Commit | Line | Data |
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7f0711a8 | 1 | class MagneticRules extends ChessRules |
1af36beb | 2 | { |
fb6ceeff | 3 | static get HasEnpassant() { return false; } |
2d7194bd | 4 | |
2526c041 BA |
5 | getPotentialMovesFrom([x,y]) |
6 | { | |
aea1443e | 7 | let standardMoves = super.getPotentialMovesFrom([x,y]); |
2526c041 BA |
8 | let moves = []; |
9 | standardMoves.forEach(m => { | |
10 | let newMove_s = this.applyMagneticLaws(m); | |
11 | if (newMove_s.length == 1) | |
12 | moves.push(newMove_s[0]); | |
13 | else //promotion | |
f3c10e18 | 14 | moves = moves.concat(newMove_s); |
2526c041 | 15 | }); |
aea1443e | 16 | return moves; |
2526c041 BA |
17 | } |
18 | ||
1af36beb | 19 | // Complete a move with magnetic actions |
5bfb0956 | 20 | // TODO: job is done multiple times for (normal) promotions. |
aea1443e | 21 | applyMagneticLaws(move) |
1af36beb | 22 | { |
aea1443e BA |
23 | if (move.appear[0].p == V.KING && move.appear.length==1) |
24 | return [move]; //kings are not charged | |
25 | const aIdx = (move.appear[0].p != V.KING ? 0 : 1); //if castling, rook is charged | |
26 | const [x,y] = [move.appear[aIdx].x, move.appear[aIdx].y]; | |
27 | const color = this.turn; | |
28 | const lastRank = (color=="w" ? 0 : 7); | |
29 | const standardMove = JSON.parse(JSON.stringify(move)); | |
7f0711a8 | 30 | this.play(standardMove); |
7f0711a8 BA |
31 | for (let step of [[-1,0],[1,0],[0,-1],[0,1]]) |
32 | { | |
33 | let [i,j] = [x+step[0],y+step[1]]; | |
0b7d99ec | 34 | while (V.OnBoard(i,j)) |
7f0711a8 | 35 | { |
aea1443e | 36 | if (this.board[i][j] != V.EMPTY) |
7f0711a8 BA |
37 | { |
38 | // Found something. Same color or not? | |
39 | if (this.getColor(i,j) != color) | |
40 | { | |
41 | // Attraction | |
5bfb0956 | 42 | if ((Math.abs(i-x)>=2 || Math.abs(j-y)>=2) && this.getPiece(i,j) != V.KING) |
7f0711a8 BA |
43 | { |
44 | move.vanish.push( | |
45 | new PiPo({ | |
46 | p:this.getPiece(i,j), | |
47 | c:this.getColor(i,j), | |
48 | x:i, | |
49 | y:j | |
50 | }) | |
51 | ); | |
52 | move.appear.push( | |
53 | new PiPo({ | |
54 | p:this.getPiece(i,j), | |
55 | c:this.getColor(i,j), | |
56 | x:x+step[0], | |
57 | y:y+step[1] | |
58 | }) | |
59 | ); | |
60 | } | |
61 | } | |
62 | else | |
63 | { | |
64 | // Repulsion | |
aea1443e | 65 | if (this.getPiece(i,j) != V.KING) |
7f0711a8 BA |
66 | { |
67 | // Push it until we meet an obstacle or edge of the board | |
68 | let [ii,jj] = [i+step[0],j+step[1]]; | |
0b7d99ec | 69 | while (V.OnBoard(ii,jj)) |
7f0711a8 | 70 | { |
aea1443e | 71 | if (this.board[ii][jj] != V.EMPTY) |
7f0711a8 BA |
72 | break; |
73 | ii += step[0]; | |
74 | jj += step[1]; | |
75 | } | |
76 | ii -= step[0]; | |
77 | jj -= step[1]; | |
78 | if (Math.abs(ii-i)>=1 || Math.abs(jj-j)>=1) | |
79 | { | |
80 | move.vanish.push( | |
81 | new PiPo({ | |
82 | p:this.getPiece(i,j), | |
83 | c:this.getColor(i,j), | |
84 | x:i, | |
85 | y:j | |
86 | }) | |
87 | ); | |
88 | move.appear.push( | |
89 | new PiPo({ | |
90 | p:this.getPiece(i,j), | |
91 | c:this.getColor(i,j), | |
92 | x:ii, | |
93 | y:jj | |
94 | }) | |
95 | ); | |
96 | } | |
97 | } | |
98 | } | |
99 | break; | |
100 | } | |
101 | i += step[0]; | |
102 | j += step[1]; | |
103 | } | |
104 | } | |
105 | this.undo(standardMove); | |
1af36beb | 106 | let moves = []; |
aea1443e BA |
