// TODO: un-ambiguous notation (switch on piece type, check directions...)
getNotation(move) {
if (move.appear.length == 2 && move.appear[0].p == V.KING)
// TODO: un-ambiguous notation (switch on piece type, check directions...)
getNotation(move) {
if (move.appear.length == 2 && move.appear[0].p == V.KING)