| 1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | |
| 4 | export class ShogiRules extends ChessRules { |
| 5 | static get HasFlags() { |
| 6 | return false; |
| 7 | } |
| 8 | |
| 9 | static get HasEnpassant() { |
| 10 | return false; |
| 11 | } |
| 12 | |
| 13 | static IsGoodFen(fen) { |
| 14 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 15 | const fenParsed = V.ParseFen(fen); |
| 16 | // 3) Check reserves |
| 17 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{14,14}$/)) |
| 18 | return false; |
| 19 | return true; |
| 20 | } |
| 21 | |
| 22 | static ParseFen(fen) { |
| 23 | const fenParts = fen.split(" "); |
| 24 | return Object.assign( |
| 25 | ChessRules.ParseFen(fen), |
| 26 | { reserve: fenParts[3] } |
| 27 | ); |
| 28 | } |
| 29 | |
| 30 | // pawns, rooks, knights, bishops and king kept from ChessRules |
| 31 | static get GOLD_G() { |
| 32 | return "g"; |
| 33 | } |
| 34 | static get SILVER_G() { |
| 35 | return "s"; |
| 36 | } |
| 37 | static get LANCER() { |
| 38 | return "l"; |
| 39 | } |
| 40 | |
| 41 | // Promoted pieces: |
| 42 | static get P_PAWN() { |
| 43 | return 'q'; |
| 44 | } |
| 45 | static get P_KNIGHT() { |
| 46 | return 'o'; |
| 47 | } |
| 48 | static get P_SILVER() { |
| 49 | return 't'; |
| 50 | } |
| 51 | static get P_LANCER() { |
| 52 | return 'm'; |
| 53 | } |
| 54 | static get P_ROOK() { |
| 55 | return 'd'; |
| 56 | } |
| 57 | static get P_BISHOP() { |
| 58 | return 'h'; |
| 59 | } |
| 60 | |
| 61 | static get PIECES() { |
| 62 | return [ |
| 63 | ChessRules.PAWN, |
| 64 | ChessRules.ROOK, |
| 65 | ChessRules.KNIGHT, |
| 66 | ChessRules.BISHOP, |
| 67 | ChessRules.KING, |
| 68 | V.GOLD_G, |
| 69 | V.SILVER_G, |
| 70 | V.LANCER, |
| 71 | V.P_PAWN, |
| 72 | V.P_KNIGHT, |
| 73 | V.P_SILVER, |
| 74 | V.P_LANCER, |
| 75 | V.P_ROOK, |
| 76 | V.P_BISHOP |
| 77 | ]; |
| 78 | } |
| 79 | |
| 80 | getPpath(b, color, score, orientation) { |
| 81 | // 'i' for "inversed": |
| 82 | const suffix = (b[0] == orientation ? "" : "i"); |
| 83 | return "Shogi/" + b + suffix; |
| 84 | } |
| 85 | |
| 86 | getPPpath(m, orientation) { |
| 87 | return ( |
| 88 | this.getPpath( |
| 89 | m.appear[0].c + m.appear[0].p, |
| 90 | null, |
| 91 | null, |
| 92 | orientation |
| 93 | ) |
| 94 | ); |
| 95 | } |
| 96 | |
| 97 | static GenRandInitFen() { |
| 98 | // No randomization for now: |
| 99 | return ( |
| 100 | "lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL " + |
| 101 | "w 0 00000000000000" |
| 102 | ); |
| 103 | } |
| 104 | |
| 105 | getFen() { |
| 106 | return super.getFen() + " " + this.getReserveFen(); |
| 107 | } |
| 108 | |
| 109 | getFenForRepeat() { |
| 110 | return super.getFenForRepeat() + "_" + this.getReserveFen(); |
| 111 | } |
| 112 | |
| 113 | getReserveFen() { |
| 114 | let counts = new Array(14); |
| 115 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 116 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; |
| 117 | counts[6 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; |
| 118 | } |
