| 1 | import {Random} from "/utils/alea.js"; |
| 2 | import {ArrayFun} from "/utils/array.js"; |
| 3 | import {FenUtil} from "/utils/setupPieces.js"; |
| 4 | import PiPo from "/utils/PiPo.js"; |
| 5 | import Move from "/utils/Move.js"; |
| 6 | |
| 7 | // Helper class for move animation |
| 8 | class TargetObj { |
| 9 | |
| 10 | constructor(callOnComplete) { |
| 11 | this.value = 0; |
| 12 | this.target = 0; |
| 13 | this.callOnComplete = callOnComplete; |
| 14 | } |
| 15 | increment() { |
| 16 | if (++this.value == this.target) |
| 17 | this.callOnComplete(); |
| 18 | } |
| 19 | |
| 20 | }; |
| 21 | |
| 22 | // NOTE: x coords: top to bottom (white perspective); y: left to right |
| 23 | // NOTE: ChessRules is aliased as window.C, and variants as window.V |
| 24 | export default class ChessRules { |
| 25 | |
| 26 | static get Aliases() { |
| 27 | return {'C': ChessRules}; |
| 28 | } |
| 29 | |
| 30 | ///////////////////////// |
| 31 | // VARIANT SPECIFICATIONS |
| 32 | |
| 33 | // Some variants have specific options, like the number of pawns in Monster, |
| 34 | // or the board size for Pandemonium. |
| 35 | // Users can generally select a randomness level from 0 to 2. |
| 36 | static get Options() { |
| 37 | return { |
| 38 | select: [{ |
| 39 | label: "Randomness", |
| 40 | variable: "randomness", |
| 41 | defaut: 0, |
| 42 | options: [ |
| 43 | {label: "Deterministic", value: 0}, |
| 44 | {label: "Symmetric random", value: 1}, |
| 45 | {label: "Asymmetric random", value: 2} |
| 46 | ] |
| 47 | }], |
| 48 | input: [ |
| 49 | { |
| 50 | label: "Capture king", |
| 51 | variable: "taking", |
| 52 | type: "checkbox", |
| 53 | defaut: false |
| 54 | }, |
| 55 | { |
| 56 | label: "Falling pawn", |
| 57 | variable: "pawnfall", |
| 58 | type: "checkbox", |
| 59 | defaut: false |
| 60 | } |
| 61 | ], |
| 62 | // Game modifiers (using "elementary variants"). Default: false |
| 63 | styles: [ |
| 64 | "atomic", |
| 65 | "balance", //takes precedence over doublemove & progressive |
| 66 | "cannibal", |
| 67 | "capture", |
| 68 | "crazyhouse", |
| 69 | "cylinder", //ok with all |
| 70 | "dark", |
| 71 | "doublemove", |
| 72 | "madrasi", |
| 73 | "progressive", //(natural) priority over doublemove |
| 74 | "recycle", |
| 75 | "rifle", |
| 76 | "teleport", |
| 77 | "zen" |
| 78 | ] |
| 79 | }; |
| 80 | } |
| 81 | |
| 82 | get pawnPromotions() { |
| 83 | return ['q', 'r', 'n', 'b']; |
| 84 | } |
| 85 | |
| 86 | // Some variants don't have flags: |
| 87 | get hasFlags() { |
| 88 | return true; |
| 89 | } |
| 90 | // Or castle |
| 91 | get hasCastle() { |
| 92 | return this.hasFlags; |
| 93 | } |
| 94 | |
| 95 | // En-passant captures allowed? |
| 96 | get hasEnpassant() { |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | get hasReserve() { |
| 101 | return ( |
| 102 | !!this.options["crazyhouse"] || |
| 103 | (!!this.options["recycle"] && !this.options["teleport"]) |
| 104 | ); |
| 105 | } |
| 106 | // Some variants do not store reserve state (Align4, Chakart...) |
| 107 | get hasReserveFen() { |
| 108 | return this.hasReserve; |
| 109 | } |
| 110 | |
| 111 | get noAnimate() { |
| 112 | return !!this.options["dark"]; |
| 113 | } |
| 114 | |
| 115 | // Some variants use only click information |
| 116 | get clickOnly() { |
| 117 | return false; |
| 118 | } |
| 119 | |
| 120 | // Some variants reveal moves only after both players played |
| 121 | get hideMoves() { |
| 122 | return false; |
| 123 | } |
| 124 | |
| 125 | // Some variants do not flip board as black |
| 126 | get flippedBoard() { |
| 127 | return (this.playerColor == 'b'); |
| 128 | } |
| 129 | |
| 130 | // Some variants use click infos: |
| 131 | doClick(coords) { |
| 132 | if (typeof coords.x != "number") |
| 133 | return null; //click on reserves |
| 134 | if ( |
| 135 | this.options["teleport"] && this.subTurnTeleport == 2 && |
| 136 | this.board[coords.x][coords.y] == "" |
| 137 | ) { |
| 138 | let res = new Move({ |
| 139 | start: {x: this.captured.x, y: this.captured.y}, |
| 140 | appear: [ |
| 141 | new PiPo({ |
| 142 | x: coords.x, |
| 143 | y: coords.y, |
| 144 | c: this.captured.c, |
| 145 | p: this.captured.p |
| 146 | }) |
| 147 | ], |
| 148 | vanish: [] |
| 149 | }); |
| 150 | res.drag = {c: this.captured.c, p: this.captured.p}; |
| 151 | return res; |
| 152 | } |
| 153 | return null; |
| 154 | } |
| 155 | |
| 156 | //////////////////// |
| 157 | // COORDINATES UTILS |
| 158 | |
| 159 | // 3a --> {x:3, y:10} |
| 160 | static SquareToCoords(sq) { |
| 161 | return ArrayFun.toObject(["x", "y"], |
| 162 | [0, 1].map(i => parseInt(sq[i], 36))); |
| 163 | } |
| 164 | |
| 165 | // {x:11, y:12} --> bc |
| 166 | static CoordsToSquare(cd) { |
| 167 | return Object.values(cd).map(c => c.toString(36)).join(""); |
| 168 | } |
| 169 | |
| 170 | coordsToId(cd) { |
| 171 | if (typeof cd.x == "number") { |
| 172 | return ( |
| 173 | `${this.containerId}|sq-${cd.x.toString(36)}-${cd.y.toString(36)}` |
| 174 | ); |
| 175 | } |
| 176 | // Reserve : |
| 177 | return `${this.containerId}|rsq-${cd.x}-${cd.y}`; |
| 178 | } |
| 179 | |
| 180 | idToCoords(targetId) { |
| 181 | if (!targetId) |
| 182 | return null; //outside page, maybe... |
| 183 | const idParts = targetId.split('|'); //prefix|sq-2-3 (start at 0 => 3,4) |
| 184 | if ( |
| 185 | idParts.length < 2 || |
| 186 | idParts[0] != this.containerId || |
| 187 | !idParts[1].match(/sq-[0-9a-zA-Z]-[0-9a-zA-Z]/) |
