Improved logic for playing against bots
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
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11 fieldset
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
9d58ef95 13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
81d9ce72 14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
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15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
17 fieldset
b4d619d1 18 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 19 input#timeControl(type="text" v-model="newchallenge.timeControl"
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20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
9d58ef95 22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
5b020e73 23 #selectPlayers
81d9ce72 24 input(type="text" v-model="newchallenge.to[0]")
9d58ef95 25 input(v-show="newchallenge.nbPlayers>=3" type="text"
81d9ce72 26 v-model="newchallenge.to[1]")
9d58ef95 27 input(v-show="newchallenge.nbPlayers==4" type="text"
81d9ce72 28 v-model="newchallenge.to[2]")
b4d619d1 29 fieldset(v-if="st.user.id > 0")
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30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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33 .row
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
36 .row
1efe1d79 37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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38 .collapse
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
41 div
42 .button-group
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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50 label(for="peopleSection" aria-hidden="true") People
51 div
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52 .button-group
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
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55 #players(v-show="pdisplay=='players'")
56 h3 Online players
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
59 )
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
62 h3 Chat (TODO)
1efe1d79 63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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64 label(for="gameSection" aria-hidden="true") Games
65 div
66 .button-group
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
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73</template>
74
75<script>
5b020e73 76import { store } from "@/store";
85e5b5c1 77import { NbPlayers } from "@/data/nbPlayers";
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78import { checkChallenge } from "@/data/challengeCheck";
79import { ArrayFun } from "@/utils/array";
03608482 80import { ajax } from "@/utils/ajax";
6d01bb17 81import { getRandString } from "@/utils/alea";
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82import GameList from "@/components/GameList.vue";
83import ChallengeList from "@/components/ChallengeList.vue";
e64c6f67 84import { GameStorage } from "@/utils/storage";
625022fd 85export default {
cf2343ce 86 name: "my-hall",
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87 components: {
88 GameList,
89 ChallengeList,
90 },
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91 data: function () {
92 return {
5b020e73 93 st: store.state,
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94 cdisplay: "live", //or corr
95 pdisplay: "players", //or chat
fb54f098 96 gdisplay: "live",
6855163c 97 games: [],
b4d619d1 98 challenges: [],
1efe1d79 99 players: [], //online players (rename into "people" ?)
9d58ef95 100 newchallenge: {
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101 fen: "",
102 vid: 0,
103 nbPlayers: 0,
98f48579 104 to: ["", "", ""], //name(s) of challenged player(s)
6faa92f2 105 timeControl: "", //"2m+2s" ...etc
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106 },
107 };
108 },
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109 computed: {
110 uniquePlayers: function() {
6855163c 111 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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112 let anonymous = {id:0, name:"@nonymous", count:0};
113 let playerList = [];
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114 this.players.forEach(p => {
115 if (p.id > 0)
116 playerList.push(p);
117 else
4d64881e 118 anonymous.count++;
b4d619d1 119 });
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120 if (anonymous.count > 0)
121 playerList.push(anonymous);
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122 return playerList;
123 },
124 },
9d58ef95 125 created: function() {
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126 // Always add myself to players' list
127 this.players.push(this.st.user);
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128 if (this.st.user.id > 0)
129 {
130 // Ask server for current corr games (all but mines)
131// ajax(
132// "/games",
133// "GET",
134// {excluded: this.st.user.id},
135// response => {
136// this.games = this.games.concat(response.games);
137// }
138// );
139 // Also ask for corr challenges (open + sent to me)
140 ajax(
141 "/challenges",
142 "GET",
143 {uid: this.st.user.id},
144 response => {
145 console.log(response.challenges);
146 // TODO: post-treatment on challenges ?
147 this.challenges = this.challenges.concat(response.challenges);
148 }
149 );
150 }
2ada153c 151 // 0.1] Ask server for room composition:
4d64881e 152 const socketOpenListener = () => {
81d9ce72 153 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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154 };
155 this.st.conn.onopen = socketOpenListener;
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156 // TODO: is this required here?
