3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
16 | {{ curChallToAccept.vname }}
17 | {{ curChallToAccept.options.abridged || '' }}
18 span {{ curChallToAccept.cadence }}
19 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
20 p.text-center(v-if="!!curChallToAccept.color")
21 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
23 v-if="!!curChallToAccept.fen"
26 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
27 button.acceptBtn(@click="decisionChallenge(true)")
28 span {{ st.tr["Accept challenge?"] }}
29 button.refuseBtn(@click="decisionChallenge(false)")
30 span {{ st.tr["Refuse"] }}
31 input#modalNewgame.modal(
33 @change="cadenceFocusIfOpened($event)"
37 data-checkbox="modalNewgame"
40 label#closeNewgame.modal-close(for="modalNewgame")
41 div(@keyup.enter="issueNewChallenge()")
43 label(for="selectVariant") {{ st.tr["Variant"] }} *
45 @change="loadNewchallVariant(trySetNewchallDiag)"
46 v-model="newchallenge.vid"
49 v-for="v in st.variants"
51 :selected="newchallenge.vid==v.id"
54 // Variant-specific options (often at least randomness)
55 fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
56 div(v-for="select of newchallenge.V.Options.select || []")
57 label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
58 select(:id="select.variable + '_opt'")
60 v-for="o of select.options"
62 :selected="o.value == select.defaut"
64 | {{ st.tr[o.label] }}
65 div(v-for="check of newchallenge.V.Options.check || []")
66 label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
68 :id="check.variable + '_opt'"
70 :checked="check.defaut")
72 label(for="cadence") {{ st.tr["Cadence"] }} *
73 div#predefinedCadences
74 button(type="button") 15+5
75 button(type="button") 45+30
76 button(type="button") 3d
77 button(type="button") 7d
80 v-model="newchallenge.cadence"
81 placeholder="5+0, 1h+30s, 5d ..."
84 label(for="memorizeChall") {{ st.tr["Memorize"] }}
87 v-model="newchallenge.memorize"
89 fieldset(v-if="st.user.id > 0")
90 label(for="selectPlayers") {{ st.tr["Play with"] }}
91 select#selectPlayersInList(
92 v-model="newchallenge.to"
93 @change="changeChallTarget()"
97 v-for="p in Object.values(people)"
104 v-model="newchallenge.to"
106 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
107 label(for="selectColor") {{ st.tr["Color"] }}
108 select#selectColor(v-model="newchallenge.color")
110 option(value='w') {{ st.tr["White"] }}
111 option(value='b') {{ st.tr["Black"] }}
115 @input="trySetNewchallDiag()"
117 v-model="newchallenge.fen"
119 .diagram(v-html="newchallenge.diag")
120 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
121 input#modalPeople.modal(
123 @click="toggleSocialColor()"
127 data-checkbox="modalPeople"
130 label.modal-close(for="modalPeople")
134 v-for="sid in Object.keys(people)"
135 v-if="!!people[sid].name"
137 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
138 button.player-action(
140 @click="watchGame(sid)"
142 | {{ st.tr["Observe"] }}
143 button.player-action(
144 v-else-if="st.user.sid != sid"
145 :class="{focused: isFocusedOnHall(sid)}"
146 @click="challenge(sid)"
148 | {{ st.tr["Challenge"] }}
149 p.anonymous @nonymous ({{ anonymousCount() }})
153 @mychat="processChat"
158 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
160 button#peopleBtn(onClick="window.doClick('modalPeople')")
161 | {{ st.tr["Who's there?"] }}
162 button(@click="showNewchallengeForm()")
163 | {{ st.tr["New game"] }}
164 .row(v-if="presetChalls.length > 0")
165 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 h4.text-center {{ st.tr["Preset challenges"] }}
170 th {{ st.tr["Variant"] }}
171 th {{ st.tr["Cadence"] }}
172 th {{ st.tr["Options"] }}
176 v-for="pc in presetChalls"
177 @click="newChallFromPreset(pc)"
181 td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
182 td.remove-preset(@click="removePresetChall($event, pc)")
183 img(src="/images/icons/delete.svg")
185 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
188 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
189 | {{ st.tr["Live challenges"] }}
190 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
191 | {{ st.tr["Correspondence challenges"] }}
193 v-show="cdisplay=='live'"
194 :challenges="filterChallenges('live')"
195 @click-challenge="clickChallenge"
198 v-show="cdisplay=='corr'"
199 :challenges="filterChallenges('corr')"
200 @click-challenge="clickChallenge"
204 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
205 | {{ st.tr["Live games"] }}
206 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
207 | {{ st.tr["Correspondence games"] }}
209 v-show="gdisplay=='live'"
