Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
dcd68c41 BA |
2 | div#baseGame(tabindex=-1 @click="() => focusBg()" |
3 | @keydown="handleKeys" @wheel="handleScroll") | |
7e355d68 | 4 | input#modalEog.modal(type="checkbox") |
dcd68c41 | 5 | div(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage") |
7e355d68 BA |
6 | .card.smallpad.small-modal.text-center |
7 | label.modal-close(for="modalEog") | |
8 | h3#eogMessage.section {{ endgameMessage }} | |
cf94b843 BA |
9 | #gameContainer |
10 | #boardContainer | |
4f518610 | 11 | Board(:vr="vr" :last-move="lastMove" :analyze="analyze" |
cf94b843 BA |
12 | :user-color="game.mycolor" :orientation="orientation" |
13 | :vname="game.vname" @play-move="play") | |
4f518610 | 14 | #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'") |
0e16cb26 | 15 | | {{ turn }} |
cf94b843 BA |
16 | #controls |
17 | button(@click="gotoBegin") << | |
18 | button(@click="() => undo()") < | |
19 | button(@click="flip") ⇅ | |
20 | button(@click="() => play()") > | |
21 | button(@click="gotoEnd") >> | |
22 | #pgnDiv | |
4f518610 BA |
23 | div(v-if="game.vname!='Dark' || game.score!='*'") |
24 | a#download(href="#") | |
25 | button(@click="download") {{ st.tr["Download PGN"] }} | |
0e16cb26 BA |
26 | button(v-if="game.vname!='Dark' && game.mode!='analyze'" |
27 | @click="analyzePosition") | |
cf94b843 | 28 | | {{ st.tr["Analyze"] }} |
4f518610 BA |
29 | // NOTE: rather ugly hack to avoid showing twice "rules" link... |
30 | button(v-if="!$route.path.match('/variants/')" @click="showRules") | |
31 | | {{ st.tr["Rules"] }} | |
cf94b843 | 32 | #movesList |
430a2038 | 33 | MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg" |
5157ce0b BA |
34 | :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor" |
35 | @goto-move="gotoMove") | |
41c80bb6 | 36 | .clearer |
a6088c90 BA |
37 | </template> |
38 | ||
39 | <script> | |
40 | import Board from "@/components/Board.vue"; | |
f21cd6d9 | 41 | import MoveList from "@/components/MoveList.vue"; |
a6088c90 BA |
42 | import { store } from "@/store"; |
43 | import { getSquareId } from "@/utils/squareId"; | |
d4036efe | 44 | import { getDate } from "@/utils/datetime"; |
a6088c90 BA |
45 | |
46 | export default { | |
47 | name: 'my-base-game', | |
48 | components: { | |
49 | Board, | |
f21cd6d9 | 50 | MoveList, |
a6088c90 | 51 | }, |
bc8734ba | 52 | // "vr": VariantRules object, describing the game state + rules |
834c202a | 53 | props: ["vr","game"], |
a6088c90 BA |
54 | data: function() { |
55 | return { | |
56 | st: store.state, | |
b7c32f1a | 57 | // NOTE: all following variables must be reset at the beginning of a game |
a6088c90 BA |
58 | endgameMessage: "", |
59 | orientation: "w", | |
60 | score: "*", //'*' means 'unfinished' | |
b7c32f1a | 61 | moves: [], |
a6088c90 BA |
62 | cursor: -1, //index of the move just played |
63 | lastMove: null, | |
5157ce0b | 64 | firstMoveNumber: 0, //for printing |
a6088c90 BA |
65 | }; |
66 | }, | |
37cdcbf3 | 67 | watch: { |
834c202a BA |
68 | // game initial FEN changes when a new game starts |
69 | "game.fenStart": function() { | |
4b0384fa | 70 | this.re_setVariables(); |
37cdcbf3 | 71 | }, |
7e355d68 | 72 | // Received a new move to play: |
63ca2b89 | 73 | "game.moveToPlay": function(newMove) { |
5bcc9b31 BA |
74 | |
75 | console.log(newMove); | |
76 | ||
63ca2b89 BA |
77 | if (!!newMove) //if stop + launch new game, get undefined move |
78 | this.play(newMove, "receive"); | |
