| 1 | import { Random } from "/utils/alea.js"; |
| 2 | import { ArrayFun } from "/utils/array.js"; |
| 3 | import PiPo from "/utils/PiPo.js"; |
| 4 | import Move from "/utils/Move.js"; |
| 5 | |
| 6 | // NOTE: x coords: top to bottom (white perspective); y: left to right |
| 7 | // NOTE: ChessRules is aliased as window.C, and variants as window.V |
| 8 | export default class ChessRules { |
| 9 | |
| 10 | static get Aliases() { |
| 11 | return {'C': ChessRules}; |
| 12 | } |
| 13 | |
| 14 | ///////////////////////// |
| 15 | // VARIANT SPECIFICATIONS |
| 16 | |
| 17 | // Some variants have specific options, like the number of pawns in Monster, |
| 18 | // or the board size for Pandemonium. |
| 19 | // Users can generally select a randomness level from 0 to 2. |
| 20 | static get Options() { |
| 21 | return { |
| 22 | select: [{ |
| 23 | label: "Randomness", |
| 24 | variable: "randomness", |
| 25 | defaut: 0, |
| 26 | options: [ |
| 27 | {label: "Deterministic", value: 0}, |
| 28 | {label: "Symmetric random", value: 1}, |
| 29 | {label: "Asymmetric random", value: 2} |
| 30 | ] |
| 31 | }], |
| 32 | input: [ |
| 33 | { |
| 34 | label: "Capture king", |
| 35 | variable: "taking", |
| 36 | type: "checkbox", |
| 37 | defaut: false |
| 38 | }, |
| 39 | { |
| 40 | label: "Falling pawn", |
| 41 | variable: "pawnfall", |
| 42 | type: "checkbox", |
| 43 | defaut: false |
| 44 | } |
| 45 | ], |
| 46 | // Game modifiers (using "elementary variants"). Default: false |
| 47 | styles: [ |
| 48 | "atomic", |
| 49 | "balance", //takes precedence over doublemove & progressive |
| 50 | "cannibal", |
| 51 | "capture", |
| 52 | "crazyhouse", |
| 53 | "cylinder", //ok with all |
| 54 | "dark", |
| 55 | "doublemove", |
| 56 | "madrasi", |
| 57 | "progressive", //(natural) priority over doublemove |
| 58 | "recycle", |
| 59 | "rifle", |
| 60 | "teleport", |
| 61 | "zen" |
| 62 | ] |
| 63 | }; |
| 64 | } |
| 65 | |
| 66 | get pawnPromotions() { |
| 67 | return ['q', 'r', 'n', 'b']; |
| 68 | } |
| 69 | |
| 70 | // Some variants don't have flags: |
| 71 | get hasFlags() { |
| 72 | return true; |
| 73 | } |
| 74 | // Or castle |
| 75 | get hasCastle() { |
| 76 | return this.hasFlags; |
| 77 | } |
| 78 | |
| 79 | // En-passant captures allowed? |
| 80 | get hasEnpassant() { |
| 81 | return true; |
| 82 | } |
| 83 | |
| 84 | get hasReserve() { |
| 85 | return ( |
| 86 | !!this.options["crazyhouse"] || |
| 87 | (!!this.options["recycle"] && !this.options["teleport"]) |
| 88 | ); |
| 89 | } |
| 90 | // Some variants do not store reserve state (Align4, Chakart...) |
| 91 | get hasReserveFen() { |
| 92 | return this.hasReserve; |
| 93 | } |
| 94 | |
| 95 | get noAnimate() { |
| 96 | return !!this.options["dark"]; |
| 97 | } |
| 98 | |
| 99 | // Some variants use click infos: |
| 100 | doClick(coords) { |
| 101 | if (typeof coords.x != "number") |
| 102 | return null; //click on reserves |
| 103 | if ( |
| 104 | this.options["teleport"] && this.subTurnTeleport == 2 && |
| 105 | this.board[coords.x][coords.y] == "" |
| 106 | ) { |
| 107 | let res = new Move({ |
| 108 | start: {x: this.captured.x, y: this.captured.y}, |
| 109 | appear: [ |
| 110 | new PiPo({ |
| 111 | x: coords.x, |
| 112 | y: coords.y, |
| 113 | c: this.captured.c, //this.turn, |
| 114 | p: this.captured.p |
| 115 | }) |
| 116 | ], |
| 117 | vanish: [] |
| 118 | }); |
| 119 | res.drag = {c: this.captured.c, p: this.captured.p}; |
| 120 | return res; |
| 121 | } |
| 122 | return null; |
| 123 | } |
| 124 | |
| 125 | //////////////////// |
| 126 | // COORDINATES UTILS |
| 127 | |
| 128 | // 3a --> {x:3, y:10} |
| 129 | static SquareToCoords(sq) { |
| 130 | return ArrayFun.toObject(["x", "y"], |
| 131 | [0, 1].map(i => parseInt(sq[i], 36))); |
| 132 | } |
| 133 | |
| 134 | // {x:11, y:12} --> bc |
| 135 | static CoordsToSquare(cd) { |
| 136 | return Object.values(cd).map(c => c.toString(36)).join(""); |
| 137 | } |
| 138 | |
| 139 | coordsToId(cd) { |
| 140 | if (typeof cd.x == "number") { |
| 141 | return ( |
| 142 | `${this.containerId}|sq-${cd.x.toString(36)}-${cd.y.toString(36)}` |
| 143 | ); |
| 144 | } |
| 145 | // Reserve : |
| 146 | return `${this.containerId}|rsq-${cd.x}-${cd.y}`; |
| 147 | } |
| 148 | |
| 149 | idToCoords(targetId) { |
| 150 | if (!targetId) |
| 151 | return null; //outside page, maybe... |
| 152 | const idParts = targetId.split('|'); //prefix|sq-2-3 (start at 0 => 3,4) |
| 153 | if ( |
| 154 | idParts.length < 2 || |
| 155 | idParts[0] != this.containerId || |
| 156 | !idParts[1].match(/sq-[0-9a-zA-Z]-[0-9a-zA-Z]/) |
| 157 | ) { |
| 158 | return null; |
| 159 | } |
| 160 | const squares = idParts[1].split('-'); |
| 161 | if (squares[0] == "sq") |
| 162 | return {x: parseInt(squares[1], 36), y: parseInt(squares[2], 36)}; |
| 163 | // squares[0] == "rsq" : reserve, 'c' + 'p' (letters color & piece) |
| 164 | return {x: squares[1], y: squares[2]}; |
| 165 | } |
| 166 | |
| 167 | ///////////// |
| 168 | // FEN UTILS |
| 169 | |
| 170 | // Turn "wb" into "B" (for FEN) |
| 171 | board2fen(b) { |
| 172 | return (b[0] == "w" ? b[1].toUpperCase() : b[1]); |
| 173 | } |
| 174 | |
| 175 | // Turn "p" into "bp" (for board) |
| 176 | fen2board(f) { |
| 177 | return (f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f); |
| 178 | } |
| 179 | |
| 180 | // Setup the initial random-or-not (asymmetric-or-not) position |
| 181 | genRandInitFen(seed) { |
| 182 | let fen, flags = "0707"; |
| 183 | if (!this.options.randomness) |
| 184 | // Deterministic: |
| 185 | fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0"; |
| 186 | |
| 187 | else { |
| 188 | // Randomize |
| 189 | Random.setSeed(seed); |
| 190 | let pieces = {w: new Array(8), b: new Array(8)}; |
| 191 | flags = ""; |
| 192 | // Shuffle pieces on first (and last rank if randomness == 2) |
| 193 | for (let c of ["w", "b"]) { |
| 194 | if (c == 'b' && this.options.randomness == 1) { |
| 195 | pieces['b'] = pieces['w']; |
| 196 | flags += flags; |
| 197 | break; |
| 198 | } |
| 199 | |
| 200 | let positions = ArrayFun.range(8); |
| 201 | |
| 202 | // Get random squares for bishops |
| 203 | let randIndex = 2 * Random.randInt(4); |
| 204 | const bishop1Pos = positions[randIndex]; |
| 205 | // The second bishop must be on a square of different color |
| 206 | let randIndex_tmp = 2 * Random.randInt(4) + 1; |
| 207 | const bishop2Pos = positions[randIndex_tmp]; |
| 208 | // Remove chosen squares |
| 209 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 210 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 211 | |
| 212 | // Get random squares for knights |
| 213 | randIndex = Random.randInt(6); |
| 214 | const knight1Pos = positions[randIndex]; |
| 215 | positions.splice(randIndex, 1); |
| 216 | randIndex = Random.randInt(5); |
| 217 | const knight2Pos = positions[randIndex]; |
| 218 | positions.splice(randIndex, 1); |
| 219 | |
| 220 | // Get random square for queen |
| 221 | randIndex = Random.randInt(4); |
| 222 | const queenPos = positions[randIndex]; |
| 223 | positions.splice(randIndex, 1); |
| 224 | |
| 225 | // Rooks and king positions are now fixed, |
| 226 | // because of the ordering rook-king-rook |
| 227 | const rook1Pos = positions[0]; |
| 228 | const kingPos = positions[1]; |
| 229 | const rook2Pos = positions[2]; |
| 230 | |
| 231 | // Finally put the shuffled pieces in the board array |
| 232 | pieces[c][rook1Pos] = "r"; |
| 233 | pieces[c][knight1Pos] = "n"; |
| 234 | pieces[c][bishop1Pos] = "b"; |
| 235 | pieces[c][queenPos] = "q"; |
| 236 | pieces[c][kingPos] = "k"; |
| 237 | pieces[c][bishop2Pos] = "b"; |
| 238 | pieces[c][knight2Pos] = "n"; |
| 239 | pieces[c][rook2Pos] = "r"; |
| 240 | flags += rook1Pos.toString() + rook2Pos.toString(); |
| 241 | } |
| 242 | fen = ( |
| 243 | pieces["b"].join("") + |
| 244 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 245 | pieces["w"].join("").toUpperCase() + |
| 246 | " w 0" |
| 247 | ); |
| 248 | } |
| 249 | // Add turn + flags + enpassant (+ reserve) |
| 250 | let parts = []; |
| 251 | if (this.hasFlags) |
| 252 | parts.push(`"flags":"${flags}"`); |
| 253 | if (this.hasEnpassant) |
| 254 | parts.push('"enpassant":"-"'); |
| 255 | if (this.hasReserveFen) |
| 256 | parts.push('"reserve":"000000000000"'); |
| 257 | if (this.options["crazyhouse"]) |
| 258 | parts.push('"ispawn":"-"'); |
| 259 | if (parts.length >= 1) |
| 260 | fen += " {" + parts.join(",") + "}"; |
| 261 | return fen; |
| 262 | } |
| 263 | |
| 264 | // "Parse" FEN: just return untransformed string data |
| 265 | parseFen(fen) { |
| 266 | const fenParts = fen.split(" "); |
| 267 | let res = { |
| 268 | position: fenParts[0], |
| 269 | turn: fenParts[1], |
| 270 | movesCount: fenParts[2] |
| 271 | }; |
| 272 | if (fenParts.length > 3) |
| 273 | res = Object.assign(res, JSON.parse(fenParts[3])); |
| 274 | return res; |
| 275 | } |
| 276 | |
| 277 | // Return current fen (game state) |
| 278 | getFen() { |
| 279 | let fen = ( |
| 280 | this.getPosition() + " " + |
| 281 | this.getTurnFen() + " " + |
| 282 | this.movesCount |
| 283 | ); |
| 284 | let parts = []; |
| 285 | if (this.hasFlags) |
| 286 | parts.push(`"flags":"${this.getFlagsFen()}"`); |
| 287 | if (this.hasEnpassant) |
| 288 | parts.push(`"enpassant":"${this.getEnpassantFen()}"`); |
| 289 | if (this.hasReserveFen) |
| 290 | parts.push(`"reserve":"${this.getReserveFen()}"`); |
| 291 | if (this.options["crazyhouse"]) |
| 292 | parts.push(`"ispawn":"${this.getIspawnFen()}"`); |
| 293 | if (parts.length >= 1) |
| 294 | fen += " {" + parts.join(",") + "}"; |
| 295 | return fen; |
| 296 | } |
| 297 | |
| 298 | static FenEmptySquares(count) { |
| 299 | // if more than 9 consecutive free spaces, break the integer, |
| 300 | // otherwise FEN parsing will fail. |
| 301 | if (count <= 9) |
| 302 | return count; |
| 303 | // Most boards of size < 18: |
| 304 | if (count <= 18) |
| 305 | return "9" + (count - 9); |
| 306 | // Except Gomoku: |
| 307 | return "99" + (count - 18); |
| 308 | } |
| 309 | |
| 310 | // Position part of the FEN string |
| 311 | getPosition() { |
| 312 | let position = ""; |
| 313 | for (let i = 0; i < this.size.y; i++) { |
| 314 | let emptyCount = 0; |
| 315 | for (let j = 0; j < this.size.x; j++) { |
| 316 | if (this.board[i][j] == "") |
| 317 | emptyCount++; |
| 318 | else { |
| 319 | if (emptyCount > 0) { |
| 320 | // Add empty squares in-between |
| 321 | position += C.FenEmptySquares(emptyCount); |