157 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 158 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 159 const oldOnclose = this.st.conn.onclose;
4d64881e 160 const socketCloseListener = () => {
052d17ea 161 oldOnclose(); //reinitialize connexion (in store.js)
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162 this.st.conn.addEventListener('message', this.socketMessageListener);
163 this.st.conn.addEventListener('close', socketCloseListener);
164 };
165 this.st.conn.onclose = socketCloseListener;
9d58ef95 166 },
fb54f098 167 methods: {
a6bddfc6 168 // Helpers:
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169 filterChallenges: function(type) {
170 return this.challenges.filter(c => c.type == type);
171 },
172 filterGames: function(type) {
173 return this.games.filter(c => c.type == type);
174 },
2ada153c 175 classifyObject: function(o) { //challenge or game
6855163c 176 // Heuristic: should work for most cases... (TODO)
2ada153c 177 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 178 },
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179 possibleNbplayers: function(nbp) {
180 if (this.newchallenge.vid == 0)
181 return false;
182 const idxInVariants =
183 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
184 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
185 },
2ada153c 186 showGame: function(g) {
5bd05dba 187 // NOTE: we are an observer, since only games I don't play are shown here
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188 // ==> Moves sent by connected remote player(s) if live game
189 let url = "/" + g.id;
190 if (g.type == "live")
191 {
192 const sids = g.players.map(p => p.sid).join(",");
193 url += "?sids=" + sids;
194 }
195 this.$router.push(url);
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196 },
197 getVname: function(vid) {
198 const vIdx = this.st.variants.findIndex(v => v.id == vid);
199 return this.st.variants[vIdx].name;
200 },
201 getSid: function(pname) {
202 const pIdx = this.players.findIndex(pl => pl.name == pname);
203 return (pIdx === -1 ? null : this.players[pIdx].sid);
204 },
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205 getPname: function(sid) {
206 const pIdx = this.players.findIndex(pl => pl.sid == sid);
207 return (pIdx === -1 ? null : this.players[pIdx].name);
208 },
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209 sendSomethingTo: function(to, code, obj, warnDisconnected) {
210 const doSend = (code, obj, sid) => {
211 this.st.conn.send(JSON.stringify(Object.assign(
212 {},
213 {code: code},
214 obj,
215 {target: sid}
216 )));
217 };
36093eba 218 if (!!to[0])
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219 {
220 to.forEach(pname => {
221 // Challenge with targeted players
222 const targetSid = this.getSid(pname);
223 if (!targetSid)
224 {
225 if (!!warnDisconnected)
226 alert("Warning: " + pname + " is not connected");
227 }
228 else
229 doSend(code, obj, targetSid);
230 });
231 }
232 else
233 {
234 // Open challenge: send to all connected players (except us)
235 this.players.forEach(p => {
236 if (p.sid != this.st.user.sid) //only sid is always set
237 doSend(code, obj, p.sid);
238 });
239 }
240 },
241 // Messaging center:
9d58ef95 242 socketMessageListener: function(msg) {
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243 // Save and call current st.conn.onmessage if one was already defined
244 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 245 this.oldOnmessage(msg);
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246 const data = JSON.parse(msg.data);
247 switch (data.code)
248 {
f4f4c03c 249 // 0.2] Receive clients list (just socket IDs)
81d9ce72 250 case "pollclients":
1efe1d79 251 {
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252 data.sockIds.forEach(sid => {
253 this.players.push({sid:sid, id:0, name:""});
81d9ce72 254 // Ask identity, challenges and game(s)
5a3da968 255 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 256 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 257 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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258 });
259 break;
1efe1d79 260 }
81d9ce72 261 case "askidentity":
1efe1d79 262 {
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263 // Request for identification: reply if I'm not anonymous
264 if (this.st.user.id > 0)
265 {
266 this.st.conn.send(JSON.stringify(
267 {code:"identity", user:this.st.user, target:data.from}));
268 }
5a3da968 269 break;
1efe1d79 270 }
dd75774d 271 case "askchallenge":
1efe1d79 272 {
6855163c 273 // Send my current live challenge (if any)