| 119 | return counts.join(""); |
| 120 | } |
| 121 | |
| 122 | setOtherVariables(fen) { |
| 123 | super.setOtherVariables(fen); |
| 124 | const fenParsed = V.ParseFen(fen); |
| 125 | // Also init reserves (used by the interface to show landable pieces) |
| 126 | this.reserve = { |
| 127 | w: { |
| 128 | [V.PAWN]: parseInt(fenParsed.reserve[0]), |
| 129 | [V.ROOK]: parseInt(fenParsed.reserve[1]), |
| 130 | [V.BISHOP]: parseInt(fenParsed.reserve[2]), |
| 131 | [V.GOLD_G]: parseInt(fenParsed.reserve[3]), |
| 132 | [V.SILVER_G]: parseInt(fenParsed.reserve[4]), |
| 133 | [V.KNIGHT]: parseInt(fenParsed.reserve[5]), |
| 134 | [V.LANCER]: parseInt(fenParsed.reserve[6]) |
| 135 | }, |
| 136 | b: { |
| 137 | [V.PAWN]: parseInt(fenParsed.reserve[7]), |
| 138 | [V.ROOK]: parseInt(fenParsed.reserve[8]), |
| 139 | [V.BISHOP]: parseInt(fenParsed.reserve[9]), |
| 140 | [V.GOLD_G]: parseInt(fenParsed.reserve[10]), |
| 141 | [V.SILVER_G]: parseInt(fenParsed.reserve[11]), |
| 142 | [V.KNIGHT]: parseInt(fenParsed.reserve[12]), |
| 143 | [V.LANCER]: parseInt(fenParsed.reserve[13]) |
| 144 | } |
| 145 | }; |
| 146 | } |
| 147 | |
| 148 | getColor(i, j) { |
| 149 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; |
| 150 | return this.board[i][j].charAt(0); |
| 151 | } |
| 152 | |
| 153 | getPiece(i, j) { |
| 154 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; |
| 155 | return this.board[i][j].charAt(1); |
| 156 | } |
| 157 | |
| 158 | static get size() { |
| 159 | return { x: 9, y: 9}; |
| 160 | } |
| 161 | |
| 162 | getReservePpath(index, color, orientation) { |
| 163 | return ( |
| 164 | "Shogi/" + color + V.RESERVE_PIECES[index] + |
| 165 | (color != orientation ? 'i' : '') |
| 166 | ); |
| 167 | } |
| 168 | |
| 169 | // Ordering on reserve pieces |
| 170 | static get RESERVE_PIECES() { |
| 171 | return ( |
| 172 | [V.PAWN, V.ROOK, V.BISHOP, V.GOLD_G, V.SILVER_G, V.KNIGHT, V.LANCER] |
| 173 | ); |
| 174 | } |
| 175 | |
| 176 | getReserveMoves([x, y]) { |
| 177 | const color = this.turn; |
| 178 | const p = V.RESERVE_PIECES[y]; |
| 179 | if (p == V.PAWN) { |
| 180 | var oppCol = V.GetOppCol(color); |
| 181 | var allowedFiles = |
| 182 | [...Array(9).keys()].filter(j => |
| 183 | [...Array(9).keys()].every(i => { |
| 184 | return ( |
| 185 | this.board[i][j] == V.EMPTY || |
| 186 | this.getColor(i, j) != color || |
| 187 | this.getPiece(i, j) != V.PAWN |
| 188 | ); |
| 189 | }) |
| 190 | ) |
| 191 | } |
| 192 | if (this.reserve[color][p] == 0) return []; |
| 193 | let moves = []; |
| 194 | const forward = color == 'w' ? -1 : 1; |
| 195 | const lastRanks = color == 'w' ? [0, 1] : [8, 7]; |
| 196 | for (let i = 0; i < V.size.x; i++) { |
| 197 | if ( |
| 198 | (i == lastRanks[0] && [V.PAWN, V.KNIGHT, V.LANCER].includes(p)) || |
| 199 | (i == lastRanks[1] && p == V.KNIGHT) |
| 200 | ) { |
| 201 | continue; |
| 202 | } |
| 203 | for (let j = 0; j < V.size.y; j++) { |
| 204 | if ( |
| 205 | this.board[i][j] == V.EMPTY && |
| 206 | (p != V.PAWN || allowedFiles.includes(j)) |
| 207 | ) { |
