Commit | Line | Data |
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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
2da551a3 BA |
25 | this.start = o.start || { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end || { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
7e8a7ea1 | 33 | |
1c9f093d BA |
34 | ////////////// |
35 | // MISC UTILS | |
36 | ||
20620465 | 37 | // Some variants don't have flags: |
6808d7a1 BA |
38 | static get HasFlags() { |
39 | return true; | |
20620465 | 40 | } |
1c9f093d | 41 | |
3a2a7b5f BA |
42 | // Or castle |
43 | static get HasCastle() { | |
44 | return V.HasFlags; | |
45 | } | |
46 | ||
32f6285e BA |
47 | // Pawns specifications |
48 | static get PawnSpecs() { | |
49 | return { | |
50 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 51 | initShift: { w: 1, b: 1 }, |
32f6285e | 52 | twoSquares: true, |
472c0c4f | 53 | threeSquares: false, |
32f6285e BA |
54 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
55 | canCapture: true, | |
56 | captureBackward: false, | |
57 | bidirectional: false | |
58 | }; | |
59 | } | |
60 | ||
61 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
62 | static get HasEnpassant() { |
63 | return true; | |
20620465 BA |
64 | } |
65 | ||
66 | // Some variants cannot have analyse mode | |
8477e53d | 67 | static get CanAnalyze() { |
20620465 BA |
68 | return true; |
69 | } | |
933fd1f9 BA |
70 | // Patch: issues with javascript OOP, objects can't access static fields. |
71 | get canAnalyze() { | |
72 | return V.CanAnalyze; | |
73 | } | |
20620465 BA |
74 | |
75 | // Some variants show incomplete information, | |
76 | // and thus show only a partial moves list or no list at all. | |
77 | static get ShowMoves() { | |
78 | return "all"; | |
79 | } | |
933fd1f9 BA |
80 | get showMoves() { |
81 | return V.ShowMoves; | |
82 | } | |
1c9f093d | 83 | |
00eef1ca BA |
84 | // Sometimes moves must remain hidden until game ends |
85 | static get SomeHiddenMoves() { | |
86 | return false; | |
87 | } | |
88 | get someHiddenMoves() { | |
89 | return V.SomeHiddenMoves; | |
90 | } | |
91 | ||
ad030c7d BA |
92 | // Generally true, unless the variant includes random effects |
93 | static get CorrConfirm() { | |
94 | return true; | |
95 | } | |
96 | ||
5246b49d BA |
97 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
98 | get showFirstTurn() { | |
99 | return false; | |
100 | } | |
101 | ||
71ef1664 BA |
102 | // Some variants always show the same orientation |
103 | static get CanFlip() { | |
104 | return true; | |
105 | } | |
106 | get canFlip() { | |
107 | return V.CanFlip; | |
108 | } | |
109 | ||
107dc1bd BA |
110 | // For (generally old) variants without checkered board |
111 | static get Monochrome() { | |
112 | return false; | |
113 | } | |
114 | ||
173f11dc | 115 | // Some games are drawn unusually (bottom right corner is black) |
157a72c8 BA |
116 | static get DarkBottomRight() { |
117 | return false; | |
118 | } | |
119 | ||
107dc1bd BA |
120 | // Some variants require lines drawing |
121 | static get Lines() { | |
122 | if (V.Monochrome) { | |
123 | let lines = []; | |
124 | // Draw all inter-squares lines | |
125 | for (let i = 0; i <= V.size.x; i++) | |
126 | lines.push([[i, 0], [i, V.size.y]]); | |
127 | for (let j = 0; j <= V.size.y; j++) | |
128 | lines.push([[0, j], [V.size.x, j]]); | |
129 | return lines; | |
130 | } | |
131 | return null; | |
132 | } | |
133 | ||
9a1e3abe BA |
134 | // In some variants, the player who repeat a position loses |
135 | static get LoseOnRepetition() { | |
d2af3400 BA |
136 | return false; |
137 | } | |
138 | ||
139 | // At some stages, some games could wait clicks only: | |
140 | onlyClick() { | |
9a1e3abe BA |
141 | return false; |
142 | } | |
143 | ||
61656127 BA |
144 | // Some variants use click infos: |
145 | doClick() { | |
146 | return null; | |
147 | } | |
148 | ||
90df90bc BA |
149 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
150 | hoverHighlight() { | |
151 | return false; | |
152 | } | |
153 | ||
14edde72 BA |
154 | static get IMAGE_EXTENSION() { |
155 | // All pieces should be in the SVG format | |
156 | return ".svg"; | |
157 | } | |
158 | ||
1c9f093d | 159 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
160 | static board2fen(b) { |
161 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
162 | } |
163 | ||
164 | // Turn "p" into "bp" (for board) | |
6808d7a1 | 165 | static fen2board(f) { |
6cc34165 | 166 | return f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f; |
1c9f093d BA |
167 | } |
168 | ||
68e19a44 | 169 | // Check if FEN describes a board situation correctly |
6808d7a1 | 170 | static IsGoodFen(fen) { |
1c9f093d BA |
171 | const fenParsed = V.ParseFen(fen); |
172 | // 1) Check position | |
6808d7a1 | 173 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 174 | // 2) Check turn |
6808d7a1 | 175 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d | 176 | // 3) Check moves count |
e50a8025 | 177 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount, 10) >= 0)) |
1c9f093d BA |
178 | return false; |
179 | // 4) Check flags | |
180 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
181 | return false; | |
182 | // 5) Check enpassant | |
6808d7a1 BA |
183 | if ( |
184 | V.HasEnpassant && | |
185 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
186 | ) { | |
1c9f093d BA |
187 | return false; |
188 | } | |
189 | return true; | |
190 | } | |
191 | ||
192 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
193 | static IsGoodPosition(position) { |
194 | if (position.length == 0) return false; | |
1c9f093d | 195 | const rows = position.split("/"); |
6808d7a1 | 196 | if (rows.length != V.size.x) return false; |
6f2f9437 | 197 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 198 | for (let row of rows) { |
1c9f093d | 199 | let sumElts = 0; |
6808d7a1 | 200 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 201 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
202 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
203 | else { | |
e50a8025 | 204 | const num = parseInt(row[i], 10); |
173f11dc | 205 | if (isNaN(num) || num <= 0) return false; |
1c9f093d BA |
206 | sumElts += num; |
207 | } | |
208 | } | |
6808d7a1 | 209 | if (sumElts != V.size.y) return false; |
1c9f093d | 210 | } |
6f2f9437 BA |
211 | // Both kings should be on board. Exactly one per color. |
212 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
213 | return true; |
214 | } | |
215 | ||
216 | // For FEN checking | |
6808d7a1 BA |
217 | static IsGoodTurn(turn) { |
218 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
219 | } |
220 | ||
221 | // For FEN checking | |