| 322 | emptyCount = 0; |
| 323 | } |
| 324 | position += this.board2fen(this.board[i][j]); |
| 325 | } |
| 326 | } |
| 327 | if (emptyCount > 0) |
| 328 | // "Flush remainder" |
| 329 | position += C.FenEmptySquares(emptyCount); |
| 330 | if (i < this.size.y - 1) |
| 331 | position += "/"; //separate rows |
| 332 | } |
| 333 | return position; |
| 334 | } |
| 335 | |
| 336 | getTurnFen() { |
| 337 | return this.turn; |
| 338 | } |
| 339 | |
| 340 | // Flags part of the FEN string |
| 341 | getFlagsFen() { |
| 342 | return ["w", "b"].map(c => { |
| 343 | return this.castleFlags[c].map(x => x.toString(36)).join(""); |
| 344 | }).join(""); |
| 345 | } |
| 346 | |
| 347 | // Enpassant part of the FEN string |
| 348 | getEnpassantFen() { |
| 349 | if (!this.epSquare) |
| 350 | return "-"; //no en-passant |
| 351 | return C.CoordsToSquare(this.epSquare); |
| 352 | } |
| 353 | |
| 354 | getReserveFen() { |
| 355 | return ( |
| 356 | ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") |
| 357 | ); |
| 358 | } |
| 359 | |
| 360 | getIspawnFen() { |
| 361 | const squares = Object.keys(this.ispawn); |
| 362 | if (squares.length == 0) |
| 363 | return "-"; |
| 364 | return squares.join(","); |
| 365 | } |
| 366 | |
| 367 | // Set flags from fen (castle: white a,h then black a,h) |
| 368 | setFlags(fenflags) { |
| 369 | this.castleFlags = { |
| 370 | w: [0, 1].map(i => parseInt(fenflags.charAt(i), 36)), |
| 371 | b: [2, 3].map(i => parseInt(fenflags.charAt(i), 36)) |
| 372 | }; |
| 373 | } |
| 374 | |
| 375 | ////////////////// |
| 376 | // INITIALIZATION |
| 377 | |
| 378 | constructor(o) { |
| 379 | this.options = o.options; |
| 380 | // Fill missing options (always the case if random challenge) |
| 381 | (V.Options.select || []).concat(V.Options.input || []).forEach(opt => { |
| 382 | if (this.options[opt.variable] === undefined) |
| 383 | this.options[opt.variable] = opt.defaut; |
| 384 | }); |
| 385 | if (o.genFenOnly) |
| 386 | // This object will be used only for initial FEN generation |
| 387 | return; |
| 388 | this.playerColor = o.color; |
| 389 | this.afterPlay = o.afterPlay; //trigger some actions after playing a move |
| 390 | |
| 391 | // Fen string fully describes the game state |
| 392 | if (!o.fen) |
| 393 | o.fen = this.genRandInitFen(o.seed); |
| 394 | const fenParsed = this.parseFen(o.fen); |
| 395 | this.board = this.getBoard(fenParsed.position); |
| 396 | this.turn = fenParsed.turn; |
| 397 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
| 398 | this.setOtherVariables(fenParsed); |
| 399 | |
| 400 | // Graphical (can use variables defined above) |
| 401 | this.containerId = o.element; |
| 402 | this.graphicalInit(); |
| 403 | } |
| 404 | |
| 405 | // Turn position fen into double array ["wb","wp","bk",...] |
| 406 | getBoard(position) { |
| 407 | const rows = position.split("/"); |
| 408 | let board = ArrayFun.init(this.size.x, this.size.y, ""); |
| 409 | for (let i = 0; i < rows.length; i++) { |
| 410 | let j = 0; |
| 411 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
| 412 | const character = rows[i][indexInRow]; |
| 413 | const num = parseInt(character, 10); |
| 414 | // If num is a number, just shift j: |
| 415 | if (!isNaN(num)) |
| 416 | j += num; |
| 417 | // Else: something at position i,j |
| 418 | else |
| 419 | board[i][j++] = this.fen2board(character); |
| 420 | } |
| 421 | } |
| 422 | return board; |
| 423 | } |
| 424 | |
| 425 | // Some additional variables from FEN (variant dependant) |
| 426 | setOtherVariables(fenParsed) { |
| 427 | // Set flags and enpassant: |
| 428 | if (this.hasFlags) |
| 429 | this.setFlags(fenParsed.flags); |
| 430 | if (this.hasEnpassant) |
| 431 | this.epSquare = this.getEpSquare(fenParsed.enpassant); |
| 432 | if (this.hasReserve) |
| 433 | this.initReserves(fenParsed.reserve); |
| 434 | if (this.options["crazyhouse"]) |
| 435 | this.initIspawn(fenParsed.ispawn); |
| 436 | this.subTurn = 1; //may be unused |
| 437 | if (this.options["teleport"]) { |
| 438 | this.subTurnTeleport = 1; |
| 439 | this.captured = null; |
| 440 | } |
| 441 | if (this.options["dark"]) { |
| 442 | // Setup enlightened: squares reachable by player side |
| 443 | this.enlightened = ArrayFun.init(this.size.x, this.size.y, false); |
| 444 | this.updateEnlightened(); |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | updateEnlightened() { |
| 449 | this.oldEnlightened = this.enlightened; |
| 450 | this.enlightened = ArrayFun.init(this.size.x, this.size.y, false); |
| 451 | // Add pieces positions + all squares reachable by moves (includes Zen): |
| 452 | for (let x=0; x<this.size.x; x++) { |
| 453 | for (let y=0; y<this.size.y; y++) { |
| 454 | if (this.board[x][y] != "" && this.getColor(x, y) == this.playerColor) |
| 455 | { |
| 456 | this.enlightened[x][y] = true; |
| 457 | this.getPotentialMovesFrom([x, y]).forEach(m => { |
| 458 | this.enlightened[m.end.x][m.end.y] = true; |
| 459 | }); |
| 460 | } |
| 461 | } |
| 462 | } |
| 463 | if (this.epSquare) |
| 464 | this.enlightEnpassant(); |
| 465 | } |
| 466 | |
| 467 | // Include square of the en-passant capturing square: |
| 468 | enlightEnpassant() { |
| 469 | // NOTE: shortcut, pawn has only one attack type, doesn't depend on square |
| 470 | const steps = this.pieces(this.playerColor)["p"].attack[0].steps; |
| 471 | for (let step of steps) { |
| 472 | const x = this.epSquare.x - step[0], |
| 473 | y = this.getY(this.epSquare.y - step[1]); |
| 474 | if ( |
| 475 | this.onBoard(x, y) && |
| 476 | this.getColor(x, y) == this.playerColor && |
| 477 | this.getPieceType(x, y) == "p" |
| 478 | ) { |
| 479 | this.enlightened[x][this.epSquare.y] = true; |
| 480 | break; |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | // ordering as in pieces() p,r,n,b,q,k (+ count in base 30 if needed) |
| 486 | initReserves(reserveStr) { |
| 487 | const counts = reserveStr.split("").map(c => parseInt(c, 30)); |
| 488 | this.reserve = { w: {}, b: {} }; |
| 489 | const pieceName = ['p', 'r', 'n', 'b', 'q', 'k']; |
| 490 | const L = pieceName.length; |
| 491 | for (let i of ArrayFun.range(2 * L)) { |
| 492 | if (i < L) |
| 493 | this.reserve['w'][pieceName[i]] = counts[i]; |
| 494 | else |
| 495 | this.reserve['b'][pieceName[i-L]] = counts[i]; |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | initIspawn(ispawnStr) { |
| 500 | if (ispawnStr != "-") |
| 501 | this.ispawn = ArrayFun.toObject(ispawnStr.split(","), true); |
| 502 | else |
| 503 | this.ispawn = {}; |
| 504 | } |
| 505 | |
| 506 | getNbReservePieces(color) { |
| 507 | return ( |
| 508 | Object.values(this.reserve[color]).reduce( |
| 509 | (oldV,newV) => oldV + (newV > 0 ? 1 : 0), 0) |
| 510 | ); |
| 511 | } |
| 512 | |
| 513 | getRankInReserve(c, p) { |
| 514 | const pieces = Object.keys(this.pieces()); |
| 515 | const lastIndex = pieces.findIndex(pp => pp == p) |
| 516 | let toTest = pieces.slice(0, lastIndex); |
| 517 | return toTest.reduce( |
| 518 | (oldV,newV) => oldV + (this.reserve[c][newV] > 0 ? 1 : 0), 0); |
| 519 | } |
| 520 | |
| 521 | ////////////// |
| 522 | // VISUAL PART |
| 523 | |
| 524 | getPieceWidth(rwidth) { |
| 525 | return (rwidth / this.size.y); |
| 526 | } |
| 527 | |
| 528 | getReserveSquareSize(rwidth, nbR) { |
| 529 | const sqSize = this.getPieceWidth(rwidth); |
| 530 | return Math.min(sqSize, rwidth / nbR); |
| 531 | } |
| 532 | |
| 533 | getReserveNumId(color, piece) { |
| 534 | return `${this.containerId}|rnum-${color}${piece}`; |
| 535 | } |
| 536 | |
| 537 | static AddClass_es(piece, class_es) { |
| 538 | if (!Array.isArray(class_es)) |
| 539 | class_es = [class_es]; |
| 540 | class_es.forEach(cl => { |
| 541 | piece.classList.add(cl); |
| 542 | }); |
| 543 | } |
| 544 | |
| 545 | static RemoveClass_es(piece, class_es) { |
| 546 | if (!Array.isArray(class_es)) |
| 547 | class_es = [class_es]; |
| 548 | class_es.forEach(cl => { |
| 549 | piece.classList.remove(cl); |
| 550 | }); |
| 551 | } |
| 552 | |
| 553 | graphicalInit() { |
| 554 | // NOTE: not window.onresize = this.re_drawBoardElts because scope (this) |
| 555 | window.onresize = () => this.re_drawBoardElements(); |
| 556 | this.re_drawBoardElements(); |
| 557 | this.initMouseEvents(); |
| 558 | const chessboard = |
| 559 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 560 | } |
| 561 | |
| 562 | re_drawBoardElements() { |
| 563 | const board = this.getSvgChessboard(); |
| 564 | const oppCol = C.GetOppCol(this.playerColor); |
| 565 | let chessboard = |
| 566 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 567 | chessboard.innerHTML = ""; |
| 568 | chessboard.insertAdjacentHTML('beforeend', board); |
| 569 | // Compare window ratio width / height to aspectRatio: |
| 570 | const windowRatio = window.innerWidth / window.innerHeight; |
| 571 | let cbWidth, cbHeight; |
| 572 | const vRatio = this.size.ratio || 1; |
| 573 | if (windowRatio <= vRatio) { |
| 574 | // Limiting dimension is width: |
| 575 | cbWidth = Math.min(window.innerWidth, 767); |
| 576 | cbHeight = cbWidth / vRatio; |
| 577 | } |
| 578 | else { |
| 579 | // Limiting dimension is height: |
| 580 | cbHeight = Math.min(window.innerHeight, 767); |
| 581 | cbWidth = cbHeight * vRatio; |
| 582 | } |
| 583 | if (this.hasReserve) { |
| 584 | const sqSize = cbWidth / this.size.y; |
| 585 | // NOTE: allocate space for reserves (up/down) even if they are empty |
| 586 | // Cannot use getReserveSquareSize() here, but sqSize is an upper bound. |
| 587 | if ((window.innerHeight - cbHeight) / 2 < sqSize + 5) { |
| 588 | cbHeight = window.innerHeight - 2 * (sqSize + 5); |
| 589 | cbWidth = cbHeight * vRatio; |
| 590 | } |
| 591 | } |
| 592 | chessboard.style.width = cbWidth + "px"; |
| 593 | chessboard.style.height = cbHeight + "px"; |
| 594 | // Center chessboard: |
| 595 | const spaceLeft = (window.innerWidth - cbWidth) / 2, |
| 596 | spaceTop = (window.innerHeight - cbHeight) / 2; |
| 597 | chessboard.style.left = spaceLeft + "px"; |
| 598 | chessboard.style.top = spaceTop + "px"; |
| 599 | // Give sizes instead of recomputing them, |
| 600 | // because chessboard might not be drawn yet. |
| 601 | this.setupPieces({ |
| 602 | width: cbWidth, |
| 603 | height: cbHeight, |
| 604 | x: spaceLeft, |
| 605 | y: spaceTop |
| 606 | }); |
| 607 | } |
| 608 | |
| 609 | // Get SVG board (background, no pieces) |
| 610 | getSvgChessboard() { |
| 611 | const flipped = (this.playerColor == 'b'); |
| 612 | let board = ` |