210 :games="filterGames('live')"
212 @show-game="showGame"
214 div(v-show="gdisplay=='corr'")
216 :games="filterGames('corr')"
218 @show-game="showGame"
222 @click="loadMoreCorr()"
224 | {{ st.tr["Load more"] }}
228 import { store } from "@/store";
229 import { checkChallenge } from "@/data/challengeCheck";
230 import { notify } from "@/utils/notifications";
231 import { ArrayFun } from "@/utils/array";
232 import { ajax } from "@/utils/ajax";
233 import params from "@/parameters";
234 import { getRandString, shuffle, randInt } from "@/utils/alea";
235 import { getDiagram } from "@/utils/printDiagram";
236 import Chat from "@/components/Chat.vue";
237 import UserBio from "@/components/UserBio.vue";
238 import GameList from "@/components/GameList.vue";
239 import ChallengeList from "@/components/ChallengeList.vue";
240 import { GameStorage } from "@/utils/gameStorage";
241 import { processModalClick } from "@/utils/modalClick";
253 cdisplay: "live", //or corr
255 // timestamp of last showed (oldest) corr game:
256 cursor: Number.MAX_SAFE_INTEGER,
257 // hasMore == TRUE: a priori there could be more games to load
265 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
266 to: "", //name of challenged player (if any)
268 cadence: localStorage.getItem("cadence") || "",
270 // VariantRules object, stored to not interfere with
271 // diagrams of targeted challenges:
274 diag: "", //visualizing FEN
275 memorize: false //put settings in localStorage
279 curChallToAccept: { from: {}, options: {} },
280 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
283 socketCloseListener: 0,
284 // Related to (killing of) self multi-connects:
289 // st.variants changes only once, at loading from [] to [...]
290 "st.variants": function() {
291 // Set potential challenges and games variant names:
292 this.challenges.concat(this.games).forEach(o => {
293 if (!o.vname) this.setVname(o);
295 if (!this.newchallenge.V && this.newchallenge.vid > 0)
296 this.loadNewchallVariant();
298 $route: function(to, from) {
299 if (to.path != "/") this.cleanBeforeDestroy();
302 created: function() {
303 document.addEventListener('visibilitychange', this.visibilityChange);
304 window.addEventListener('focus', this.onFocus);
305 window.addEventListener('blur', this.onBlur);
306 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
307 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
308 this.loadNewchallVariant();
309 const my = this.st.user;
310 const tmpId = getRandString();
318 tmpId: { page: "/", focus: true }
322 const connectAndPoll = () => {
323 this.send("connect");
324 this.send("pollclientsandgamers");
325 if (!!this.$route.query["challenge"]) {
326 // Automatic challenge sending, for tournaments
327 this.loadNewchallVariant(
335 .find(v => v.name == this.$route.query["variant"])
337 to: this.$route.query["challenge"],
338 color: this.$route.query["color"] || '',
339 cadence: this.$route.query["cadence"],
344 window.doClick("modalNewgame");
346 this.$route.query["variant"]
350 // Initialize connection
351 this.connexionString =
353 "/?sid=" + this.st.user.sid +
354 "&id=" + this.st.user.id +
357 // Hall: path is "/" (TODO: could be hard-coded as well)
358 encodeURIComponent(this.$route.path);
359 this.conn = new WebSocket(this.connexionString);
360 this.conn.onopen = connectAndPoll;
361 this.conn.addEventListener("message", this.socketMessageListener);
362 this.socketCloseListener = setInterval(
364 if (this.conn.readyState == 3) {
365 this.conn.removeEventListener("message", this.socketMessageListener);
366 this.conn = new WebSocket(this.connexionString);
367 this.conn.addEventListener("message", this.socketMessageListener);
373 mounted: function() {
374 document.getElementById("peopleWrap")
375 .addEventListener("click", (e) => {
376 processModalClick(e, () => {
377 this.toggleSocialColor("close")
380 ["infoDiv", "newgameDiv"].forEach(eltName => {
381 document.getElementById(eltName)
382 .addEventListener("click", processModalClick);
384 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
385 b.addEventListener("click", () => {
386 this.newchallenge.cadence = b.innerHTML;
389 const dispCorr = this.$route.query["disp"];
391 dispCorr || localStorage.getItem("type-challenges") || "live";
393 dispCorr || localStorage.getItem("type-games") || "live";
394 this.setDisplay('c', showCtype);
395 this.setDisplay('g', showGtype);
396 // Ask server for current corr games (all but mines)
398 // Also ask for corr challenges (open + sent by/to me)
399 // List them all, because they are not supposed to be that many (TODO?)