6808d7a1 | 222 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
223 | // NOTE: a little too permissive to work with more variants |
224 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
225 | } |
226 | ||
472c0c4f | 227 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
228 | static IsGoodEnpassant(enpassant) { |
229 | if (enpassant != "-") { | |
230 | const ep = V.SquareToCoords(enpassant); | |
231 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
232 | } |
233 | return true; | |
234 | } | |
235 | ||
236 | // 3 --> d (column number to letter) | |
6808d7a1 | 237 | static CoordToColumn(colnum) { |
1c9f093d BA |
238 | return String.fromCharCode(97 + colnum); |
239 | } | |
240 | ||
241 | // d --> 3 (column letter to number) | |
6808d7a1 | 242 | static ColumnToCoord(column) { |
1c9f093d BA |
243 | return column.charCodeAt(0) - 97; |
244 | } | |
245 | ||
246 | // a4 --> {x:3,y:0} | |
6808d7a1 | 247 | static SquareToCoords(sq) { |
1c9f093d BA |
248 | return { |
249 | // NOTE: column is always one char => max 26 columns | |
250 | // row is counted from black side => subtraction | |
e50a8025 | 251 | x: V.size.x - parseInt(sq.substr(1), 10), |
1c9f093d BA |
252 | y: sq[0].charCodeAt() - 97 |
253 | }; | |
254 | } | |
255 | ||
256 | // {x:0,y:4} --> e8 | |
6808d7a1 | 257 | static CoordsToSquare(coords) { |
1c9f093d BA |
258 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
259 | } | |
260 | ||
305ede7e | 261 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 262 | getPpath(b) { |
305ede7e | 263 | return b; |
241bf8f2 BA |
264 | } |
265 | ||
3a2a7b5f | 266 | // Path to promotion pieces (usually the same) |
c7550017 BA |
267 | getPPpath(m) { |
268 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
269 | } |
270 | ||
1c9f093d | 271 | // Aggregates flags into one object |
6808d7a1 | 272 | aggregateFlags() { |
1c9f093d BA |
273 | return this.castleFlags; |
274 | } | |
275 | ||
276 | // Reverse operation | |
6808d7a1 | 277 | disaggregateFlags(flags) { |
1c9f093d BA |
278 | this.castleFlags = flags; |
279 | } | |
280 | ||
281 | // En-passant square, if any | |
6808d7a1 | 282 | getEpSquare(moveOrSquare) { |
4a209313 | 283 | if (!moveOrSquare) return undefined; //TODO: necessary line?! |
6808d7a1 | 284 | if (typeof moveOrSquare === "string") { |
1c9f093d | 285 | const square = moveOrSquare; |
6808d7a1 | 286 | if (square == "-") return undefined; |
1c9f093d BA |
287 | return V.SquareToCoords(square); |
288 | } | |
289 | // Argument is a move: | |
290 | const move = moveOrSquare; | |
1c5bfdf2 BA |
291 | const s = move.start, |
292 | e = move.end; | |
6808d7a1 | 293 | if ( |
1c5bfdf2 | 294 | s.y == e.y && |
0d5335de BA |
295 | Math.abs(s.x - e.x) == 2 && |
296 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
297 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
298 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 299 | ) { |
1c9f093d | 300 | return { |
1c5bfdf2 BA |
301 | x: (s.x + e.x) / 2, |
302 | y: s.y | |
1c9f093d BA |
303 | }; |
304 | } | |
305 | return undefined; //default | |
306 | } | |
307 | ||
308 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
309 | canTake([x1, y1], [x2, y2]) { |
310 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
311 | } |
312 | ||
313 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
314 | static OnBoard(x, y) { |
315 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
316 | } |
317 | ||
318 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
319 | canIplay(side, [x, y]) { |
320 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
321 | } |
322 | ||
323 | // On which squares is color under check ? (for interface) | |
af34341d BA |
324 | getCheckSquares() { |
325 | const color = this.turn; | |
b0a0468a BA |
326 | return ( |
327 | this.underCheck(color) | |
2c5d7b20 BA |
328 | // kingPos must be duplicated, because it may change: |
329 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
330 | : [] |
331 | ); | |
1c9f093d BA |
332 | } |
333 | ||
334 | ///////////// | |
335 | // FEN UTILS | |
336 | ||
7ba4a5bc BA |
337 | // Setup the initial random (asymmetric) position |
338 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
339 | if (randomness == 0) |
340 | // Deterministic: | |
3a2a7b5f | 341 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 342 | |
6808d7a1 | 343 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 344 | let flags = ""; |
7ba4a5bc | 345 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 346 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
347 | if (c == 'b' && randomness == 1) { |
348 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 349 | flags += flags; |
7ba4a5bc BA |
350 | break; |
351 | } | |
352 | ||
1c9f093d BA |
353 | let positions = ArrayFun.range(8); |
354 | ||
355 | // Get random squares for bishops | |
656b1878 | 356 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
357 | const bishop1Pos = positions[randIndex]; |
358 | // The second bishop must be on a square of different color | |
656b1878 | 359 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
360 | const bishop2Pos = positions[randIndex_tmp]; |
361 | // Remove chosen squares | |
6808d7a1 BA |
362 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
363 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
364 | |
365 | // Get random squares for knights | |
656b1878 | 366 | randIndex = randInt(6); |
1c9f093d BA |
367 | const knight1Pos = positions[randIndex]; |
368 | positions.splice(randIndex, 1); | |
656b1878 | 369 | randIndex = randInt(5); |
1c9f093d BA |
370 | const knight2Pos = positions[randIndex]; |
371 | positions.splice(randIndex, 1); | |
372 | ||
373 | // Get random square for queen | |
656b1878 | 374 | randIndex = randInt(4); |
1c9f093d BA |
375 | const queenPos = positions[randIndex]; |
376 | positions.splice(randIndex, 1); | |
377 | ||
378 | // Rooks and king positions are now fixed, | |
379 | // because of the ordering rook-king-rook | |
380 | const rook1Pos = positions[0]; | |
381 | const kingPos = positions[1]; | |
382 | const rook2Pos = positions[2]; | |
383 | ||
384 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
385 | pieces[c][rook1Pos] = "r"; |
386 | pieces[c][knight1Pos] = "n"; | |
387 | pieces[c][bishop1Pos] = "b"; | |
388 | pieces[c][queenPos] = "q"; | |
389 | pieces[c][kingPos] = "k"; | |
390 | pieces[c][bishop2Pos] = "b"; | |
391 | pieces[c][knight2Pos] = "n"; | |
392 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 393 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 394 | } |
e3e2cc44 | 395 | // Add turn + flags + enpassant |
6808d7a1 BA |
396 | return ( |
397 | pieces["b"].join("") + | |
1c9f093d BA |
