Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
910d631b | 2 | BaseGame( |
8477e53d | 3 | ref="basegame" |
910d631b | 4 | :game="game" |
910d631b | 5 | @newmove="processMove" |
910d631b | 6 | ) |
a6088c90 BA |
7 | </template> |
8 | ||
9 | <script> | |
10 | import BaseGame from "@/components/BaseGame.vue"; | |
11 | import { store } from "@/store"; | |
98b94cc3 | 12 | import { CompgameStorage } from "@/utils/compgameStorage"; |
5aa14a21 | 13 | import { getScoreMessage } from "@/utils/scoring"; |
e71161fb | 14 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
41cb9b94 | 15 | import Worker from "worker-loader!@/playCompMove"; |
a6088c90 | 16 | export default { |
41cb9b94 | 17 | name: "my-computer-game", |
a6088c90 | 18 | components: { |
6808d7a1 | 19 | BaseGame |
a6088c90 | 20 | }, |
6dd02928 | 21 | // gameInfo: fen + mode + vname |
63ca2b89 | 22 | // mode: "auto" (game comp vs comp) or "versus" (normal) |
6dd02928 | 23 | props: ["gameInfo"], |
a6088c90 BA |
24 | data: function() { |
25 | return { | |
26 | st: store.state, | |
41cb9b94 | 27 | game: {}, |
b7c32f1a | 28 | vr: null, |
a6088c90 BA |
29 | // Web worker to play computer moves without freezing interface: |
30 | timeStart: undefined, //time when computer starts thinking | |
41cb9b94 | 31 | compThink: false, //avoid asking a new move while one is being searched |
6808d7a1 | 32 | compWorker: null |
a6088c90 BA |
33 | }; |
34 | }, | |
a6088c90 | 35 | created: function() { |
41cb9b94 BA |
36 | // Computer moves web worker logic: |
37 | this.compWorker = new Worker(); | |
a6088c90 | 38 | this.compWorker.onmessage = e => { |
a6088c90 | 39 | let compMove = e.data; |
a6088c90 | 40 | // Small delay for the bot to appear "more human" |
4404e58c BA |
41 | const minDelay = this.gameInfo.mode == "versus" ? 500 : 1000; |
42 | const delay = Math.max(minDelay - (Date.now() - this.timeStart), 0); | |
e71161fb | 43 | let self = this; |
a6088c90 | 44 | setTimeout(() => { |
6808d7a1 | 45 | if (this.currentUrl != document.location.href) return; //page change |
e71161fb | 46 | self.$refs["basegame"].play(compMove, "received"); |
bc0b9205 BA |
47 | const animationLength = |
48 | // 250 = length of animation, 500 = delay between sub-moves | |
49 | // TODO: a callback would be cleaner. | |
50 | 250 + (Array.isArray(compMove) ? (compMove.length - 1) * 750 : 0); | |
51 | setTimeout(() => self.processMove(compMove), animationLength); | |
e71161fb BA |
52 | self.compThink = false; |
53 | if (self.game.score != "*") | |
54 | // User action | |
55 | self.$emit("game-stopped"); | |
a6088c90 | 56 | }, delay); |
6808d7a1 | 57 | }; |
a6088c90 | 58 | }, |
a6088c90 | 59 | methods: { |
98b94cc3 | 60 | launchGame: function(game) { |
6808d7a1 | 61 | this.compWorker.postMessage(["scripts", this.gameInfo.vname]); |
98b94cc3 BA |
62 | if (!game) { |
63 | game = { | |
64 | vname: this.gameInfo.vname, | |
f35b9960 | 65 | fenStart: V.GenRandInitFen(this.st.settings.randomness), |
98b94cc3 BA |
66 | moves: [] |
67 | }; | |
68 | game.fen = game.fenStart; | |
69 | if (this.gameInfo.mode == "versus") | |
70 | CompgameStorage.add(game); | |
71 | } | |
57d9b2c4 | 72 | if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b"); |
98b94cc3 BA |
73 | this.compWorker.postMessage(["init", game.fen]); |
74 | this.vr = new V(game.fen); | |
75 | game.players = [{ name: "Myself" }, { name: "Computer" }]; | |
6e47d367 | 76 | if (game.mycolor == "b") game.players = game.players.reverse(); |
98b94cc3 | 77 | game.score = "*"; //finished games are removed |
07052665 | 78 | game.mode = this.gameInfo.mode; |
6cd07b4d | 79 | this.currentUrl = document.location.href; //to avoid playing outside page |
98b94cc3 | 80 | this.game = game; |
b1e46b33 | 81 | this.$refs["basegame"].re_setVariables(game); |
98b94cc3 BA |
82 | this.compWorker.postMessage(["init", game.fen]); |
83 | if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn) | |
37cdcbf3 | 84 | this.playComputerMove(); |
a6088c90 | 85 | }, |
8477e53d BA |
86 | // NOTE: a "goto" action could lead to an error when comp is thinking, |
87 | // but it's OK because from the user viewpoint the game just stops. | |
a6088c90 BA |
88 | playComputerMove: function() { |
89 | this.timeStart = Date.now(); | |
41cb9b94 | 90 | this.compThink = true; |
a6088c90 BA |
91 | this.compWorker.postMessage(["askmove"]); |
92 | }, | |
5aa14a21 | 93 | processMove: function(move, scoreObj) { |
e71161fb | 94 | playMove(move, this.vr); |
5aa14a21 | 95 | // This move could have ended the game: |
5b18515f | 96 | if (!scoreObj) scoreObj = { score: this.vr.getCurrentScore() }; |
5aa14a21 BA |
97 | if (scoreObj.score != "*") { |
98 | this.gameOver(scoreObj.score); | |
99 | return; | |
100 | } | |
9d4a0218 BA |
101 | if (this.game.score != "*") |
102 | // The game already ended, probably because of a user action | |
103 | return; | |
1acda11c | 104 | // Send the move to web worker (including his own moves) |
6808d7a1 | 105 | this.compWorker.postMessage(["newmove", move]); |
e71161fb | 106 | if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor) |
1acda11c | 107 | this.playComputerMove(); |
98b94cc3 BA |
108 | // Finally, update storage: |
109 | if (this.gameInfo.mode == "versus") { | |
98b94cc3 | 110 | CompgameStorage.update(this.gameInfo.vname, { |
e71161fb BA |
111 | move: getFilteredMove(move), |
112 | fen: this.vr.getFen() | |
98b94cc3 BA |
113 | }); |
114 | } | |
1acda11c | 115 | }, |
5aa14a21 | 116 | gameOver: function(score) { |
41cb9b94 | 117 | this.game.score = score; |
5aa14a21 BA |
118 | this.game.scoreMsg = getScoreMessage(score); |
119 | // If comp is thinking, let him finish: | |
120 | if (!this.compThink) this.$emit("game-stopped"); | |
6808d7a1 BA |
121 | } |
122 | } | |
a6088c90 BA |
123 | }; |
124 | </script> |