dd75774d 274 const cIdx = this.challenges
6855163c 275 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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276 if (cIdx >= 0)
277 {
278 const c = this.challenges[cIdx];
279 const myChallenge =
280 {
81d9ce72 281 // Minimal challenge informations: (from not required)
2ada153c 282 id: c.id,
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283 to: c.to,
284 fen: c.fen,
285 vid: c.vid,
286 timeControl: c.timeControl
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287 };
288 this.st.conn.send(JSON.stringify({code:"challenge",
1efe1d79 289 challenge:myChallenge, target:data.from}));
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290 }
291 break;
1efe1d79 292 }
81d9ce72 293 case "askgame":
1efe1d79 294 {
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295 // Send my current live game (if any)
296 if (!!localStorage["gid"])
297 {
298 const myGame =
299 {
300 // Minimal game informations: (fen+clock not required)
301 id: localStorage["gid"],
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302 players: JSON.parse(localStorage["players"]), //array sid+id+name
303 vname: localStorage["vname"],
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304 timeControl: localStorage["timeControl"],
305 };
306 this.st.conn.send(JSON.stringify({code:"game",
307 game:myGame, target:data.from}));
308 }
81d9ce72 309 break;
1efe1d79 310 }
5a3da968 311 case "identity":
1efe1d79 312 {
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313 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
314 this.players[pIdx].id = data.user.id;
315 this.players[pIdx].name = data.user.name;
5a3da968 316 break;
1efe1d79 317 }
dd75774d 318 case "challenge":
1efe1d79 319 {
dd75774d 320 // Receive challenge from some player (+sid)
6855163c 321 let newChall = data.chall;
2ada153c 322 newChall.type = this.classifyObject(data.chall);
bb7dd7db 323 const pIdx = this.players.findIndex(p => p.sid == data.from);
6855163c 324 newChall.from = this.players[pIdx]; //may be anonymous
1efe1d79 325 newChall.added = Date.now();
bb7dd7db 326 newChall.vname = this.getVname(newChall.vid);
6855163c 327 this.challenges.push(newChall);
81d9ce72 328 break;
1efe1d79 329 }
dd75774d 330 case "game":
1efe1d79 331 {
6855163c 332 // Receive game from some player (+sid)
6855163c 333 // NOTE: it may be correspondance (if newgame while we are connected)
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334 let newGame = data.game;
335 newGame.type = this.classifyObject(data.game);
7b626bdd 336 newGame.vname = newGame.vname;
2ada153c 337 this.games.push(newGame);
81d9ce72 338 break;
1efe1d79 339 }
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340// * - receive "new game": if live, store locally + redirect to game
341// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 342 case "newgame":
1efe1d79 343 {
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344 // Delete corresponding challenge:
345 ArrayFun.remove(this.challenges, c => c.id == data.cid);
346 // New game just started: data contain all informations
347 this.newGame(data.gameInfo);
b4d619d1 348 break;
1efe1d79 349 }
b4d619d1 350// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
a6bddfc6 351 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 352 case "acceptchallenge":
1efe1d79 353 {
bb7dd7db 354 // Someone accept an open (or targeted) challenge
1efe1d79 355 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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356 let c = this.challenges[cIdx];
357 if (!c.seats)
358 c.seats = [...Array(c.to.length)];
bb7dd7db 359 const pIdx = this.players.findIndex(p => p.sid == data.from);
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360 // Put this player in the first empty seat we find:
361 let sIdx = 0;
362 for (; sIdx<c.seats.length; sIdx++)
1efe1d79 363 {
a6bddfc6 364 if (!c.seats[sIdx])
1efe1d79 365 {
a6bddfc6 366 c.seats[sIdx] = this.players[pIdx];
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367 break;
368 }
369 }
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370 if (sIdx == c.seats.length - 1)
371 {
372 // All seats are taken: game can start
373 this.launchGame(c);
374 }
9d58ef95 375 break;
1efe1d79 376 }
9d58ef95 377 case "withdrawchallenge":
1efe1d79 378 {
9d58ef95 379 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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380 let seats = this.challenges[cIdx].seats;
381 const sIdx = seats.findIndex(s => s.sid == data.sid);
382 seats[sIdx] = undefined;
9d58ef95 383 break;
1efe1d79 384 }