404 data: { uid: this.st.user.id },
405 success: (response) => {
407 response.challenges.length > 0 &&
408 this.challenges.length == 0 &&
409 this.cdisplay == "live"
412 .getElementById("btnCcorr")
413 .classList.add("somethingnew");
415 // Gather all senders names, and then retrieve full identity:
416 // (TODO [perf]: some might be online...)
418 response.challenges.forEach(c => {
419 if (c.uid != this.st.user.id) names[c.uid] = "";
420 else if (!!c.target && c.target != this.st.user.id)
421 names[c.target] = "";
423 const addChallenges = () => {
424 names[this.st.user.id] = this.st.user.name; //in case of
425 this.challenges = this.challenges.concat(
426 response.challenges.map(c => {
427 const from = { name: names[c.uid], id: c.uid }; //or just name
428 const type = this.classifyObject(c);
430 return Object.assign(
436 to: c.target ? names[c.target] : "",
437 options: JSON.parse(c.options)
443 if (Object.keys(names).length > 0) {
448 data: { ids: Object.keys(names).join(",") },
449 success: (response2) => {
450 response2.users.forEach(u => {
451 names[u.id] = u.name;
458 else addChallenges();
463 beforeDestroy: function() {
464 this.cleanBeforeDestroy();
467 cleanBeforeDestroy: function() {
468 clearInterval(this.socketCloseListener);
469 document.removeEventListener('visibilitychange', this.visibilityChange);
470 window.removeEventListener('focus', this.onFocus);
471 window.removeEventListener('blur', this.onBlur);
472 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
473 this.conn.removeEventListener("message", this.socketMessageListener);
474 this.send("disconnect");
477 getRandomnessClass: function(pc) {
478 const opts = pc.options;
479 if (opts.randomness === undefined && opts.random === undefined)
481 if (opts.randomness !== undefined)
482 return { ["random-" + opts.randomness]: true };
483 return { ["random-" + (opts.random ? 2 : 0)]: true };
485 anonymousCount: function() {
487 Object.values(this.people).forEach(p => {
488 // Do not cound people who did not send their identity yet:
489 count += (!p.name && p.id === 0) ? 1 : 0;
493 visibilityChange: function() {
494 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
495 this.focus = (document.visibilityState == "visible");
496 this.send(this.focus ? "getfocus" : "losefocus");
498 onFocus: function() {
500 this.send("getfocus");
504 this.send("losefocus");
506 invColor: function(c) {
507 if (c == 'w') return this.st.tr["Black"];
508 return this.tr.tr["White"];
510 partialResetNewchallenge: function() {
511 // Reset potential target and custom FEN:
512 this.newchallenge.to = "";
513 this.newchallenge.color = '';
514 this.newchallenge.fen = "";
515 this.newchallenge.diag = "";
516 this.newchallenge.memorize = false;
518 showNewchallengeForm: function() {
519 this.partialResetNewchallenge();
520 window.doClick("modalNewgame");
522 sameOptions: function(opt1, opt2) {
523 const keys1 = Object.keys(opt1),
524 keys2 = Object.keys(opt2);
525 if (keys1.length != keys2.length) return false;
526 for (const key1 of keys1) {
527 if (!keys2.includes(key1)) return false;
528 if (opt1[key1] != opt2[key1]) return false;
532 addPresetChall: function(chall) {
533 // Add only if not already existing:
534 if (this.presetChalls.some(c =>
535 c.vid == chall.vid &&
536 c.cadence == chall.cadence &&
537 this.sameOptions(c.options, chall.options)
541 const L = this.presetChalls.length;
542 this.presetChalls.push({
545 vname: chall.vname, //redundant, but easier
546 cadence: chall.cadence,
547 options: chall.options
549 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
551 removePresetChall: function(e, pchall) {
554 this.presetChalls.findIndex(pc => pc.index == pchall.index);
555 this.presetChalls.splice(pchallIdx, 1);
556 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
558 tchallButtonsMargin: function() {
559 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
562 changeChallTarget: function() {
563 if (!this.newchallenge.to) {
564 // Reset potential FEN + diagram
565 this.newchallenge.fen = "";
566 this.newchallenge.color = '';
567 this.newchallenge.diag = "";
570 cadenceFocusIfOpened: function() {
571 if (event.target.checked)
572 document.getElementById("cadence").focus();
574 send: function(code, obj) {
575 if (!!this.conn && this.conn.readyState == 1) {
576 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
579 setVname: function(obj) {
580 const variant = this.st.variants.find(v => v.id == obj.vid);
581 // this.st.variants might be uninitialized (variant == null)
583 obj.vname = variant.name;
584 obj.vdisp = variant.display;