7e355d68 | 79 | }, |
37cdcbf3 | 80 | }, |
a6088c90 BA |
81 | computed: { |
82 | showMoves: function() { | |
4f518610 | 83 | return this.game.vname != "Dark" || this.game.score != "*"; |
a6088c90 | 84 | }, |
0e16cb26 BA |
85 | turn: function() { |
86 | let color = ""; | |
87 | const L = this.moves.length; | |
88 | if (L == 0 || this.moves[L-1].color == "b") | |
89 | color = "White"; | |
90 | else //if (this.moves[L-1].color == "w") | |
91 | color = "Black"; | |
92 | return color + " turn"; | |
93 | }, | |
4f518610 BA |
94 | analyze: function() { |
95 | return this.game.mode=="analyze" || | |
96 | // From Board viewpoint, a finished Dark game == analyze (TODO: unclear) | |
97 | (this.game.vname == "Dark" && this.game.score != "*"); | |
98 | }, | |
a6088c90 | 99 | }, |
4b0384fa BA |
100 | created: function() { |
101 | if (!!this.game.fenStart) | |
102 | this.re_setVariables(); | |
103 | }, | |
cf94b843 | 104 | mounted: function() { |
96e9585a BA |
105 | // Take full width on small screens: |
106 | let boardSize = parseInt(localStorage.getItem("boardSize")); | |
107 | if (!boardSize) | |
108 | { | |
109 | boardSize = (window.innerWidth >= 768 | |
110 | ? Math.min(600, 0.5*window.innerWidth) //heuristic... | |
111 | : window.innerWidth); | |
112 | } | |
113 | const movesWidth = (window.innerWidth >= 768 ? 280 : 0); | |
114 | document.getElementById("boardContainer").style.width = boardSize + "px"; | |
115 | let gameContainer = document.getElementById("gameContainer"); | |
116 | gameContainer.style.width = (boardSize + movesWidth) + "px"; | |
cf94b843 | 117 | }, |
a6088c90 | 118 | methods: { |
9ca1e26b | 119 | focusBg: function() { |
41c80bb6 | 120 | // NOTE: small blue border appears... |
9ca1e26b BA |
121 | document.getElementById("baseGame").focus(); |
122 | }, | |
123 | handleKeys: function(e) { | |
5701c228 BA |
124 | if ([32,37,38,39,40].includes(e.keyCode)) |
125 | e.preventDefault(); | |
9ca1e26b BA |
126 | switch (e.keyCode) |
127 | { | |
128 | case 37: | |
129 | this.undo(); | |
130 | break; | |
131 | case 39: | |
132 | this.play(); | |
133 | break; | |
5701c228 | 134 | case 38: |
9ca1e26b BA |
135 | this.gotoBegin(); |
136 | break; | |
137 | case 40: | |
138 | this.gotoEnd(); | |
139 | break; | |
140 | case 32: | |
9ca1e26b BA |
141 | this.flip(); |
142 | break; | |
143 | } | |
144 | }, | |
dcd68c41 | 145 | handleScroll: function(e) { |
4f518610 BA |
146 | // NOTE: since game.mode=="analyze" => no score, next condition is enough |
147 | if (this.game.score != "*") | |
41c80bb6 BA |
148 | { |
149 | e.preventDefault(); | |
150 | if (e.deltaY < 0) | |
151 | this.undo(); | |
152 | else if (e.deltaY > 0) | |
153 | this.play(); | |
154 | } | |
dcd68c41 | 155 | }, |
0e16cb26 BA |
156 | showRules: function() { |
157 | //this.$router.push("/variants/" + this.game.vname); | |
158 | window.open("#/variants/" + this.game.vname, "_blank"); //better | |
159 | }, | |
4b0384fa BA |
160 | re_setVariables: function() { |
161 | this.endgameMessage = ""; | |
162 | this.orientation = this.game.mycolor || "w"; //default orientation for observed games | |
4b0384fa | 163 | this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); |
d4036efe BA |
164 | // Post-processing: decorate each move with color + current FEN: |
165 | // (to be able to jump to any position quickly) | |
27d18a24 | 166 | let vr_tmp = new V(this.game.fenStart); //vr is already at end of game |
5157ce0b BA |
