3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { ArrayFun } from "@/utils/array";
209 import { ajax } from "@/utils/ajax";
210 import params from "@/parameters";
211 import { getRandString, shuffle } from "@/utils/alea";
212 import { getDiagram } from "@/utils/printDiagram";
213 import Chat from "@/components/Chat.vue";
214 import GameList from "@/components/GameList.vue";
215 import ChallengeList from "@/components/ChallengeList.vue";
216 import { GameStorage } from "@/utils/gameStorage";
217 import { processModalClick } from "@/utils/modalClick";
228 cdisplay: "live", //or corr
230 // timestamp of last showed (oldest) corr game:
231 cursor: Number.MAX_SAFE_INTEGER,
232 // hasMore == TRUE: a priori there could be more games to load
240 vid: parseInt(localStorage.getItem("vid")) || 0,
241 to: "", //name of challenged player (if any)
242 cadence: localStorage.getItem("cadence") || "",
243 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
244 // VariantRules object, stored to not interfere with
245 // diagrams of targetted challenges:
248 diag: "", //visualizing FEN
249 memorize: false //put settings in localStorage
252 curChallToAccept: {from: {}},
253 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
256 // Related to (killing of) self multi-connects:
262 // st.variants changes only once, at loading from [] to [...]
263 "st.variants": function() {
264 // Set potential challenges and games variant names:
265 this.challenges.concat(this.games).forEach(o => {
266 if (!o.vname) o.vname = this.getVname(o.vid);
268 if (!this.newchallenge.V && this.newchallenge.vid > 0)
269 this.loadNewchallVariant();
271 $route: function(to, from) {
272 if (to.path != "/") this.cleanBeforeDestroy();
275 created: function() {
276 document.addEventListener('visibilitychange', this.visibilityChange);
277 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
278 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
279 this.loadNewchallVariant();
280 const my = this.st.user;
287 pages: [{ path: "/", focus: true }]
290 const connectAndPoll = () => {
291 this.send("connect");
292 this.send("pollclientsandgamers");
294 // Initialize connection
295 this.connexionString =
304 // Hall: path is "/" (could be hard-coded as well)
305 encodeURIComponent(this.$route.path);
306 this.conn = new WebSocket(this.connexionString);
307 this.conn.onopen = connectAndPoll;
308 this.conn.addEventListener("message", this.socketMessageListener);
309 this.conn.addEventListener("close", this.socketCloseListener);
311 mounted: function() {
312 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
313 document.getElementById(eltName)
314 .addEventListener("click", processModalClick);
316 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
317 b.addEventListener("click", () => {
318 this.newchallenge.cadence = b.innerHTML;
321 const dispCorr = this.$route.query["disp"];
323 dispCorr || localStorage.getItem("type-challenges") || "live";
325 dispCorr || localStorage.getItem("type-games") || "live";
326 this.setDisplay('c', showCtype);
327 this.setDisplay('g', showGtype);
328 // Ask server for current corr games (all but mines)
330 // Also ask for corr challenges (open + sent by/to me)
331 // List them all, because they are not supposed to be that many (TODO?)
336 data: { uid: this.st.user.id },
337 success: (response) => {
339 response.challenges.length > 0 &&
340 this.challenges.length == 0 &&
341 this.cdisplay == "live"
344 .getElementById("btnCcorr")
345 .classList.add("somethingnew");
347 // Gather all senders names, and then retrieve full identity:
348 // (TODO [perf]: some might be online...)