586 // NOTE: Next line is used in loadNewchallVariant
587 return (!variant ? "" : variant.name);
589 filterChallenges: function(type) {
590 return this.challenges.filter(c => c.type == type);
592 filterGames: function(type) {
593 return this.games.filter(g => g.type == type);
595 // o: challenge or game
596 classifyObject: function(o) {
597 // No imported games here
598 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
600 setDisplay: function(letter, type, e) {
601 this[letter + "display"] = type;
602 localStorage.setItem(
603 "type-" + (letter == "c" ? "challenges" : "games"),
608 : document.getElementById("btn" + letter.toUpperCase() + type);
609 elt.classList.add("active");
610 elt.classList.remove("somethingnew"); //in case of
611 if (!!elt.previousElementSibling)
612 elt.previousElementSibling.classList.remove("active");
613 else elt.nextElementSibling.classList.remove("active");
615 isGamer: function(sid) {
616 return Object.values(this.people[sid].tmpIds)
617 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
619 isFocusedOnHall: function(sid) {
621 // This is meant to challenge people, thus the next 2 conditions:
622 this.st.user.id > 0 &&
623 sid != this.st.user.sid &&
624 Object.values(this.people[sid].tmpIds)
625 .some(v => v.focus && v.page == "/")
628 challenge: function(sid) {
629 this.partialResetNewchallenge();
630 // Available, in Hall
631 this.newchallenge.to = this.people[sid].name;
632 // TODO: also store target sid to not re-search for it
633 document.getElementById("modalPeople").checked = false;
634 window.doClick("modalNewgame");
636 watchGame: function(sid) {
637 // In some game, maybe playing maybe not: show a random one
639 Object.values(this.people[sid].tmpIds).forEach(v => {
641 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
642 if (!!matchGid) gids.push(matchGid[0]);
645 const gid = gids[Math.floor(Math.random() * gids.length)];
646 window.open("/#/game/" + gid, "_blank");
648 showGame: function(g) {
649 // NOTE: we are an observer, since only games I don't play are shown here
650 // ==> Moves sent by connected remote player(s) if live game
651 window.open("/#/game/" + g.id, "_blank");
653 toggleSocialColor: function(action) {
654 if (!action && document.getElementById("modalPeople").checked)
655 document.getElementById("inputChat").focus();
657 document.getElementById("peopleBtn").classList.remove("somethingnew");
659 processChat: function(chat) {
660 this.send("newchat", { data: chat });
662 getOppsid: function(c) {
663 let oppsid = c.from.sid; //may not be defined if corr + offline opp
665 oppsid = Object.keys(this.people).find(
666 sid => this.people[sid].id == c.from.id
672 socketMessageListener: function(msg) {
673 if (!this.conn) return;
674 const data = JSON.parse(msg.data);
676 case "pollclientsandgamers": {
677 // TODO: shuffling and random filtering on server,
678 // if the room is really crowded.
679 Object.keys(data.sockIds).forEach(sid => {
680 if (sid != this.st.user.sid) {
681 // Pick a target tmpId (+page) at random:
682 const pt = Object.values(data.sockIds[sid]);
683 const randPage = pt[randInt(pt.length)].page;
692 if (!this.people[sid])
693 // Do not set name or id: identity unknown yet
694 this.people[sid] = { tmpIds: data.sockIds[sid] };
696 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
697 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
699 this.send("askchallenges", { target: sid });
700 Object.values(data.sockIds[sid]).forEach(v => {
702 v.page.indexOf("/game/") >= 0 &&
703 !v.page.match(/\/[0-9]+$/)
705 // Peer is in Game: ask only if live game
706 this.send("askgame", { target: sid, page: v.page });
714 const page = data.page || "/";
715 if (data.code == "connect") {
716 // Ask challenges only on first connexion:
717 if (!this.people[data.from[0]])
718 this.send("askchallenges", { target: data.from[0] });
720 // Ask game only if live:
721 else if (!page.match(/\/[0-9]+$/))
722 this.send("askgame", { target: data.from[0], page: page });
723 if (!this.people[data.from[0]]) {
729 [data.from[1]]: { page: page, focus: true }
733 // For self multi-connects tests:
734 this.newConnect[data.from[0]] = true;
735 this.send("askidentity", { target: data.from[0], page: page });
738 this.people[data.from[0]].tmpIds[data.from[1]] =
739 { page: page, focus: true };
740 this.$forceUpdate(); //TODO: shouldn't be required
745 case "gdisconnect": {
746 // If the user reloads the page twice very quickly
747 // (experienced with Firefox), the first reload won't have time to
748 // connect but will trigger a "close" event anyway.