| 613 | <svg |
| 614 | viewBox="0 0 ${10*this.size.y} ${10*this.size.x}" |
| 615 | class="chessboard_SVG">`; |
| 616 | for (let i=0; i < this.size.x; i++) { |
| 617 | for (let j=0; j < this.size.y; j++) { |
| 618 | const ii = (flipped ? this.size.x - 1 - i : i); |
| 619 | const jj = (flipped ? this.size.y - 1 - j : j); |
| 620 | let classes = this.getSquareColorClass(ii, jj); |
| 621 | if (this.enlightened && !this.enlightened[ii][jj]) |
| 622 | classes += " in-shadow"; |
| 623 | // NOTE: x / y reversed because coordinates system is reversed. |
| 624 | board += ` |
| 625 | <rect |
| 626 | class="${classes}" |
| 627 | id="${this.coordsToId({x: ii, y: jj})}" |
| 628 | width="10" |
| 629 | height="10" |
| 630 | x="${10*j}" |
| 631 | y="${10*i}" |
| 632 | />`; |
| 633 | } |
| 634 | } |
| 635 | board += "</svg>"; |
| 636 | return board; |
| 637 | } |
| 638 | |
| 639 | // Generally light square bottom-right |
| 640 | getSquareColorClass(x, y) { |
| 641 | return ((x+y) % 2 == 0 ? "light-square": "dark-square"); |
| 642 | } |
| 643 | |
| 644 | setupPieces(r) { |
| 645 | if (this.g_pieces) { |
| 646 | // Refreshing: delete old pieces first |
| 647 | for (let i=0; i<this.size.x; i++) { |
| 648 | for (let j=0; j<this.size.y; j++) { |
| 649 | if (this.g_pieces[i][j]) { |
| 650 | this.g_pieces[i][j].remove(); |
| 651 | this.g_pieces[i][j] = null; |
| 652 | } |
| 653 | } |
| 654 | } |
| 655 | } |
| 656 | else |
| 657 | this.g_pieces = ArrayFun.init(this.size.x, this.size.y, null); |
| 658 | let chessboard = |
| 659 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 660 | if (!r) |
| 661 | r = chessboard.getBoundingClientRect(); |
| 662 | const pieceWidth = this.getPieceWidth(r.width); |
| 663 | for (let i=0; i < this.size.x; i++) { |
| 664 | for (let j=0; j < this.size.y; j++) { |
| 665 | if (this.board[i][j] != "") { |
| 666 | const color = this.getColor(i, j); |
| 667 | const piece = this.getPiece(i, j); |
| 668 | this.g_pieces[i][j] = document.createElement("piece"); |
| 669 | C.AddClass_es(this.g_pieces[i][j], |
| 670 | this.pieces(color, i, j)[piece]["class"]); |
| 671 | this.g_pieces[i][j].classList.add(C.GetColorClass(color)); |
| 672 | this.g_pieces[i][j].style.width = pieceWidth + "px"; |
| 673 | this.g_pieces[i][j].style.height = pieceWidth + "px"; |
| 674 | let [ip, jp] = this.getPixelPosition(i, j, r); |
| 675 | // Translate coordinates to use chessboard as reference: |
| 676 | this.g_pieces[i][j].style.transform = |
| 677 | `translate(${ip - r.x}px,${jp - r.y}px)`; |
| 678 | if (this.enlightened && !this.enlightened[i][j]) |
| 679 | this.g_pieces[i][j].classList.add("hidden"); |
| 680 | chessboard.appendChild(this.g_pieces[i][j]); |
| 681 | } |
| 682 | } |
| 683 | } |
| 684 | if (this.hasReserve) |
| 685 | this.re_drawReserve(['w', 'b'], r); |
| 686 | } |
| 687 | |
| 688 | // NOTE: assume this.reserve != null |
| 689 | re_drawReserve(colors, r) { |
| 690 | if (this.r_pieces) { |
| 691 | // Remove (old) reserve pieces |
| 692 | for (let c of colors) { |
| 693 | Object.keys(this.r_pieces[c]).forEach(p => { |
| 694 | this.r_pieces[c][p].remove(); |
| 695 | delete this.r_pieces[c][p]; |
| 696 | const numId = this.getReserveNumId(c, p); |
| 697 | document.getElementById(numId).remove(); |
| 698 | }); |
| 699 | } |
| 700 | } |
| 701 | else |
| 702 | this.r_pieces = { w: {}, b: {} }; |
| 703 | let container = document.getElementById(this.containerId); |
| 704 | if (!r) |
| 705 | r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 706 | for (let c of colors) { |
| 707 | let reservesDiv = document.getElementById("reserves_" + c); |
| 708 | if (reservesDiv) |
| 709 | reservesDiv.remove(); |
| 710 | if (!this.reserve[c]) |
| 711 | continue; |
| 712 | const nbR = this.getNbReservePieces(c); |
| 713 | if (nbR == 0) |
| 714 | continue; |
| 715 | const sqResSize = this.getReserveSquareSize(r.width, nbR); |
| 716 | let ridx = 0; |
| 717 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); |
| 718 | const [i0, j0] = [r.x, r.y + vShift]; |
| 719 | let rcontainer = document.createElement("div"); |
| 720 | rcontainer.id = "reserves_" + c; |
| 721 | rcontainer.classList.add("reserves"); |
| 722 | rcontainer.style.left = i0 + "px"; |
| 723 | rcontainer.style.top = j0 + "px"; |
| 724 | // NOTE: +1 fix display bug on Firefox at least |
| 725 | rcontainer.style.width = (nbR * sqResSize + 1) + "px"; |
| 726 | rcontainer.style.height = sqResSize + "px"; |
| 727 | container.appendChild(rcontainer); |
| 728 | for (let p of Object.keys(this.reserve[c])) { |
| 729 | if (this.reserve[c][p] == 0) |
| 730 | continue; |
| 731 | let r_cell = document.createElement("div"); |
| 732 | r_cell.id = this.coordsToId({x: c, y: p}); |
| 733 | r_cell.classList.add("reserve-cell"); |
| 734 | r_cell.style.width = sqResSize + "px"; |
| 735 | r_cell.style.height = sqResSize + "px"; |
| 736 | rcontainer.appendChild(r_cell); |
| 737 | let piece = document.createElement("piece"); |
| 738 | C.AddClass_es(piece, this.pieces(c, c, p)[p]["class"]); |
| 739 | piece.classList.add(C.GetColorClass(c)); |
| 740 | piece.style.width = "100%"; |
| 741 | piece.style.height = "100%"; |
| 742 | this.r_pieces[c][p] = piece; |
| 743 | r_cell.appendChild(piece); |
| 744 | let number = document.createElement("div"); |
| 745 | number.textContent = this.reserve[c][p]; |
| 746 | number.classList.add("reserve-num"); |
| 747 | number.id = this.getReserveNumId(c, p); |
| 748 | const fontSize = "1.3em"; |
| 749 | number.style.fontSize = fontSize; |
| 750 | number.style.fontSize = fontSize; |
| 751 | r_cell.appendChild(number); |
| 752 | ridx++; |
| 753 | } |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | updateReserve(color, piece, count) { |
| 758 | if (this.options["cannibal"] && C.CannibalKings[piece]) |
| 759 | piece = "k"; //capturing cannibal king: back to king form |
| 760 | const oldCount = this.reserve[color][piece]; |
| 761 | this.reserve[color][piece] = count; |
| 762 | // Redrawing is much easier if count==0 |
| 763 | if ([oldCount, count].includes(0)) |
| 764 | this.re_drawReserve([color]); |
| 765 | else { |
| 766 | const numId = this.getReserveNumId(color, piece); |
| 767 | document.getElementById(numId).textContent = count; |
| 768 | } |
| 769 | } |
| 770 | |
| 771 | // Apply diff this.enlightened --> oldEnlightened on board |
| 772 | graphUpdateEnlightened() { |
| 773 | let chessboard = |
| 774 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 775 | const r = chessboard.getBoundingClientRect(); |
| 776 | const pieceWidth = this.getPieceWidth(r.width); |
| 777 | for (let x=0; x<this.size.x; x++) { |
| 778 | for (let y=0; y<this.size.y; y++) { |
| 779 | if (!this.enlightened[x][y] && this.oldEnlightened[x][y]) { |
| 780 | let elt = document.getElementById(this.coordsToId({x: x, y: y})); |
| 781 | elt.classList.add("in-shadow"); |
| 782 | if (this.g_pieces[x][y]) |
| 783 | this.g_pieces[x][y].classList.add("hidden"); |
| 784 | } |
| 785 | else if (this.enlightened[x][y] && !this.oldEnlightened[x][y]) { |
| 786 | let elt = document.getElementById(this.coordsToId({x: x, y: y})); |
| 787 | elt.classList.remove("in-shadow"); |
| 788 | if (this.g_pieces[x][y]) |
| 789 | this.g_pieces[x][y].classList.remove("hidden"); |
| 790 | } |
| 791 | } |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | // Resize board: no need to destroy/recreate pieces |
| 796 | rescale(mode) { |
| 797 | let chessboard = |
| 798 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 799 | const r = chessboard.getBoundingClientRect(); |
| 800 | const multFact = (mode == "up" ? 1.05 : 0.95); |
| 801 | let [newWidth, newHeight] = [multFact * r.width, multFact * r.height]; |
| 802 | // Stay in window: |
| 803 | const vRatio = this.size.ratio || 1; |
| 804 | if (newWidth > window.innerWidth) { |
| 805 | newWidth = window.innerWidth; |
| 806 | newHeight = newWidth / vRatio; |
| 807 | } |
| 808 | if (newHeight > window.innerHeight) { |
| 809 | newHeight = window.innerHeight; |
| 810 | newWidth = newHeight * vRatio; |
| 811 | } |
| 812 | chessboard.style.width = newWidth + "px"; |
| 813 | chessboard.style.height = newHeight + "px"; |
| 814 | const newX = (window.innerWidth - newWidth) / 2; |
| 815 | chessboard.style.left = newX + "px"; |
| 816 | const newY = (window.innerHeight - newHeight) / 2; |
| 817 | chessboard.style.top = newY + "px"; |
| 818 | const newR = {x: newX, y: newY, width: newWidth, height: newHeight}; |
| 819 | const pieceWidth = this.getPieceWidth(newWidth); |
| 820 | // NOTE: next "if" for variants which use squares filling |
| 821 | // instead of "physical", moving pieces |
| 822 | if (this.g_pieces) { |
| 823 | for (let i=0; i < this.size.x; i++) { |
| 824 | for (let j=0; j < this.size.y; j++) { |
| 825 | if (this.g_pieces[i][j]) { |
| 826 | // NOTE: could also use CSS transform "scale" |
| 827 | this.g_pieces[i][j].style.width = pieceWidth + "px"; |
| 828 | this.g_pieces[i][j].style.height = pieceWidth + "px"; |
| 829 | const [ip, jp] = this.getPixelPosition(i, j, newR); |
| 830 | // Translate coordinates to use chessboard as reference: |
| 831 | this.g_pieces[i][j].style.transform = |
| 832 | `translate(${ip - newX}px,${jp - newY}px)`; |
| 833 | } |
| 834 | } |
| 835 | } |
| 836 | } |
| 837 | if (this.hasReserve) |
| 838 | this.rescaleReserve(newR); |
| 839 | } |
| 840 | |
| 841 | rescaleReserve(r) { |
| 842 | for (let c of ['w','b']) { |
| 843 | if (!this.reserve[c]) |
| 844 | continue; |
| 845 | const nbR = this.getNbReservePieces(c); |
| 846 | if (nbR == 0) |
| 847 | continue; |
| 848 | // Resize container first |
| 849 | const sqResSize = this.getReserveSquareSize(r.width, nbR); |
| 850 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); |
| 851 | const [i0, j0] = [r.x, r.y + vShift]; |
| 852 | let rcontainer = document.getElementById("reserves_" + c); |
| 853 | rcontainer.style.left = i0 + "px"; |
| 854 | rcontainer.style.top = j0 + "px"; |
| 855 | rcontainer.style.width = (nbR * sqResSize + 1) + "px"; |
| 856 | rcontainer.style.height = sqResSize + "px"; |
| 857 | // And then reserve cells: |
| 858 | const rpieceWidth = this.getReserveSquareSize(r.width, nbR); |
| 859 | Object.keys(this.reserve[c]).forEach(p => { |
| 860 | if (this.reserve[c][p] == 0) |
| 861 | return; |
| 862 | let r_cell = document.getElementById(this.coordsToId({x: c, y: p})); |
| 863 | r_cell.style.width = sqResSize + "px"; |
| 864 | r_cell.style.height = sqResSize + "px"; |
| 865 | }); |