350 response.challenges.forEach(c => {
351 if (c.uid != this.st.user.id) names[c.uid] = "";
352 else if (!!c.target && c.target != this.st.user.id)
353 names[c.target] = "";
355 const addChallenges = () => {
356 names[this.st.user.id] = this.st.user.name; //in case of
357 this.challenges = this.challenges.concat(
358 response.challenges.map(c => {
359 const from = { name: names[c.uid], id: c.uid }; //or just name
360 const type = this.classifyObject(c);
361 const vname = this.getVname(c.vid);
362 return Object.assign(
368 to: c.target ? names[c.target] : ""
375 if (Object.keys(names).length > 0) {
380 data: { ids: Object.keys(names).join(",") },
381 success: (response2) => {
382 response2.users.forEach(u => {
383 names[u.id] = u.name;
389 } else addChallenges();
394 beforeDestroy: function() {
395 this.cleanBeforeDestroy();
398 cleanBeforeDestroy: function() {
399 document.removeEventListener('visibilitychange', this.visibilityChange);
400 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
401 this.conn.removeEventListener("message", this.socketMessageListener);
402 this.conn.removeEventListener("close", this.socketCloseListener);
403 this.send("disconnect");
406 getRandomnessClass: function(pc) {
408 ["random-" + pc.randomness]: true
411 openModalPeople: function() {
412 window.doClick("modalPeople");
413 document.getElementById("inputChat").focus();
415 anonymousCount: function() {
417 Object.values(this.people).forEach(p => {
418 // Do not cound people who did not send their identity yet:
419 count += (!p.name && p.id === 0) ? 1 : 0;
423 visibilityChange: function() {
424 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
426 document.visibilityState == "visible"
431 partialResetNewchallenge: function() {
432 // Reset potential target and custom FEN:
433 this.newchallenge.to = "";
434 this.newchallenge.fen = "";
435 this.newchallenge.diag = "";
436 this.newchallenge.memorize = false;
438 showNewchallengeForm: function() {
439 this.partialResetNewchallenge();
440 window.doClick("modalNewgame");
442 addPresetChall: function(chall) {
443 // Add only if not already existing:
444 if (this.presetChalls.some(c =>
445 c.vid == chall.vid &&
446 c.cadence == chall.cadence &&
447 c.randomness == chall.randomness
451 const L = this.presetChalls.length;
452 this.presetChalls.push({
455 vname: chall.vname, //redundant, but easier
456 cadence: chall.cadence,
457 randomness: chall.randomness
459 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
461 removePresetChall: function(e, pchall) {
463 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
464 this.presetChalls.splice(pchallIdx, 1);
465 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
467 tchallButtonsMargin: function() {
468 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
471 changeChallTarget: function() {
472 if (!this.newchallenge.to) {
473 // Reset potential FEN + diagram
474 this.newchallenge.fen = "";
475 this.newchallenge.diag = "";
478 cadenceFocusIfOpened: function() {
479 if (event.target.checked)
480 document.getElementById("cadence").focus();
482 send: function(code, obj) {
484 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
487 getVname: function(vid) {
488 const variant = this.st.variants.find(v => v.id == vid);
489 // this.st.variants might be uninitialized (variant == null)
490 return variant ? variant.name : "";
492 filterChallenges: function(type) {
493 return this.challenges.filter(c => c.type == type);
495 filterGames: function(type) {
496 return this.games.filter(g => g.type == type);
498 classifyObject: function(o) {
499 // o: challenge or game
500 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
502 setDisplay: function(letter, type, e) {
503 this[letter + "display"] = type;
504 localStorage.setItem(
505 "type-" + (letter == "c" ? "challenges" : "games"),
510 : document.getElementById("btn" + letter.toUpperCase() + type);
511 elt.classList.add("active");
512 elt.classList.remove("somethingnew"); //in case of
513 if (!!elt.previousElementSibling)