| 188 | ) { |
| 189 | return null; |
| 190 | } |
| 191 | const squares = idParts[1].split('-'); |
| 192 | if (squares[0] == "sq") |
| 193 | return {x: parseInt(squares[1], 36), y: parseInt(squares[2], 36)}; |
| 194 | // squares[0] == "rsq" : reserve, 'c' + 'p' (letters color & piece) |
| 195 | return {x: squares[1], y: squares[2]}; |
| 196 | } |
| 197 | |
| 198 | ///////////// |
| 199 | // FEN UTILS |
| 200 | |
| 201 | // Turn "wb" into "B" (for FEN) |
| 202 | board2fen(b) { |
| 203 | return (b[0] == "w" ? b[1].toUpperCase() : b[1]); |
| 204 | } |
| 205 | |
| 206 | // Turn "p" into "bp" (for board) |
| 207 | fen2board(f) { |
| 208 | return (f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f); |
| 209 | } |
| 210 | |
| 211 | genRandInitFen(seed) { |
| 212 | Random.setSeed(seed); //may be unused |
| 213 | let baseFen = this.genRandInitBaseFen(); |
| 214 | baseFen.o = Object.assign({init: true}, baseFen.o); |
| 215 | const parts = this.getPartFen(baseFen.o); |
| 216 | return ( |
| 217 | baseFen.fen + " w 0" + |
| 218 | (Object.keys(parts).length > 0 ? (" " + JSON.stringify(parts)) : "") |
| 219 | ); |
| 220 | } |
| 221 | |
| 222 | // Setup the initial random-or-not (asymmetric-or-not) position |
| 223 | genRandInitBaseFen() { |
| 224 | const s = FenUtil.setupPieces( |
| 225 | ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'], |
| 226 | { |
| 227 | randomness: this.options["randomness"], |
| 228 | between: {p1: 'k', p2: 'r'}, |
| 229 | diffCol: ['b'], |
| 230 | flags: ['r'] |
| 231 | } |
| 232 | ); |
| 233 | return { |
| 234 | fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 235 | s.w.join("").toUpperCase(), |
| 236 | o: {flags: s.flags} |
| 237 | }; |
| 238 | } |
| 239 | |
| 240 | // "Parse" FEN: just return untransformed string data |
| 241 | parseFen(fen) { |
| 242 | const fenParts = fen.split(" "); |
| 243 | let res = { |
| 244 | position: fenParts[0], |
| 245 | turn: fenParts[1], |
| 246 | movesCount: fenParts[2] |
| 247 | }; |
| 248 | if (fenParts.length > 3) |
| 249 | res = Object.assign(res, JSON.parse(fenParts[3])); |
| 250 | return res; |
| 251 | } |
| 252 | |
| 253 | // Return current fen (game state) |
| 254 | getFen() { |
| 255 | const parts = this.getPartFen({}); |
| 256 | return ( |
| 257 | this.getBaseFen() + |
| 258 | (Object.keys(parts).length > 0 ? (" " + JSON.stringify(parts)) : "") |
| 259 | ); |
| 260 | } |
| 261 | |
| 262 | getBaseFen() { |
| 263 | return this.getPosition() + " " + this.turn + " " + this.movesCount; |
| 264 | } |
| 265 | |
| 266 | getPartFen(o) { |
| 267 | let parts = {}; |
| 268 | if (this.hasFlags) |
| 269 | parts["flags"] = o.init ? o.flags : this.getFlagsFen(); |
| 270 | if (this.hasEnpassant) |
| 271 | parts["enpassant"] = o.init ? "-" : this.getEnpassantFen(); |
| 272 | if (this.hasReserveFen) |
| 273 | parts["reserve"] = this.getReserveFen(o); |
| 274 | if (this.options["crazyhouse"]) |
| 275 | parts["ispawn"] = this.getIspawnFen(o); |
| 276 | return parts; |
| 277 | } |
| 278 | |
| 279 | static FenEmptySquares(count) { |
| 280 | // if more than 9 consecutive free spaces, break the integer, |
| 281 | // otherwise FEN parsing will fail. |
| 282 | if (count <= 9) |
| 283 | return count; |
| 284 | // Most boards of size < 18: |
| 285 | if (count <= 18) |
| 286 | return "9" + (count - 9); |
| 287 | // Except Gomoku: |
| 288 | return "99" + (count - 18); |
| 289 | } |
| 290 | |
| 291 | // Position part of the FEN string |
| 292 | getPosition() { |
| 293 | let position = ""; |
| 294 | for (let i = 0; i < this.size.x; i++) { |
| 295 | let emptyCount = 0; |
| 296 | for (let j = 0; j < this.size.y; j++) { |
| 297 | if (this.board[i][j] == "") |
| 298 | emptyCount++; |
| 299 | else { |
| 300 | if (emptyCount > 0) { |
| 301 | // Add empty squares in-between |
| 302 | position += C.FenEmptySquares(emptyCount); |
| 303 | emptyCount = 0; |
| 304 | } |
| 305 | position += this.board2fen(this.board[i][j]); |
| 306 | } |
| 307 | } |
| 308 | if (emptyCount > 0) |
| 309 | // "Flush remainder" |
| 310 | position += C.FenEmptySquares(emptyCount); |
| 311 | if (i < this.size.x - 1) |
| 312 | position += "/"; //separate rows |
| 313 | } |
| 314 | return position; |
| 315 | } |
| 316 | |
| 317 | // Flags part of the FEN string |
| 318 | getFlagsFen() { |
| 319 | return ["w", "b"].map(c => { |
| 320 | return this.castleFlags[c].map(x => x.toString(36)).join(""); |
| 321 | }).join(""); |
| 322 | } |
| 323 | |
| 324 | // Enpassant part of the FEN string |
| 325 | getEnpassantFen() { |
| 326 | if (!this.epSquare) |
| 327 | return "-"; |
| 328 | return C.CoordsToSquare(this.epSquare); |
| 329 | } |
| 330 | |
| 331 | getReserveFen(o) { |
| 332 | if (o.init) |
| 333 | return "000000000000"; |
| 334 | return ( |
| 335 | ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") |
| 336 | ); |
| 337 | } |
| 338 | |
| 339 | getIspawnFen(o) { |
| 340 | if (o.init) |
| 341 | // NOTE: cannot merge because this.ispawn doesn't exist yet |
| 342 | return "-"; |
| 343 | const squares = Object.keys(this.ispawn); |
| 344 | if (squares.length == 0) |
| 345 | return "-"; |
| 346 | return squares.join(","); |
| 347 | } |
| 348 | |
| 349 | // Set flags from fen (castle: white a,h then black a,h) |
| 350 | setFlags(fenflags) { |
| 351 | this.castleFlags = { |
| 352 | w: [0, 1].map(i => parseInt(fenflags.charAt(i), 36)), |
| 353 | b: [2, 3].map(i => parseInt(fenflags.charAt(i), 36)) |