| 866 | } |
| 867 | } |
| 868 | |
| 869 | // Return the absolute pixel coordinates given current position. |
| 870 | // Our coordinate system differs from CSS one (x <--> y). |
| 871 | // We return here the CSS coordinates (more useful). |
| 872 | getPixelPosition(i, j, r) { |
| 873 | if (i < 0 || j < 0) |
| 874 | return [0, 0]; //piece vanishes |
| 875 | let x, y; |
| 876 | if (typeof i == "string") { |
| 877 | // Reserves: need to know the rank of piece |
| 878 | const nbR = this.getNbReservePieces(i); |
| 879 | const rsqSize = this.getReserveSquareSize(r.width, nbR); |
| 880 | x = this.getRankInReserve(i, j) * rsqSize; |
| 881 | y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize); |
| 882 | } |
| 883 | else { |
| 884 | const sqSize = r.width / this.size.y; |
| 885 | const flipped = (this.playerColor == 'b'); |
| 886 | x = (flipped ? this.size.y - 1 - j : j) * sqSize; |
| 887 | y = (flipped ? this.size.x - 1 - i : i) * sqSize; |
| 888 | } |
| 889 | return [r.x + x, r.y + y]; |
| 890 | } |
| 891 | |
| 892 | initMouseEvents() { |
| 893 | let container = document.getElementById(this.containerId); |
| 894 | let chessboard = container.querySelector(".chessboard"); |
| 895 | |
| 896 | const getOffset = e => { |
| 897 | if (e.clientX) |
| 898 | // Mouse |
| 899 | return {x: e.clientX, y: e.clientY}; |
| 900 | let touchLocation = null; |
| 901 | if (e.targetTouches && e.targetTouches.length >= 1) |
| 902 | // Touch screen, dragstart |
| 903 | touchLocation = e.targetTouches[0]; |
| 904 | else if (e.changedTouches && e.changedTouches.length >= 1) |
| 905 | // Touch screen, dragend |
| 906 | touchLocation = e.changedTouches[0]; |
| 907 | if (touchLocation) |
| 908 | return {x: touchLocation.clientX, y: touchLocation.clientY}; |
| 909 | return {x: 0, y: 0}; //shouldn't reach here =) |
| 910 | } |
| 911 | |
| 912 | const centerOnCursor = (piece, e) => { |
| 913 | const centerShift = this.getPieceWidth(r.width) / 2; |
| 914 | const offset = getOffset(e); |
| 915 | piece.style.left = (offset.x - centerShift) + "px"; |
| 916 | piece.style.top = (offset.y - centerShift) + "px"; |
| 917 | } |
| 918 | |
| 919 | let start = null, |
| 920 | r = null, |
| 921 | startPiece, curPiece = null, |
| 922 | pieceWidth; |
| 923 | const mousedown = (e) => { |
| 924 | // Disable zoom on smartphones: |
| 925 | if (e.touches && e.touches.length > 1) |
| 926 | e.preventDefault(); |
| 927 | r = chessboard.getBoundingClientRect(); |
| 928 | pieceWidth = this.getPieceWidth(r.width); |
| 929 | const cd = this.idToCoords(e.target.id); |
| 930 | if (cd) { |
| 931 | const move = this.doClick(cd); |
| 932 | if (move) |
| 933 | this.playPlusVisual(move); |
| 934 | else { |
| 935 | const [x, y] = Object.values(cd); |
| 936 | if (typeof x != "number") |
| 937 | startPiece = this.r_pieces[x][y]; |
| 938 | else |
| 939 | startPiece = this.g_pieces[x][y]; |
| 940 | if (startPiece && this.canIplay(x, y)) { |
| 941 | e.preventDefault(); |
| 942 | start = cd; |
| 943 | curPiece = startPiece.cloneNode(); |
| 944 | curPiece.style.transform = "none"; |
| 945 | curPiece.style.zIndex = 5; |
| 946 | curPiece.style.width = pieceWidth + "px"; |
| 947 | curPiece.style.height = pieceWidth + "px"; |
| 948 | centerOnCursor(curPiece, e); |
| 949 | container.appendChild(curPiece); |
| 950 | startPiece.style.opacity = "0.4"; |
| 951 | chessboard.style.cursor = "none"; |
| 952 | } |
| 953 | } |
| 954 | } |
| 955 | }; |
| 956 | |
| 957 | const mousemove = (e) => { |
| 958 | if (start) { |
| 959 | e.preventDefault(); |
| 960 | centerOnCursor(curPiece, e); |
| 961 | } |
| 962 | else if (e.changedTouches && e.changedTouches.length >= 1) |
| 963 | // Attempt to prevent horizontal swipe... |
| 964 | e.preventDefault(); |
| 965 | }; |
| 966 | |
| 967 | const mouseup = (e) => { |
| 968 | if (!start) |
| 969 | return; |
| 970 | const [x, y] = [start.x, start.y]; |
| 971 | start = null; |
| 972 | e.preventDefault(); |
| 973 | chessboard.style.cursor = "pointer"; |
| 974 | startPiece.style.opacity = "1"; |
| 975 | const offset = getOffset(e); |
| 976 | const landingElt = document.elementFromPoint(offset.x, offset.y); |
| 977 | const cd = |
| 978 | (landingElt ? this.idToCoords(landingElt.id) : undefined); |
| 979 | if (cd) { |
| 980 | // NOTE: clearly suboptimal, but much easier, and not a big deal. |
| 981 | const potentialMoves = this.getPotentialMovesFrom([x, y]) |
| 982 | .filter(m => m.end.x == cd.x && m.end.y == cd.y); |
| 983 | const moves = this.filterValid(potentialMoves); |
| 984 | if (moves.length >= 2) |
| 985 | this.showChoices(moves, r); |
| 986 | else if (moves.length == 1) |
| 987 | this.playPlusVisual(moves[0], r); |
| 988 | } |
| 989 | curPiece.remove(); |
| 990 | }; |
| 991 | |
| 992 | if ('onmousedown' in window) { |
| 993 | document.addEventListener("mousedown", mousedown); |
| 994 | document.addEventListener("mousemove", mousemove); |
| 995 | document.addEventListener("mouseup", mouseup); |
| 996 | document.addEventListener("wheel", |
| 997 | (e) => this.rescale(e.deltaY < 0 ? "up" : "down")); |
| 998 | } |
| 999 | if ('ontouchstart' in window) { |
| 1000 | // https://stackoverflow.com/a/42509310/12660887 |
| 1001 | document.addEventListener("touchstart", mousedown, {passive: false}); |
| 1002 | document.addEventListener("touchmove", mousemove, {passive: false}); |
| 1003 | document.addEventListener("touchend", mouseup, {passive: false}); |
| 1004 | } |
| 1005 | // TODO: onpointerdown/move/up ? See reveal.js /controllers/touch.js |
| 1006 | } |
| 1007 | |
| 1008 | showChoices(moves, r) { |
| 1009 | let container = document.getElementById(this.containerId); |
| 1010 | let chessboard = container.querySelector(".chessboard"); |
| 1011 | let choices = document.createElement("div"); |
| 1012 | choices.id = "choices"; |
| 1013 | if (!r) |
| 1014 | r = chessboard.getBoundingClientRect(); |
| 1015 | choices.style.width = r.width + "px"; |
| 1016 | choices.style.height = r.height + "px"; |
| 1017 | choices.style.left = r.x + "px"; |
| 1018 | choices.style.top = r.y + "px"; |
| 1019 | chessboard.style.opacity = "0.5"; |
| 1020 | container.appendChild(choices); |
| 1021 | const squareWidth = r.width / this.size.y; |
| 1022 | const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2; |
| 1023 | const firstUpTop = (r.height - squareWidth) / 2; |
| 1024 | const color = moves[0].appear[0].c; |
| 1025 | const callback = (m) => { |
| 1026 | chessboard.style.opacity = "1"; |
| 1027 | container.removeChild(choices); |
| 1028 | this.playPlusVisual(m, r); |
| 1029 | } |
| 1030 | for (let i=0; i < moves.length; i++) { |
| 1031 | let choice = document.createElement("div"); |
| 1032 | choice.classList.add("choice"); |
| 1033 | choice.style.width = squareWidth + "px"; |
| 1034 | choice.style.height = squareWidth + "px"; |
| 1035 | choice.style.left = (firstUpLeft + i * squareWidth) + "px"; |
| 1036 | choice.style.top = firstUpTop + "px"; |
| 1037 | choice.style.backgroundColor = "lightyellow"; |
| 1038 | choice.onclick = () => callback(moves[i]); |
| 1039 | const piece = document.createElement("piece"); |
| 1040 | const cdisp = moves[i].choice || moves[i].appear[0].p; |
| 1041 | C.AddClass_es(piece, |
| 1042 | this.pieces(color, moves[i].end.x, moves[i].end.y)[cdisp]["class"]); |
| 1043 | piece.classList.add(C.GetColorClass(color)); |
| 1044 | piece.style.width = "100%"; |
| 1045 | piece.style.height = "100%"; |
| 1046 | choice.appendChild(piece); |
| 1047 | choices.appendChild(choice); |
| 1048 | } |
| 1049 | } |
| 1050 | |
| 1051 | ////////////// |
| 1052 | // BASIC UTILS |
| 1053 | |
| 1054 | get size() { |
| 1055 | return { |
| 1056 | x: 8, |
| 1057 | y: 8, |
| 1058 | ratio: 1 //for rectangular board = y / x (optional, 1 = default) |
| 1059 | }; |
| 1060 | } |
| 1061 | |
| 1062 | // Color of thing on square (i,j). 'undefined' if square is empty |
| 1063 | getColor(i, j) { |
| 1064 | if (typeof i == "string") |
| 1065 | return i; //reserves |
| 1066 | return this.board[i][j].charAt(0); |
| 1067 | } |
| 1068 | |
| 1069 | static GetColorClass(c) { |
| 1070 | if (c == 'w') |
| 1071 | return "white"; |
| 1072 | if (c == 'b') |
| 1073 | return "black"; |
| 1074 | return "other-color"; //unidentified color |
| 1075 | } |
| 1076 | |
| 1077 | // Assume square i,j isn't empty |
| 1078 | getPiece(i, j) { |
| 1079 | if (typeof j == "string") |
| 1080 | return j; //reserves |
| 1081 | return this.board[i][j].charAt(1); |
| 1082 | } |
| 1083 | |
| 1084 | // Piece type on square (i,j) |
| 1085 | getPieceType(i, j, p) { |
| 1086 | if (!p) |
| 1087 | p = this.getPiece(i, j); |
| 1088 | return C.CannibalKings[p] || p; //a cannibal king move as... |
| 1089 | } |
| 1090 | |
| 1091 | // Get opponent color |
| 1092 | static GetOppCol(color) { |
| 1093 | return (color == "w" ? "b" : "w"); |
| 1094 | } |
| 1095 | |
| 1096 | // Can thing on square1 capture (enemy) thing on square2? |
| 1097 | canTake([x1, y1], [x2, y2]) { |
| 1098 | return (this.getColor(x1, y1) !== this.getColor(x2, y2)); |
| 1099 | } |
| 1100 | |
| 1101 | // Is (x,y) on the chessboard? |
| 1102 | onBoard(x, y) { |
| 1103 | return (x >= 0 && x < this.size.x && |
| 1104 | y >= 0 && y < this.size.y); |
| 1105 | } |
| 1106 | |
| 1107 | // Am I allowed to move thing at square x,y ? |
| 1108 | canIplay(x, y) { |
| 1109 | return (this.playerColor == this.turn && this.getColor(x, y) == this.turn); |
| 1110 | } |
| 1111 | |
| 1112 | //////////////////////// |
| 1113 | // PIECES SPECIFICATIONS |
| 1114 | |
| 1115 | pieces(color, x, y) { |
| 1116 | const pawnShift = (color == "w" ? -1 : 1); |
| 1117 | // NOTE: jump 2 squares from first rank (pawns can be here sometimes) |
| 1118 | const initRank = ((color == 'w' && x >= 6) || (color == 'b' && x <= 1)); |
| 1119 | return { |
| 1120 | 'p': { |
| 1121 | "class": "pawn", |
| 1122 | moves: [ |
| 1123 | { |
| 1124 | steps: [[pawnShift, 0]], |
| 1125 | range: (initRank ? 2 : 1) |
| 1126 | } |
| 1127 | ], |
| 1128 | attack: [ |
| 1129 | { |
| 1130 | steps: [[pawnShift, 1], [pawnShift, -1]], |
| 1131 | range: 1 |
| 1132 | } |
| 1133 | ] |
| 1134 | }, |
| 1135 | // rook |
| 1136 | 'r': { |
| 1137 | "class": "rook", |
| 1138 | moves: [ |
| 1139 | {steps: [[0, 1], [0, -1], [1, 0], [-1, 0]]} |
| 1140 | ] |
| 1141 | }, |
| 1142 | // knight |
| 1143 | 'n': { |
| 1144 | "class": "knight", |
| 1145 | moves: [ |
| 1146 | { |
| 1147 | steps: [ |
| 1148 | [1, 2], [1, -2], [-1, 2], [-1, -2], |