398 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
399 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 400 | " w 0 " + flags + " -" |
e3e2cc44 | 401 | ); |
1c9f093d BA |
402 | } |
403 | ||
404 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 405 | static ParseFen(fen) { |
1c9f093d | 406 | const fenParts = fen.split(" "); |
6808d7a1 | 407 | let res = { |
1c9f093d BA |
408 | position: fenParts[0], |
409 | turn: fenParts[1], | |
6808d7a1 | 410 | movesCount: fenParts[2] |
1c9f093d BA |
411 | }; |
412 | let nextIdx = 3; | |
6808d7a1 BA |
413 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
414 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
415 | return res; |
416 | } | |
417 | ||
418 | // Return current fen (game state) | |
6808d7a1 BA |
419 | getFen() { |
420 | return ( | |
f9c36b2d BA |
421 | this.getBaseFen() + " " + |
422 | this.getTurnFen() + " " + | |
6808d7a1 BA |
423 | this.movesCount + |
424 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
425 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
426 | ); | |
1c9f093d BA |
427 | } |
428 | ||
f9c36b2d BA |
429 | getFenForRepeat() { |
430 | // Omit movesCount, only variable allowed to differ | |
431 | return ( | |
432 | this.getBaseFen() + "_" + | |
433 | this.getTurnFen() + | |
434 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
435 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
436 | ); | |
437 | } | |
438 | ||
1c9f093d | 439 | // Position part of the FEN string |
6808d7a1 | 440 | getBaseFen() { |
6f2f9437 BA |
441 | const format = (count) => { |
442 | // if more than 9 consecutive free spaces, break the integer, | |
443 | // otherwise FEN parsing will fail. | |
444 | if (count <= 9) return count; | |
7c05a5f2 BA |
445 | // Most boards of size < 18: |
446 | if (count <= 18) return "9" + (count - 9); | |
447 | // Except Gomoku: | |
448 | return "99" + (count - 18); | |
6f2f9437 | 449 | }; |
1c9f093d | 450 | let position = ""; |
6808d7a1 | 451 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 452 | let emptyCount = 0; |
6808d7a1 BA |
453 | for (let j = 0; j < V.size.y; j++) { |
454 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
455 | else { | |
456 | if (emptyCount > 0) { | |
1c9f093d | 457 | // Add empty squares in-between |
6f2f9437 | 458 | position += format(emptyCount); |
1c9f093d BA |
459 | emptyCount = 0; |
460 | } | |
461 | position += V.board2fen(this.board[i][j]); | |
462 | } | |
463 | } | |
6808d7a1 | 464 | if (emptyCount > 0) { |
1c9f093d | 465 | // "Flush remainder" |
6f2f9437 | 466 | position += format(emptyCount); |
1c9f093d | 467 | } |
6808d7a1 | 468 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
469 | } |
470 | return position; | |
471 | } | |
472 | ||
6808d7a1 | 473 | getTurnFen() { |
1c9f093d BA |
474 | return this.turn; |
475 | } | |
476 | ||
477 | // Flags part of the FEN string | |
6808d7a1 | 478 | getFlagsFen() { |
1c9f093d | 479 | let flags = ""; |
3a2a7b5f BA |
480 | // Castling flags |
481 | for (let c of ["w", "b"]) | |
482 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
483 | return flags; |
484 | } | |
485 | ||
486 | // Enpassant part of the FEN string | |
6808d7a1 | 487 | getEnpassantFen() { |
1c9f093d | 488 | const L = this.epSquares.length; |
6808d7a1 BA |
489 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
490 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
491 | } |
492 | ||
493 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 494 | static GetBoard(position) { |
1c9f093d BA |
495 | const rows = position.split("/"); |
496 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 497 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 498 | let j = 0; |
6808d7a1 | 499 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d | 500 | const character = rows[i][indexInRow]; |
e50a8025 | 501 | const num = parseInt(character, 10); |
a13cbc0f | 502 | // If num is a number, just shift j: |
6808d7a1 | 503 | if (!isNaN(num)) j += num; |
a13cbc0f | 504 | // Else: something at position i,j |
6808d7a1 | 505 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
506 | } |
507 | } | |
508 | return board; | |
509 | } | |
510 | ||
511 | // Extract (relevant) flags from fen | |
6808d7a1 | 512 | setFlags(fenflags) { |
1c9f093d | 513 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 514 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
515 | for (let i = 0; i < 4; i++) { |
516 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
517 | V.ColumnToCoord(fenflags.charAt(i)); | |
518 | } | |
1c9f093d BA |
519 | } |
520 | ||
521 | ////////////////// | |
522 | // INITIALIZATION | |
523 | ||
37cdcbf3 | 524 | // Fen string fully describes the game state |
b627d118 BA |
525 | constructor(fen) { |
526 | if (!fen) | |
527 | // In printDiagram() fen isn't supply because only getPpath() is used | |
528 | // TODO: find a better solution! | |
529 | return; | |
1c9f093d BA |
530 | const fenParsed = V.ParseFen(fen); |
531 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 532 | this.turn = fenParsed.turn; |
e50a8025 | 533 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
1c9f093d BA |
534 | this.setOtherVariables(fen); |
535 | } | |
536 | ||
3a2a7b5f | 537 | // Scan board for kings positions |
9d15c433 | 538 | // TODO: should be done from board, no need for the complete FEN |
3a2a7b5f | 539 | scanKings(fen) { |
2c5d7b20 BA |
540 | // Squares of white and black king: |
541 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 542 | const fenRows = V.ParseFen(fen).position.split("/"); |
6808d7a1 | 543 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 544 | let k = 0; //column index on board |
6808d7a1 BA |
545 | for (let j = 0; j < fenRows[i].length; j++) { |
546 | switch (fenRows[i].charAt(j)) { | |
547 | case "k": | |
548 | this.kingPos["b"] = [i, k]; | |
1c9f093d | 549 | break; |
6808d7a1 BA |
550 | case "K": |
551 | this.kingPos["w"] = [i, k]; | |
1c9f093d | 552 | break; |
6808d7a1 | 553 | default: { |
e50a8025 | 554 | const num = parseInt(fenRows[i].charAt(j), 10); |
6808d7a1 BA |
555 | if (!isNaN(num)) k += num - 1; |
556 | } | |
1c9f093d BA |
557 | } |
558 | k++; | |
559 | } | |
560 | } | |
561 | } | |
562 | ||
563 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 564 | setOtherVariables(fen) { |
1c9f093d BA |
565 | // Set flags and enpassant: |
566 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
567 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
568 | if (V.HasEnpassant) { | |
569 | const epSq = | |
570 | parsedFen.enpassant != "-" | |
9bd6786b | 571 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
572 | : undefined; |
573 | this.epSquares = [epSq]; | |
