge
541 this.st.conn.send(JSON.stringify({code:"newgame",
542 gameInfo:gameInfo, cid:c.id, target:c.seat.sid}));
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543 // Delete corresponding challenge:
544 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
42c15a75 545 this.startNewGame(gameInfo); //also!
fb54f098 546 },
7b626bdd 547 // NOTE: for live games only (corr games are launched on server)
42c15a75 548 startNewGame: function(gameInfo) {
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549 // Extract times (in [milli]seconds), set clocks
550 const tc = extractTime(gameInfo.timeControl);
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551 let initime = [...Array(gameInfo.players.length)];
552 initime[0] = Date.now();
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553 const game =
554 {
555 // Game infos: constant
4b0384fa 556 gameId: gameInfo.gameId,
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557 vname: this.getVname(gameInfo.vid),
558 fenStart: gameInfo.fen,
559 players: gameInfo.players,
560 timeControl: gameInfo.timeControl,
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561 increment: tc.increment,
562 mode: "live", //function for live games only
563 // Game state: will be updated
564 fen: gameInfo.fen,
565 moves: [],
566 clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
809ba2aa 567 initime: initime,
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568 score: "*",
569 };
570 GameStorage.add(game);
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571 if (this.st.settings.sound >= 1)
572 new Audio("/sounds/newgame.mp3").play().catch(err => {});
a6088c90 573 // TODO: redirect to game
1efe1d79 574 },
fb54f098 575 },
85e5b5c1 576};
ccd4a2b7 577</script>
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578
579<style lang="sass">
580// TODO
581</style>
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582
583<!--
584// TODO:
585// Remove duplicates if several players of one game send their game info (Hall)
586// When click on it, assign a random rid among online players (max. 4).
587-->