| 1149 | [2, 1], [-2, 1], [2, -1], [-2, -1] |
| 1150 | ], |
| 1151 | range: 1 |
| 1152 | } |
| 1153 | ] |
| 1154 | }, |
| 1155 | // bishop |
| 1156 | 'b': { |
| 1157 | "class": "bishop", |
| 1158 | moves: [ |
| 1159 | {steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]]} |
| 1160 | ] |
| 1161 | }, |
| 1162 | // queen |
| 1163 | 'q': { |
| 1164 | "class": "queen", |
| 1165 | moves: [ |
| 1166 | { |
| 1167 | steps: [ |
| 1168 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 1169 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 1170 | ] |
| 1171 | } |
| 1172 | ] |
| 1173 | }, |
| 1174 | // king |
| 1175 | 'k': { |
| 1176 | "class": "king", |
| 1177 | moves: [ |
| 1178 | { |
| 1179 | steps: [ |
| 1180 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 1181 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 1182 | ], |
| 1183 | range: 1 |
| 1184 | } |
| 1185 | ] |
| 1186 | }, |
| 1187 | // Cannibal kings: |
| 1188 | '!': {"class": "king-pawn", moveas: "p"}, |
| 1189 | '#': {"class": "king-rook", moveas: "r"}, |
| 1190 | '$': {"class": "king-knight", moveas: "n"}, |
| 1191 | '%': {"class": "king-bishop", moveas: "b"}, |
| 1192 | '*': {"class": "king-queen", moveas: "q"} |
| 1193 | }; |
| 1194 | } |
| 1195 | |
| 1196 | //////////////////// |
| 1197 | // MOVES GENERATION |
| 1198 | |
| 1199 | // For Cylinder: get Y coordinate |
| 1200 | getY(y) { |
| 1201 | if (!this.options["cylinder"]) |
| 1202 | return y; |
| 1203 | let res = y % this.size.y; |
| 1204 | if (res < 0) |
| 1205 | res += this.size.y; |
| 1206 | return res; |
| 1207 | } |
| 1208 | |
| 1209 | // Stop at the first capture found |
| 1210 | atLeastOneCapture(color) { |
| 1211 | color = color || this.turn; |
| 1212 | const oppCol = C.GetOppCol(color); |
| 1213 | for (let i = 0; i < this.size.x; i++) { |
| 1214 | for (let j = 0; j < this.size.y; j++) { |
| 1215 | if (this.board[i][j] != "" && this.getColor(i, j) == color) { |
| 1216 | const allSpecs = this.pieces(color, i, j) |
| 1217 | let specs = allSpecs[this.getPieceType(i, j)]; |
| 1218 | if (specs.moveas) |
| 1219 | specs = allSpecs[specs.moveas]; |
| 1220 | const attacks = specs.attack || specs.moves; |
| 1221 | for (let a of attacks) { |
| 1222 | outerLoop: for (let step of a.steps) { |
| 1223 | let [ii, jj] = [i + step[0], this.getY(j + step[1])]; |
| 1224 | let stepCounter = 1; |
| 1225 | while (this.onBoard(ii, jj) && this.board[ii][jj] == "") { |
| 1226 | if (a.range <= stepCounter++) |
| 1227 | continue outerLoop; |
| 1228 | ii += step[0]; |
| 1229 | jj = this.getY(jj + step[1]); |
| 1230 | } |
| 1231 | if ( |
| 1232 | this.onBoard(ii, jj) && |
| 1233 | this.getColor(ii, jj) == oppCol && |
| 1234 | this.filterValid( |
| 1235 | [this.getBasicMove([i, j], [ii, jj])] |
| 1236 | ).length >= 1 |
| 1237 | ) { |
| 1238 | return true; |
| 1239 | } |
| 1240 | } |
| 1241 | } |
| 1242 | } |
| 1243 | } |
| 1244 | } |
| 1245 | return false; |
| 1246 | } |
| 1247 | |
| 1248 | getDropMovesFrom([c, p]) { |
| 1249 | // NOTE: by design, this.reserve[c][p] >= 1 on user click |
| 1250 | // (but not necessarily otherwise: atLeastOneMove() etc) |
| 1251 | if (this.reserve[c][p] == 0) |
| 1252 | return []; |
| 1253 | let moves = []; |
| 1254 | for (let i=0; i<this.size.x; i++) { |
| 1255 | for (let j=0; j<this.size.y; j++) { |
| 1256 | if ( |
| 1257 | this.board[i][j] == "" && |
| 1258 | (!this.enlightened || this.enlightened[i][j]) && |
| 1259 | ( |
| 1260 | p != "p" || |
| 1261 | (c == 'w' && i < this.size.x - 1) || |
| 1262 | (c == 'b' && i > 0) |
| 1263 | ) |
| 1264 | ) { |
| 1265 | moves.push( |
| 1266 | new Move({ |
| 1267 | start: {x: c, y: p}, |
| 1268 | end: {x: i, y: j}, |
| 1269 | appear: [new PiPo({x: i, y: j, c: c, p: p})], |
| 1270 | vanish: [] |
| 1271 | }) |
| 1272 | ); |
| 1273 | } |
| 1274 | } |
| 1275 | } |
| 1276 | return moves; |
| 1277 | } |
| 1278 | |
| 1279 | // All possible moves from selected square |
| 1280 | getPotentialMovesFrom(sq, color) { |
| 1281 | if (this.subTurnTeleport == 2) |
| 1282 | return []; |
| 1283 | if (typeof sq[0] == "string") |
| 1284 | return this.getDropMovesFrom(sq); |
| 1285 | if (this.isImmobilized(sq)) |
| 1286 | return []; |
| 1287 | const piece = this.getPieceType(sq[0], sq[1]); |
| 1288 | let moves = this.getPotentialMovesOf(piece, sq); |
| 1289 | if ( |
| 1290 | piece == "p" && |
| 1291 | this.hasEnpassant && |
| 1292 | this.epSquare |
| 1293 | ) { |
| 1294 | Array.prototype.push.apply(moves, this.getEnpassantCaptures(sq)); |
| 1295 | } |
| 1296 | if ( |
| 1297 | piece == "k" && |
| 1298 | this.hasCastle && |
| 1299 | this.castleFlags[color || this.turn].some(v => v < this.size.y) |
| 1300 | ) { |
| 1301 | Array.prototype.push.apply(moves, this.getCastleMoves(sq)); |
| 1302 | } |
| 1303 | return this.postProcessPotentialMoves(moves); |
| 1304 | } |
| 1305 | |
| 1306 | postProcessPotentialMoves(moves) { |
| 1307 | if (moves.length == 0) |
| 1308 | return []; |
| 1309 | const color = this.getColor(moves[0].start.x, moves[0].start.y); |
| 1310 | const oppCol = C.GetOppCol(color); |
| 1311 | |
| 1312 | if (this.options["capture"] && this.atLeastOneCapture()) |
| 1313 | moves = this.capturePostProcess(moves, oppCol); |
| 1314 | |
| 1315 | if (this.options["atomic"]) |
| 1316 | this.atomicPostProcess(moves, oppCol); |
| 1317 | |
| 1318 | if ( |
| 1319 | moves.length > 0 && |
| 1320 | this.getPieceType(moves[0].start.x, moves[0].start.y) == "p" |
| 1321 | ) { |
| 1322 | this.pawnPostProcess(moves, color, oppCol); |
| 1323 | } |
| 1324 | |
| 1325 | if ( |
| 1326 | this.options["cannibal"] && |
| 1327 | this.options["rifle"] |
| 1328 | ) { |
| 1329 | // In this case a rifle-capture from last rank may promote a pawn |
| 1330 | this.riflePromotePostProcess(moves, color); |
| 1331 | } |
| 1332 | |
| 1333 | return moves; |
| 1334 | } |
| 1335 | |
| 1336 | capturePostProcess(moves, oppCol) { |
| 1337 | // Filter out non-capturing moves (not using m.vanish because of |
| 1338 | // self captures of Recycle and Teleport). |
| 1339 | return moves.filter(m => { |
| 1340 | return ( |
| 1341 | this.board[m.end.x][m.end.y] != "" && |
| 1342 | this.getColor(m.end.x, m.end.y) == oppCol |
| 1343 | ); |
| 1344 | }); |
| 1345 | } |
| 1346 | |
| 1347 | atomicPostProcess(moves, oppCol) { |
| 1348 | moves.forEach(m => { |
| 1349 | if ( |
| 1350 | this.board[m.end.x][m.end.y] != "" && |
| 1351 | this.getColor(m.end.x, m.end.y) == oppCol |
| 1352 | ) { |
| 1353 | // Explosion! |
| 1354 | let steps = [ |
| 1355 | [-1, -1], |
| 1356 | [-1, 0], |
| 1357 | [-1, 1], |
| 1358 | [0, -1], |
| 1359 | [0, 1], |
| 1360 | [1, -1], |
| 1361 | [1, 0], |
| 1362 | [1, 1] |
| 1363 | ]; |
| 1364 | for (let step of steps) { |
| 1365 | let x = m.end.x + step[0]; |
| 1366 | let y = this.getY(m.end.y + step[1]); |
| 1367 | if ( |
| 1368 | this.onBoard(x, y) && |
| 1369 | this.board[x][y] != "" && |
| 1370 | this.getPieceType(x, y) != "p" |
| 1371 | ) { |
| 1372 | m.vanish.push( |
| 1373 | new PiPo({ |
| 1374 | p: this.getPiece(x, y), |
| 1375 | c: this.getColor(x, y), |
| 1376 | x: x, |
| 1377 | y: y |
| 1378 | }) |
| 1379 | ); |
| 1380 | } |
| 1381 | } |
| 1382 | if (!this.options["rifle"]) |
| 1383 | m.appear.pop(); //nothing appears |
| 1384 | } |
| 1385 | }); |
| 1386 | } |
| 1387 | |
| 1388 | pawnPostProcess(moves, color, oppCol) { |
| 1389 | let moreMoves = []; |
| 1390 | const lastRank = (color == "w" ? 0 : this.size.x - 1); |
| 1391 | const initPiece = this.getPiece(moves[0].start.x, moves[0].start.y); |
| 1392 | moves.forEach(m => { |
| 1393 | const [x1, y1] = [m.start.x, m.start.y]; |
| 1394 | const [x2, y2] = [m.end.x, m.end.y]; |
| 1395 | const promotionOk = ( |
| 1396 | x2 == lastRank && |
| 1397 | (!this.options["rifle"] || this.board[x2][y2] == "") |
| 1398 | ); |
| 1399 | if (!promotionOk) |
| 1400 | return; //nothing to do |
| 1401 | if (this.options["pawnfall"]) { |
| 1402 | m.appear.shift(); |
| 1403 | return; |
| 1404 | } |
| 1405 | let finalPieces = ["p"]; |
| 1406 | if ( |
| 1407 | this.options["cannibal"] && |
| 1408 | this.board[x2][y2] != "" && |
| 1409 | this.getColor(x2, y2) == oppCol |
| 1410 | ) { |
| 1411 | finalPieces = [this.getPieceType(x2, y2)]; |
| 1412 | } |
| 1413 | else |
| 1414 | finalPieces = this.pawnPromotions; |
| 1415 | m.appear[0].p = finalPieces[0]; |
| 1416 | if (initPiece == "!") //cannibal king-pawn |
| 1417 | m.appear[0].p = C.CannibalKingCode[finalPieces[0]]; |
| 1418 | for (let i=1; i<finalPieces.length; i++) { |
| 1419 | const piece = finalPieces[i]; |
| 1420 | const tr = { |
| 1421 | c: color, |
| 1422 | p: (initPiece != "!" ? piece : C.CannibalKingCode[piece]) |
| 1423 | }; |
| 1424 | let newMove = this.getBasicMove([x1, y1], [x2, y2], tr); |
| 1425 | moreMoves.push(newMove); |
| 1426 | } |
| 1427 | }); |
| 1428 | Array.prototype.push.apply(moves, moreMoves); |
| 1429 | } |
| 1430 | |
| 1431 | riflePromotePostProcess(moves, color) { |
| 1432 | const lastRank = (color == "w" ? 0 : this.size.x - 1); |
| 1433 | let newMoves = []; |
| 1434 | moves.forEach(m => { |
| 1435 | if ( |
| 1436 | m.start.x == lastRank && |
| 1437 | m.appear.length >= 1 && |
| 1438 | m.appear[0].p == "p" && |
| 1439 | m.appear[0].x == m.start.x && |
| 1440 | m.appear[0].y == m.start.y |
| 1441 | ) { |
| 1442 | m.appear[0].p = this.pawnPromotions[0]; |
| 1443 | for (let i=1; i<this.pawnPromotions.length; i++) { |
| 1444 | let newMv = JSON.parse(JSON.stringify(m)); |
| 1445 | newMv.appear[0].p = this.pawnSpecs.promotions[i]; |
| 1446 | newMoves.push(newMv); |
| 1447 | } |
| 1448 | } |
| 1449 | }); |
| 1450 | Array.prototype.push.apply(moves, newMoves); |
| 1451 | } |
| 1452 | |
| 1453 | // NOTE: using special symbols to not interfere with variants' pieces codes |
| 1454 | static get CannibalKings() { |
| 1455 | return { |
| 1456 | "!": "p", |
| 1457 | "#": "r", |
| 1458 | "$": "n", |
| 1459 | "%": "b", |
| 1460 | "*": "q", |
| 1461 | "k": "k" |
| 1462 | }; |
| 1463 | } |
| 1464 | |
| 1465 | static get CannibalKingCode() { |
| 1466 | return { |
| 1467 | "p": "!", |
| 1468 | "r": "#", |
| 1469 | "n": "$", |
| 1470 | "b": "%", |
| 1471 | "q": "*", |
| 1472 | "k": "k" |
| 1473 | }; |
| 1474 | } |
| 1475 | |
| 1476 | isKing(symbol) { |
| 1477 | return !!C.CannibalKings[symbol]; |
| 1478 | } |
| 1479 | |
| 1480 | // For Madrasi: |
| 1481 | // (redefined in Baroque etc, where Madrasi condition doesn't make sense) |
| 1482 | isImmobilized([x, y]) { |
| 1483 | if (!this.options["madrasi"]) |