1c9f093d | 574 | } |
3a2a7b5f BA |
575 | // Search for kings positions: |
576 | this.scanKings(fen); | |
1c9f093d BA |
577 | } |
578 | ||
579 | ///////////////////// | |
580 | // GETTERS & SETTERS | |
581 | ||
6808d7a1 BA |
582 | static get size() { |
583 | return { x: 8, y: 8 }; | |
1c9f093d BA |
584 | } |
585 | ||
0ba6420d | 586 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 587 | getColor(i, j) { |
1c9f093d BA |
588 | return this.board[i][j].charAt(0); |
589 | } | |
590 | ||
591 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 592 | getPiece(i, j) { |
1c9f093d BA |
593 | return this.board[i][j].charAt(1); |
594 | } | |
595 | ||
596 | // Get opponent color | |
6808d7a1 BA |
597 | static GetOppCol(color) { |
598 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
599 | } |
600 | ||
1c9f093d | 601 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
602 | static get PAWN() { |
603 | return "p"; | |
604 | } | |
605 | static get ROOK() { | |
606 | return "r"; | |
607 | } | |
608 | static get KNIGHT() { | |
609 | return "n"; | |
610 | } | |
611 | static get BISHOP() { | |
612 | return "b"; | |
613 | } | |
614 | static get QUEEN() { | |
615 | return "q"; | |
616 | } | |
617 | static get KING() { | |
618 | return "k"; | |
619 | } | |
1c9f093d BA |
620 | |
621 | // For FEN checking: | |
6808d7a1 BA |
622 | static get PIECES() { |
623 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
624 | } |
625 | ||
626 | // Empty square | |
6808d7a1 BA |
627 | static get EMPTY() { |
628 | return ""; | |
629 | } | |
1c9f093d BA |
630 | |
631 | // Some pieces movements | |
6808d7a1 | 632 | static get steps() { |
1c9f093d | 633 | return { |
6808d7a1 BA |
634 | r: [ |
635 | [-1, 0], | |
636 | [1, 0], | |
637 | [0, -1], | |
638 | [0, 1] | |
639 | ], | |
640 | n: [ | |
641 | [-1, -2], | |
642 | [-1, 2], | |
643 | [1, -2], | |
644 | [1, 2], | |
645 | [-2, -1], | |
646 | [-2, 1], | |
647 | [2, -1], | |
648 | [2, 1] | |
649 | ], | |
650 | b: [ | |
651 | [-1, -1], | |
652 | [-1, 1], | |
653 | [1, -1], | |
654 | [1, 1] | |
655 | ] | |
1c9f093d BA |
656 | }; |
657 | } | |
658 | ||
659 | //////////////////// | |
660 | // MOVES GENERATION | |
661 | ||
0ba6420d | 662 | // All possible moves from selected square |
173f11dc BA |
663 | getPotentialMovesFrom(sq) { |
664 | switch (this.getPiece(sq[0], sq[1])) { | |
665 | case V.PAWN: return this.getPotentialPawnMoves(sq); | |
666 | case V.ROOK: return this.getPotentialRookMoves(sq); | |
667 | case V.KNIGHT: return this.getPotentialKnightMoves(sq); | |
668 | case V.BISHOP: return this.getPotentialBishopMoves(sq); | |
669 | case V.QUEEN: return this.getPotentialQueenMoves(sq); | |
670 | case V.KING: return this.getPotentialKingMoves(sq); | |
1c9f093d | 671 | } |
2a0672a9 | 672 | return []; //never reached (but some variants may use it: Bario...) |
1c9f093d BA |
673 | } |
674 | ||
675 | // Build a regular move from its initial and destination squares. | |
676 | // tr: transformation | |
6808d7a1 | 677 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 | 678 | const initColor = this.getColor(sx, sy); |
7e8a7ea1 | 679 | const initPiece = this.board[sx][sy].charAt(1); |
1c9f093d BA |
680 | let mv = new Move({ |
681 | appear: [ | |
682 | new PiPo({ | |
683 | x: ex, | |
684 | y: ey, | |
173f11dc BA |
685 | c: !!tr ? tr.c : initColor, |
686 | p: !!tr ? tr.p : initPiece | |
1c9f093d BA |
687 | }) |
688 | ], | |
689 | vanish: [ | |
690 | new PiPo({ | |
691 | x: sx, | |
692 | y: sy, | |
1c58eb76 BA |
693 | c: initColor, |
694 | p: initPiece | |
1c9f093d BA |
695 | }) |
696 | ] | |
697 | }); | |
698 | ||
699 | // The opponent piece disappears if we take it | |
6808d7a1 | 700 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
701 | mv.vanish.push( |
702 | new PiPo({ | |
703 | x: ex, | |
704 | y: ey, | |
6808d7a1 | 705 | c: this.getColor(ex, ey), |
7e8a7ea1 | 706 | p: this.board[ex][ey].charAt(1) |
1c9f093d BA |
707 | }) |
708 | ); | |
709 | } | |
1c5bfdf2 | 710 | |
1c9f093d BA |
711 | return mv; |
712 | } | |
713 | ||
714 | // Generic method to find possible moves of non-pawn pieces: | |
715 | // "sliding or jumping" | |
6808d7a1 | 716 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 717 | let moves = []; |
6808d7a1 | 718 | outerLoop: for (let step of steps) { |
1c9f093d BA |
719 | let i = x + step[0]; |
720 | let j = y + step[1]; | |
6808d7a1 BA |
721 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
722 | moves.push(this.getBasicMove([x, y], [i, j])); | |
3208c667 | 723 | if (!!oneStep) continue outerLoop; |
1c9f093d BA |
724 | i += step[0]; |
725 | j += step[1]; | |
726 | } | |
6808d7a1 BA |
727 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
728 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
729 | } |
730 | return moves; | |
731 | } | |
732 | ||
32f6285e BA |
733 | // Special case of en-passant captures: treated separately |
734 | getEnpassantCaptures([x, y], shiftX) { | |
735 | const Lep = this.epSquares.length; | |
736 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
737 | let enpassantMove = null; | |
738 | if ( | |
739 | !!epSquare && | |
740 | epSquare.x == x + shiftX && | |
741 | Math.abs(epSquare.y - y) == 1 | |
742 | ) { | |
743 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
744 | enpassantMove.vanish.push({ | |
745 | x: x, | |
746 | y: epSquare.y, | |
7e8a7ea1 | 747 | p: this.board[x][epSquare.y].charAt(1), |
32f6285e BA |
748 | c: this.getColor(x, epSquare.y) |
749 | }); | |
750 | } | |
751 | return !!enpassantMove ? [enpassantMove] : []; | |
752 | } | |
753 | ||
1c58eb76 BA |
754 | // Consider all potential promotions: |
755 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
756 | let finalPieces = [V.PAWN]; | |
af34341d | 757 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
758 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
759 | if (x2 == lastRank) { | |
760 | // promotions arg: special override for Hiddenqueen variant | |
761 | if (!!promotions) finalPieces = promotions; | |
15d69043 | 762 | else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; |
1c58eb76 BA |
763 | } |
764 | let tr = null; | |
765 | for (let piece of finalPieces) { | |
766 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
767 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
768 | } | |
769 | } | |
770 | ||
1c9f093d | 771 | // What are the pawn moves from square x,y ? |
32f6285e | 772 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 773 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 774 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 775 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 776 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