514 elt.previousElementSibling.classList.remove("active");
515 else elt.nextElementSibling.classList.remove("active");
517 isGamer: function(sid) {
518 return this.people[sid].pages
519 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
521 isFocusedOnHall: function(sid) {
523 // This is meant to challenge people, thus the next 2 conditions:
524 this.st.user.id > 0 &&
525 sid != this.st.user.sid &&
526 this.people[sid].pages.some(p => p.path == "/" && p.focus)
529 challenge: function(sid) {
530 this.partialResetNewchallenge();
531 // Available, in Hall
532 this.newchallenge.to = this.people[sid].name;
533 // TODO: also store target sid to not re-search for it
534 document.getElementById("modalPeople").checked = false;
535 window.doClick("modalNewgame");
537 watchGame: function(sid) {
538 // In some game, maybe playing maybe not: show a random one
540 this.people[sid].pages.forEach(p => {
542 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
543 if (!!matchGid) gids.push(matchGid[0]);
546 const gid = gids[Math.floor(Math.random() * gids.length)];
547 const game = this.games.find(g => g.id == gid);
548 if (!!game) this.showGame(game);
549 else this.$router.push("/game/" + gid); //game vs. me
551 showGame: function(g) {
552 // NOTE: we are an observer, since only games I don't play are shown here
553 // ==> Moves sent by connected remote player(s) if live game
554 this.$router.push("/game/" + g.id);
556 resetSocialColor: function() {
557 // TODO: this is called twice, once on opening an once on closing
558 document.getElementById("peopleBtn").classList.remove("somethingnew");
560 processChat: function(chat) {
561 this.send("newchat", { data: chat });
563 getOppsid: function(c) {
564 let oppsid = c.from.sid; //may not be defined if corr + offline opp
566 oppsid = Object.keys(this.people).find(
567 sid => this.people[sid].id == c.from.id
573 socketMessageListener: function(msg) {
574 if (!this.conn) return;
575 const data = JSON.parse(msg.data);
577 case "pollclientsandgamers": {
578 // Since people can be both in Hall and Game,
579 // need to track "askIdentity" requests:
580 let identityAsked = {};
581 // TODO: shuffling and random filtering on server, if
582 // the room is really crowded.
583 data.sockIds.forEach(s => {
584 const page = s.page || "/";
585 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
586 this.send("askidentity", { target: s.sid, page: page });
587 identityAsked[s.sid] = true;
589 if (!this.people[s.sid]) {
590 // Do not set name or id: identity unknown yet
591 this.people[s.sid] = { pages: [{path: page, focus: true}] };
593 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
594 this.people[s.sid].pages.push({ path: page, focus: true });
597 this.send("askchallenges", { target: s.sid });
598 // Peer is in Game: ask only if live game
599 else if (!page.match(/\/[0-9]+$/))
600 this.send("askgame", { target: s.sid, page: page });
606 const page = data.page || "/";
607 if (data.code == "connect") {
608 // Ask challenges only on first connexion:
609 if (!this.people[data.from])
610 this.send("askchallenges", { target: data.from });
612 // Ask game only if live:
613 else if (!page.match(/\/[0-9]+$/))
614 this.send("askgame", { target: data.from, page: page });
615 if (!this.people[data.from])
616 this.people[data.from] = { pages: [{ path: page, focus: true }] };
618 // Append page if not already in list
619 let ppage = this.people[data.from].pages.find(p => p.path == page);
621 this.people[data.from].pages.push({ path: page, focus: true });
622 else ppage.focus = true;
623 this.$forceUpdate(); //TODO: shouldn't be required
625 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
626 // Identity not known yet
627 this.newConnect[data.from] = true; //for self multi-connects tests
628 this.send("askidentity", { target: data.from, page: page });
633 case "gdisconnect": {
634 // If the user reloads the page twice very quickly (experienced with Firefox),
635 // the first reload won't have time to connect but will trigger a "close" event anyway.
636 // ==> Next check is required.
