| 1 | import ChessRules from "/base_rules.js"; |
| 2 | |
| 3 | export default class ClorangeRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return { |
| 7 | select: C.Options.select, |
| 8 | styles: |
| 9 | C.Options.styles.filter(s => !["crazyhouse","recycle"].includes(s)) |
| 10 | }; |
| 11 | } |
| 12 | |
| 13 | get hasReserve() { |
| 14 | return true; |
| 15 | } |
| 16 | |
| 17 | getReserveFen(o) { |
| 18 | if (o.init) |
| 19 | return "00000000000000000000"; |
| 20 | return ( |
| 21 | ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") |
| 22 | ); |
| 23 | } |
| 24 | |
| 25 | pieces(color, x, y) { |
| 26 | let res = super.pieces(color, x, y); |
| 27 | res['s'] = {"class": "nv-pawn", moveas: "p"}; |
| 28 | res['u'] = {"class": "nv-rook", moveas: "r"}; |
| 29 | res['o'] = {"class": "nv-knight", moveas: "n"}; |
| 30 | res['c'] = {"class": "nv-bishop", moveas: "b"}; |
| 31 | res['t'] = {"class": "nv-queen", moveas: "q"}; |
| 32 | return res; |
| 33 | } |
| 34 | |
| 35 | static get V_PIECES() { |
| 36 | return ['p', 'r', 'n', 'b', 'q']; |
| 37 | } |
| 38 | static get NV_PIECES() { |
| 39 | return ['s', 'u', 'o', 'c', 't']; |
| 40 | } |
| 41 | |
| 42 | setOtherVariables(fen) { |
| 43 | super.setOtherVariables(fen, V.V_PIECES.concat(V.NV_PIECES)); |
| 44 | } |
| 45 | |
| 46 | // Forbid non-violent pieces to capture |
| 47 | canTake([x1, y1], [x2, y2]) { |
| 48 | return ( |
| 49 | this.getColor(x1, y1) !== this.getColor(x2, y2) && |
| 50 | (['k'].concat(V.V_PIECES)).includes(this.getPiece(x1, y1)) |
| 51 | ); |
| 52 | } |
| 53 | |
| 54 | pawnPostProcess(moves, color, oppCols) { |
| 55 | let res = super.pawnPostProcess(moves, color, oppCols); |
| 56 | if (res.length > 0 && res[0].vanish[0].p == 's') { |
| 57 | // Fix promotions of non-violent pawns (if any) |
| 58 | res.forEach(m => { |
| 59 | if (m.appear[0].p != 's') |
| 60 | m.appear[0].p = V.NV_PIECES[V.V_PIECES.indexOf(m.appear[0].p)]; |
| 61 | }); |
| 62 | } |
| 63 | return res; |
| 64 | } |
| 65 | |
| 66 | prePlay(move) { |
| 67 | super.prePlay(move); |
| 68 | // NOTE: drop moves already taken into account in base prePlay() |
| 69 | if (move.vanish.length == 2 && move.appear.length == 1) { |
| 70 | const normal = V.V_PIECES.includes(move.vanish[1].p); |
| 71 | const pIdx = |
| 72 | (normal ? V.V_PIECES : V.NV_PIECES).indexOf(move.vanish[1].p); |
| 73 | const resPiece = (normal ? V.NV_PIECES : V.V_PIECES)[pIdx]; |
| 74 | super.updateReserve(C.GetOppTurn(this.turn), resPiece, |
| 75 | this.reserve[C.GetOppTurn(this.turn)][resPiece] + 1); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | }; |