0b8bd121 | 777 | const forward = (color == 'w' ? -1 : 1); |
32f6285e BA |
778 | |
779 | // Pawn movements in shiftX direction: | |
780 | const getPawnMoves = (shiftX) => { | |
781 | let moves = []; | |
782 | // NOTE: next condition is generally true (no pawn on last rank) | |
783 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
784 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
0b8bd121 | 785 | // One square forward (or backward) |
1c58eb76 | 786 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
787 | // Next condition because pawns on 1st rank can generally jump |
788 | if ( | |
789 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
790 | ( |
791 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
792 | || | |
793 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
794 | ) | |
32f6285e | 795 | ) { |
0b8bd121 BA |
796 | if ( |
797 | shiftX == forward && | |
798 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
799 | ) { | |
472c0c4f BA |
800 | // Two squares jump |
801 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
802 | if ( | |
803 | V.PawnSpecs.threeSquares && | |
804 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
805 | ) { | |
806 | // Three squares jump | |
807 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
808 | } | |
809 | } | |
32f6285e BA |
810 | } |
811 | } | |
812 | // Captures | |
813 | if (V.PawnSpecs.canCapture) { | |
814 | for (let shiftY of [-1, 1]) { | |
15d69043 | 815 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
32f6285e BA |
816 | if ( |
817 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
818 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
819 | ) { | |
1c58eb76 BA |
820 | this.addPawnMoves( |
821 | [x, y], [x + shiftX, y + shiftY], | |
822 | moves, promotions | |
823 | ); | |
32f6285e BA |
824 | } |
825 | if ( | |
0b8bd121 | 826 | V.PawnSpecs.captureBackward && shiftX == forward && |
32f6285e BA |
827 | x - shiftX >= 0 && x - shiftX < V.size.x && |
828 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
829 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
830 | ) { | |
1c58eb76 | 831 | this.addPawnMoves( |
0b8bd121 | 832 | [x, y], [x - shiftX, y + shiftY], |
1c58eb76 BA |
833 | moves, promotions |
834 | ); | |
32f6285e BA |
835 | } |
836 | } | |
1c9f093d BA |
837 | } |
838 | } | |
839 | } | |
32f6285e | 840 | return moves; |
1c9f093d BA |
841 | } |
842 | ||
32f6285e BA |
843 | let pMoves = getPawnMoves(pawnShiftX); |
844 | if (V.PawnSpecs.bidirectional) | |
845 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
846 | ||
6808d7a1 | 847 | if (V.HasEnpassant) { |
32f6285e BA |
848 | // NOTE: backward en-passant captures are not considered |
849 | // because no rules define them (for now). | |
850 | Array.prototype.push.apply( | |
851 | pMoves, | |
852 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
853 | ); | |
1c9f093d | 854 | } |
294fe29f | 855 | |
32f6285e | 856 | return pMoves; |
1c9f093d BA |
857 | } |
858 | ||
859 | // What are the rook moves from square x,y ? | |
6808d7a1 | 860 | getPotentialRookMoves(sq) { |
1c9f093d BA |
861 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
862 | } | |
863 | ||
864 | // What are the knight moves from square x,y ? | |
6808d7a1 | 865 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
866 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
867 | } | |
868 | ||
869 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 870 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
871 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
872 | } | |
873 | ||
874 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
875 | getPotentialQueenMoves(sq) { |
876 | return this.getSlideNJumpMoves( | |
877 | sq, | |
878 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
879 | ); | |
1c9f093d BA |
880 | } |
881 | ||
882 | // What are the king moves from square x,y ? | |
6808d7a1 | 883 | getPotentialKingMoves(sq) { |
1c9f093d | 884 | // Initialize with normal moves |
c583ef1c | 885 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
886 | sq, |
887 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
888 | "oneStep" | |
889 | ); | |
7e8a7ea1 BA |
890 | if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y)) |
891 | moves = moves.concat(this.getCastleMoves(sq)); | |
c583ef1c | 892 | return moves; |
1c9f093d BA |
893 | } |
894 | ||
a6836242 | 895 | // "castleInCheck" arg to let some variants castle under check |
7e8a7ea1 | 896 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
6808d7a1 | 897 | const c = this.getColor(x, y); |
1c9f093d BA |
898 | |
899 | // Castling ? | |
900 | const oppCol = V.GetOppCol(c); | |
901 | let moves = []; | |
9bd6786b | 902 | // King, then rook: |
7e8a7ea1 BA |
903 | finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ]; |
904 | const castlingKing = this.board[x][y].charAt(1); | |
6808d7a1 BA |
905 | castlingCheck: for ( |
906 | let castleSide = 0; | |
907 | castleSide < 2; | |
908 | castleSide++ //large, then small | |
909 | ) { | |
3a2a7b5f | 910 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 911 | // If this code is reached, rook and king are on initial position |
1c9f093d | 912 | |
2c5d7b20 | 913 | // NOTE: in some variants this is not a rook |
32f6285e | 914 | const rookPos = this.castleFlags[c][castleSide]; |
7e8a7ea1 | 915 | const castlingPiece = this.board[x][rookPos].charAt(1); |
85a1dcba BA |
916 | if ( |
917 | this.board[x][rookPos] == V.EMPTY || | |
918 | this.getColor(x, rookPos) != c || | |
7e8a7ea1 | 919 | (!!castleWith && !castleWith.includes(castlingPiece)) |
85a1dcba | 920 | ) { |
61656127 | 921 | // Rook is not here, or changed color (see Benedict) |
32f6285e | 922 | continue; |
85a1dcba | 923 | } |
32f6285e | 924 | |
2beba6db BA |
925 | // Nothing on the path of the king ? (and no checks) |
926 | const finDist = finalSquares[castleSide][0] - y; | |
927 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
059f0aa2 | 928 | let i = y; |
6808d7a1 BA |
929 | do { |
930 | if ( | |
7e8a7ea1 BA |
931 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
932 | ( | |
933 | this.board[x][i] != V.EMPTY && | |
6808d7a1 | 934 | // NOTE: next check is enough, because of chessboard constraints |
7e8a7ea1 BA |
935 | (this.getColor(x, i) != c || ![y, rookPos].includes(i)) |
936 | ) | |
6808d7a1 | 937 | ) { |
1c9f093d BA |
938 | continue castlingCheck; |
939 | } | |
2beba6db | 940 | i += step; |
6808d7a1 | 941 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
942 | |
943 | // Nothing on the path to the rook? | |
6808d7a1 | 944 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 945 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 946 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 947 | } |