| 354 | }; |
| 355 | } |
| 356 | |
| 357 | ////////////////// |
| 358 | // INITIALIZATION |
| 359 | |
| 360 | constructor(o) { |
| 361 | this.options = o.options; |
| 362 | // Fill missing options (always the case if random challenge) |
| 363 | (V.Options.select || []).concat(V.Options.input || []).forEach(opt => { |
| 364 | if (this.options[opt.variable] === undefined) |
| 365 | this.options[opt.variable] = opt.defaut; |
| 366 | }); |
| 367 | |
| 368 | // Some variables |
| 369 | this.playerColor = o.color; |
| 370 | this.afterPlay = o.afterPlay; //trigger some actions after playing a move |
| 371 | this.containerId = o.element; |
| 372 | this.isDiagram = o.diagram; |
| 373 | this.marks = o.marks; |
| 374 | |
| 375 | // Initializations |
| 376 | if (!o.fen) |
| 377 | o.fen = this.genRandInitFen(o.seed); |
| 378 | this.re_initFromFen(o.fen); |
| 379 | this.graphicalInit(); |
| 380 | } |
| 381 | |
| 382 | re_initFromFen(fen, oldBoard) { |
| 383 | const fenParsed = this.parseFen(fen); |
| 384 | this.board = oldBoard || this.getBoard(fenParsed.position); |
| 385 | this.turn = fenParsed.turn; |
| 386 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
| 387 | this.setOtherVariables(fenParsed); |
| 388 | } |
| 389 | |
| 390 | // Turn position fen into double array ["wb","wp","bk",...] |
| 391 | getBoard(position) { |
| 392 | const rows = position.split("/"); |
| 393 | let board = ArrayFun.init(this.size.x, this.size.y, ""); |
| 394 | for (let i = 0; i < rows.length; i++) { |
| 395 | let j = 0; |
| 396 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
| 397 | const character = rows[i][indexInRow]; |
| 398 | const num = parseInt(character, 10); |
| 399 | // If num is a number, just shift j: |
| 400 | if (!isNaN(num)) |
| 401 | j += num; |
| 402 | // Else: something at position i,j |
| 403 | else |
| 404 | board[i][j++] = this.fen2board(character); |
| 405 | } |
| 406 | } |
| 407 | return board; |
| 408 | } |
| 409 | |
| 410 | // Some additional variables from FEN (variant dependant) |
| 411 | setOtherVariables(fenParsed) { |
| 412 | // Set flags and enpassant: |
| 413 | if (this.hasFlags) |
| 414 | this.setFlags(fenParsed.flags); |
| 415 | if (this.hasEnpassant) |
| 416 | this.epSquare = this.getEpSquare(fenParsed.enpassant); |
| 417 | if (this.hasReserve && !this.isDiagram) |
| 418 | this.initReserves(fenParsed.reserve); |
| 419 | if (this.options["crazyhouse"]) |
| 420 | this.initIspawn(fenParsed.ispawn); |
| 421 | if (this.options["teleport"]) { |
| 422 | this.subTurnTeleport = 1; |
| 423 | this.captured = null; |
| 424 | } |
| 425 | if (this.options["dark"]) { |
| 426 | // Setup enlightened: squares reachable by player side |
| 427 | this.enlightened = ArrayFun.init(this.size.x, this.size.y, false); |
| 428 | this.updateEnlightened(); |
| 429 | } |
| 430 | this.subTurn = 1; //may be unused |
| 431 | if (!this.moveStack) //avoid resetting (unwanted) |
| 432 | this.moveStack = []; |
| 433 | } |
| 434 | |
| 435 | // ordering as in pieces() p,r,n,b,q,k |
| 436 | initReserves(reserveStr, pieceArray) { |
| 437 | if (!pieceArray) |
| 438 | pieceArray = ['p', 'r', 'n', 'b', 'q', 'k']; |
| 439 | const counts = reserveStr.split("").map(c => parseInt(c, 36)); |
| 440 | const L = pieceArray.length; |
| 441 | this.reserve = { |
| 442 | w: ArrayFun.toObject(pieceArray, counts.slice(0, L)), |
| 443 | b: ArrayFun.toObject(pieceArray, counts.slice(L, 2 * L)) |
| 444 | }; |
| 445 | } |
| 446 | |
| 447 | initIspawn(ispawnStr) { |
| 448 | if (ispawnStr != "-") |
| 449 | this.ispawn = ArrayFun.toObject(ispawnStr.split(","), true); |
| 450 | else |
| 451 | this.ispawn = {}; |
| 452 | } |
| 453 | |
| 454 | //////////////// |
| 455 | // VISUAL UTILS |
| 456 | |
| 457 | getPieceWidth(rwidth) { |
| 458 | return (rwidth / this.size.y); |
| 459 | } |
| 460 | |
| 461 | getReserveSquareSize(rwidth, nbR) { |
| 462 | const sqSize = this.getPieceWidth(rwidth); |
| 463 | return Math.min(sqSize, rwidth / nbR); |
| 464 | } |
| 465 | |
| 466 | getReserveNumId(color, piece) { |
| 467 | return `${this.containerId}|rnum-${color}${piece}`; |
| 468 | } |
| 469 | |
| 470 | getNbReservePieces(color) { |
| 471 | return ( |
| 472 | Object.values(this.reserve[color]).reduce( |
| 473 | (oldV,newV) => oldV + (newV > 0 ? 1 : 0), 0) |
| 474 | ); |
| 475 | } |
| 476 | |
| 477 | getRankInReserve(c, p) { |
| 478 | const pieces = Object.keys(this.pieces(c, c, p)); |
| 479 | const lastIndex = pieces.findIndex(pp => pp == p) |
| 480 | let toTest = pieces.slice(0, lastIndex); |
| 481 | return toTest.reduce( |
| 482 | (oldV,newV) => oldV + (this.reserve[c][newV] > 0 ? 1 : 0), 0); |
| 483 | } |
| 484 | |
| 485 | static AddClass_es(elt, class_es) { |
| 486 | if (!Array.isArray(class_es)) |
| 487 | class_es = [class_es]; |
| 488 | class_es.forEach(cl => elt.classList.add(cl)); |
| 489 | } |
| 490 | |
| 491 | static RemoveClass_es(elt, class_es) { |
| 492 | if (!Array.isArray(class_es)) |
| 493 | class_es = [class_es]; |
| 494 | class_es.forEach(cl => elt.classList.remove(cl)); |
| 495 | } |
| 496 | |
| 497 | // Generally light square bottom-right |
| 498 | getSquareColorClass(x, y) { |
| 499 | return ((x+y) % 2 == 0 ? "light-square": "dark-square"); |
| 500 | } |
| 501 | |
| 502 | getMaxDistance(r) { |
| 503 | // Works for all rectangular boards: |
| 504 | return Math.sqrt(r.width ** 2 + r.height ** 2); |
| 505 | } |
| 506 | |
| 507 | getDomPiece(x, y) { |