| 208 | let mv = new Move({ |
| 209 | appear: [ |
| 210 | new PiPo({ |
| 211 | x: i, |
| 212 | y: j, |
| 213 | c: color, |
| 214 | p: p |
| 215 | }) |
| 216 | ], |
| 217 | vanish: [], |
| 218 | start: { x: x, y: y }, //a bit artificial... |
| 219 | end: { x: i, y: j } |
| 220 | }); |
| 221 | if (p == V.PAWN) { |
| 222 | // Do not drop on checkmate: |
| 223 | this.play(mv); |
| 224 | const res = (this.underCheck(oppCol) && !this.atLeastOneMove()); |
| 225 | this.undo(mv); |
| 226 | if (res) continue; |
| 227 | } |
| 228 | moves.push(mv); |
| 229 | } |
| 230 | } |
| 231 | } |
| 232 | return moves; |
| 233 | } |
| 234 | |
| 235 | getPotentialMovesFrom([x, y]) { |
| 236 | if (x >= V.size.x) { |
| 237 | // Reserves, outside of board: x == sizeX(+1) |
| 238 | return this.getReserveMoves([x, y]); |
| 239 | } |
| 240 | switch (this.getPiece(x, y)) { |
| 241 | case V.PAWN: |
| 242 | return this.getPotentialPawnMoves([x, y]); |
| 243 | case V.ROOK: |
| 244 | return this.getPotentialRookMoves([x, y]); |
| 245 | case V.KNIGHT: |
| 246 | return this.getPotentialKnightMoves([x, y]); |
| 247 | case V.BISHOP: |
| 248 | return this.getPotentialBishopMoves([x, y]); |
| 249 | case V.SILVER_G: |
| 250 | return this.getPotentialSilverMoves([x, y]); |
| 251 | case V.LANCER: |
| 252 | return this.getPotentialLancerMoves([x, y]); |
| 253 | case V.KING: |
| 254 | return this.getPotentialKingMoves([x, y]); |
| 255 | case V.P_ROOK: |
| 256 | return this.getPotentialDragonMoves([x, y]); |
| 257 | case V.P_BISHOP: |
| 258 | return this.getPotentialHorseMoves([x, y]); |
| 259 | case V.GOLD_G: |
| 260 | case V.P_PAWN: |
| 261 | case V.P_SILVER: |
| 262 | case V.P_KNIGHT: |
| 263 | case V.P_LANCER: |
| 264 | return this.getPotentialGoldMoves([x, y]); |
| 265 | } |
| 266 | return []; //never reached |
| 267 | } |
| 268 | |
| 269 | // Modified to take promotions into account |
| 270 | getSlideNJumpMoves([x, y], steps, options) { |
| 271 | options = options || {}; |
| 272 | const color = this.turn; |
| 273 | const oneStep = options.oneStep; |
| 274 | const forcePromoteOnLastRank = options.force; |
| 275 | const promoteInto = options.promote; |
| 276 | const lastRanks = (color == 'w' ? [0, 1, 2] : [9, 8, 7]); |
| 277 | let moves = []; |
| 278 | outerLoop: for (let step of steps) { |
| 279 | let i = x + step[0]; |
| 280 | let j = y + step[1]; |
| 281 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 282 | if (i != lastRanks[0] || !forcePromoteOnLastRank) |
| 283 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 284 | if (!!promoteInto && lastRanks.includes(i)) { |
| 285 | moves.push( |
| 286 | this.getBasicMove( |
| 287 | [x, y], [i, j], { c: color, p: promoteInto }) |
| 288 | ); |
| 289 | } |
| 290 | if (oneStep) continue outerLoop; |
| 291 | i += step[0]; |
| 292 | j += step[1]; |
| 293 | } |
| 294 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) { |
| 295 | if (i != lastRanks[0] || !forcePromoteOnLastRank) |
| 296 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 297 | if (!!promoteInto && lastRanks.includes(i)) { |