1c9f093d BA |
948 | |
949 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
950 | for (i = 0; i < 2; i++) { |
951 | if ( | |
5e1bc651 | 952 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 953 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 | 954 | ( |
7e8a7ea1 | 955 | finalSquares[castleSide][i] != y || |
5e1bc651 BA |
956 | this.getColor(x, finalSquares[castleSide][i]) != c |
957 | ) | |
6808d7a1 | 958 | ) { |
1c9f093d BA |
959 | continue castlingCheck; |
960 | } | |
961 | } | |
962 | ||
963 | // If this code is reached, castle is valid | |
6808d7a1 BA |
964 | moves.push( |
965 | new Move({ | |
966 | appear: [ | |
2c5d7b20 BA |
967 | new PiPo({ |
968 | x: x, | |
969 | y: finalSquares[castleSide][0], | |
7e8a7ea1 | 970 | p: castlingKing, |
2c5d7b20 BA |
971 | c: c |
972 | }), | |
973 | new PiPo({ | |
974 | x: x, | |
975 | y: finalSquares[castleSide][1], | |
976 | p: castlingPiece, | |
977 | c: c | |
978 | }) | |
6808d7a1 BA |
979 | ], |
980 | vanish: [ | |
7e8a7ea1 | 981 | // King might be initially disguised (Titan...) |
a19caec0 | 982 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
a6836242 | 983 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
984 | ], |
985 | end: | |
986 | Math.abs(y - rookPos) <= 2 | |
987 | ? { x: x, y: rookPos } | |
988 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
989 | }) | |
990 | ); | |
1c9f093d BA |
991 | } |
992 | ||
993 | return moves; | |
994 | } | |
995 | ||
996 | //////////////////// | |
997 | // MOVES VALIDATION | |
998 | ||
999 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
1000 | getPossibleMovesFrom(sq) { |
1001 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
1002 | } |
1003 | ||
1004 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
1005 | filterValid(moves) { |
1006 | if (moves.length == 0) return []; | |
1c9f093d BA |
1007 | const color = this.turn; |
1008 | return moves.filter(m => { | |
1009 | this.play(m); | |
1010 | const res = !this.underCheck(color); | |
1011 | this.undo(m); | |
1012 | return res; | |
1013 | }); | |
1014 | } | |
1015 | ||
5e1bc651 | 1016 | getAllPotentialMoves() { |
1c9f093d | 1017 | const color = this.turn; |
1c9f093d | 1018 | let potentialMoves = []; |
6808d7a1 BA |
1019 | for (let i = 0; i < V.size.x; i++) { |
1020 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 1021 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1022 | Array.prototype.push.apply( |
1023 | potentialMoves, | |
1024 | this.getPotentialMovesFrom([i, j]) | |
1025 | ); | |
1c9f093d BA |
1026 | } |
1027 | } | |
1028 | } | |
5e1bc651 BA |
1029 | return potentialMoves; |
1030 | } | |
1031 | ||
1032 | // Search for all valid moves considering current turn | |
1033 | // (for engine and game end) | |
1034 | getAllValidMoves() { | |
1035 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1036 | } |
1037 | ||
1038 | // Stop at the first move found | |
2c5d7b20 | 1039 | // TODO: not really, it explores all moves from a square (one is enough). |
cdab5663 BA |
1040 | // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, |
1041 | // and then return only boolean true at first move found | |
1042 | // (in all getPotentialXXXMoves() ... for all variants ...) | |
6808d7a1 | 1043 | atLeastOneMove() { |
1c9f093d | 1044 | const color = this.turn; |
6808d7a1 BA |
1045 | for (let i = 0; i < V.size.x; i++) { |
1046 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1047 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1048 | const moves = this.getPotentialMovesFrom([i, j]); |
1049 | if (moves.length > 0) { | |
107dc1bd | 1050 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1051 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1052 | } |
1053 | } | |
1054 | } | |
1055 | } | |
1056 | return false; | |
1057 | } | |
1058 | ||
68e19a44 BA |
1059 | // Check if pieces of given color are attacking (king) on square x,y |
1060 | isAttacked(sq, color) { | |
6808d7a1 | 1061 | return ( |
68e19a44 BA |
1062 | this.isAttackedByPawn(sq, color) || |
1063 | this.isAttackedByRook(sq, color) || | |
1064 | this.isAttackedByKnight(sq, color) || | |
1065 | this.isAttackedByBishop(sq, color) || | |
1066 | this.isAttackedByQueen(sq, color) || | |
1067 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1068 | ); |
1c9f093d BA |
1069 | } |
1070 | ||
d1be8046 | 1071 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1072 | // is x,y attacked by a piece of given color ? |
1073 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1074 | for (let step of steps) { |
1075 | let rx = x + step[0], | |
1076 | ry = y + step[1]; | |
1077 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1078 | rx += step[0]; | |
1079 | ry += step[1]; | |
1080 | } | |
1081 | if ( | |
1082 | V.OnBoard(rx, ry) && | |
3cf54395 | 1083 | this.board[rx][ry] != V.EMPTY && |
68e19a44 | 1084 | this.getPiece(rx, ry) == piece && |
da9e846e | 1085 | this.getColor(rx, ry) == color |
d1be8046 BA |
1086 | ) { |
1087 | return true; | |
1088 | } | |
1089 | } | |
1090 | return false; | |
1091 | } | |
1092 | ||
68e19a44 | 1093 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1094 | isAttackedByPawn(sq, color) { |
68e19a44 | 1095 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1096 | return this.isAttackedBySlideNJump( |
1097 | sq, | |
1098 | color, | |
1099 | V.PAWN, | |
1100 | [[pawnShift, 1], [pawnShift, -1]], | |
1101 | "oneStep" | |
1102 | ); | |
1c9f093d BA |
1103 | } |
1104 | ||
68e19a44 BA |
1105 | // Is square x,y attacked by 'color' rooks ? |
1106 | isAttackedByRook(sq, color) { | |
1107 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1108 | } |
1109 | ||
68e19a44 BA |
1110 | // Is square x,y attacked by 'color' knights ? |
1111 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1112 | return this.isAttackedBySlideNJump( |
1113 | sq, | |
68e19a44 | 1114 | color, |
6808d7a1 BA |
1115 | V.KNIGHT, |
1116 | V.steps[V.KNIGHT], | |
1117 | "oneStep" | |
1118 | ); | |
1c9f093d BA |
1119 | } |
1120 | ||
68e19a44 BA |
1121 | // Is square x,y attacked by 'color' bishops ? |
1122 | isAttackedByBishop(sq, color) { | |
1123 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1124 | } |
1125 | ||
68e19a44 BA |
1126 | // Is square x,y attacked by 'color' queens ? |
1127 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1128 | return this.isAttackedBySlideNJump( |
1129 | sq, | |
68e19a44 | 1130 | color, |
6808d7a1 BA |
1131 | V.QUEEN, |
1132 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1133 | ); | |
1c9f093d BA |
1134 | } |
1135 | ||
68e19a44 BA |
1136 | // Is square x,y attacked by 'color' king(s) ? |