| 508 | return (typeof x == "string" ? this.r_pieces : this.g_pieces)[x][y]; |
| 509 | } |
| 510 | |
| 511 | ////////////////// |
| 512 | // VISUAL METHODS |
| 513 | |
| 514 | graphicalInit() { |
| 515 | const g_init = () => { |
| 516 | this.re_drawBoardElements(); |
| 517 | if (!this.isDiagram && !this.mouseListeners && !this.touchListeners) |
| 518 | this.initMouseEvents(); |
| 519 | }; |
| 520 | let container = document.getElementById(this.containerId); |
| 521 | this.windowResizeObs = new ResizeObserver(g_init); |
| 522 | this.windowResizeObs.observe(container); |
| 523 | } |
| 524 | |
| 525 | re_drawBoardElements() { |
| 526 | const board = this.getSvgChessboard(); |
| 527 | const container = document.getElementById(this.containerId); |
| 528 | const rc = container.getBoundingClientRect(); |
| 529 | let chessboard = container.querySelector(".chessboard"); |
| 530 | chessboard.innerHTML = ""; |
| 531 | chessboard.insertAdjacentHTML('beforeend', board); |
| 532 | // Compare window ratio width / height to aspectRatio: |
| 533 | const windowRatio = rc.width / rc.height; |
| 534 | let cbWidth, cbHeight; |
| 535 | const vRatio = this.size.ratio || 1; |
| 536 | if (windowRatio <= vRatio) { |
| 537 | // Limiting dimension is width: |
| 538 | cbWidth = Math.min(rc.width, 767); |
| 539 | cbHeight = cbWidth / vRatio; |
| 540 | } |
| 541 | else { |
| 542 | // Limiting dimension is height: |
| 543 | cbHeight = Math.min(rc.height, 767); |
| 544 | cbWidth = cbHeight * vRatio; |
| 545 | } |
| 546 | if (this.hasReserve && !this.isDiagram) { |
| 547 | const sqSize = cbWidth / this.size.y; |
| 548 | // NOTE: allocate space for reserves (up/down) even if they are empty |
| 549 | // Cannot use getReserveSquareSize() here, but sqSize is an upper bound. |
| 550 | if ((rc.height - cbHeight) / 2 < sqSize + 5) { |
| 551 | cbHeight = rc.height - 2 * (sqSize + 5); |
| 552 | cbWidth = cbHeight * vRatio; |
| 553 | } |
| 554 | } |
| 555 | chessboard.style.width = cbWidth + "px"; |
| 556 | chessboard.style.height = cbHeight + "px"; |
| 557 | // Center chessboard: |
| 558 | const spaceLeft = (rc.width - cbWidth) / 2, |
| 559 | spaceTop = (rc.height - cbHeight) / 2; |
| 560 | chessboard.style.left = spaceLeft + "px"; |
| 561 | chessboard.style.top = spaceTop + "px"; |
| 562 | // Give sizes instead of recomputing them, |
| 563 | // because chessboard might not be drawn yet. |
| 564 | this.setupVisualPieces({ |
| 565 | width: cbWidth, |
| 566 | height: cbHeight, |
| 567 | x: spaceLeft, |
| 568 | y: spaceTop |
| 569 | }); |
| 570 | } |
| 571 | |
| 572 | // Get SVG board (background, no pieces) |
| 573 | getSvgChessboard() { |
| 574 | const flipped = this.flippedBoard; |
| 575 | let board = ` |
| 576 | <svg |
| 577 | viewBox="0 0 ${10*this.size.y} ${10*this.size.x}" |
| 578 | class="chessboard_SVG">`; |
| 579 | for (let i=0; i < this.size.x; i++) { |
| 580 | for (let j=0; j < this.size.y; j++) { |
| 581 | if (!this.onBoard(i, j)) |
| 582 | continue; |
| 583 | const ii = (flipped ? this.size.x - 1 - i : i); |
| 584 | const jj = (flipped ? this.size.y - 1 - j : j); |
| 585 | let classes = this.getSquareColorClass(ii, jj); |
| 586 | if (this.enlightened && !this.enlightened[ii][jj]) |
| 587 | classes += " in-shadow"; |
| 588 | // NOTE: x / y reversed because coordinates system is reversed. |
| 589 | board += ` |
| 590 | <rect |
| 591 | class="${classes}" |
| 592 | id="${this.coordsToId({x: ii, y: jj})}" |
| 593 | width="10" |
| 594 | height="10" |
| 595 | x="${10*j}" |
| 596 | y="${10*i}" |
| 597 | />`; |
| 598 | } |
| 599 | } |
| 600 | board += "</svg>"; |
| 601 | return board; |
| 602 | } |
| 603 | |
| 604 | setupVisualPieces(r) { |
| 605 | let chessboard = |
| 606 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 607 | if (!r) |
| 608 | r = chessboard.getBoundingClientRect(); |
| 609 | const pieceWidth = this.getPieceWidth(r.width); |
| 610 | const addPiece = (i, j, arrName, classes) => { |
| 611 | this[arrName][i][j] = document.createElement("piece"); |
| 612 | C.AddClass_es(this[arrName][i][j], classes); |
| 613 | this[arrName][i][j].style.width = pieceWidth + "px"; |
| 614 | this[arrName][i][j].style.height = pieceWidth + "px"; |
| 615 | let [ip, jp] = this.getPixelPosition(i, j, r); |
| 616 | // Translate coordinates to use chessboard as reference: |
| 617 | this[arrName][i][j].style.transform = |
| 618 | `translate(${ip - r.x}px,${jp - r.y}px)`; |
| 619 | chessboard.appendChild(this[arrName][i][j]); |
| 620 | }; |
| 621 | const conditionalReset = (arrName) => { |
| 622 | if (this[arrName]) { |
| 623 | // Refreshing: delete old pieces first. This isn't necessary, |
| 624 | // but simpler (this method isn't called many times) |
| 625 | for (let i=0; i<this.size.x; i++) { |
| 626 | for (let j=0; j<this.size.y; j++) { |
| 627 | if (this[arrName][i][j]) { |
| 628 | this[arrName][i][j].remove(); |
| 629 | this[arrName][i][j] = null; |
| 630 | } |
| 631 | } |
| 632 | } |
| 633 | } |
| 634 | else |
| 635 | this[arrName] = ArrayFun.init(this.size.x, this.size.y, null); |
| 636 | if (arrName == "d_pieces") |
| 637 | this.marks.forEach(([i, j]) => addPiece(i, j, arrName, "mark")); |
| 638 | }; |
| 639 | if (this.marks) |
| 640 | conditionalReset("d_pieces"); |
| 641 | conditionalReset("g_pieces"); |
| 642 | for (let i=0; i < this.size.x; i++) { |
| 643 | for (let j=0; j < this.size.y; j++) { |
| 644 | if (this.board[i][j] != "") { |