| 1484 | return false; |
| 1485 | const color = this.getColor(x, y); |
| 1486 | const oppCol = C.GetOppCol(color); |
| 1487 | const piece = this.getPieceType(x, y); //ok not cannibal king |
| 1488 | const allSpecs = this.pieces(color, x, y); |
| 1489 | let stepSpec = allSpecs[piece]; |
| 1490 | if (stepSpec.moveas) |
| 1491 | stepSpec = allSpecs[stepSpec.moveas]; |
| 1492 | const attacks = stepSpec.attack || stepSpec.moves; |
| 1493 | for (let a of attacks) { |
| 1494 | outerLoop: for (let step of a.steps) { |
| 1495 | let [i, j] = [x + step[0], y + step[1]]; |
| 1496 | let stepCounter = 1; |
| 1497 | while (this.onBoard(i, j) && this.board[i][j] == "") { |
| 1498 | if (a.range <= stepCounter++) |
| 1499 | continue outerLoop; |
| 1500 | i += step[0]; |
| 1501 | j = this.getY(j + step[1]); |
| 1502 | } |
| 1503 | if ( |
| 1504 | this.onBoard(i, j) && |
| 1505 | this.getColor(i, j) == oppCol && |
| 1506 | this.getPieceType(i, j) == piece |
| 1507 | ) { |
| 1508 | return true; |
| 1509 | } |
| 1510 | } |
| 1511 | } |
| 1512 | return false; |
| 1513 | } |
| 1514 | |
| 1515 | canStepOver(i, j, p) { |
| 1516 | // In some variants, objects on boards don't stop movement (Chakart) |
| 1517 | return this.board[i][j] == ""; |
| 1518 | } |
| 1519 | |
| 1520 | // Generic method to find possible moves of "sliding or jumping" pieces |
| 1521 | getPotentialMovesOf(piece, [x, y]) { |
| 1522 | const color = this.getColor(x, y); |
| 1523 | const apparentPiece = this.getPiece(x, y); //how it looks |
| 1524 | const allSpecs = this.pieces(color, x, y); |
| 1525 | let stepSpec = allSpecs[piece]; |
| 1526 | if (stepSpec.moveas) |
| 1527 | stepSpec = allSpecs[stepSpec.moveas]; |
| 1528 | let moves = []; |
| 1529 | // Next 3 for Cylinder mode: |
| 1530 | let explored = {}; |
| 1531 | let segments = []; |
| 1532 | let segStart = []; |
| 1533 | |
| 1534 | const addMove = (start, end) => { |
| 1535 | let newMove = this.getBasicMove(start, end); |
| 1536 | if (segments.length > 0) { |
| 1537 | newMove.segments = JSON.parse(JSON.stringify(segments)); |
| 1538 | newMove.segments.push([[segStart[0], segStart[1]], [end[0], end[1]]]); |
| 1539 | } |
| 1540 | moves.push(newMove); |
| 1541 | }; |
| 1542 | |
| 1543 | const findAddMoves = (type, stepArray) => { |
| 1544 | for (let s of stepArray) { |
| 1545 | outerLoop: for (let step of s.steps) { |
| 1546 | segments = []; |
| 1547 | segStart = [x, y]; |
| 1548 | let [i, j] = [x, y]; |
| 1549 | let stepCounter = 0; |
| 1550 | while ( |
| 1551 | this.onBoard(i, j) && |
| 1552 | ((i == x && j == y) || this.canStepOver(i, j, apparentPiece)) |
| 1553 | ) { |
| 1554 | if ( |
| 1555 | type != "attack" && |
| 1556 | !explored[i + "." + j] && |
| 1557 | (i != x || j != y) |
| 1558 | ) { |
| 1559 | explored[i + "." + j] = true; |
| 1560 | addMove([x, y], [i, j]); |
| 1561 | } |
| 1562 | if (s.range <= stepCounter++) |
| 1563 | continue outerLoop; |
| 1564 | const oldIJ = [i, j]; |
| 1565 | i += step[0]; |
| 1566 | j = this.getY(j + step[1]); |
| 1567 | if (Math.abs(j - oldIJ[1]) > 1) { |
| 1568 | // Boundary between segments (cylinder mode) |
| 1569 | segments.push([[segStart[0], segStart[1]], oldIJ]); |
| 1570 | segStart = [i, j]; |
| 1571 | } |
| 1572 | } |
| 1573 | if (!this.onBoard(i, j)) |
| 1574 | continue; |
| 1575 | const pieceIJ = this.getPieceType(i, j); |
| 1576 | if ( |
| 1577 | type != "moveonly" && |
| 1578 | !explored[i + "." + j] && |
| 1579 | ( |
| 1580 | !this.options["zen"] || |
| 1581 | pieceIJ == "k" |
| 1582 | ) && |
| 1583 | ( |
| 1584 | this.canTake([x, y], [i, j]) || |
| 1585 | ( |
| 1586 | (this.options["recycle"] || this.options["teleport"]) && |
| 1587 | pieceIJ != "k" |
| 1588 | ) |
| 1589 | ) |
| 1590 | ) { |
| 1591 | explored[i + "." + j] = true; |
| 1592 | addMove([x, y], [i, j]); |
| 1593 | } |
| 1594 | } |
| 1595 | } |
| 1596 | }; |
| 1597 | |
| 1598 | const specialAttack = !!stepSpec.attack; |
| 1599 | if (specialAttack) |
| 1600 | findAddMoves("attack", stepSpec.attack); |
| 1601 | findAddMoves(specialAttack ? "moveonly" : "all", stepSpec.moves); |
| 1602 | if (this.options["zen"]) { |
| 1603 | Array.prototype.push.apply(moves, |
| 1604 | this.findCapturesOn([x, y], {zen: true})); |
| 1605 | } |
| 1606 | return moves; |
| 1607 | } |
| 1608 | |
| 1609 | // Search for enemy (or not) pieces attacking [x, y] |
| 1610 | findCapturesOn([x, y], args) { |
| 1611 | let moves = []; |
| 1612 | if (!args.oppCol) |
| 1613 | args.oppCol = C.GetOppCol(this.getColor(x, y) || this.turn); |
| 1614 | for (let i=0; i<this.size.x; i++) { |
| 1615 | for (let j=0; j<this.size.y; j++) { |
| 1616 | if ( |
| 1617 | this.board[i][j] != "" && |
| 1618 | this.getColor(i, j) == args.oppCol && |
| 1619 | !this.isImmobilized([i, j]) |
| 1620 | ) { |
| 1621 | if (args.zen && this.isKing(this.getPiece(i, j))) |
| 1622 | continue; //king not captured in this way |
| 1623 | const apparentPiece = this.getPiece(i, j); |
| 1624 | // Quick check: does this potential attacker target x,y ? |
| 1625 | if (this.canStepOver(x, y, apparentPiece)) |
| 1626 | continue; |
| 1627 | const allSpecs = this.pieces(args.oppCol, i, j); |
| 1628 | let stepSpec = allSpecs[this.getPieceType(i, j)]; |
| 1629 | if (stepSpec.moveas) |
| 1630 | stepSpec = allSpecs[stepSpec.moveas]; |
| 1631 | const attacks = stepSpec.attack || stepSpec.moves; |
| 1632 | for (let a of attacks) { |
| 1633 | for (let s of a.steps) { |
| 1634 | // Quick check: if step isn't compatible, don't even try |
| 1635 | if (!C.CompatibleStep([i, j], [x, y], s, a.range)) |
| 1636 | continue; |
| 1637 | // Finally verify that nothing stand in-between |
| 1638 | let [ii, jj] = [i + s[0], this.getY(j + s[1])]; |
| 1639 | let stepCounter = 1; |
| 1640 | while ( |
| 1641 | this.onBoard(ii, jj) && |
| 1642 | this.board[ii][jj] == "" && |
| 1643 | (ii != x || jj != y) //condition to attack empty squares too |
| 1644 | ) { |
| 1645 | ii += s[0]; |
| 1646 | jj = this.getY(jj + s[1]); |
| 1647 | } |
| 1648 | if (ii == x && jj == y) { |
| 1649 | if (args.zen) |
| 1650 | // Reverse capture: |
| 1651 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 1652 | else |
| 1653 | moves.push(this.getBasicMove([i, j], [x, y])); |
| 1654 | if (args.one) |
| 1655 | return moves; //test for underCheck |
| 1656 | } |
| 1657 | } |
| 1658 | } |
| 1659 | } |
| 1660 | } |
| 1661 | } |
| 1662 | return moves; |
| 1663 | } |
| 1664 | |
| 1665 | static CompatibleStep([x1, y1], [x2, y2], step, range) { |
| 1666 | const rx = (x2 - x1) / step[0], |
| 1667 | ry = (y2 - y1) / step[1]; |
| 1668 | if ( |
| 1669 | (!Number.isFinite(rx) && !Number.isNaN(rx)) || |
| 1670 | (!Number.isFinite(ry) && !Number.isNaN(ry)) |
| 1671 | ) { |
| 1672 | return false; |
| 1673 | } |
| 1674 | let distance = (Number.isNaN(rx) ? ry : rx); |
| 1675 | // TODO: 1e-7 here is totally arbitrary |
| 1676 | if (Math.abs(distance - Math.round(distance)) > 1e-7) |
| 1677 | return false; |
| 1678 | distance = Math.round(distance); //in case of (numerical...) |
| 1679 | if (range < distance) |
| 1680 | return false; |
| 1681 | return true; |
| 1682 | } |
| 1683 | |
| 1684 | // Build a regular move from its initial and destination squares. |
| 1685 | // tr: transformation |
| 1686 | getBasicMove([sx, sy], [ex, ey], tr) { |
| 1687 | const initColor = this.getColor(sx, sy); |
| 1688 | const initPiece = this.getPiece(sx, sy); |
| 1689 | const destColor = (this.board[ex][ey] != "" ? this.getColor(ex, ey) : ""); |
| 1690 | let mv = new Move({ |
| 1691 | appear: [], |
| 1692 | vanish: [], |
| 1693 | start: {x: sx, y: sy}, |
| 1694 | end: {x: ex, y: ey} |
| 1695 | }); |
| 1696 | if ( |
| 1697 | !this.options["rifle"] || |
| 1698 | this.board[ex][ey] == "" || |
| 1699 | destColor == initColor //Recycle, Teleport |
| 1700 | ) { |
| 1701 | mv.appear = [ |
| 1702 | new PiPo({ |
| 1703 | x: ex, |
| 1704 | y: ey, |
| 1705 | c: !!tr ? tr.c : initColor, |
| 1706 | p: !!tr ? tr.p : initPiece |
| 1707 | }) |
| 1708 | ]; |
| 1709 | mv.vanish = [ |
| 1710 | new PiPo({ |
| 1711 | x: sx, |
| 1712 | y: sy, |
| 1713 | c: initColor, |
| 1714 | p: initPiece |
| 1715 | }) |
| 1716 | ]; |
| 1717 | } |
| 1718 | if (this.board[ex][ey] != "") { |
| 1719 | mv.vanish.push( |
| 1720 | new PiPo({ |
| 1721 | x: ex, |
| 1722 | y: ey, |
| 1723 | c: this.getColor(ex, ey), |
| 1724 | p: this.getPiece(ex, ey) |
| 1725 | }) |
| 1726 | ); |
| 1727 | if (this.options["cannibal"] && destColor != initColor) { |
| 1728 | const lastIdx = mv.vanish.length - 1; |
| 1729 | let trPiece = mv.vanish[lastIdx].p; |
| 1730 | if (this.isKing(this.getPiece(sx, sy))) |
| 1731 | trPiece = C.CannibalKingCode[trPiece]; |
| 1732 | if (mv.appear.length >= 1) |
| 1733 | mv.appear[0].p = trPiece; |
| 1734 | else if (this.options["rifle"]) { |
| 1735 | mv.appear.unshift( |
| 1736 | new PiPo({ |
| 1737 | x: sx, |
| 1738 | y: sy, |
| 1739 | c: initColor, |
| 1740 | p: trPiece |
| 1741 | }) |
| 1742 | ); |
| 1743 | mv.vanish.unshift( |
| 1744 | new PiPo({ |
| 1745 | x: sx, |
| 1746 | y: sy, |
| 1747 | c: initColor, |
| 1748 | p: initPiece |
| 1749 | }) |
| 1750 | ); |
| 1751 | } |
| 1752 | } |
| 1753 | } |
| 1754 | return mv; |
| 1755 | } |
| 1756 | |
| 1757 | // En-passant square, if any |
| 1758 | getEpSquare(moveOrSquare) { |
| 1759 | if (typeof moveOrSquare === "string") { |
| 1760 | const square = moveOrSquare; |
| 1761 | if (square == "-") |
| 1762 | return undefined; |
| 1763 | return C.SquareToCoords(square); |
| 1764 | } |
| 1765 | // Argument is a move: |
| 1766 | const move = moveOrSquare; |
| 1767 | const s = move.start, |
| 1768 | e = move.end; |
| 1769 | if ( |
| 1770 | s.y == e.y && |
| 1771 | Math.abs(s.x - e.x) == 2 && |
| 1772 | // Next conditions for variants like Atomic or Rifle, Recycle... |
| 1773 | ( |
| 1774 | move.appear.length > 0 && |
| 1775 | this.getPieceType(0, 0, move.appear[0].p) == "p" |
| 1776 | ) |
| 1777 | && |
| 1778 | ( |
| 1779 | move.vanish.length > 0 && |
| 1780 | this.getPieceType(0, 0, move.vanish[0].p) == "p" |
| 1781 | ) |
| 1782 | ) { |
| 1783 | return { |
| 1784 | x: (s.x + e.x) / 2, |
| 1785 | y: s.y |
| 1786 | }; |
| 1787 | } |
| 1788 | return undefined; //default |
| 1789 | } |
| 1790 | |
| 1791 | // Special case of en-passant captures: treated separately |
| 1792 | getEnpassantCaptures([x, y]) { |
| 1793 | const color = this.getColor(x, y); |
| 1794 | const shiftX = (color == 'w' ? -1 : 1); |
| 1795 | const oppCol = C.GetOppCol(color); |