167 | this.firstMoveNumber = |
168 | Math.floor(V.ParseFen(this.game.fenStart).movesCount / 2); | |
d4036efe BA |
169 | this.moves.forEach(move => { |
170 | // NOTE: this is doing manually what play() function below achieve, | |
171 | // but in a lighter "fast-forward" way | |
27d18a24 BA |
172 | move.color = vr_tmp.turn; |
173 | move.notation = vr_tmp.getNotation(move); | |
174 | vr_tmp.play(move); | |
175 | move.fen = vr_tmp.getFen(); | |
d4036efe | 176 | }); |
697ee580 BA |
177 | if (this.game.fenStart.indexOf(" b ") >= 0 || |
178 | (this.moves.length > 0 && this.moves[0].color == "b")) | |
179 | { | |
180 | // 'end' is required for Board component to check lastMove for e.p. | |
181 | this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}}); | |
182 | } | |
4b0384fa BA |
183 | const L = this.moves.length; |
184 | this.cursor = L-1; | |
185 | this.lastMove = (L > 0 ? this.moves[L-1] : null); | |
186 | }, | |
63ca2b89 BA |
187 | analyzePosition: function() { |
188 | const newUrl = "/analyze/" + this.game.vname + | |
189 | "/?fen=" + this.vr.getFen().replace(/ /g, "_"); | |
0e16cb26 BA |
190 | if (this.game.type == "live") |
191 | this.$router.push(newUrl); //open in same tab: against cheating... | |
192 | else | |
193 | window.open("#" + newUrl); //open in a new tab: more comfortable | |
603b8a8b | 194 | }, |
a6088c90 BA |
195 | download: function() { |
196 | const content = this.getPgn(); | |
197 | // Prepare and trigger download link | |
198 | let downloadAnchor = document.getElementById("download"); | |
199 | downloadAnchor.setAttribute("download", "game.pgn"); | |
200 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); | |
201 | downloadAnchor.click(); | |
202 | }, | |
203 | getPgn: function() { | |
204 | let pgn = ""; | |
205 | pgn += '[Site "vchess.club"]\n'; | |
834c202a | 206 | pgn += '[Variant "' + this.game.vname + '"]\n'; |
a6088c90 | 207 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; |
d4036efe BA |
208 | pgn += '[White "' + this.game.players[0].name + '"]\n'; |
209 | pgn += '[Black "' + this.game.players[1].name + '"]\n'; | |
834c202a | 210 | pgn += '[Fen "' + this.game.fenStart + '"]\n'; |
430a2038 | 211 | pgn += '[Result "' + this.game.score + '"]\n\n'; |
a6088c90 BA |
212 | let counter = 1; |
213 | let i = 0; | |
214 | while (i < this.moves.length) | |
215 | { | |
216 | pgn += (counter++) + "."; | |
217 | for (let color of ["w","b"]) | |
218 | { | |
219 | let move = ""; | |
220 | while (i < this.moves.length && this.moves[i].color == color) | |
d4036efe | 221 | move += this.moves[i++].notation + ","; |
a6088c90 | 222 | move = move.slice(0,-1); //remove last comma |
d4036efe | 223 | pgn += move + (i < this.moves.length ? " " : ""); |
a6088c90 BA |
224 | } |
225 | } | |
226 | return pgn + "\n"; | |
227 | }, | |
b988c726 BA |
228 | getScoreMessage: function(score) { |
229 | let eogMessage = "Undefined"; | |
230 | switch (score) | |
231 | { | |
232 | case "1-0": | |
233 | eogMessage = this.st.tr["White win"]; | |
234 | break; | |
235 | case "0-1": | |
236 | eogMessage = this.st.tr["Black win"]; | |
237 | break; | |
238 | case "1/2": | |
239 | eogMessage = this.st.tr["Draw"]; | |
240 | break; | |
241 | case "?": | |
242 | eogMessage = this.st.tr["Unfinished"]; | |
243 | break; | |
244 | } | |
245 | return eogMessage; | |
246 | }, | |
247 | showEndgameMsg: function(message) { | |
248 | this.endgameMessage = message; | |