| 645 | const color = this.getColor(i, j); |
| 646 | const piece = this.getPiece(i, j); |
| 647 | addPiece(i, j, "g_pieces", this.pieces(color, i, j)[piece]["class"]); |
| 648 | this.g_pieces[i][j].classList.add(V.GetColorClass(color)); |
| 649 | if (this.enlightened && !this.enlightened[i][j]) |
| 650 | this.g_pieces[i][j].classList.add("hidden"); |
| 651 | } |
| 652 | if (this.marks && this.d_pieces[i][j]) { |
| 653 | let classes = ["mark"]; |
| 654 | if (this.board[i][j] != "") |
| 655 | classes.push("transparent"); |
| 656 | addPiece(i, j, "d_pieces", classes); |
| 657 | } |
| 658 | } |
| 659 | } |
| 660 | if (this.hasReserve && !this.isDiagram) |
| 661 | this.re_drawReserve(['w', 'b'], r); |
| 662 | } |
| 663 | |
| 664 | // NOTE: assume this.reserve != null |
| 665 | re_drawReserve(colors, r) { |
| 666 | if (this.r_pieces) { |
| 667 | // Remove (old) reserve pieces |
| 668 | for (let c of colors) { |
| 669 | Object.keys(this.r_pieces[c]).forEach(p => { |
| 670 | this.r_pieces[c][p].remove(); |
| 671 | delete this.r_pieces[c][p]; |
| 672 | const numId = this.getReserveNumId(c, p); |
| 673 | document.getElementById(numId).remove(); |
| 674 | }); |
| 675 | } |
| 676 | } |
| 677 | else |
| 678 | this.r_pieces = { w: {}, b: {} }; |
| 679 | let container = document.getElementById(this.containerId); |
| 680 | if (!r) |
| 681 | r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 682 | for (let c of colors) { |
| 683 | let reservesDiv = document.getElementById("reserves_" + c); |
| 684 | if (reservesDiv) |
| 685 | reservesDiv.remove(); |
| 686 | if (!this.reserve[c]) |
| 687 | continue; |
| 688 | const nbR = this.getNbReservePieces(c); |
| 689 | if (nbR == 0) |
| 690 | continue; |
| 691 | const sqResSize = this.getReserveSquareSize(r.width, nbR); |
| 692 | let ridx = 0; |
| 693 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); |
| 694 | const [i0, j0] = [r.x, r.y + vShift]; |
| 695 | let rcontainer = document.createElement("div"); |
| 696 | rcontainer.id = "reserves_" + c; |
| 697 | rcontainer.classList.add("reserves"); |
| 698 | rcontainer.style.left = i0 + "px"; |
| 699 | rcontainer.style.top = j0 + "px"; |
| 700 | // NOTE: +1 fix display bug on Firefox at least |
| 701 | rcontainer.style.width = (nbR * sqResSize + 1) + "px"; |
| 702 | rcontainer.style.height = sqResSize + "px"; |
| 703 | container.appendChild(rcontainer); |
| 704 | for (let p of Object.keys(this.reserve[c])) { |
| 705 | if (this.reserve[c][p] == 0) |
| 706 | continue; |
| 707 | let r_cell = document.createElement("div"); |
| 708 | r_cell.id = this.coordsToId({x: c, y: p}); |
| 709 | r_cell.classList.add("reserve-cell"); |
| 710 | r_cell.style.width = sqResSize + "px"; |
| 711 | r_cell.style.height = sqResSize + "px"; |
| 712 | rcontainer.appendChild(r_cell); |
| 713 | let piece = document.createElement("piece"); |
| 714 | C.AddClass_es(piece, this.pieces(c, c, p)[p]["class"]); |
| 715 | piece.classList.add(V.GetColorClass(c)); |
| 716 | piece.style.width = "100%"; |
| 717 | piece.style.height = "100%"; |
| 718 | this.r_pieces[c][p] = piece; |
| 719 | r_cell.appendChild(piece); |
| 720 | let number = document.createElement("div"); |
| 721 | number.textContent = this.reserve[c][p]; |
| 722 | number.classList.add("reserve-num"); |
| 723 | number.id = this.getReserveNumId(c, p); |
| 724 | const fontSize = "1.3em"; |
| 725 | number.style.fontSize = fontSize; |
| 726 | number.style.fontSize = fontSize; |
| 727 | r_cell.appendChild(number); |
| 728 | ridx++; |
| 729 | } |
| 730 | } |
| 731 | } |
| 732 | |
| 733 | updateReserve(color, piece, count) { |
| 734 | if (this.options["cannibal"] && C.CannibalKings[piece]) |
| 735 | piece = "k"; //capturing cannibal king: back to king form |
| 736 | const oldCount = this.reserve[color][piece]; |
| 737 | this.reserve[color][piece] = count; |
| 738 | // Redrawing is much easier if count==0 (or undefined) |
| 739 | if ([oldCount, count].some(item => !item)) |
| 740 | this.re_drawReserve([color]); |
| 741 | else { |
| 742 | const numId = this.getReserveNumId(color, piece); |
| 743 | document.getElementById(numId).textContent = count; |
| 744 | } |
| 745 | } |
| 746 | |
| 747 | // Resize board: no need to destroy/recreate pieces |
| 748 | rescale(mode) { |
| 749 | const container = document.getElementById(this.containerId); |
| 750 | let chessboard = container.querySelector(".chessboard"); |
| 751 | const rc = container.getBoundingClientRect(), |
| 752 | r = chessboard.getBoundingClientRect(); |
| 753 | const multFact = (mode == "up" ? 1.05 : 0.95); |
| 754 | let [newWidth, newHeight] = [multFact * r.width, multFact * r.height]; |
| 755 | // Stay in window: |
| 756 | const vRatio = this.size.ratio || 1; |
| 757 | if (newWidth > rc.width) { |
| 758 | newWidth = rc.width; |
| 759 | newHeight = newWidth / vRatio; |
| 760 | } |
| 761 | if (newHeight > rc.height) { |
| 762 | newHeight = rc.height; |
| 763 | newWidth = newHeight * vRatio; |
| 764 | } |
| 765 | chessboard.style.width = newWidth + "px"; |
| 766 | chessboard.style.height = newHeight + "px"; |
| 767 | const newX = (rc.width - newWidth) / 2; |
| 768 | chessboard.style.left = newX + "px"; |
| 769 | const newY = (rc.height - newHeight) / 2; |
| 770 | chessboard.style.top = newY + "px"; |
| 771 | const newR = {x: newX, y: newY, width: newWidth, height: newHeight}; |
| 772 | const pieceWidth = this.getPieceWidth(newWidth); |
