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Fix Cannibal variant. TODO: better kings images
[vchess.git]
/
client
/
src
/
variants
/
Crazyhouse.js
diff --git
a/client/src/variants/Crazyhouse.js
b/client/src/variants/Crazyhouse.js
index
d677823
..
321bf4c
100644
(file)
--- a/
client/src/variants/Crazyhouse.js
+++ b/
client/src/variants/Crazyhouse.js
@@
-1,7
+1,7
@@
import { ChessRules, PiPo, Move } from "@/base_rules";
import { ArrayFun } from "@/utils/array";
import { ChessRules, PiPo, Move } from "@/base_rules";
import { ArrayFun } from "@/utils/array";
-export c
onst VariantRules = c
lass CrazyhouseRules extends ChessRules {
+export class CrazyhouseRules extends ChessRules {
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
@@
-28,22
+28,28
@@
export const VariantRules = class CrazyhouseRules extends ChessRules {
});
}
});
}
+ getEpSquare(moveOrSquare) {
+ if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0)
+ return super.getEpSquare(moveOrSquare);
+ // Landing move: no en-passant
+ return undefined;
+ }
+
static GenRandInitFen(randomness) {
return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
}
getFen() {
return (
static GenRandInitFen(randomness) {
return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
}
getFen() {
return (
- super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen()
+ super.getFen() + " " +
+ this.getReserveFen() + " " +
+ this.getPromotedFen()
);
}
getFenForRepeat() {
return (
);
}
getFenForRepeat() {
return (
- this.getBaseFen() + "_" +
- this.getTurnFen() + "_" +
- this.getFlagsFen() + "_" +
- this.getEnpassantFen() + "_" +
+ super.getFenForRepeat() + "_" +
this.getReserveFen() + "_" +
this.getPromotedFen()
);
this.getReserveFen() + "_" +
this.getPromotedFen()
);
@@
-118,6
+124,14
@@
export const VariantRules = class CrazyhouseRules extends ChessRules {
getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];
}
getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];
}
+// // Version if some day I have pieces with numbers printed on it:
+// getReservePpath(index, color) {
+// return (
+// "Crazyhouse/" +
+// color + V.RESERVE_PIECES[index] +
+// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]
+// );
+// }
// Ordering on reserve pieces
static get RESERVE_PIECES() {
// Ordering on reserve pieces
static get RESERVE_PIECES() {
@@
-186,8
+200,8
@@
export const VariantRules = class CrazyhouseRules extends ChessRules {
return true;
}
return true;
}
-
updateVariables
(move) {
- super.
updateVariables
(move);
+
postPlay
(move) {
+ super.
postPlay
(move);
if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
const color = move.appear[0].c;
if (move.vanish.length == 0) {
if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
const color = move.appear[0].c;
if (move.vanish.length == 0) {
@@
-204,8
+218,8
@@
export const VariantRules = class CrazyhouseRules extends ChessRules {
else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++;
}
else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++;
}
-
unupdateVariables
(move) {
- super.
unupdateVariables
(move);
+
postUndo
(move) {
+ super.
postUndo
(move);
if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
if (move.vanish.length == 0) {
if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
if (move.vanish.length == 0) {
@@
-219,7
+233,6
@@
export const VariantRules = class CrazyhouseRules extends ChessRules {
}
static get SEARCH_DEPTH() {
}
static get SEARCH_DEPTH() {
- // High branching factor
return 2;
}
return 2;
}