749 // ==> Next check is required.
750 if (!this.people[data.from[0]]) return;
751 delete this.people[data.from[0]].tmpIds[data.from[1]];
752 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
753 this.$delete(this.people, data.from[0]);
754 else this.$forceUpdate(); //TODO: shouldn't be required
755 if (data.code == "disconnect") {
756 // Remove the live challenges sent by this player, if
757 // he isn't connected on another tab:
759 !this.people[data.from[0]] ||
760 Object.values(this.people[data.from[0]].tmpIds)
761 .every(v => v.page != "/")
765 c => c.type == "live" && c.from.sid == data.from[0],
771 // Remove the matching live game if now unreachable
772 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
773 // Corr games are always reachable:
774 if (!gid.match(/^[0-9]+$/)) {
775 // Live games are reachable if someone is on the game page
776 if (Object.values(this.people).every(p =>
777 Object.values(p.tmpIds).every(v => v.page != data.page))
779 ArrayFun.remove(this.games, g => g.id == gid);
786 let player = this.people[data.from[0]];
787 // If user reload a page, focus may arrive earlier than connect
789 player.tmpIds[data.from[1]].focus = true;
790 this.$forceUpdate(); //TODO: shouldn't be required
795 let player = this.people[data.from[0]];
797 player.tmpIds[data.from[1]].focus = false;
798 this.$forceUpdate(); //TODO: shouldn't be required
802 case "askidentity": {
803 // Request for identification
805 // Decompose to avoid revealing email
806 name: this.st.user.name,
807 sid: this.st.user.sid,
810 this.send("identity", { data: me, target: data.from });
814 const user = data.data;
815 let player = this.people[user.sid];
816 // player.tmpIds is already set
818 player.name = user.name;
819 // TODO: this.$set(people, ...) fails. So forceUpdate.
820 // But this shouldn't be like that!
822 // If I multi-connect, kill current connexion if no mark (I'm older)
823 if (this.newConnect[user.sid]) {
824 delete this.newConnect[user.sid];
827 user.id == this.st.user.id &&
828 user.sid != this.st.user.sid
830 // I logged in elsewhere:
831 this.cleanBeforeDestroy();
832 alert(this.st.tr["New connexion detected: tab now offline"]);
837 case "askchallenges": {
838 // Send my current live challenges (if any)
839 const myChallenges = this.challenges
841 c.from.sid == this.st.user.sid && c.type == "live"
844 // NOTE: in principle, should only send targeted challenge to the
845 // target. But we may not know yet the identity of the target
846 // (just name), so can't decide if data.from is the target.
849 from: this.st.user.sid,
851 options: JSON.stringify(c.options),
858 if (myChallenges.length > 0)
859 this.send("challenges", { data: myChallenges, target: data.from });
862 case "challenges": //after "askchallenges"
863 data.data.forEach(this.addChallenge);
866 this.addChallenge(data.data);
868 case "refusechallenge": {
869 const cid = data.data;
870 ArrayFun.remove(this.challenges, c => c.id == cid);
871 alert(this.st.tr["Challenge declined"]);
874 case "deletechallenge_s": {
875 // NOTE: the challenge(s) may be already removed
876 const cref = data.data;
878 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
879 else if (!!cref.sids) {
880 cref.sids.forEach(s => {
883 c => c.type == "live" && c.from.sid == s,
890 case "game": // Individual request
892 const game = data.data;
893 // Ignore games where I play (will go in MyGames page),
894 // and also games that I already received.