| 773 | // NOTE: next "if" for variants which use squares filling |
| 774 | // instead of "physical", moving pieces |
| 775 | if (this.g_pieces) { |
| 776 | for (let i=0; i < this.size.x; i++) { |
| 777 | for (let j=0; j < this.size.y; j++) { |
| 778 | if (this.g_pieces[i][j]) { |
| 779 | // NOTE: could also use CSS transform "scale" |
| 780 | this.g_pieces[i][j].style.width = pieceWidth + "px"; |
| 781 | this.g_pieces[i][j].style.height = pieceWidth + "px"; |
| 782 | const [ip, jp] = this.getPixelPosition(i, j, newR); |
| 783 | // Translate coordinates to use chessboard as reference: |
| 784 | this.g_pieces[i][j].style.transform = |
| 785 | `translate(${ip - newX}px,${jp - newY}px)`; |
| 786 | } |
| 787 | } |
| 788 | } |
| 789 | } |
| 790 | if (this.hasReserve) |
| 791 | this.rescaleReserve(newR); |
| 792 | } |
| 793 | |
| 794 | rescaleReserve(r) { |
| 795 | for (let c of ['w','b']) { |
| 796 | if (!this.reserve[c]) |
| 797 | continue; |
| 798 | const nbR = this.getNbReservePieces(c); |
| 799 | if (nbR == 0) |
| 800 | continue; |
| 801 | // Resize container first |
| 802 | const sqResSize = this.getReserveSquareSize(r.width, nbR); |
| 803 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); |
| 804 | const [i0, j0] = [r.x, r.y + vShift]; |
| 805 | let rcontainer = document.getElementById("reserves_" + c); |
| 806 | rcontainer.style.left = i0 + "px"; |
| 807 | rcontainer.style.top = j0 + "px"; |
| 808 | rcontainer.style.width = (nbR * sqResSize + 1) + "px"; |
| 809 | rcontainer.style.height = sqResSize + "px"; |
| 810 | // And then reserve cells: |
| 811 | const rpieceWidth = this.getReserveSquareSize(r.width, nbR); |
| 812 | Object.keys(this.reserve[c]).forEach(p => { |
| 813 | if (this.reserve[c][p] == 0) |
| 814 | return; |
| 815 | let r_cell = document.getElementById(this.coordsToId({x: c, y: p})); |
| 816 | r_cell.style.width = sqResSize + "px"; |
| 817 | r_cell.style.height = sqResSize + "px"; |
| 818 | }); |
| 819 | } |
| 820 | } |
| 821 | |
| 822 | // Return the absolute pixel coordinates given current position. |
| 823 | // Our coordinate system differs from CSS one (x <--> y). |
| 824 | // We return here the CSS coordinates (more useful). |
| 825 | getPixelPosition(i, j, r) { |
| 826 | if (i < 0 || j < 0) |
| 827 | return [0, 0]; //piece vanishes |
| 828 | let x, y; |
| 829 | if (typeof i == "string") { |
| 830 | // Reserves: need to know the rank of piece |
| 831 | const nbR = this.getNbReservePieces(i); |
| 832 | const rsqSize = this.getReserveSquareSize(r.width, nbR); |
| 833 | x = this.getRankInReserve(i, j) * rsqSize; |
| 834 | y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize); |
| 835 | } |
| 836 | else { |
| 837 | const sqSize = r.width / this.size.y; |
| 838 | const flipped = this.flippedBoard; |
| 839 | x = (flipped ? this.size.y - 1 - j : j) * sqSize; |
| 840 | y = (flipped ? this.size.x - 1 - i : i) * sqSize; |
| 841 | } |
| 842 | return [r.x + x, r.y + y]; |
| 843 | } |
| 844 | |
| 845 | initMouseEvents() { |
| 846 | let container = document.getElementById(this.containerId); |
| 847 | let chessboard = container.querySelector(".chessboard"); |
| 848 | |
| 849 | const getOffset = e => { |
| 850 | if (e.clientX) |
| 851 | // Mouse |
| 852 | return {x: e.clientX, y: e.clientY}; |
| 853 | let touchLocation = null; |
| 854 | if (e.targetTouches && e.targetTouches.length >= 1) |
| 855 | // Touch screen, dragstart |
| 856 | touchLocation = e.targetTouches[0]; |
| 857 | else if (e.changedTouches && e.changedTouches.length >= 1) |
| 858 | // Touch screen, dragend |
| 859 | touchLocation = e.changedTouches[0]; |
| 860 | if (touchLocation) |
| 861 | return {x: touchLocation.clientX, y: touchLocation.clientY}; |
| 862 | return {x: 0, y: 0}; //shouldn't reach here =) |
| 863 | } |
| 864 | |
| 865 | const centerOnCursor = (piece, e) => { |
| 866 | const centerShift = this.getPieceWidth(r.width) / 2; |
| 867 | const offset = getOffset(e); |
| 868 | piece.style.left = (offset.x - centerShift) + "px"; |
| 869 | piece.style.top = (offset.y - centerShift) + "px"; |
| 870 | } |
| 871 | |
| 872 | let start = null, |
| 873 | r = null, |
| 874 | startPiece, curPiece = null, |
| 875 | pieceWidth; |
| 876 | const mousedown = (e) => { |
| 877 | // Disable zoom on smartphones: |
| 878 | if (e.touches && e.touches.length > 1) |
| 879 | e.preventDefault(); |
| 880 | r = chessboard.getBoundingClientRect(); |
| 881 | pieceWidth = this.getPieceWidth(r.width); |
| 882 | const cd = this.idToCoords(e.target.id); |
| 883 | if (cd) { |
| 884 | const move = this.doClick(cd); |
| 885 | if (move) |
| 886 | this.buildMoveStack(move, r); |
| 887 | else if (!this.clickOnly) { |
| 888 | const [x, y] = Object.values(cd); |
| 889 | if (typeof x != "number") |
| 890 | startPiece = this.r_pieces[x][y]; |
| 891 | else |
| 892 | startPiece = this.g_pieces[x][y]; |
| 893 | if (startPiece && this.canIplay(x, y)) { |
| 894 | e.preventDefault(); |
| 895 | start = cd; |
| 896 | curPiece = startPiece.cloneNode(); |
| 897 | curPiece.style.transform = "none"; |
| 898 | curPiece.style.zIndex = 5; |
| 899 | curPiece.style.width = pieceWidth + "px"; |
| 900 | curPiece.style.height = pieceWidth + "px"; |
| 901 | centerOnCursor(curPiece, e); |
| 902 | container.appendChild(curPiece); |
| 903 | startPiece.style.opacity = "0.4"; |
| 904 | chessboard.style.cursor = "none"; |
| 905 | } |
| 906 | } |
| 907 | } |
| 908 | }; |
| 909 | |