107 | // Scan move for pawn (max 1) on 8th rank |
108 | for (let i=1; i<move.appear.length; i++) | |
1af36beb | 109 | { |
1221ac47 BA |
110 | if (move.appear[i].p==V.PAWN && move.appear[i].c==color |
111 | && move.appear[i].x==lastRank) | |
aea1443e BA |
112 | { |
113 | move.appear[i].p = V.ROOK; | |
114 | moves.push(move); | |
115 | for (let piece of [V.KNIGHT, V.BISHOP, V.QUEEN]) | |
116 | { | |
117 | let cmove = JSON.parse(JSON.stringify(move)); | |
118 | cmove.appear[i].p = piece; | |
119 | moves.push(cmove); | |
120 | } | |
121 | // Swap appear[i] and appear[0] for moves presentation (TODO: this is awkward) | |
122 | moves.forEach(m => { | |
123 | let tmp = m.appear[0]; | |
124 | m.appear[0] = m.appear[i]; | |
125 | m.appear[i] = tmp; | |
126 | }); | |
127 | break; | |
128 | } | |
1af36beb | 129 | } |
aea1443e | 130 | if (moves.length == 0) //no pawn on 8th rank |
2526c041 | 131 | moves.push(move); |
1af36beb BA |
132 | return moves; |
133 | } | |
134 | ||
2526c041 BA |
135 | atLeastOneMove() |
136 | { | |
9d218497 BA |
137 | if (this.kingPos[this.turn][0] < 0) |
138 | return false; | |
139 | return true; //TODO: is it right? | |
2526c041 | 140 | } |
1af36beb | 141 | |
f6dbe8e3 | 142 | underCheck(color) |
1af36beb BA |
143 | { |
144 | return false; //there is no check | |
145 | } | |
146 | ||
147 | getCheckSquares(move) | |
148 | { | |
f6dbe8e3 | 149 | return []; |
1af36beb BA |
150 | } |
151 | ||
152 | updateVariables(move) | |
153 | { | |
154 | super.updateVariables(move); | |
388e4c40 BA |
155 | const c = move.vanish[0].c; |
156 | if (move.vanish.length >= 2 && move.vanish[1].p == V.KING) | |
1af36beb BA |
157 | { |
158 | // We took opponent king ! | |
26b8e4f7 | 159 | const oppCol = V.GetOppCol(c); |
1af36beb | 160 | this.kingPos[oppCol] = [-1,-1]; |
2526c041 | 161 | this.castleFlags[oppCol] = [false,false]; |
1af36beb | 162 | } |
92342261 | 163 | // Did we magnetically move our (init) rooks or opponents' ones ? |
5bbf449c BA |
164 | const firstRank = (c == "w" ? 7 : 0); |
165 | const oppFirstRank = 7 - firstRank; | |
26b8e4f7 | 166 | const oppCol = V.GetOppCol(c); |
5bbf449c BA |
167 | move.vanish.forEach(psq => { |
168 | if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) | |
169 | this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; | |
170 | else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y)) | |
171 | this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false; | |
172 | }); | |
1af36beb BA |
173 | } |
174 | ||
175 | unupdateVariables(move) | |
176 | { | |
177 | super.unupdateVariables(move); | |
388e4c40 | 178 | const c = move.vanish[0].c; |
26b8e4f7 | 179 | const oppCol = V.GetOppCol(c); |
1af36beb BA |
180 | if (this.kingPos[oppCol][0] < 0) |
181 | { | |
182 | // Last move took opponent's king | |
183 | for (let psq of move.vanish) | |
184 | { | |
185 | if (psq.p == 'k') | |
186 | { | |
187 | this.kingPos[oppCol] = [psq.x, psq.y]; | |
188 | break; | |
189 | } | |
190 | } | |
191 | } | |
192 | } | |
193 | ||
1af36beb BA |
194 | checkGameEnd() |
195 | { | |
196 | // No valid move: our king disappeared | |
197 | return this.turn == "w" ? "0-1" : "1-0"; | |
198 | } | |
9e42b4dd | 199 | |
2d7194bd BA |
200 | static get THRESHOLD_MATE() |
201 | { | |
9e42b4dd BA |
202 | return 500; //checkmates evals may be slightly below 1000 |
203 | } | |
1af36beb | 204 | } |