896 this.games.findIndex(g => g.id == game.id) == -1 &&
897 game.players.every(p => {
899 p.sid != this.st.user.sid &&
900 (p.id == 0 || p.id != this.st.user.id)
905 newGame.type = this.classifyObject(game);
908 // New game from Hall
910 // TODO: remove patch on next line (options || "{}")
911 newGame.options = JSON.parse(newGame.options || "{}");
912 this.games.push(newGame);
914 newGame.score == '*' &&
915 (newGame.type == "live" && this.gdisplay == "corr") ||
916 (newGame.type == "corr" && this.gdisplay == "live")
919 .getElementById("btnG" + newGame.type)
920 .classList.add("somethingnew");
926 let g = this.games.find(g => g.id == data.gid);
927 if (!!g) g.score = data.score;
931 // New game just started, I'm involved
932 let gameInfo = data.data;
933 if (this.classifyObject(gameInfo) == "live") {
934 // TODO: remove patch on next line (+ const gameInfo)
935 if (!gameInfo.options) gameInfo.options = "{}";
936 this.startNewGame(gameInfo);
940 this.st.tr["New correspondence game:"] + " " +
941 "<a href='#/game/" + gameInfo.id + "'>" +
942 "#/game/" + gameInfo.id + "</a>";
943 document.getElementById("modalInfo").checked = true;
948 this.$refs["chatcomp"].newChat(data.data);
949 if (!document.getElementById("modalPeople").checked)
950 document.getElementById("peopleBtn").classList.add("somethingnew");
954 loadMoreCorr: function() {
960 uid: this.st.user.id,
964 const L = res.games.length;
967 this.cursor == Number.MAX_SAFE_INTEGER &&
968 this.games.length == 0 &&
969 this.gdisplay == "live" &&
970 res.games.some(g => g.score == '*')
972 // First loading: show indicators
974 .getElementById("btnGcorr")
975 .classList.add("somethingnew");
977 this.cursor = res.games[L - 1].created;
978 let moreGames = res.games.map(g => {
981 g.options = JSON.parse(g.options);
984 this.games = this.games.concat(moreGames);
986 else this.hasMore = false;
991 // Challenge lifecycle:
992 addChallenge: function(chall) {
993 // NOTE about next condition: see "askchallenges" case.
996 (this.people[chall.from].id > 0 &&
997 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
999 let newChall = Object.assign({}, chall);
1000 newChall.type = this.classifyObject(chall);
1001 // TODO: remove patch on next line (options || "{}")
1002 newChall.options = JSON.parse(chall.options || "{}");
1003 newChall.added = Date.now();
1004 let fromValues = Object.assign({}, this.people[chall.from]);
1005 delete fromValues["pages"]; //irrelevant in this context
1006 newChall.from = Object.assign({ sid: chall.from }, fromValues);
1007 this.setVname(newChall);
1008 this.challenges.push(newChall);
1010 (newChall.type == "live" && this.cdisplay == "corr") ||
1011 (newChall.type == "corr" && this.cdisplay == "live")
1014 .getElementById("btnC" + newChall.type)
1015 .classList.add("somethingnew");
1017 if (!!chall.to && chall.to == this.st.user.name) {
1020 // fromValues.name should exist since the player is online, but
1021 // let's consider there is some chance that the challenge arrives
1022 // right after we connected and before receiving the poll result:
1023 { body: "from " + (fromValues.name || "@nonymous") }
1028 loadNewchallVariant: async function(cb, vname) {
1029 vname = vname || this.setVname(this.newchallenge);
1030 await import("@/variants/" + vname + ".js")
1031 .then((vModule) => {
1032 window.V = vModule[vname + "Rules"];
1033 this.newchallenge.V = window.V;
1037 trySetNewchallDiag: function() {
1038 if (!this.newchallenge.fen) {
1039 this.newchallenge.diag = "";
1042 // If vid > 0 then the variant is loaded (function above):
1043 window.V = this.newchallenge.V;
1045 this.newchallenge.vid > 0 &&
1046 !!this.newchallenge.fen &&
1047 V.IsGoodFen(this.newchallenge.fen)
1049 const parsedFen = V.ParseFen(this.newchallenge.fen);
1050 this.newchallenge.diag = getDiagram({
1051 position: parsedFen.position
1052 //,orientation: parsedFen.turn
1055 else this.newchallenge.diag = "";
1057 newChallFromPreset(pchall) {
1058 this.partialResetNewchallenge();
1059 this.newchallenge.vid = pchall.vid;
1060 this.newchallenge.cadence = pchall.cadence;
1061 this.newchallenge.options = pchall.options;
1062 this.loadNewchallVariant(this.issueNewChallenge);
1064 issueNewChallenge: async function() {
1065 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1066 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1067 const ctype = this.classifyObject(this.newchallenge);
1068 // TODO: cadence still unchecked so ctype could be wrong...
1070 if (!this.newchallenge.vid)
1071 error = this.st.tr["Please select a variant"];
1072 else if (ctype == "corr" && this.st.user.id <= 0)
1073 error = this.st.tr["Please log in to play correspondence games"];
1074 else if (!this.newchallenge.to && !!this.newchallenge.color)
1075 error = this.st.tr["Color option only for targeted challenge"];
1076 else if (!!this.newchallenge.to) {
1077 if (this.newchallenge.to == this.st.user.name)
1078 error = this.st.tr["Self-challenge is forbidden"];
1081 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1083 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1086 !!this.newchallenge.color &&
1087 !['w', 'b'].includes(this.newchallenge.color)
1089 error = this.st.tr["Wrong color"];
1096 window.V = this.newchallenge.V;
1097 let chall = Object.assign({ options: {} }, this.newchallenge);
1098 // Get/set options variables (if any) / TODO: v-model?!