| 910 | const mousemove = (e) => { |
| 911 | if (start) { |
| 912 | e.preventDefault(); |
| 913 | centerOnCursor(curPiece, e); |
| 914 | } |
| 915 | else if (e.changedTouches && e.changedTouches.length >= 1) |
| 916 | // Attempt to prevent horizontal swipe... |
| 917 | e.preventDefault(); |
| 918 | }; |
| 919 | |
| 920 | const mouseup = (e) => { |
| 921 | if (!start) |
| 922 | return; |
| 923 | const [x, y] = [start.x, start.y]; |
| 924 | start = null; |
| 925 | e.preventDefault(); |
| 926 | chessboard.style.cursor = "pointer"; |
| 927 | startPiece.style.opacity = "1"; |
| 928 | const offset = getOffset(e); |
| 929 | const landingElt = document.elementFromPoint(offset.x, offset.y); |
| 930 | const cd = |
| 931 | (landingElt ? this.idToCoords(landingElt.id) : undefined); |
| 932 | if (cd) { |
| 933 | // NOTE: clearly suboptimal, but much easier, and not a big deal. |
| 934 | const potentialMoves = this.getPotentialMovesFrom([x, y]) |
| 935 | .filter(m => m.end.x == cd.x && m.end.y == cd.y); |
| 936 | const moves = this.filterValid(potentialMoves); |
| 937 | if (moves.length >= 2) |
| 938 | this.showChoices(moves, r); |
| 939 | else if (moves.length == 1) |
| 940 | this.buildMoveStack(moves[0], r); |
| 941 | } |
| 942 | curPiece.remove(); |
| 943 | }; |
| 944 | |
| 945 | const resize = (e) => this.rescale(e.deltaY < 0 ? "up" : "down"); |
| 946 | |
| 947 | if ('onmousedown' in window) { |
| 948 | this.mouseListeners = [ |
| 949 | {type: "mousedown", listener: mousedown}, |
| 950 | {type: "mousemove", listener: mousemove}, |
| 951 | {type: "mouseup", listener: mouseup}, |
| 952 | {type: "wheel", listener: resize} |
| 953 | ]; |
| 954 | this.mouseListeners.forEach(ml => { |
| 955 | document.addEventListener(ml.type, ml.listener); |
| 956 | }); |
| 957 | } |
| 958 | if ('ontouchstart' in window) { |
| 959 | this.touchListeners = [ |
| 960 | {type: "touchstart", listener: mousedown}, |
| 961 | {type: "touchmove", listener: mousemove}, |
| 962 | {type: "touchend", listener: mouseup} |
| 963 | ]; |
| 964 | this.touchListeners.forEach(tl => { |
| 965 | // https://stackoverflow.com/a/42509310/12660887 |
| 966 | document.addEventListener(tl.type, tl.listener, {passive: false}); |
| 967 | }); |
| 968 | } |
| 969 | // TODO: onpointerdown/move/up ? See reveal.js /controllers/touch.js |
| 970 | } |
| 971 | |
| 972 | // NOTE: not called if isDiagram |
| 973 | removeListeners() { |
| 974 | let container = document.getElementById(this.containerId); |
| 975 | this.windowResizeObs.unobserve(container); |
| 976 | if ('onmousedown' in window) { |
| 977 | this.mouseListeners.forEach(ml => { |
| 978 | document.removeEventListener(ml.type, ml.listener); |
| 979 | }); |
| 980 | } |
| 981 | if ('ontouchstart' in window) { |
| 982 | this.touchListeners.forEach(tl => { |
| 983 | // https://stackoverflow.com/a/42509310/12660887 |
| 984 | document.removeEventListener(tl.type, tl.listener); |
| 985 | }); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | showChoices(moves, r) { |
| 990 | let container = document.getElementById(this.containerId); |
| 991 | let chessboard = container.querySelector(".chessboard"); |
| 992 | let choices = document.createElement("div"); |
| 993 | choices.id = "choices"; |
| 994 | if (!r) |
| 995 | r = chessboard.getBoundingClientRect(); |
| 996 | choices.style.width = r.width + "px"; |
| 997 | choices.style.height = r.height + "px"; |
| 998 | choices.style.left = r.x + "px"; |
| 999 | choices.style.top = r.y + "px"; |
| 1000 | chessboard.style.opacity = "0.5"; |
| 1001 | container.appendChild(choices); |
| 1002 | const squareWidth = r.width / this.size.y; |
| 1003 | const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2; |
| 1004 | const firstUpTop = (r.height - squareWidth) / 2; |
| 1005 | const color = moves[0].appear[0].c; |
| 1006 | const callback = (m) => { |
| 1007 | chessboard.style.opacity = "1"; |
| 1008 | container.removeChild(choices); |
| 1009 | this.buildMoveStack(m, r); |
| 1010 | } |
| 1011 | for (let i=0; i < moves.length; i++) { |
| 1012 | let choice = document.createElement("div"); |
| 1013 | choice.classList.add("choice"); |
| 1014 | choice.style.width = squareWidth + "px"; |
| 1015 | choice.style.height = squareWidth + "px"; |
| 1016 | choice.style.left = (firstUpLeft + i * squareWidth) + "px"; |
| 1017 | choice.style.top = firstUpTop + "px"; |
| 1018 | choice.style.backgroundColor = "lightyellow"; |
| 1019 | choice.onclick = () => callback(moves[i]); |
| 1020 | const piece = document.createElement("piece"); |
| 1021 | const cdisp = moves[i].choice || moves[i].appear[0].p; |
| 1022 | C.AddClass_es(piece, |
| 1023 | this.pieces(color, moves[i].end.x, moves[i].end.y)[cdisp]["class"]); |
| 1024 | piece.classList.add(V.GetColorClass(color)); |
| 1025 | piece.style.width = "100%"; |
| 1026 | piece.style.height = "100%"; |
| 1027 | choice.appendChild(piece); |
| 1028 | choices.appendChild(choice); |
| 1029 | } |
| 1030 | } |
| 1031 | |
| 1032 | displayMessage(elt, msg, classe_s, timeout) { |
| 1033 | if (elt) |
| 1034 | // Fixed element, e.g. for Dice Chess |
| 1035 | elt.innerHTML = msg; |
| 1036 | else { |
| 1037 | // Temporary div (Chakart, Apocalypse...) |
| 1038 | let divMsg = document.createElement("div"); |
| 1039 | C.AddClass_es(divMsg, classe_s); |
| 1040 | divMsg.innerHTML = msg; |
| 1041 | let container = document.getElementById(this.containerId); |
| 1042 | container.appendChild(divMsg); |