| 1796 | let enpassantMove = null; |
| 1797 | if ( |
| 1798 | !!this.epSquare && |
| 1799 | this.epSquare.x == x + shiftX && |
| 1800 | Math.abs(this.getY(this.epSquare.y - y)) == 1 && |
| 1801 | this.getColor(x, this.epSquare.y) == oppCol //Doublemove guard... |
| 1802 | ) { |
| 1803 | const [epx, epy] = [this.epSquare.x, this.epSquare.y]; |
| 1804 | this.board[epx][epy] = oppCol + "p"; |
| 1805 | enpassantMove = this.getBasicMove([x, y], [epx, epy]); |
| 1806 | this.board[epx][epy] = ""; |
| 1807 | const lastIdx = enpassantMove.vanish.length - 1; //think Rifle |
| 1808 | enpassantMove.vanish[lastIdx].x = x; |
| 1809 | } |
| 1810 | return !!enpassantMove ? [enpassantMove] : []; |
| 1811 | } |
| 1812 | |
| 1813 | // "castleInCheck" arg to let some variants castle under check |
| 1814 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
| 1815 | const c = this.getColor(x, y); |
| 1816 | |
| 1817 | // Castling ? |
| 1818 | const oppCol = C.GetOppCol(c); |
| 1819 | let moves = []; |
| 1820 | // King, then rook: |
| 1821 | finalSquares = |
| 1822 | finalSquares || [ [2, 3], [this.size.y - 2, this.size.y - 3] ]; |
| 1823 | const castlingKing = this.getPiece(x, y); |
| 1824 | castlingCheck: for ( |
| 1825 | let castleSide = 0; |
| 1826 | castleSide < 2; |
| 1827 | castleSide++ //large, then small |
| 1828 | ) { |
| 1829 | if (this.castleFlags[c][castleSide] >= this.size.y) |
| 1830 | continue; |
| 1831 | // If this code is reached, rook and king are on initial position |
| 1832 | |
| 1833 | // NOTE: in some variants this is not a rook |
| 1834 | const rookPos = this.castleFlags[c][castleSide]; |
| 1835 | const castlingPiece = this.getPiece(x, rookPos); |
| 1836 | if ( |
| 1837 | this.board[x][rookPos] == "" || |
| 1838 | this.getColor(x, rookPos) != c || |
| 1839 | (!!castleWith && !castleWith.includes(castlingPiece)) |
| 1840 | ) { |
| 1841 | // Rook is not here, or changed color (see Benedict) |
| 1842 | continue; |
| 1843 | } |
| 1844 | // Nothing on the path of the king ? (and no checks) |
| 1845 | const finDist = finalSquares[castleSide][0] - y; |
| 1846 | let step = finDist / Math.max(1, Math.abs(finDist)); |
| 1847 | let i = y; |
| 1848 | do { |
| 1849 | if ( |
| 1850 | (!castleInCheck && this.underCheck([x, i], oppCol)) || |
| 1851 | ( |
| 1852 | this.board[x][i] != "" && |
| 1853 | // NOTE: next check is enough, because of chessboard constraints |
| 1854 | (this.getColor(x, i) != c || ![rookPos, y].includes(i)) |
| 1855 | ) |
| 1856 | ) { |
| 1857 | continue castlingCheck; |
| 1858 | } |
| 1859 | i += step; |
| 1860 | } while (i != finalSquares[castleSide][0]); |
| 1861 | // Nothing on the path to the rook? |
| 1862 | step = (castleSide == 0 ? -1 : 1); |
| 1863 | for (i = y + step; i != rookPos; i += step) { |
| 1864 | if (this.board[x][i] != "") |
| 1865 | continue castlingCheck; |
| 1866 | } |
| 1867 | |
| 1868 | // Nothing on final squares, except maybe king and castling rook? |
| 1869 | for (i = 0; i < 2; i++) { |
| 1870 | if ( |
| 1871 | finalSquares[castleSide][i] != rookPos && |
| 1872 | this.board[x][finalSquares[castleSide][i]] != "" && |
| 1873 | ( |
| 1874 | finalSquares[castleSide][i] != y || |
| 1875 | this.getColor(x, finalSquares[castleSide][i]) != c |
| 1876 | ) |
| 1877 | ) { |
| 1878 | continue castlingCheck; |
| 1879 | } |
| 1880 | } |
| 1881 | |
| 1882 | // If this code is reached, castle is valid |
| 1883 | moves.push( |
| 1884 | new Move({ |
| 1885 | appear: [ |
| 1886 | new PiPo({ |
| 1887 | x: x, |
| 1888 | y: finalSquares[castleSide][0], |
| 1889 | p: castlingKing, |
| 1890 | c: c |
| 1891 | }), |
| 1892 | new PiPo({ |
| 1893 | x: x, |
| 1894 | y: finalSquares[castleSide][1], |
| 1895 | p: castlingPiece, |
| 1896 | c: c |
| 1897 | }) |
| 1898 | ], |
| 1899 | vanish: [ |
| 1900 | // King might be initially disguised (Titan...) |
| 1901 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
| 1902 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
| 1903 | ], |
| 1904 | end: |
| 1905 | Math.abs(y - rookPos) <= 2 |
| 1906 | ? {x: x, y: rookPos} |
| 1907 | : {x: x, y: y + 2 * (castleSide == 0 ? -1 : 1)} |
| 1908 | }) |
| 1909 | ); |
| 1910 | } |
| 1911 | |
| 1912 | return moves; |
| 1913 | } |
| 1914 | |
| 1915 | //////////////////// |
| 1916 | // MOVES VALIDATION |
| 1917 | |
| 1918 | // Is (king at) given position under check by "oppCol" ? |
| 1919 | underCheck([x, y], oppCol) { |
| 1920 | if (this.options["taking"] || this.options["dark"]) |
| 1921 | return false; |
| 1922 | return ( |
| 1923 | this.findCapturesOn([x, y], {oppCol: oppCol, one: true}).length >= 1 |
| 1924 | ); |
| 1925 | } |
| 1926 | |
| 1927 | // Stop at first king found (TODO: multi-kings) |
| 1928 | searchKingPos(color) { |
| 1929 | for (let i=0; i < this.size.x; i++) { |
| 1930 | for (let j=0; j < this.size.y; j++) { |
| 1931 | if (this.getColor(i, j) == color && this.isKing(this.getPiece(i, j))) |
| 1932 | return [i, j]; |
| 1933 | } |
| 1934 | } |
| 1935 | return [-1, -1]; //king not found |
| 1936 | } |
| 1937 | |
| 1938 | // Some variants (e.g. Refusal) may need to check opponent moves too |
| 1939 | filterValid(moves, color) { |
| 1940 | if (moves.length == 0) |
| 1941 | return []; |
| 1942 | if (!color) |
| 1943 | color = this.turn; |
| 1944 | const oppCol = C.GetOppCol(color); |
| 1945 | if (this.options["balance"] && [1, 3].includes(this.movesCount)) { |
| 1946 | // Forbid moves either giving check or exploding opponent's king: |
| 1947 | const oppKingPos = this.searchKingPos(oppCol); |
| 1948 | moves = moves.filter(m => { |
| 1949 | if ( |
| 1950 | m.vanish.some(v => v.c == oppCol && v.p == "k") && |
| 1951 | m.appear.every(a => a.c != oppCol || a.p != "k") |
| 1952 | ) |
| 1953 | return false; |
| 1954 | this.playOnBoard(m); |
| 1955 | const res = !this.underCheck(oppKingPos, color); |
| 1956 | this.undoOnBoard(m); |
| 1957 | return res; |
| 1958 | }); |
| 1959 | } |
| 1960 | if (this.options["taking"] || this.options["dark"]) |
| 1961 | return moves; |
| 1962 | const kingPos = this.searchKingPos(color); |
| 1963 | let filtered = {}; //avoid re-checking similar moves (promotions...) |
| 1964 | return moves.filter(m => { |
| 1965 | const key = m.start.x + m.start.y + '.' + m.end.x + m.end.y; |
| 1966 | if (!filtered[key]) { |
| 1967 | this.playOnBoard(m); |
| 1968 | let square = kingPos, |
| 1969 | res = true; //a priori valid |
| 1970 | if (m.vanish.some(v => { |
| 1971 | return this.isKing(v.p) && v.c == color; |
| 1972 | })) { |
| 1973 | // Search king in appear array: |
| 1974 | const newKingIdx = |
| 1975 | m.appear.findIndex(a => { |
| 1976 | return this.isKing(a.p) && a.c == color; |
| 1977 | }); |
| 1978 | if (newKingIdx >= 0) |
| 1979 | square = [m.appear[newKingIdx].x, m.appear[newKingIdx].y]; |
| 1980 | else |
| 1981 | res = false; |
| 1982 | } |
| 1983 | res &&= !this.underCheck(square, oppCol); |
| 1984 | this.undoOnBoard(m); |
| 1985 | filtered[key] = res; |
| 1986 | return res; |
| 1987 | } |
| 1988 | return filtered[key]; |
| 1989 | }); |
| 1990 | } |
| 1991 | |
| 1992 | ///////////////// |
| 1993 | // MOVES PLAYING |
| 1994 | |
| 1995 | // Aggregate flags into one object |
| 1996 | aggregateFlags() { |
| 1997 | return this.castleFlags; |
| 1998 | } |
| 1999 | |
| 2000 | // Reverse operation |
| 2001 | disaggregateFlags(flags) { |
| 2002 | this.castleFlags = flags; |
| 2003 | } |
| 2004 | |
| 2005 | // Apply a move on board |
| 2006 | playOnBoard(move) { |
| 2007 | for (let psq of move.vanish) |
| 2008 | this.board[psq.x][psq.y] = ""; |
| 2009 | for (let psq of move.appear) |
| 2010 | this.board[psq.x][psq.y] = psq.c + psq.p; |
| 2011 | } |
| 2012 | // Un-apply the played move |
| 2013 | undoOnBoard(move) { |
| 2014 | for (let psq of move.appear) |
| 2015 | this.board[psq.x][psq.y] = ""; |
| 2016 | for (let psq of move.vanish) |
| 2017 | this.board[psq.x][psq.y] = psq.c + psq.p; |
| 2018 | } |
| 2019 | |
| 2020 | updateCastleFlags(move) { |
| 2021 | // Update castling flags if start or arrive from/at rook/king locations |
| 2022 | move.appear.concat(move.vanish).forEach(psq => { |
| 2023 | if ( |
| 2024 | this.board[psq.x][psq.y] != "" && |
| 2025 | this.getPieceType(psq.x, psq.y) == "k" |
| 2026 | ) { |
| 2027 | this.castleFlags[psq.c] = [this.size.y, this.size.y]; |
| 2028 | } |
| 2029 | // NOTE: not "else if" because king can capture enemy rook... |
| 2030 | let c = ""; |
| 2031 | if (psq.x == 0) |
| 2032 | c = "b"; |
| 2033 | else if (psq.x == this.size.x - 1) |
| 2034 | c = "w"; |
| 2035 | if (c != "") { |
| 2036 | const fidx = this.castleFlags[c].findIndex(f => f == psq.y); |
| 2037 | if (fidx >= 0) |
| 2038 | this.castleFlags[c][fidx] = this.size.y; |
| 2039 | } |
| 2040 | }); |
| 2041 | } |
| 2042 | |
| 2043 | prePlay(move) { |
| 2044 | if ( |
| 2045 | this.hasCastle && |
| 2046 | // If flags already off, no need to re-check: |
| 2047 | Object.keys(this.castleFlags).some(c => { |
| 2048 | return this.castleFlags[c].some(val => val < this.size.y)}) |
| 2049 | ) { |
| 2050 | this.updateCastleFlags(move); |
| 2051 | } |
| 2052 | if (this.options["crazyhouse"]) { |
| 2053 | move.vanish.forEach(v => { |
| 2054 | const square = C.CoordsToSquare({x: v.x, y: v.y}); |
| 2055 | if (this.ispawn[square]) |
| 2056 | delete this.ispawn[square]; |
| 2057 | }); |
| 2058 | if (move.appear.length > 0 && move.vanish.length > 0) { |
| 2059 | // Assumption: something is moving |
| 2060 | const initSquare = C.CoordsToSquare(move.start); |
| 2061 | const destSquare = C.CoordsToSquare(move.end); |
| 2062 | if ( |
| 2063 | this.ispawn[initSquare] || |
| 2064 | (move.vanish[0].p == "p" && move.appear[0].p != "p") |
| 2065 | ) { |
| 2066 | this.ispawn[destSquare] = true; |
| 2067 | } |
| 2068 | else if ( |
| 2069 | this.ispawn[destSquare] && |
| 2070 | this.getColor(move.end.x, move.end.y) != move.vanish[0].c |
| 2071 | ) { |
| 2072 | move.vanish[1].p = "p"; |
| 2073 | delete this.ispawn[destSquare]; |
| 2074 | } |
| 2075 | } |
| 2076 | } |
| 2077 | const minSize = Math.min(move.appear.length, move.vanish.length); |
| 2078 | if ( |
| 2079 | this.hasReserve && |
| 2080 | // Warning; atomic pawn removal isn't a capture |
| 2081 | (!this.options["atomic"] || !this.rempawn || this.movesCount >= 1) |
| 2082 | ) { |
| 2083 | const color = this.turn; |
| 2084 | for (let i=minSize; i<move.appear.length; i++) { |
| 2085 | // Something appears = dropped on board (some exceptions, Chakart...) |
| 2086 | if (move.appear[i].c == color) { |