| 298 | moves.push( |
| 299 | this.getBasicMove( |
| 300 | [x, y], [i, j], { c: color, p: promoteInto }) |
| 301 | ); |
| 302 | } |
| 303 | } |
| 304 | } |
| 305 | return moves; |
| 306 | } |
| 307 | |
| 308 | getPotentialGoldMoves(sq) { |
| 309 | const forward = (this.turn == 'w' ? -1 : 1); |
| 310 | return this.getSlideNJumpMoves( |
| 311 | sq, |
| 312 | V.steps[V.ROOK].concat([ [forward, 1], [forward, -1] ]), |
| 313 | { oneStep: true } |
| 314 | ); |
| 315 | } |
| 316 | |
| 317 | getPotentialPawnMoves(sq) { |
| 318 | const forward = (this.turn == 'w' ? -1 : 1); |
| 319 | return ( |
| 320 | this.getSlideNJumpMoves( |
| 321 | sq, |
| 322 | [[forward, 0]], |
| 323 | { |
| 324 | oneStep: true, |
| 325 | promote: V.P_PAWN, |
| 326 | force: true |
| 327 | } |
| 328 | ) |
| 329 | ); |
| 330 | } |
| 331 | |
| 332 | getPotentialSilverMoves(sq) { |
| 333 | const forward = (this.turn == 'w' ? -1 : 1); |
| 334 | return this.getSlideNJumpMoves( |
| 335 | sq, |
| 336 | V.steps[V.BISHOP].concat([ [forward, 0] ]), |
| 337 | { |
| 338 | oneStep: true, |
| 339 | promote: V.P_SILVER |
| 340 | } |
| 341 | ); |
| 342 | } |
| 343 | |
| 344 | getPotentialKnightMoves(sq) { |
| 345 | const forward = (this.turn == 'w' ? -2 : 2); |
| 346 | return this.getSlideNJumpMoves( |
| 347 | sq, |
| 348 | [ [forward, 1], [forward, -1] ], |
| 349 | { |
| 350 | oneStep: true, |
| 351 | promote: V.P_KNIGHT, |
| 352 | force: true |
| 353 | } |
| 354 | ); |
| 355 | } |
| 356 | |
| 357 | getPotentialRookMoves(sq) { |
| 358 | return this.getSlideNJumpMoves( |
| 359 | sq, V.steps[V.ROOK], { promote: V.P_ROOK }); |
| 360 | } |
| 361 | |
| 362 | getPotentialBishopMoves(sq) { |
| 363 | return this.getSlideNJumpMoves( |
| 364 | sq, V.steps[V.BISHOP], { promote: V.P_BISHOP }); |
| 365 | } |
| 366 | |
| 367 | getPotentialLancerMoves(sq) { |
| 368 | const forward = (this.turn == 'w' ? -1 : 1); |
| 369 | return this.getSlideNJumpMoves( |
| 370 | sq, [[forward, 0]], { promote: V.P_LANCER }); |
| 371 | } |
| 372 | |
| 373 | getPotentialDragonMoves(sq) { |
| 374 | return ( |
| 375 | this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 376 | this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], { oneStep: true })) |
| 377 | ); |
| 378 | } |
| 379 | |
| 380 | getPotentialHorseMoves(sq) { |
| 381 | return ( |
| 382 | this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 383 | this.getSlideNJumpMoves(sq, V.steps[V.ROOK], { oneStep: true })) |
| 384 | ); |
| 385 | } |
| 386 | |
| 387 | getPotentialKingMoves(sq) { |
| 388 | return this.getSlideNJumpMoves( |
| 389 | sq, |
| 390 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), |
| 391 | { oneStep: true } |
| 392 | ); |
| 393 | } |
| 394 | |
| 395 | isAttacked(sq, color) { |
| 396 | return ( |
| 397 | this.isAttackedByPawn(sq, color) || |
| 398 | this.isAttackedByRook(sq, color) || |
| 399 | this.isAttackedByDragon(sq, color) || |
| 400 | this.isAttackedByKnight(sq, color) || |
| 401 | this.isAttackedByBishop(sq, color) || |