637 if (!this.people[data.from]) return;
638 const page = data.page || "/";
639 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
640 if (this.people[data.from].pages.length == 0)
641 this.$delete(this.people, data.from);
642 else this.$forceUpdate(); //TODO: shouldn't be required
643 // Disconnect means no more tmpIds:
644 if (data.code == "disconnect") {
645 // Remove the live challenges sent by this player:
648 c => c.type == "live" && c.from.sid == data.from,
652 // Remove the matching live game if now unreachable
653 const gid = page.match(/[a-zA-Z0-9]+$/)[0];
654 // Corr games are always reachable:
655 if (!gid.match(/^[0-9]+$/)) {
656 // Live games are reachable as long as someone is on the game page
657 if (Object.values(this.people).every(p =>
658 p.pages.every(pg => pg.path != page))) {
659 ArrayFun.remove(this.games, g => g.id == gid);
666 // If user reload a page, focus may arrive earlier than connect
667 if (!!this.people[data.from]) {
668 this.people[data.from].pages
669 .find(p => p.path == data.page).focus = true;
670 this.$forceUpdate(); //TODO: shouldn't be required
674 if (!!this.people[data.from]) {
675 this.people[data.from].pages
676 .find(p => p.path == data.page).focus = false;
677 this.$forceUpdate(); //TODO: shouldn't be required
681 // I logged in elsewhere:
682 this.conn.removeEventListener("message", this.socketMessageListener);
683 this.conn.removeEventListener("close", this.socketCloseListener);
685 alert(this.st.tr["New connexion detected: tab now offline"]);
687 case "askidentity": {
688 // Request for identification
690 // Decompose to avoid revealing email
691 name: this.st.user.name,
692 sid: this.st.user.sid,
695 this.send("identity", { data: me, target: data.from });
699 const user = data.data;
700 let player = this.people[user.sid];
701 // player.pages is already set
703 player.name = user.name;
704 // TODO: this.$set(people, ...) fails. So forceUpdate.
705 // But this shouldn't be like that!
707 // If I multi-connect, kill current connexion if no mark (I'm older)
708 if (this.newConnect[user.sid]) {
711 user.id == this.st.user.id &&
712 user.sid != this.st.user.sid &&
713 !this.killed[this.st.user.sid]
715 this.send("killme", { sid: this.st.user.sid });
716 this.killed[this.st.user.sid] = true;
718 delete this.newConnect[user.sid];
722 case "askchallenges": {
723 // Send my current live challenges (if any)
724 const myChallenges = this.challenges
726 c.from.sid == this.st.user.sid && c.type == "live"
729 // NOTE: in principle, should only send targeted challenge to the target.
730 // But we may not know yet the identity of the target (just name),
731 // so cannot decide if data.from is the target or not.
734 from: this.st.user.sid,
736 randomness: c.randomness,
743 if (myChallenges.length > 0)
744 this.send("challenges", { data: myChallenges, target: data.from });
747 case "challenges": //after "askchallenges"
748 data.data.forEach(this.addChallenge);
751 this.addChallenge(data.data);
753 case "refusechallenge": {
754 const cid = data.data;
755 ArrayFun.remove(this.challenges, c => c.id == cid);
756 alert(this.st.tr["Challenge declined"]);
759 case "deletechallenge_s": {
760 // NOTE: the challenge(s) may be already removed
761 const cref = data.data;
762 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
763 else if (!!cref.sids) {
764 cref.sids.forEach(s => {
767 c => c.type == "live" && c.from.sid == s,
774 case "game": // Individual request
776 const game = data.data;
777 // Ignore games where I play (will go in MyGames page),
778 // and also games that I already received.