| 2087 | const piece = move.appear[i].p; |
| 2088 | this.updateReserve(color, piece, this.reserve[color][piece] - 1); |
| 2089 | } |
| 2090 | } |
| 2091 | for (let i=minSize; i<move.vanish.length; i++) { |
| 2092 | // Something vanish: add to reserve except if recycle & opponent |
| 2093 | if ( |
| 2094 | this.options["crazyhouse"] || |
| 2095 | (this.options["recycle"] && move.vanish[i].c == color) |
| 2096 | ) { |
| 2097 | const piece = move.vanish[i].p; |
| 2098 | this.updateReserve(color, piece, this.reserve[color][piece] + 1); |
| 2099 | } |
| 2100 | } |
| 2101 | } |
| 2102 | } |
| 2103 | |
| 2104 | play(move) { |
| 2105 | this.prePlay(move); |
| 2106 | if (this.hasEnpassant) |
| 2107 | this.epSquare = this.getEpSquare(move); |
| 2108 | this.playOnBoard(move); |
| 2109 | this.postPlay(move); |
| 2110 | } |
| 2111 | |
| 2112 | postPlay(move) { |
| 2113 | const color = this.turn; |
| 2114 | const oppCol = C.GetOppCol(color); |
| 2115 | if (this.options["dark"]) |
| 2116 | this.updateEnlightened(); |
| 2117 | if (this.options["teleport"]) { |
| 2118 | if ( |
| 2119 | this.subTurnTeleport == 1 && |
| 2120 | move.vanish.length > move.appear.length && |
| 2121 | move.vanish[move.vanish.length - 1].c == color |
| 2122 | ) { |
| 2123 | const v = move.vanish[move.vanish.length - 1]; |
| 2124 | this.captured = {x: v.x, y: v.y, c: v.c, p: v.p}; |
| 2125 | this.subTurnTeleport = 2; |
| 2126 | return; |
| 2127 | } |
| 2128 | this.subTurnTeleport = 1; |
| 2129 | this.captured = null; |
| 2130 | } |
| 2131 | if (this.options["balance"]) { |
| 2132 | if (![1, 3].includes(this.movesCount)) |
| 2133 | this.turn = oppCol; |
| 2134 | } |
| 2135 | else { |
| 2136 | if ( |
| 2137 | ( |
| 2138 | this.options["doublemove"] && |
| 2139 | this.movesCount >= 1 && |
| 2140 | this.subTurn == 1 |
| 2141 | ) || |
| 2142 | (this.options["progressive"] && this.subTurn <= this.movesCount) |
| 2143 | ) { |
| 2144 | const oppKingPos = this.searchKingPos(oppCol); |
| 2145 | if ( |
| 2146 | oppKingPos[0] >= 0 && |
| 2147 | ( |
| 2148 | this.options["taking"] || |
| 2149 | !this.underCheck(oppKingPos, color) |
| 2150 | ) |
| 2151 | ) { |
| 2152 | this.subTurn++; |
| 2153 | return; |
| 2154 | } |
| 2155 | } |
| 2156 | this.turn = oppCol; |
| 2157 | } |
| 2158 | this.movesCount++; |
| 2159 | this.subTurn = 1; |
| 2160 | } |
| 2161 | |
| 2162 | // "Stop at the first move found" |
| 2163 | atLeastOneMove(color) { |
| 2164 | color = color || this.turn; |
| 2165 | for (let i = 0; i < this.size.x; i++) { |
| 2166 | for (let j = 0; j < this.size.y; j++) { |
| 2167 | if (this.board[i][j] != "" && this.getColor(i, j) == color) { |
| 2168 | // NOTE: in fact searching for all potential moves from i,j. |
| 2169 | // I don't believe this is an issue, for now at least. |
| 2170 | const moves = this.getPotentialMovesFrom([i, j]); |
| 2171 | if (moves.some(m => this.filterValid([m]).length >= 1)) |
| 2172 | return true; |
| 2173 | } |
| 2174 | } |
| 2175 | } |
| 2176 | if (this.hasReserve && this.reserve[color]) { |
| 2177 | for (let p of Object.keys(this.reserve[color])) { |
| 2178 | const moves = this.getDropMovesFrom([color, p]); |
| 2179 | if (moves.some(m => this.filterValid([m]).length >= 1)) |
| 2180 | return true; |
| 2181 | } |
| 2182 | } |
| 2183 | return false; |
| 2184 | } |
| 2185 | |
| 2186 | // What is the score ? (Interesting if game is over) |
| 2187 | getCurrentScore(move) { |
| 2188 | const color = this.turn; |
| 2189 | const oppCol = C.GetOppCol(color); |
| 2190 | const kingPos = [this.searchKingPos(color), this.searchKingPos(oppCol)]; |
| 2191 | if (kingPos[0][0] < 0 && kingPos[1][0] < 0) |
| 2192 | return "1/2"; |
| 2193 | if (kingPos[0][0] < 0) |
| 2194 | return (color == "w" ? "0-1" : "1-0"); |
| 2195 | if (kingPos[1][0] < 0) |
| 2196 | return (color == "w" ? "1-0" : "0-1"); |
| 2197 | if (this.atLeastOneMove()) |
| 2198 | return "*"; |
| 2199 | // No valid move: stalemate or checkmate? |
| 2200 | if (!this.underCheck(kingPos[0], color)) |
| 2201 | return "1/2"; |
| 2202 | // OK, checkmate |
| 2203 | return (color == "w" ? "0-1" : "1-0"); |
| 2204 | } |
| 2205 | |
| 2206 | playVisual(move, r) { |
| 2207 | move.vanish.forEach(v => { |
| 2208 | this.g_pieces[v.x][v.y].remove(); |
| 2209 | this.g_pieces[v.x][v.y] = null; |
| 2210 | }); |
| 2211 | let chessboard = |
| 2212 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 2213 | if (!r) |
| 2214 | r = chessboard.getBoundingClientRect(); |
| 2215 | const pieceWidth = this.getPieceWidth(r.width); |
| 2216 | move.appear.forEach(a => { |
| 2217 | this.g_pieces[a.x][a.y] = document.createElement("piece"); |
| 2218 | C.AddClass_es(this.g_pieces[a.x][a.y], |
| 2219 | this.pieces(a.c, a.x, a.y)[a.p]["class"]); |
| 2220 | this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c)); |
| 2221 | this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; |
| 2222 | this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; |
| 2223 | const [ip, jp] = this.getPixelPosition(a.x, a.y, r); |
| 2224 | // Translate coordinates to use chessboard as reference: |
| 2225 | this.g_pieces[a.x][a.y].style.transform = |
| 2226 | `translate(${ip - r.x}px,${jp - r.y}px)`; |
| 2227 | if (this.enlightened && !this.enlightened[a.x][a.y]) |
| 2228 | this.g_pieces[a.x][a.y].classList.add("hidden"); |
| 2229 | chessboard.appendChild(this.g_pieces[a.x][a.y]); |
| 2230 | }); |
| 2231 | if (this.options["dark"]) |
| 2232 | this.graphUpdateEnlightened(); |
| 2233 | } |
| 2234 | |
| 2235 | playPlusVisual(move, r) { |
| 2236 | this.play(move); |
| 2237 | this.playVisual(move, r); |
| 2238 | this.afterPlay(move); //user method |
| 2239 | } |
| 2240 | |
| 2241 | getMaxDistance(r) { |
| 2242 | // Works for all rectangular boards: |
| 2243 | return Math.sqrt(r.width ** 2 + r.height ** 2); |
| 2244 | } |
| 2245 | |
| 2246 | getDomPiece(x, y) { |
| 2247 | return (typeof x == "string" ? this.r_pieces : this.g_pieces)[x][y]; |
| 2248 | } |
| 2249 | |
| 2250 | animate(move, callback) { |
| 2251 | if (this.noAnimate || move.noAnimate) { |
| 2252 | callback(); |
| 2253 | return; |
| 2254 | } |
| 2255 | let initPiece = this.getDomPiece(move.start.x, move.start.y); |
| 2256 | // NOTE: cloning generally not required, but light enough, and simpler |
| 2257 | let movingPiece = initPiece.cloneNode(); |
| 2258 | initPiece.style.opacity = "0"; |
| 2259 | let container = |
| 2260 | document.getElementById(this.containerId) |
| 2261 | const r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 2262 | if (typeof move.start.x == "string") { |
| 2263 | // Need to bound width/height (was 100% for reserve pieces) |
| 2264 | const pieceWidth = this.getPieceWidth(r.width); |
| 2265 | movingPiece.style.width = pieceWidth + "px"; |
| 2266 | movingPiece.style.height = pieceWidth + "px"; |
| 2267 | } |
| 2268 | const maxDist = this.getMaxDistance(r); |
| 2269 | const apparentColor = this.getColor(move.start.x, move.start.y); |
| 2270 | const pieces = this.pieces(apparentColor, move.start.x, move.start.y); |
| 2271 | if (move.drag) { |
| 2272 | const startCode = this.getPiece(move.start.x, move.start.y); |
| 2273 | C.RemoveClass_es(movingPiece, pieces[startCode]["class"]); |
| 2274 | C.AddClass_es(movingPiece, pieces[move.drag.p]["class"]); |
| 2275 | if (apparentColor != move.drag.c) { |
| 2276 | movingPiece.classList.remove(C.GetColorClass(apparentColor)); |
| 2277 | movingPiece.classList.add(C.GetColorClass(move.drag.c)); |
| 2278 | } |
| 2279 | } |
| 2280 | container.appendChild(movingPiece); |
| 2281 | const animateSegment = (index, cb) => { |
| 2282 | // NOTE: move.drag could be generalized per-segment (usage?) |
| 2283 | const [i1, j1] = move.segments[index][0]; |
| 2284 | const [i2, j2] = move.segments[index][1]; |
| 2285 | const dep = this.getPixelPosition(i1, j1, r); |
| 2286 | const arr = this.getPixelPosition(i2, j2, r); |
| 2287 | movingPiece.style.transitionDuration = "0s"; |
| 2288 | movingPiece.style.transform = `translate(${dep[0]}px, ${dep[1]}px)`; |
| 2289 | const distance = |
| 2290 | Math.sqrt((arr[0] - dep[0]) ** 2 + (arr[1] - dep[1]) ** 2); |
| 2291 | const duration = 0.2 + (distance / maxDist) * 0.3; |
| 2292 | // TODO: unclear why we need this new delay below: |
| 2293 | setTimeout(() => { |
| 2294 | movingPiece.style.transitionDuration = duration + "s"; |
| 2295 | // movingPiece is child of container: no need to adjust coordinates |
| 2296 | movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`; |
| 2297 | setTimeout(cb, duration * 1000); |
| 2298 | }, 50); |
| 2299 | }; |
| 2300 | if (!move.segments) { |
| 2301 | move.segments = [ |
| 2302 | [[move.start.x, move.start.y], [move.end.x, move.end.y]] |
| 2303 | ]; |
| 2304 | } |
| 2305 | let index = 0; |
| 2306 | const animateSegmentCallback = () => { |
| 2307 | if (index < move.segments.length) |
| 2308 | animateSegment(index++, animateSegmentCallback); |
| 2309 | else { |
| 2310 | movingPiece.remove(); |
| 2311 | initPiece.style.opacity = "1"; |
| 2312 | callback(); |
| 2313 | } |
| 2314 | }; |
| 2315 | animateSegmentCallback(); |
| 2316 | } |
| 2317 | |
| 2318 | playReceivedMove(moves, callback) { |
| 2319 | const launchAnimation = () => { |
| 2320 | const r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 2321 | const animateRec = i => { |
| 2322 | this.animate(moves[i], () => { |
| 2323 | this.play(moves[i]); |
| 2324 | this.playVisual(moves[i], r); |
| 2325 | if (i < moves.length - 1) |
| 2326 | setTimeout(() => animateRec(i+1), 300); |
| 2327 | else |
| 2328 | callback(); |
| 2329 | }); |
| 2330 | }; |
| 2331 | animateRec(0); |
| 2332 | }; |
| 2333 | // Delay if user wasn't focused: |
| 2334 | const checkDisplayThenAnimate = (delay) => { |
| 2335 | if (container.style.display == "none") { |
| 2336 | alert("New move! Let's go back to game..."); |
| 2337 | document.getElementById("gameInfos").style.display = "none"; |
| 2338 | container.style.display = "block"; |
| 2339 | setTimeout(launchAnimation, 700); |
| 2340 | } |
| 2341 | else |
| 2342 | setTimeout(launchAnimation, delay || 0); |
| 2343 | }; |
| 2344 | let container = document.getElementById(this.containerId); |
| 2345 | if (document.hidden) { |
| 2346 | document.onvisibilitychange = () => { |
| 2347 | document.onvisibilitychange = undefined; |
| 2348 | checkDisplayThenAnimate(700); |
| 2349 | }; |
| 2350 | } |
| 2351 | else |
| 2352 | checkDisplayThenAnimate(); |
| 2353 | } |
| 2354 | |
| 2355 | }; |