| 402 | this.isAttackedByHorse(sq, color) || |
| 403 | this.isAttackedByLancer(sq, color) || |
| 404 | this.isAttackedBySilver(sq, color) || |
| 405 | this.isAttackedByGold(sq, color) || |
| 406 | this.isAttackedByKing(sq, color) |
| 407 | ); |
| 408 | } |
| 409 | |
| 410 | isAttackedByGold([x, y], color) { |
| 411 | const shift = (color == 'w' ? 1 : -1); |
| 412 | for (let step of V.steps[V.ROOK].concat([[shift, 1], [shift, -1]])) { |
| 413 | const [i, j] = [x + step[0], y + step[1]]; |
| 414 | if ( |
| 415 | V.OnBoard(i, j) && |
| 416 | this.board[i][j] != V.EMPTY && |
| 417 | this.getColor(i, j) == color && |
| 418 | [V.GOLD_G, V.P_PAWN, V.P_SILVER, V.P_KNIGHT, V.P_LANCER] |
| 419 | .includes(this.getPiece(i, j)) |
| 420 | ) { |
| 421 | return true; |
| 422 | } |
| 423 | } |
| 424 | return false; |
| 425 | } |
| 426 | |
| 427 | isAttackedBySilver([x, y], color) { |
| 428 | const shift = (color == 'w' ? 1 : -1); |
| 429 | for (let step of V.steps[V.BISHOP].concat([[shift, 0]])) { |
| 430 | const [i, j] = [x + step[0], y + step[1]]; |
| 431 | if ( |
| 432 | V.OnBoard(i, j) && |
| 433 | this.board[i][j] != V.EMPTY && |
| 434 | this.getColor(i, j) == color && |
| 435 | this.getPiece(i, j) == V.SILVER_G |
| 436 | ) { |
| 437 | return true; |
| 438 | } |
| 439 | } |
| 440 | return false; |
| 441 | } |
| 442 | |
| 443 | isAttackedByPawn([x, y], color) { |
| 444 | const shift = (color == 'w' ? 1 : -1); |
| 445 | const [i, j] = [x + shift, y]; |
| 446 | return ( |
| 447 | V.OnBoard(i, j) && |
| 448 | this.board[i][j] != V.EMPTY && |
| 449 | this.getColor(i, j) == color && |
| 450 | this.getPiece(i, j) == V.PAWN |
| 451 | ); |
| 452 | } |
| 453 | |
| 454 | isAttackedByKnight(sq, color) { |
| 455 | const forward = (color == 'w' ? 2 : -2); |
| 456 | return this.isAttackedBySlideNJump( |
| 457 | sq, color, V.KNIGHT, [[forward, 1], [forward, -1]], "oneStep"); |
| 458 | } |
| 459 | |
| 460 | isAttackedByLancer(sq, color) { |
| 461 | const forward = (color == 'w' ? 1 : -1); |
| 462 | return this.isAttackedBySlideNJump(sq, color, V.LANCER, [[forward, 0]]); |
| 463 | } |
| 464 | |
| 465 | isAttackedByDragon(sq, color) { |
| 466 | return ( |
| 467 | this.isAttackedBySlideNJump(sq, color, V.P_ROOK, V.steps[V.ROOK]) || |
| 468 | this.isAttackedBySlideNJump( |
| 469 | sq, color, V.DRAGON, V.steps[V.BISHOP], "oneStep") |
| 470 | ); |
| 471 | } |
| 472 | |
| 473 | isAttackedByHorse(sq, color) { |
| 474 | return ( |
| 475 | this.isAttackedBySlideNJump(sq, color, V.P_BISHOP, V.steps[V.BISHOP]) || |
| 476 | this.isAttackedBySlideNJump( |
| 477 | sq, color, V.DRAGON, V.steps[V.ROOK], "oneStep") |
| 478 | ); |
| 479 | } |
| 480 | |
| 481 | getAllValidMoves() { |
| 482 | let moves = super.getAllPotentialMoves(); |
| 483 | const color = this.turn; |
| 484 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 485 | moves = moves.concat( |
| 486 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) |
| 487 | ); |
| 488 | } |
| 489 | return this.filterValid(moves); |
| 490 | } |
| 491 | |