780 game.players.every(p =>
781 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
782 this.games.findIndex(g => g.id == game.id) == -1
785 newGame.type = this.classifyObject(game);
786 newGame.vname = this.getVname(game.vid);
788 // New game from Hall
790 this.games.push(newGame);
792 (newGame.type == "live" && this.gdisplay == "corr") ||
793 (newGame.type == "corr" && this.gdisplay == "live")
796 .getElementById("btnG" + newGame.type)
797 .classList.add("somethingnew");
803 let g = this.games.find(g => g.id == data.gid);
804 if (!!g) g.score = data.score;
808 // New game just started, I'm involved
809 const gameInfo = data.data;
810 if (this.classifyObject(gameInfo) == "live")
811 this.startNewGame(gameInfo);
814 this.st.tr["New correspondance game:"] +
815 " <a href='#/game/" +
821 document.getElementById("modalInfo").checked = true;
826 this.$refs["chatcomp"].newChat(data.data);
827 if (!document.getElementById("modalPeople").checked)
828 document.getElementById("peopleBtn").classList.add("somethingnew");
832 socketCloseListener: function() {
833 if (!this.conn) return;
834 this.conn = new WebSocket(this.connexionString);
835 this.conn.addEventListener("message", this.socketMessageListener);
836 this.conn.addEventListener("close", this.socketCloseListener);
838 loadMoreCorr: function() {
844 uid: this.st.user.id,
848 const L = res.games.length;
851 this.cursor == Number.MAX_SAFE_INTEGER &&
852 this.games.length == 0 &&
853 this.gdisplay == "live"
855 // First loading: show indicators
857 .getElementById("btnGcorr")
858 .classList.add("somethingnew");
860 this.cursor = res.games[L - 1].created;
861 let moreGames = res.games.map(g => {
862 const vname = this.getVname(g.vid);
863 return Object.assign(
872 this.games = this.games.concat(moreGames);
873 } else this.hasMore = false;
878 // Challenge lifecycle:
879 addChallenge: function(chall) {
880 // NOTE about next condition: see "askchallenges" case.
883 (this.people[chall.from].id > 0 &&
884 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
886 let newChall = Object.assign({}, chall);
887 newChall.type = this.classifyObject(chall);
888 newChall.randomness = chall.randomness;
889 newChall.added = Date.now();
890 let fromValues = Object.assign({}, this.people[chall.from]);
891 delete fromValues["pages"]; //irrelevant in this context
892 newChall.from = Object.assign({ sid: chall.from }, fromValues);
893 newChall.vname = this.getVname(newChall.vid);
894 this.challenges.push(newChall);
896 (newChall.type == "live" && this.cdisplay == "corr") ||
897 (newChall.type == "corr" && this.cdisplay == "live")
900 .getElementById("btnC" + newChall.type)
901 .classList.add("somethingnew");
905 loadNewchallVariant: async function(cb) {
906 const vname = this.getVname(this.newchallenge.vid);
907 await import("@/variants/" + vname + ".js")
909 window.V = vModule[vname + "Rules"];
910 this.newchallenge.V = window.V;
911 this.newchallenge.vname = vname;
915 trySetNewchallDiag: function() {
916 if (!this.newchallenge.fen) {
917 this.newchallenge.diag = "";
920 // If vid > 0 then the variant is loaded (function above):
921 window.V = this.newchallenge.V;
923 this.newchallenge.vid > 0 &&
924 !!this.newchallenge.fen &&
925 V.IsGoodFen(this.newchallenge.fen)
927 const parsedFen = V.ParseFen(this.newchallenge.fen);
928 this.newchallenge.diag = getDiagram({
929 position: parsedFen.position,
930 orientation: parsedFen.turn
932 } else this.newchallenge.diag = "";
934 newChallFromPreset(pchall) {
935 this.partialResetNewchallenge();
936 this.newchallenge.vid = pchall.vid;
937 this.newchallenge.cadence = pchall.cadence;
938 this.newchallenge.randomness = pchall.randomness;
939 this.loadNewchallVariant(this.issueNewChallenge);
941 issueNewChallenge: async function() {
942 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
943 this.newchallenge.cadence += "+0"; //assume minutes, no increment
944 const ctype = this.classifyObject(this.newchallenge);
945 // TODO: cadence still unchecked so ctype could be wrong...
