choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
start: {}, //pixels coordinates + id of starting square (click or drag)
- currentSquare: null,
settings: store.state.settings,
};
},
const offset = (!!boardElt
? [boardElt.offsetTop, boardElt.offsetLeft]
: [0, 0]);
- const choices = h(
- 'div',
- {
- attrs: { "id": "choices" },
- 'class': { 'row': true },
- style: {
- "display": (this.choices.length > 0 ? "block" : "none"),
- "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
- "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
- "width": (this.choices.length * squareWidth) + "px",
- "height": squareWidth + "px",
- },
- },
- this.choices.map(m => { //a "choice" is a move
- return h('div',
- {
- 'class': {
- 'board': true,
- ['board'+sizeY]: true,
- },
- style: {
- 'width': (100/this.choices.length) + "%",
- 'padding-bottom': (100/this.choices.length) + "%",
- },
- },
- [h('img',
- {
- attrs: { "src": '/images/pieces/' +
- V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
- 'class': { 'choice-piece': true },
- on: {
- "click": e => { this.play(m); this.choices=[]; },
- // NOTE: add 'touchstart' event to fix a problem on smartphones
- "touchstart": e => { this.play(m); this.choices=[]; },
- },
- })
- ]
- );
- })
- );
// Create board element (+ reserves if needed by variant or mode)
const lm = this.lastMove;
const showLight = this.settings.highlight && this.vname != "Dark";
})
);
const playingColor = this.userColor || "w"; //default for an observer
- let elementArray = [choices, gameDiv];
+ let elementArray = [gameDiv];
+ if (this.choices.length > 0)
+ {
+ const choices = h(
+ 'div',
+ {
+ attrs: { "id": "choices" },
+ 'class': { 'row': true },
+ style: {
+ "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
+ "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
+ "width": (this.choices.length * squareWidth) + "px",
+ "height": squareWidth + "px",
+ },
+ },
+ this.choices.map(m => { //a "choice" is a move
+ return h('div',
+ {
+ 'class': {
+ 'board': true,
+ ['board'+sizeY]: true,
+ },
+ style: {
+ 'width': (100/this.choices.length) + "%",
+ 'padding-bottom': (100/this.choices.length) + "%",
+ },
+ },
+ [h('img',
+ {
+ attrs: { "src": '/images/pieces/' +
+ V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+ 'class': { 'choice-piece': true },
+ on: {
+ "click": e => { this.play(m); this.choices=[]; },
+ },
+ })
+ ]
+ );
+ })
+ );
+ elementArray.unshift(choices);
+ }
if (!!this.vr.reserve)
{
const shiftIdx = (playingColor=="w" ? 0 : 1);
);
elementArray.push(reserves);
}
- return h(
- 'div',
- {
- // NOTE: click = mousedown + mouseup
+ let onEvents = {};
+ // NOTE: click = mousedown + mouseup
+ if ('ontouchstart' in window)
+ {
+ onEvents = {
on: {
- mousedown: this.mousedown,
- mousemove: this.mousemove,
- mouseup: this.mouseup,
touchstart: this.mousedown,
touchmove: this.mousemove,
touchend: this.mouseup,
},
- },
+ };
+ }
+ else
+ {
+ onEvents = {
+ on: {
+ mousedown: this.mousedown,
+ mousemove: this.mousemove,
+ mouseup: this.mouseup,
+ },
+ };
+ }
+ return h(
+ 'div',
+ onEvents,
elementArray
);
},
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
let parent = e.target.parentNode;
- // Mark selected square
- this.currentSquare = parent;
- this.currentSquare.classList.add("selected");
// Next few lines to center the piece on mouse cursor
let rect = parent.getBoundingClientRect();
this.start = {
id: parent.id
};
this.selectedPiece = e.target.cloneNode();
- this.selectedPiece.style.position = "absolute";
- this.selectedPiece.style.top = 0;
- this.selectedPiece.style.display = "inline-block";
- this.selectedPiece.style.zIndex = 3000;
+ let spStyle = this.selectedPiece.style
+ spStyle.position = "absolute";
+ spStyle.top = 0;
+ spStyle.display = "inline-block";
+ spStyle.zIndex = 3000;
const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
// If there is an active element, move it around
if (!!this.selectedPiece)
{
- // Mousemove => drag & drop, no need to keep initial square highlighted
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY] //desktop browser
: [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or iterate parentNode if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
// A click: selectedPiece and possibleMoves are already filled
return;
}
- // Reset initial square color (if not mousemove: smartphone)
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
- // OK: process move attempt
+ // OK: process move attempt, landing is a square node
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
// NOTE: no variants with reserve of size != 8
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
-
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
-
-div.board10
- width: 10%
- padding-bottom: 10%
-
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
-
.game
width: 100%
margin: 0
height: auto
display: block
-img.piece
- width: 100%
-
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
-
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
-
img.ghost
position: absolute
opacity: 0.4
.highlight
background-color: #00cc66 !important
-.in-shadow
- filter: brightness(50%)
-
.incheck
background-color: #cc3300 !important
-.selected
- background-color: #f7acf7 !important
-
.light-square.lichess
background-color: #f0d9b5;
.dark-square.lichess