4494c17c | 249 | let modalBox = document.getElementById("modalEog"); |
a6088c90 BA |
250 | modalBox.checked = true; |
251 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
252 | }, | |
63ca2b89 | 253 | animateMove: function(move, callback) { |
a6088c90 BA |
254 | let startSquare = document.getElementById(getSquareId(move.start)); |
255 | let endSquare = document.getElementById(getSquareId(move.end)); | |
256 | let rectStart = startSquare.getBoundingClientRect(); | |
257 | let rectEnd = endSquare.getBoundingClientRect(); | |
258 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
259 | let movingPiece = | |
260 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); | |
261 | // HACK for animation (with positive translate, image slides "under background") | |
262 | // Possible improvement: just alter squares on the piece's way... | |
263 | const squares = document.getElementsByClassName("board"); | |
264 | for (let i=0; i<squares.length; i++) | |
265 | { | |
266 | let square = squares.item(i); | |
267 | if (square.id != getSquareId(move.start)) | |
268 | square.style.zIndex = "-1"; | |
269 | } | |
270 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
271 | translation.y + "px)"; | |
272 | movingPiece.style.transitionDuration = "0.2s"; | |
273 | movingPiece.style.zIndex = "3000"; | |
274 | setTimeout( () => { | |
275 | for (let i=0; i<squares.length; i++) | |
276 | squares.item(i).style.zIndex = "auto"; | |
277 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
63ca2b89 | 278 | callback(); |
a6088c90 BA |
279 | }, 250); |
280 | }, | |
63ca2b89 BA |
281 | play: function(move, receive) { |
282 | // NOTE: navigate and receive are mutually exclusive | |
9d54ab89 | 283 | const navigate = !move; |
63ca2b89 BA |
284 | // Forbid playing outside analyze mode, except if move is received. |
285 | // Sufficient condition because Board already knows which turn it is. | |
286 | if (!navigate && this.game.mode!="analyze" && !receive | |
4f518610 | 287 | && (this.game.score != "*" || this.cursor < this.moves.length-1)) |
a6088c90 BA |
288 | { |
289 | return; | |
290 | } | |
63ca2b89 BA |
291 | const doPlayMove = () => { |
292 | if (!!receive && this.cursor < this.moves.length-1) | |
a6088c90 | 293 | this.gotoEnd(); //required to play the move |
63ca2b89 BA |
294 | if (navigate) |
295 | { | |
296 | if (this.cursor == this.moves.length-1) | |
297 | return; //no more moves | |
298 | move = this.moves[this.cursor+1]; | |
299 | } | |
300 | else | |
9d54ab89 | 301 | { |
63ca2b89 BA |
302 | move.color = this.vr.turn; |
303 | move.notation = this.vr.getNotation(move); | |
304 | } | |
305 | this.vr.play(move); | |
306 | this.cursor++; | |
307 | this.lastMove = move; | |
308 | if (this.st.settings.sound == 2) | |
309 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
310 | if (!navigate) | |
311 | { | |
312 | move.fen = this.vr.getFen(); | |
9d54ab89 BA |
313 | // Stack move on movesList at current cursor |
314 | if (this.cursor == this.moves.length) | |
315 | this.moves.push(move); | |
316 | else | |
317 | this.moves = this.moves.slice(0,this.cursor).concat([move]); | |
318 | } | |
63ca2b89 BA |
319 | // Is opponent in check? |
320 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
321 | const score = this.vr.getCurrentScore(); | |
322 | if (score != "*") | |
323 | { | |
324 | const message = this.getScoreMessage(score); | |
325 | if (this.game.mode != "analyze") | |
326 | this.$emit("gameover", score, message); | |