947 if (!this.newchallenge.vid)
948 error = this.st.tr["Please select a variant"];
949 else if (ctype == "corr" && this.st.user.id <= 0)
950 error = this.st.tr["Please log in to play correspondance games"];
951 else if (!!this.newchallenge.to) {
952 if (this.newchallenge.to == this.st.user.name)
953 error = this.st.tr["Self-challenge is forbidden"];
956 Object.values(this.people).every(p => p.name != this.newchallenge.to)
958 error = this.newchallenge.to + " " + this.st.tr["is not online"];
965 window.V = this.newchallenge.V;
966 error = checkChallenge(this.newchallenge);
971 // NOTE: "from" information is not required here
972 let chall = Object.assign({}, this.newchallenge);
973 // Add only if not already issued (not counting target or FEN):
974 if (this.challenges.some(c =>
975 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
976 c.vid == chall.vid &&
977 c.cadence == chall.cadence &&
978 c.randomness == chall.randomness
980 alert(this.st.tr["Challenge already exists"]);
983 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
985 delete chall["diag"];
986 const finishAddChallenge = cid => {
987 chall.id = cid || "c" + getRandString();
988 const MAX_ALLOWED_CHALLS = 3;
989 // Remove oldest challenge if 3 found: only 3 at a time of a given type
990 let countMyChalls = 0;
991 let challToDelIdx = 0;
992 let oldestAdded = Number.MAX_SAFE_INTEGER;
993 for (let i=0; i<this.challenges.length; i++) {
994 const c = this.challenges[i];
997 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1000 if (c.added < oldestAdded) {
1002 oldestAdded = c.added;
1006 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1008 "deletechallenge_s",
1009 { data: { cid: this.challenges[challToDelIdx].id } }
1011 if (ctype == "corr") {
1015 { data: { id: this.challenges[challToDelIdx].id } }
1018 this.challenges.splice(challToDelIdx, 1);
1020 this.send("newchallenge", {
1021 data: Object.assign({ from: this.st.user.sid }, chall)
1023 // Add new challenge:
1025 sid: this.st.user.sid,
1026 id: this.st.user.id,
1027 name: this.st.user.name
1029 chall.added = Date.now();
1030 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1032 chall.vname = this.newchallenge.vname;
1033 this.challenges.push(chall);
1034 // Remember cadence + vid for quicker further challenges:
1035 localStorage.setItem("cadence", chall.cadence);
1036 localStorage.setItem("vid", chall.vid);
1037 localStorage.setItem("challRandomness", chall.randomness);
1038 document.getElementById("modalNewgame").checked = false;
1039 // Show the challenge if not on current display
1041 (ctype == "live" && this.cdisplay == "corr") ||
1042 (ctype == "corr" && this.cdisplay == "live")
1044 this.setDisplay('c', ctype);
1047 if (ctype == "live") {
1048 // Live challenges have a random ID
1049 finishAddChallenge(null);
1051 // Correspondance game: send challenge to server
1056 data: { chall: chall },
1057 success: (response) => {
1058 finishAddChallenge(response.id);
1064 // Callback function after a diagram was showed to accept
1065 // or refuse targetted challenge:
1066 decisionChallenge: function(accepted) {
1067 this.curChallToAccept.accepted = accepted;
1068 this.finishProcessingChallenge(this.curChallToAccept);
1069 document.getElementById("modalAccept").checked = false;
1071 finishProcessingChallenge: function(c) {
1074 sid: this.st.user.sid,
1075 id: this.st.user.id,
1076 name: this.st.user.name
1079 if (c.type == "live")
1080 // Remove all live challenges of both players
1081 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1083 // Corr challenge: just remove the challenge
1084 this.send("deletechallenge_s", { data: { cid: c.id } });
1086 const oppsid = this.getOppsid(c);
1088 this.send("refusechallenge", { data: c.id, target: oppsid });
1089 if (c.type == "corr") {
1093 { data: { id: c.id } }
1096 this.send("deletechallenge_s", { data: { cid: c.id } });