| 492 | atLeastOneMove() { |
| 493 | if (!super.atLeastOneMove()) { |
| 494 | // Search one reserve move |
| 495 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 496 | let moves = this.filterValid( |
| 497 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) |
| 498 | ); |
| 499 | if (moves.length > 0) return true; |
| 500 | } |
| 501 | return false; |
| 502 | } |
| 503 | return true; |
| 504 | } |
| 505 | |
| 506 | static get P_CORRESPONDANCES() { |
| 507 | return { |
| 508 | q: 'p', |
| 509 | o: 'n', |
| 510 | t: 's', |
| 511 | m: 'l', |
| 512 | d: 'r', |
| 513 | h: 'b' |
| 514 | }; |
| 515 | } |
| 516 | |
| 517 | static MayDecode(piece) { |
| 518 | if (Object.keys(V.P_CORRESPONDANCES).includes(piece)) |
| 519 | return V.P_CORRESPONDANCES[piece]; |
| 520 | return piece; |
| 521 | } |
| 522 | |
| 523 | postPlay(move) { |
| 524 | super.postPlay(move); |
| 525 | const color = move.appear[0].c; |
| 526 | if (move.vanish.length == 0) |
| 527 | // Drop unpromoted piece: |
| 528 | this.reserve[color][move.appear[0].p]--; |
| 529 | else if (move.vanish.length == 2) |
| 530 | // May capture a promoted piece: |
| 531 | this.reserve[color][V.MayDecode(move.vanish[1].p)]++; |
| 532 | } |
| 533 | |
| 534 | postUndo(move) { |
| 535 | super.postUndo(move); |
| 536 | const color = this.turn; |
| 537 | if (move.vanish.length == 0) |
| 538 | this.reserve[color][move.appear[0].p]++; |
| 539 | else if (move.vanish.length == 2) |
| 540 | this.reserve[color][V.MayDecode(move.vanish[1].p)]--; |
| 541 | } |
| 542 | |
| 543 | static get SEARCH_DEPTH() { |
| 544 | return 2; |
| 545 | } |
| 546 | |
| 547 | static get VALUES() { |
| 548 | // TODO: very arbitrary and wrong |
| 549 | return { |
| 550 | p: 1, |
| 551 | q: 3, |
| 552 | r: 5, |
| 553 | d: 6, |
| 554 | n: 2, |
| 555 | o: 3, |
| 556 | b: 3, |
| 557 | h: 4, |
| 558 | s: 3, |
| 559 | t: 3, |
| 560 | l: 2, |
| 561 | m: 3, |
| 562 | g: 3, |
| 563 | k: 1000, |
| 564 | } |
| 565 | } |
| 566 | |
| 567 | evalPosition() { |
| 568 | let evaluation = super.evalPosition(); |
| 569 | // Add reserves: |
| 570 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 571 | const p = V.RESERVE_PIECES[i]; |
| 572 | evaluation += this.reserve["w"][p] * V.VALUES[p]; |
| 573 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; |
| 574 | } |
| 575 | return evaluation; |
| 576 | } |
| 577 | |
| 578 | getNotation(move) { |
| 579 | const finalSquare = V.CoordsToSquare(move.end); |
| 580 | if (move.vanish.length == 0) { |
| 581 | // Rebirth: |
| 582 | const piece = move.appear[0].p.toUpperCase(); |
| 583 | return (piece != 'P' ? piece : "") + "@" + finalSquare; |
| 584 | } |
| 585 | const piece = move.vanish[0].p.toUpperCase(); |
| 586 | return ( |
| 587 | (piece != 'P' || move.vanish.length == 2 ? piece : "") + |
| 588 | (move.vanish.length == 2 ? "x" : "") + |
| 589 | finalSquare + |
| 590 | ( |
| 591 | move.appear[0].p != move.vanish[0].p |
| 592 | ? "=" + move.appear[0].p.toUpperCase() |
| 593 | : "" |
| 594 | ) |
| 595 | ); |
| 596 | } |
| 597 | }; |