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385 case "refusechallenge":
386 {
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387 alert(this.getPname(data.from) + " refused your challenge");
388 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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389 break;
390 }
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391 case "deletechallenge":
392 {
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393 ArrayFun.remove(this.challenges, c => c.id == data.cid);
394 break;
1efe1d79 395 }
b4d619d1 396 case "connect":
1efe1d79 397 {
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398 this.players.push({name:"", id:0, sid:data.sid});
399 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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400 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
401 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 402 break;
1efe1d79 403 }
b4d619d1 404 case "disconnect":
1efe1d79 405 {
5a3da968 406 ArrayFun.remove(this.players, p => p.sid == data.sid);
a6bddfc6 407 // Also remove all challenges sent by this player:
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408 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
409 // And all live games where he plays and no other opponent is online
410 ArrayFun.remove(this.games, g =>
411 g.type == "live" && (g.players.every(p => p.sid == data.sid
412 || !this.players.some(pl => pl.sid == p.sid))), "all");
9d58ef95 413 break;
1efe1d79 414 }
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415 }
416 },
a6bddfc6 417 // Challenge lifecycle:
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418 tryChallenge: function(player) {
419 if (player.id == 0)
420 return; //anonymous players cannot be challenged
81d9ce72 421 this.newchallenge.to[0] = player.name;
b4d619d1 422 doClick("modalNewgame");
fb54f098 423 },
9d58ef95 424 newChallenge: async function() {
bb7dd7db 425 const vname = this.getVname(this.newchallenge.vid);
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426 const vModule = await import("@/variants/" + vname + ".js");
427 window.V = vModule.VariantRules;
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428 const error = checkChallenge(this.newchallenge);
429 if (!!error)
430 return alert(error);
2ada153c 431 const ctype = this.classifyObject(this.newchallenge);
98f48579 432 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers - 1);
bb7dd7db 433 // NOTE: "from" information is not required here
1efe1d79 434 let chall =
dd75774d 435 {
a6bddfc6 436 fen: this.newchallenge.fen,
1efe1d79 437 to: cto,
5578a7bf 438 timeControl: this.newchallenge.timeControl,
1efe1d79 439 vid: this.newchallenge.vid,
5578a7bf 440 };
2ada153c 441 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 442 chall.id = cid || "c" + getRandString();
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443 // Send challenge to peers (if connected)
444 this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 445 chall.added = Date.now();
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446 chall.type = ctype;
447 chall.vname = vname;
448 chall.from = this.st.user;
1efe1d79 449 this.challenges.push(chall);
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450 document.getElementById("modalNewgame").checked = false;
451 };
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452 const cIdx = this.challenges.findIndex(
453 c => c.from.sid == this.st.user.sid && c.type == ctype);
454 if (cIdx >= 0)
b4d619d1 455 {
1efe1d79 456 // Delete current challenge (will be replaced now)
bb7dd7db 457 this.sendSomethingTo(this.challenges[cIdx].to,
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458 "deletechallenge", {cid:this.challenges[cIdx].id});
459 if (ctype == "corr")
460 {
461 ajax(
462 "/challenges",
463 "DELETE",
464 {id: this.challenges[cIdx].id}
465 );
466 }
467 this.challenges.splice(cIdx, 1);
468 }
469 if (ctype == "live")
470 {
471 // Live challenges have a random ID
2ada153c 472 finishAddChallenge(null, "warnDisconnected");
03608482 473 }
b4d619d1 474 else
03608482 475 {
b4d619d1 476 // Correspondance game: send challenge to server
03608482 477 ajax(
1efe1d79 478 "/challenges",
03608482 479 "POST",
052d17ea 480 chall,
1efe1d79 481 response => { finishAddChallenge(response.cid); }
03608482 482 );
9d58ef95 483 }
fb54f098 484 },
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485// * - accept challenge (corr or live) --> send info to challenge creator
486// * - cancel challenge (click on sent challenge) --> send info to all concerned players
487// * - withdraw from challenge (if >= 3 players and previously accepted)