1137 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1138 | return this.isAttackedBySlideNJump( |
1139 | sq, | |
68e19a44 | 1140 | color, |
6808d7a1 BA |
1141 | V.KING, |
1142 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1143 | "oneStep" | |
1144 | ); | |
1c9f093d BA |
1145 | } |
1146 | ||
1c9f093d | 1147 | // Is color under check after his move ? |
6808d7a1 | 1148 | underCheck(color) { |
1c58eb76 | 1149 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1150 | } |
1151 | ||
1152 | ///////////////// | |
1153 | // MOVES PLAYING | |
1154 | ||
1155 | // Apply a move on board | |
6808d7a1 BA |
1156 | static PlayOnBoard(board, move) { |
1157 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1158 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1159 | } |
1160 | // Un-apply the played move | |
6808d7a1 BA |
1161 | static UndoOnBoard(board, move) { |
1162 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1163 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1164 | } |
1165 | ||
3a2a7b5f BA |
1166 | prePlay() {} |
1167 | ||
1168 | play(move) { | |
1169 | // DEBUG: | |
1170 | // if (!this.states) this.states = []; | |
1c58eb76 | 1171 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1172 | // this.states.push(stateFen); |
1173 | ||
1174 | this.prePlay(move); | |
2c5d7b20 BA |
1175 | // Save flags (for undo) |
1176 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1177 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1178 | V.PlayOnBoard(this.board, move); | |
1179 | this.turn = V.GetOppCol(this.turn); | |
1180 | this.movesCount++; | |
1181 | this.postPlay(move); | |
1182 | } | |
1183 | ||
a9e1202b | 1184 | updateCastleFlags(move, piece, color) { |
4258b58c | 1185 | // TODO: check flags. If already off, no need to always re-evaluate |
a9e1202b | 1186 | const c = color || V.GetOppCol(this.turn); |
1c58eb76 BA |
1187 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
1188 | // Update castling flags if rooks are moved | |
c7550017 | 1189 | const oppCol = this.turn; |
1c58eb76 | 1190 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1191 | if (piece == V.KING && move.appear.length > 0) |
1192 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1193 | else if ( | |
1c58eb76 BA |
1194 | move.start.x == firstRank && //our rook moves? |
1195 | this.castleFlags[c].includes(move.start.y) | |
1196 | ) { | |
1197 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1198 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1199 | } |
1200 | // NOTE: not "else if" because a rook could take an opposing rook | |
1201 | if ( | |
1c58eb76 BA |
1202 | move.end.x == oppFirstRank && //we took opponent rook? |
1203 | this.castleFlags[oppCol].includes(move.end.y) | |
1204 | ) { | |
1205 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1206 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1207 | } | |
1208 | } | |
1209 | ||
1c9f093d | 1210 | // After move is played, update variables + flags |
3a2a7b5f BA |
1211 | postPlay(move) { |
1212 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1213 | let piece = undefined; |
3a2a7b5f | 1214 | if (move.vanish.length >= 1) |
1c9f093d BA |
1215 | // Usual case, something is moved |
1216 | piece = move.vanish[0].p; | |
3a2a7b5f | 1217 | else |
1c9f093d BA |
1218 | // Crazyhouse-like variants |
1219 | piece = move.appear[0].p; | |
1c9f093d BA |
1220 | |
1221 | // Update king position + flags | |
964eda04 BA |
1222 | if (piece == V.KING && move.appear.length > 0) |
1223 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; | |
bb688df5 | 1224 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1225 | } |
1226 | ||
3a2a7b5f | 1227 | preUndo() {} |
1c9f093d | 1228 | |
6808d7a1 | 1229 | undo(move) { |
3a2a7b5f | 1230 | this.preUndo(move); |
6808d7a1 BA |
1231 | if (V.HasEnpassant) this.epSquares.pop(); |
1232 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1233 | V.UndoOnBoard(this.board, move); |
1234 | this.turn = V.GetOppCol(this.turn); | |
1235 | this.movesCount--; | |
3a2a7b5f | 1236 | this.postUndo(move); |
1c9f093d BA |
1237 | |
1238 | // DEBUG: | |
1c58eb76 | 1239 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1240 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1241 | // this.states.pop(); | |
1c9f093d BA |
1242 | } |
1243 | ||
3a2a7b5f BA |
1244 | // After move is undo-ed *and flags resetted*, un-update other variables |
1245 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1246 | postUndo(move) { | |
1247 | // (Potentially) Reset king position | |
1248 | const c = this.getColor(move.start.x, move.start.y); | |
1249 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1250 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1251 | } | |
1252 | ||
1c9f093d BA |
1253 | /////////////// |
1254 | // END OF GAME | |
1255 | ||
1256 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1257 | getCurrentScore() { |
bb688df5 | 1258 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1259 | // Game over |
1260 | const color = this.turn; | |
1261 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1262 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1263 | // OK, checkmate |
68e19a44 | 1264 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1265 | } |
1266 | ||
1267 | /////////////// | |
1268 | // ENGINE PLAY | |
1269 | ||
1270 | // Pieces values | |
6808d7a1 | 1271 | static get VALUES() { |
1c9f093d | 1272 | return { |
6808d7a1 BA |
1273 | p: 1, |
1274 | r: 5, | |
1275 | n: 3, | |
1276 | b: 3, | |
1277 | q: 9, | |
1278 | k: 1000 | |
1c9f093d BA |
1279 | }; |
1280 | } | |
1281 | ||
1282 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1283 | static get INFINITY() { |
1284 | return 9999; | |
1285 | } | |
1c9f093d BA |
1286 | |
1287 | // At this value or above, the game is over | |
6808d7a1 BA |
1288 | static get THRESHOLD_MATE() { |
1289 | return V.INFINITY; | |
1290 | } | |
1c9f093d | 1291 | |
2c5d7b20 | 1292 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1293 | static get SEARCH_DEPTH() { |
1294 | return 3; | |
1295 | } | |
1c9f093d | 1296 | |
af34341d BA |
1297 | // 'movesList' arg for some variants to provide a custom list |
1298 | getComputerMove(movesList) { | |
1c9f093d BA |
1299 | const maxeval = V.INFINITY; |
1300 | const color = this.turn; | |
af34341d | 1301 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1302 | |
6808d7a1 | 1303 | if (moves1.length == 0) |
e71161fb | 1304 | // TODO: this situation should not happen |
41cb9b94 | 1305 | return null; |
1c9f093d | 1306 | |
b83a675a | 1307 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1308 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1309 | this.play(moves1[i]); |
1310 | const score1 = this.getCurrentScore(); | |