1099 // TODO: if several players click same challenge at the same time: problem
1100 clickChallenge: async function(c) {
1102 c.from.sid == this.st.user.sid || //live
1103 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1105 if (c.type == "corr" && this.st.user.id <= 0) {
1106 alert(this.st.tr["Please log in to accept corr challenges"]);
1110 await import("@/variants/" + c.vname + ".js")
1111 .then((vModule) => {
1112 window.V = vModule[c.vname + "Rules"];
1114 // c.to == this.st.user.name (connected)
1116 const parsedFen = V.ParseFen(c.fen);
1117 c.mycolor = V.GetOppCol(parsedFen.turn);
1118 this.tchallDiag = getDiagram({
1119 position: parsedFen.position,
1120 orientation: c.mycolor
1123 this.curChallToAccept = c;
1124 document.getElementById("modalAccept").checked = true;
1126 else this.finishProcessingChallenge(c);
1131 if (c.type == "corr") {
1135 { data: { id: c.id } }
1138 this.send("deletechallenge_s", { data: { cid: c.id } });
1140 // In all cases, the challenge is consumed:
1141 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1143 // NOTE: when launching game, the challenge is already being deleted
1144 launchGame: function(c) {
1145 // White player index 0, black player index 1:
1148 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1149 : shuffle([c.from, c.seat]);
1150 // These game informations will be shared
1152 id: getRandString(),
1153 fen: c.fen || V.GenRandInitFen(c.randomness),
1154 randomness: c.randomness, //for rematch
1159 const notifyNewgame = () => {
1160 const oppsid = this.getOppsid(c);
1162 // Opponent is online
1163 this.send("startgame", { data: gameInfo, target: oppsid });
1164 // If new corr game, notify Hall (except opponent and me)
1165 if (c.type == "corr") {
1170 excluded: [this.st.user.sid, oppsid]
1174 // Notify MyGames page:
1179 targets: gameInfo.players
1182 // NOTE: no need to send the game to the room, since I'll connect
1183 // on game just after, the main Hall will be notified.
1185 if (c.type == "live") {
1187 this.startNewGame(gameInfo);
1189 // corr: game only on server
1194 // cid is useful to delete the challenge:
1199 success: (response) => {
1200 gameInfo.id = response.id;
1202 this.$router.push("/game/" + response.id);
1208 // NOTE: for live games only (corr games start on the server)
1209 startNewGame: function(gameInfo) {
1210 const game = Object.assign(
1214 // (other) Game infos: constant
1215 fenStart: gameInfo.fen,
1216 vname: this.getVname(gameInfo.vid),
1217 created: Date.now(),
1218 // Game state (including FEN): will be updated
1220 clocks: [-1, -1], //-1 = unstarted
1226 GameStorage.add(game, (err) => {
1227 // If an error occurred, game is not added: a tab already
1228 // added the game. Maybe a focused one, maybe not.
1229 // We know for sure that it emitted the gong start sound.
1230 // ==> Do not play it again.
1231 if (!err && this.st.settings.sound)
1232 new Audio("/sounds/newgame.flac").play().catch(() => {});
1233 this.$router.push("/game/" + gameInfo.id);
1236 document.hidden ? 500 + 1000 * Math.random() : 0
1243 <style lang="sass" scoped>
1251 #newgameDiv > .card, #acceptDiv > .card
1255 div#peopleWrap > .card
1258 @media screen and (min-width: 1281px)
1259 div#peopleWrap > .card
1262 @media screen and (max-width: 1280px)
1263 div#peopleWrap > .card
1266 @media screen and (max-width: 767px)
1267 div#peopleWrap > .card
1280 @media screen and (max-width: 767px)
1295 button.player-action
1299 background-color: #c5fefe !important
1302 background-color: #f9faee
1305 background-color: lightgreen
1307 background-color: red
1310 // margin-top set dynamically (depends if diagram showed or not)
1321 // width: 100% required for Firefox
1329 @media screen and (max-width: 767px)
1335 background-color: #FF5733
1337 background-color: #2B63B4
1339 background-color: #33B42B
1341 @media screen and (max-width: 767px)
1350 background-color: lightgrey