488// * --> send info to challenge creator
489// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
490// * - prepare and start new game (if challenge is full after acceptation)
491// * --> include challenge ID (so that opponents can delete the challenge too)
492 clickChallenge: function(c) {
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493
494 console.log("click challenge");
d7371164 495 console.log(c);
98f48579 496
36093eba 497 if (!!c.accepted)
2ada153c 498 {
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499 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
500 cid: c.id, target: c.from.sid}));
501 if (c.type == "corr")
502 {
2ada153c
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503 ajax(
504 "/challenges",
505 "PUT",
506 {action:"withdraw", id: this.challenges[cIdx].id}
507 );
36093eba
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508 }
509 c.accepted = false;
a6bddfc6 510 }
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511 else if (c.from.sid == this.st.user.sid
512 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
a6bddfc6 513 {
36093eba 514 // It's my challenge: cancel it
a6bddfc6
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515 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
516 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
36093eba
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517 if (c.type == "corr")
518 {
519 ajax(
520 "/challenges",
521 "DELETE",
522 {id: this.challenges[cIdx].id}
523 );
524 }
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525 }
526 else //accept (or refuse) a challenge
527 {
528 c.accepted = true;
529 if (!!c.to[0])
530 {
531 // TODO: if special FEN, show diagram after loading variant
532 c.accepted = confirm("Accept challenge?");
533 }
534 this.st.conn.send(JSON.stringify({
4edfed6c 535 code: (c.accepted ? "accept" : "refuse") + "challenge",
a6bddfc6 536 cid: c.id, target: c.from.sid}));
4edfed6c 537 if (c.type == "corr" && c.accepted)
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538 {
539 ajax(
540 "/challenges",
541 "PUT",
4edfed6c 542 {action: "accept", id: this.challenges[cIdx].id}
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543 );
544 }
a6bddfc6 545 if (!c.accepted)
36093eba 546 {
a6bddfc6 547 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
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548 if (c.type == "corr")
549 {
550 ajax(
551 "/challenges",
552 "DELETE",
553 {id: this.challenges[cIdx].id}
554 );
555 }
556 }
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557 }
558 },
f05815d7 559 // NOTE: for live games only (corr games are launched on server)
36093eba 560 launchGame: async function(c) {
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561 // Just assign colors and pass the message
562 const vname = this.getVname(c.vid);
563 const vModule = await import("@/variants/" + vname + ".js");
564 window.V = vModule.VariantRules;
565 let players = [c.from];
566 Array.prototype.push.apply(players, c.seats);
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567 let gameInfo =
568 {
a6bddfc6 569 fen: c.fen || V.GenRandInitFen(),
5bd05dba 570 // Players' names may be required if game start when a player is offline
6d01bb17 571 players: players.map(p => { return {name:p.name, sid:p.sid} }),
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572 vid: c.vid,
573 timeControl: c.timeControl,
574 };
575 c.seats.forEach(s => {
5bd05dba 576 // NOTE: cid required to remove challenge
a6bddfc6 577 this.st.conn.send(JSON.stringify({code:"newgame",
5bd05dba 578 gameInfo:gameInfo, cid:c.id, target:s.sid}));
a6bddfc6 579 });
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580 // Delete corresponding challenge:
581 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
a6bddfc6 582 this.newGame(gameInfo); //also!
fb54f098 583 },
7b626bdd 584 // NOTE: for live games only (corr games are launched on server)
a6bddfc6 585 newGame: function(gameInfo) {
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586 GameStorage.init({
587 gameId: getRandString(),
588 vname: this.getVname(gameInfo.vid),
589 fenStart: gameInfo.fen,
590 players: gameInfo.players,
591 timeControl: gameInfo.timeControl,
592 });
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593 if (this.st.settings.sound >= 1)
594 new Audio("/sounds/newgame.mp3").play().catch(err => {});
a6088c90 595 // TODO: redirect to game
1efe1d79 596 },
fb54f098 597 },
85e5b5c1 598};
ccd4a2b7 599</script>
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600
601<style lang="sass">
602// TODO
603</style>