1 Grasshopper problem: 8/8/8/8/8/8/5gPp/5K1k w 0 iiii - V. Onitiu, Die Schwalbe 1929.
2 + Wikipedia maybe https://en.wikipedia.org/wiki/Grasshopper_(chess)
4 Shako, also known as UniEed Chess (Jean-Louis
5 Cazaux, 1990). Board 10x10; extra pieces are
6 Elephant (moves one or two squares
7 diagonally, may leap intervening square) and
8 Cannon (as above); CC on a1/j1 and a10/j10,
9 ERNBQKBNRE on ranks 2/9, 10xP on ranks
10 3/8. The name means chess in Esperanto.
13 Shogi + Makruk/Thai chess --> see on Pychess
16 Monochrome Chess (Proprietary game,
17 Looney Industries; Andrew Looney, 1996).
18 Usual men and array but pieces are all of the
19 same colour. A man is controlled by the player
20 in whose half of the board it stands. Thus after
21 e4-e5, the pawn changes sides and reverses
22 direction. When you capture (by definition, in
23 the opponent’s half) there can be no recapture
24 as the piece has changed sides. You may not
25 immediately reverse an opponent’s move. The
26 king has no royal powers but can castle. The
27 men are allocated points and the object is to
28 have the most points (in pieces captured) when
29 the game ends, which is usually when the
30 players agree or when one half of the board is
31 empty. Values: King=10, Queen=8, Rook=5,
32 Bishop=4, Knight=3, Pawn=1. A related game
33 Martian Chess is described in chapter 38.
34 (Proprietor’s rule sheet, Variant Chess 39)
37 https://www.chessvariants.com/crossover.dir/koopachess.html
39 Diamond Chess [Rynd] (J. A.
40 Porterfield Rynd, 1886) --> Berolina2 ?
41 https://www.chessvariants.com/rules/diamond-chess
43 Bicolour Chess (Gabriel Authier, 1958). v1 et v2 : (Roméo Bédoni, 1958)
44 Kings are subject to check and checkmate by
45 own as well as opponent’s pieces. The Q and
46 QN are interchanged in the array
48 v2: y but a player may capture his
49 own men (TODO: only v2?)
51 Koth : king of the hill, king cannot move into check, giving check is forbidden (no checkmate).
53 Berolina Grid Chess, also known as
54 Gridolina (originator not noted). A
55 combination of Berolina and Grid Chess.
56 Better than Grid Chess since Berolina pawns
57 cross grid lines more easily. Described in
58 World Game Review 10 as the most popular of
59 the NOST combination games. (Nost-algia
60 150, also Nost-algia 112 ‘not seen’)
61 --> pourquoi pas, mais faudra pouvoir tracer des lignes sur plateau (Ball, Koth, Sittuyin, celle-là, Rococo)
63 Contact (quoted by David Silverman, 1971).
64 White puts a knight on any square of an empty
65 chessboard. Black moves the knight and
66 places a marker on the square vacated. Play
67 alternates. The knight may only be moved to
68 vacant squares. The object is to make the last
69 move. The game can also be played with any
70 of the other pieces. (Your Move)
72 https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp)
73 in 1974 by Hans Multhopp
74 https://www.chessvariants.com/diffmove.dir/checkers.html
76 Clockwork Orange Chess (Fergus Duniho,
77 1999). https://www.chessvariants.com/other.dir/clockworkorange.html
78 implem : pieces code, yellow/red, easy
80 http://abrobecker.free.fr/chess/fairyblitz.htm#football
81 Le gagnant est le premier joueur à marquer un but, càd celui qui arrive à installer une de ses pièces dans les cages adverses: d8,e8 pour les blancs et d1,e1 pour les noirs.
83 Recycle1 et Recycle2 (--> celle-là)
84 http://abrobecker.free.fr/chess/fairyblitz.htm#deplaceurdevivants
85 Philippe Rouzaud, Phénix 151-152, mai 2006): Un camp peut, à la place d'un coup orthodoxe, capturer une de ses pièces et replacer la pièce capturée immédiatement sur l'échiquier. Un roi peut rester en échec durant cette action. Une pièce déplacée sur l'échiquier peut mater. Un pion ne peut pas être déplacé en première ou dernière rangée. Un roi peut déplacer et être déplacé, y compris pour se soustraire à un échec. Le roque ne peut se faire que de manière orthodoxe.
86 Rouzaud-Banaddou: 1.Fxb2 (=f5) Dxc7 (=e6) 2.fxe6 dxe6 3.Txb1 (=b5) Dxe7 (=c7) 4.Txb2 (=a3) Dxf7 (=d6) 5.Txg1 (=g5) Dxg7 (=f6) 6.Txf1 (=f7)+ Rxf8 (=h4) 7.Fxb2 (=e8) Rxg7 (=c5) 8.Rxd1 (=f8)+ Rxh8 (=g7) 9.Dxg8+ Txg8 10.Txg8#
88 http://abrobecker.free.fr/chess/fairyblitz.htm#madrasi
89 Madrasi Chess, Abdul J. Karwathar, 1979): Deux pièces de même nature (excepté les rois) qui s'observent, se paralysent mutuellement en perdant tout pouvoir (déplacement, prise, donner échec ou mat) sauf celui de paralyser une autre pièce.
90 1.e4 e5 2.Cf3 Cc6 3.Fc4 Fc5 4.Cxe5 d6 5.d4 (5.Fxf7+ Rxf7 est légal; ou 5.Dh5 Fe6 immobilisant le Fc4) 5...Fxd4 6.Dxd4 dxe5 et la Dame blanche est perdue.