1311 | if (score1 != "*") { | |
1312 | moves1[i].eval = | |
1313 | score1 == "1/2" | |
1314 | ? 0 | |
1315 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1316 | } | |
1317 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1318 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1319 | this.undo(moves1[i]); | |
b83a675a BA |
1320 | continue; |
1321 | } | |
1c9f093d | 1322 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1323 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1324 | // Initial enemy evaluation is very low too, for him |
1325 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1326 | // Second half-move: | |
1327 | let moves2 = this.getAllValidMoves(); | |
1328 | for (let j = 0; j < moves2.length; j++) { | |
1329 | this.play(moves2[j]); | |
1330 | const score2 = this.getCurrentScore(); | |
1331 | let evalPos = 0; //1/2 value | |
1332 | switch (score2) { | |
1333 | case "*": | |
1334 | evalPos = this.evalPosition(); | |
1335 | break; | |
1336 | case "1-0": | |
1337 | evalPos = maxeval; | |
1338 | break; | |
1339 | case "0-1": | |
1340 | evalPos = -maxeval; | |
1341 | break; | |
1c9f093d | 1342 | } |
afbf3ca7 BA |
1343 | if ( |
1344 | (color == "w" && evalPos < eval2) || | |
1345 | (color == "b" && evalPos > eval2) | |
1346 | ) { | |
1347 | eval2 = evalPos; | |
1348 | } | |
1349 | this.undo(moves2[j]); | |
1350 | } | |
6808d7a1 BA |
1351 | if ( |
1352 | (color == "w" && eval2 > moves1[i].eval) || | |
1353 | (color == "b" && eval2 < moves1[i].eval) | |
1354 | ) { | |
1c9f093d BA |
1355 | moves1[i].eval = eval2; |
1356 | } | |
1357 | this.undo(moves1[i]); | |
1358 | } | |
6808d7a1 BA |
1359 | moves1.sort((a, b) => { |
1360 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1361 | }); | |
a97bdbda | 1362 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1363 | |
1c9f093d | 1364 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1365 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1366 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1367 | this.play(moves1[i]); |
1368 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1369 | moves1[i].eval = |
1370 | 0.1 * moves1[i].eval + | |
1371 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1372 | this.undo(moves1[i]); |
1373 | } | |
6808d7a1 BA |
1374 | moves1.sort((a, b) => { |
1375 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1376 | }); | |
b83a675a | 1377 | } |
1c9f093d | 1378 | |
b83a675a | 1379 | let candidates = [0]; |
d54f6261 BA |
1380 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1381 | candidates.push(i); | |
656b1878 | 1382 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1383 | } |
1384 | ||
6808d7a1 | 1385 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1386 | const maxeval = V.INFINITY; |
1387 | const color = this.turn; | |
1388 | const score = this.getCurrentScore(); | |
1389 | if (score != "*") | |
6808d7a1 BA |
1390 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1391 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1392 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1393 | let v = color == "w" ? -maxeval : maxeval; |
1394 | if (color == "w") { | |
1395 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1396 | this.play(moves[i]); |
6808d7a1 | 1397 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1398 | this.undo(moves[i]); |
1399 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1400 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1401 | } |
1c5bfdf2 | 1402 | } |
6808d7a1 | 1403 | else { |
1c5bfdf2 | 1404 | // color=="b" |
6808d7a1 | 1405 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1406 | this.play(moves[i]); |
6808d7a1 | 1407 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1408 | this.undo(moves[i]); |
1409 | beta = Math.min(beta, v); | |
6808d7a1 | 1410 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1411 | } |
1412 | } | |
1413 | return v; | |
1414 | } | |
1415 | ||
6808d7a1 | 1416 | evalPosition() { |
1c9f093d BA |
1417 | let evaluation = 0; |
1418 | // Just count material for now | |
6808d7a1 BA |
1419 | for (let i = 0; i < V.size.x; i++) { |
1420 | for (let j = 0; j < V.size.y; j++) { | |
1421 | if (this.board[i][j] != V.EMPTY) { | |
1422 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1423 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1424 | } |
1425 | } | |
1426 | } | |
1427 | return evaluation; | |
1428 | } | |
1429 | ||
1430 | ///////////////////////// | |
1431 | // MOVES + GAME NOTATION | |
1432 | ///////////////////////// | |
1433 | ||
1434 | // Context: just before move is played, turn hasn't changed | |
1435 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1436 | getNotation(move) { |
1437 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1438 | // Castle |
6808d7a1 | 1439 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1440 | |
1441 | // Translate final square | |
1442 | const finalSquare = V.CoordsToSquare(move.end); | |
1443 | ||
1444 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1445 | if (piece == V.PAWN) { |
1c9f093d BA |
1446 | // Pawn move |
1447 | let notation = ""; | |
6808d7a1 | 1448 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1449 | // Capture |
1450 | const startColumn = V.CoordToColumn(move.start.y); | |
1451 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1452 | } |
6808d7a1 BA |
1453 | else notation = finalSquare; |
1454 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1455 | // Promotion |
1c9f093d BA |
1456 | notation += "=" + move.appear[0].p.toUpperCase(); |
1457 | return notation; | |
1458 | } | |
6808d7a1 BA |
1459 | // Piece movement |
1460 | return ( | |
1461 | piece.toUpperCase() + | |
1462 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1463 | finalSquare | |
1464 | ); | |
1465 | } | |
2c5d7b20 BA |
1466 | |
1467 | static GetUnambiguousNotation(move) { | |
1468 | // Machine-readable format with all the informations about the move | |
1469 | return ( | |
1470 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1471 | ? V.CoordsToSquare(move.start) | |
1472 | : "-" | |
1473 | ) + "." + | |
1474 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1475 | ? V.CoordsToSquare(move.end) | |
1476 | : "-" | |
1477 | ) + " " + | |
1478 | (!!move.appear && move.appear.length > 0 | |
1479 | ? move.appear.map(a => | |
1480 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1481 | : "-" | |
1482 | ) + "/" + | |
1483 | (!!move.vanish && move.vanish.length > 0 | |
1484 | ? move.vanish.map(a => | |
1485 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1486 | : "-" | |
1487 | ) | |
1488 | ); | |
1489 | } | |
7e8a7ea1 | 1490 | |
6808d7a1 | 1491 | }; |