1099 for (const check of this.newchallenge.V.Options.check || []) {
1100 const elt = document.getElementById(check.variable + "_opt");
1101 chall.options[check.variable] = elt.checked;
1103 for (const select of this.newchallenge.V.Options.select || []) {
1104 const elt = document.getElementById(select.variable + "_opt");
1105 const tryIntVal = parseInt(elt.value, 10);
1106 chall.options[select.variable] =
1107 (isNaN(tryIntVal) ? elt.value : tryIntVal);
1109 error = checkChallenge(chall);
1111 alert(this.st.tr[error]);
1114 chall.options.abridged = V.AbbreviateOptions(chall.options);
1115 // Add only if not already issued (not counting FEN):
1116 // NOTE: "from" information is not required here
1117 if (this.challenges.some(c =>
1119 c.from.sid == this.st.user.sid ||
1120 (c.from.id > 0 && c.from.id == this.st.user.id)
1124 (!c.to && !chall.to) ||
1128 c.vid == chall.vid &&
1129 c.cadence == chall.cadence &&
1130 this.sameOptions(c.options, chall.options)
1132 alert(this.st.tr["Challenge already exists"]);
1135 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1137 delete chall["diag"];
1138 const finishAddChallenge = cid => {
1139 chall.id = cid || "c" + getRandString();
1140 const MAX_ALLOWED_CHALLS = 3;
1141 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1142 let countMyChalls = 0;
1143 let challToDelIdx = 0;
1144 let oldestAdded = Number.MAX_SAFE_INTEGER;
1145 for (let i=0; i<this.challenges.length; i++) {
1146 const c = this.challenges[i];
1150 c.from.sid == this.st.user.sid ||
1151 (c.from.id > 0 && c.from.id == this.st.user.id)
1155 if (c.added < oldestAdded) {
1157 oldestAdded = c.added;
1161 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1163 "deletechallenge_s",
1164 { data: { cid: this.challenges[challToDelIdx].id } }
1166 if (ctype == "corr") {
1170 { data: { id: this.challenges[challToDelIdx].id } }
1173 this.challenges.splice(challToDelIdx, 1);
1175 this.send("newchallenge", {
1176 data: Object.assign(
1177 // Temporarily add sender infos to display challenge on Discord.
1178 { from: this.st.user.sid, sender: this.st.user.name },
1180 { options: JSON.stringify(chall.options) }
1183 // Add new challenge:
1185 sid: this.st.user.sid,
1186 id: this.st.user.id,
1187 name: this.st.user.name
1189 chall.added = Date.now();
1190 // NOTE: vname and type are redundant (deduced from cadence + vid)
1192 chall.vname = this.newchallenge.vname;
1193 this.challenges.push(chall);
1194 // Remember cadence + vid for quicker further challenges:
1195 localStorage.setItem("cadence", chall.cadence);
1196 localStorage.setItem("vid", chall.vid);
1197 document.getElementById("modalNewgame").checked = false;
1198 // Show the challenge if not on current display
1200 (ctype == "live" && this.cdisplay == "corr") ||
1201 (ctype == "corr" && this.cdisplay == "live")
1203 this.setDisplay('c', ctype);
1206 if (ctype == "live") {
1207 // Live challenges have a random ID
1208 finishAddChallenge(null);
1211 // Correspondence game: send challenge to server
1217 chall: Object.assign({},
1218 chall, { options: JSON.stringify(chall.options) }
1221 success: (response) => {
1222 finishAddChallenge(response.id);
1228 // Callback function after a diagram was showed to accept
1229 // or refuse targetted challenge:
1230 decisionChallenge: function(accepted) {
1231 this.curChallToAccept.accepted = accepted;
1232 this.finishProcessingChallenge(this.curChallToAccept);
1233 document.getElementById("modalAccept").checked = false;
1235 finishProcessingChallenge: function(c) {
1238 sid: this.st.user.sid,
1239 id: this.st.user.id,
1240 name: this.st.user.name
1243 if (c.type == "live") {
1244 // Remove all live challenges of both players
1246 "deletechallenge_s",
1247 { data: { sids: [c.from.sid, c.seat.sid] } }
1251 // Corr challenge: just remove the challenge
1252 this.send("deletechallenge_s", { data: { cid: c.id } });
1255 const oppsid = this.getOppsid(c);
1257 this.send("refusechallenge", { data: c.id, target: oppsid });
1258 if (c.type == "corr") {
1262 { data: { id: c.id } }
1265 this.send("deletechallenge_s", { data: { cid: c.id } });
1268 // TODO: if several players click same challenge at the same time: problem