327 | else //just show score on screen (allow undo) | |
328 | this.showEndgameMsg(score + " . " + message); | |
329 | } | |
4f518610 BA |
330 | if (!navigate && this.game.mode!="analyze") |
331 | this.$emit("newmove", move); //post-processing (e.g. computer play) | |
63ca2b89 BA |
332 | }; |
333 | if (!!receive && this.game.vname != "Dark") | |
334 | this.animateMove(move, doPlayMove); | |
335 | else | |
336 | doPlayMove(); | |
a6088c90 BA |
337 | }, |
338 | undo: function(move) { | |
9d54ab89 | 339 | const navigate = !move; |
a6088c90 BA |
340 | if (navigate) |
341 | { | |
342 | if (this.cursor < 0) | |
343 | return; //no more moves | |
344 | move = this.moves[this.cursor]; | |
345 | } | |
346 | this.vr.undo(move); | |
347 | this.cursor--; | |
348 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); | |
349 | if (this.st.settings.sound == 2) | |
350 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
351 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
4494c17c | 352 | if (!navigate) |
a6088c90 BA |
353 | this.moves.pop(); |
354 | }, | |
355 | gotoMove: function(index) { | |
37cdcbf3 | 356 | this.vr.re_init(this.moves[index].fen); |
a6088c90 BA |
357 | this.cursor = index; |
358 | this.lastMove = this.moves[index]; | |
359 | }, | |
360 | gotoBegin: function() { | |
5157ce0b BA |
361 | if (this.cursor == -1) |
362 | return; | |
834c202a | 363 | this.vr.re_init(this.game.fenStart); |
5701c228 BA |
364 | if (this.moves.length > 0 && this.moves[0].notation == "...") |
365 | { | |
366 | this.cursor = 0; | |
367 | this.lastMove = this.moves[0]; | |
368 | } | |
369 | else | |
370 | { | |
371 | this.cursor = -1; | |
372 | this.lastMove = null; | |
373 | } | |
a6088c90 BA |
374 | }, |
375 | gotoEnd: function() { | |
5157ce0b BA |
376 | if (this.cursor == this.moves.length - 1) |
377 | return; | |
a6088c90 BA |
378 | this.gotoMove(this.moves.length-1); |
379 | }, | |
380 | flip: function() { | |
0e16cb26 | 381 | this.orientation = V.GetOppCol(this.orientation); |
a6088c90 BA |
382 | }, |
383 | }, | |
384 | }; | |
385 | </script> | |
72ccbd67 | 386 | |
41c80bb6 | 387 | <style lang="sass" scoped> |
cf94b843 BA |
388 | #baseGame |
389 | width: 100% | |
4f518610 BA |
390 | &:focus |
391 | outline: none | |
cf94b843 BA |
392 | |
393 | #gameContainer | |
72ccbd67 BA |
394 | margin-left: auto |
395 | margin-right: auto | |
cf94b843 BA |
396 | |
397 | #modal-eog+div .card | |
398 | overflow: hidden | |
72ccbd67 BA |
399 | #controls |
400 | margin-top: 10px | |
cf94b843 BA |
401 | margin-left: auto |
402 | margin-right: auto | |
72ccbd67 BA |
403 | button |
404 | display: inline-block | |
405 | width: 20% | |
406 | margin: 0 | |
41c80bb6 BA |
407 | @media screen and (min-width: 768px) |
408 | #controls | |
409 | max-width: 400px | |
0e16cb26 BA |
410 | #turnIndicator |
411 | text-align: center | |
cf94b843 BA |
412 | #pgnDiv |
413 | text-align: center | |
414 | margin-left: auto | |
415 | margin-right: auto | |
72ccbd67 | 416 | #boardContainer |
cf94b843 | 417 | float: left |
41c80bb6 BA |
418 | // TODO: later, maybe, allow movesList of variable width |
419 | // or e.g. between 250 and 350px (but more complicated) | |
cf94b843 BA |
420 | #movesList |
421 | width: 280px | |
422 | float: left | |
96e9585a BA |
423 | @media screen and (max-width: 767px) |
424 | #movesList | |
425 | width: 100% | |
426 | float: none | |
427 | clear: both | |
72ccbd67 | 428 | </style> |