1269 clickChallenge: async function(c) {
1271 c.from.sid == this.st.user.sid || //live
1272 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1274 if (c.type == "corr" && this.st.user.id <= 0) {
1275 alert(this.st.tr["Please log in to accept corr challenges"]);
1280 await import("@/variants/" + c.vname + ".js")
1281 .then((vModule) => {
1282 window.V = vModule[c.vname + "Rules"];
1284 // c.to == this.st.user.name (connected)
1286 const parsedFen = V.ParseFen(c.fen);
1287 this.tchallDiag = getDiagram({
1288 position: parsedFen.position,
1289 orientation: parsedFen.turn
1292 this.curChallToAccept = c;
1293 document.getElementById("modalAccept").checked = true;
1295 else this.finishProcessingChallenge(c);
1301 if (c.type == "corr") {
1305 { data: { id: c.id } }
1308 this.send("deletechallenge_s", { data: { cid: c.id } });
1310 // In all cases, the challenge is consumed:
1311 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1313 // NOTE: when launching game, the challenge is already being deleted
1314 launchGame: function(c) {
1315 // White player index 0, black player index 1:
1318 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1319 : shuffle([c.from, c.seat]);
1320 players.forEach(p => {
1321 if (!!p["tmpIds"]) delete p["tmpIds"];
1323 // These game informations will be shared
1325 id: getRandString(),
1326 fen: c.fen || V.GenRandInitFen(c.options),
1327 options: JSON.stringify(c.options), //for rematch
1332 const notifyNewgame = () => {
1333 const oppsid = this.getOppsid(c);
1335 // Opponent is online
1336 this.send("startgame", { data: gameInfo, target: oppsid });
1337 // If new corr game, notify Hall (except opponent and me)
1338 if (c.type == "corr") {
1343 excluded: [this.st.user.sid, oppsid]
1347 // Notify MyGames page:
1352 targets: gameInfo.players
1355 // NOTE: no need to send the game to the room, since I'll connect
1356 // on game just after, the main Hall will be notified.
1358 if (c.type == "live") {
1359 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1361 this.startNewGame(gameInfo);
1362 // Increment game stats counter in DB
1366 { data: { vid: gameInfo.vid } }
1370 // corr: game only on server
1375 // cid is useful to delete the challenge:
1380 success: (response) => {
1381 gameInfo.id = response.id;
1383 this.$router.push("/game/" + response.id);
1389 // NOTE: for live games only (corr games start on the server)
1390 startNewGame: function(gameInfo) {
1391 this.setVname(gameInfo);
1392 const game = Object.assign(
1396 // (other) Game infos: constant
1397 fenStart: gameInfo.fen,
1398 created: Date.now(),
1399 // Game state (including FEN): will be updated
1401 clocks: [-1, -1], //-1 = unstarted
1408 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1409 GameStorage.add(game, (err) => {
1410 // If an error occurred, game is not added: the focused tab
1411 // already added the game.
1413 if (this.st.settings.sound)
1414 // This will be played several times if several hidden tabs
1415 // on Hall... TODO: fix that (how ?!)
1416 new Audio("/sounds/newgame.flac").play().catch(() => {});
1419 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1422 this.$router.push("/game/" + gameInfo.id);
1425 this.focus ? 0 : 500 + 1000 * Math.random()
1432 <style lang="sass" scoped>
1440 #newgameDiv > .card, #acceptDiv > .card
1444 div#peopleWrap > .card
1447 @media screen and (min-width: 1281px)
1448 div#peopleWrap > .card
1451 @media screen and (max-width: 1280px)
1452 div#peopleWrap > .card
1455 @media screen and (max-width: 767px)
1456 div#peopleWrap > .card
1469 @media screen and (max-width: 767px)
1484 button.player-action
1487 background-color: #E6D271
1490 background-color: #90C4EC !important
1493 background-color: #f9faee
1496 background-color: lightgreen
1498 background-color: red
1501 // margin-top set dynamically (depends if diagram showed or not)
1512 // width: 100% required for Firefox
1520 @media screen and (max-width: 767px)
1529 background-color: #FEAF9E
1531 background-color: #9EB2FE
1533 background-color: #A5FE9E
1535 @media screen and (max-width: 767px)
1544 background-color: lightgrey