| 1043 | setTimeout(() => container.removeChild(divMsg), timeout); |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | //////////////// |
| 1048 | // DARK METHODS |
| 1049 | |
| 1050 | updateEnlightened() { |
| 1051 | this.oldEnlightened = this.enlightened; |
| 1052 | this.enlightened = ArrayFun.init(this.size.x, this.size.y, false); |
| 1053 | // Add pieces positions + all squares reachable by moves (includes Zen): |
| 1054 | for (let x=0; x<this.size.x; x++) { |
| 1055 | for (let y=0; y<this.size.y; y++) { |
| 1056 | if (this.board[x][y] != "" && this.getColor(x, y) == this.playerColor) |
| 1057 | { |
| 1058 | this.enlightened[x][y] = true; |
| 1059 | this.getPotentialMovesFrom([x, y]).forEach(m => { |
| 1060 | this.enlightened[m.end.x][m.end.y] = true; |
| 1061 | }); |
| 1062 | } |
| 1063 | } |
| 1064 | } |
| 1065 | if (this.epSquare) |
| 1066 | this.enlightEnpassant(); |
| 1067 | } |
| 1068 | |
| 1069 | // Include square of the en-passant capturing square: |
| 1070 | enlightEnpassant() { |
| 1071 | // NOTE: shortcut, pawn has only one attack type, doesn't depend on square |
| 1072 | // TODO: (0, 0) is wrong, would need to place an attacker here... |
| 1073 | const steps = this.pieces(this.playerColor, 0, 0)["p"].attack[0].steps; |
| 1074 | for (let step of steps) { |
| 1075 | const x = this.epSquare.x - step[0], //NOTE: epSquare.x not on edge |
| 1076 | y = this.getY(this.epSquare.y - step[1]); |
| 1077 | if ( |
| 1078 | this.onBoard(x, y) && |
| 1079 | this.getColor(x, y) == this.playerColor && |
| 1080 | this.getPieceType(x, y) == "p" |
| 1081 | ) { |
| 1082 | this.enlightened[x][this.epSquare.y] = true; |
| 1083 | break; |
| 1084 | } |
| 1085 | } |
| 1086 | } |
| 1087 | |
| 1088 | // Apply diff this.enlightened --> oldEnlightened on board |
| 1089 | graphUpdateEnlightened() { |
| 1090 | let chessboard = |
| 1091 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 1092 | const r = chessboard.getBoundingClientRect(); |
| 1093 | const pieceWidth = this.getPieceWidth(r.width); |
| 1094 | for (let x=0; x<this.size.x; x++) { |
| 1095 | for (let y=0; y<this.size.y; y++) { |
| 1096 | if (!this.enlightened[x][y] && this.oldEnlightened[x][y]) { |
| 1097 | let elt = document.getElementById(this.coordsToId({x: x, y: y})); |
| 1098 | elt.classList.add("in-shadow"); |
| 1099 | if (this.g_pieces[x][y]) |
| 1100 | this.g_pieces[x][y].classList.add("hidden"); |
| 1101 | } |
| 1102 | else if (this.enlightened[x][y] && !this.oldEnlightened[x][y]) { |
| 1103 | let elt = document.getElementById(this.coordsToId({x: x, y: y})); |
| 1104 | elt.classList.remove("in-shadow"); |
| 1105 | if (this.g_pieces[x][y]) |
| 1106 | this.g_pieces[x][y].classList.remove("hidden"); |
| 1107 | } |
| 1108 | } |
| 1109 | } |
| 1110 | } |
| 1111 | |
| 1112 | ////////////// |
| 1113 | // BASIC UTILS |
| 1114 | |
| 1115 | get size() { |
| 1116 | return { |
| 1117 | x: 8, |
| 1118 | y: 8, |
| 1119 | ratio: 1 //for rectangular board = y / x (optional, 1 = default) |
| 1120 | }; |
| 1121 | } |
| 1122 | |
| 1123 | // Color of thing on square (i,j). '' if square is empty |
| 1124 | getColor(i, j) { |
| 1125 | if (typeof i == "string") |
| 1126 | return i; //reserves |
| 1127 | return this.board[i][j].charAt(0); |
| 1128 | } |
| 1129 | |
| 1130 | static GetColorClass(c) { |
| 1131 | if (c == 'w') |
| 1132 | return "white"; |
| 1133 | if (c == 'b') |
| 1134 | return "black"; |
| 1135 | return "other-color"; //unidentified color |
| 1136 | } |
| 1137 | |
| 1138 | // Piece on i,j. '' if square is empty |
| 1139 | getPiece(i, j) { |
| 1140 | if (typeof j == "string") |
| 1141 | return j; //reserves |
| 1142 | return this.board[i][j].charAt(1); |
| 1143 | } |
| 1144 | |
| 1145 | // Piece type on square (i,j) |
| 1146 | getPieceType(x, y, p) { |
| 1147 | if (!p) |
| 1148 | p = this.getPiece(x, y); |
| 1149 | return this.pieces(this.getColor(x, y), x, y)[p].moveas || p; |
| 1150 | } |
| 1151 | |
| 1152 | isKing(x, y, p) { |
| 1153 | if (!p) |
| 1154 | p = this.getPiece(x, y); |
| 1155 | if (!this.options["cannibal"]) |
| 1156 | return p == 'k'; |
| 1157 | return !!C.CannibalKings[p]; |
| 1158 | } |
| 1159 | |
| 1160 | static GetOppTurn(color) { |
| 1161 | return (color == 'w' ? 'b' : 'w'); |
| 1162 | } |
| 1163 | |
| 1164 | // Get opponent color(s): may differ from turn (e.g. Checkered) |
| 1165 | getOppCols(color) { |
| 1166 | return (color == "w" ? "b" : "w"); |
| 1167 | } |
| 1168 | |
| 1169 | // Is (x,y) on the chessboard? |
| 1170 | onBoard(x, y) { |
| 1171 | return (x >= 0 && x < this.size.x && |
| 1172 | y >= 0 && y < this.size.y); |
| 1173 | } |
| 1174 | |
| 1175 | // Am I allowed to move thing at square x,y ? |
| 1176 | canIplay(x, y) { |
| 1177 | return (this.playerColor == this.turn && this.getColor(x, y) == this.turn); |
| 1178 | } |
| 1179 | |
| 1180 | //////////////////////// |
| 1181 | // PIECES SPECIFICATIONS |
| 1182 | |
| 1183 | getPawnShift(color) { |
| 1184 | return (color == "w" ? -1 : 1); |
| 1185 | } |
| 1186 | isPawnInitRank(x, color) { |
| 1187 | return (color == 'w' && x >= 6) || (color == 'b' && x <= 1); |
| 1188 | } |
| 1189 | |
| 1190 | pieces(color, x, y) { |
| 1191 | const pawnShift = this.getPawnShift(color); |
| 1192 | return { |
| 1193 | 'p': { |
| 1194 | "class": "pawn", |
| 1195 | moves: [ |
| 1196 | { |
| 1197 | steps: [[pawnShift, 0]], |
| 1198 | range: (this.isPawnInitRank(x, color) ? 2 : 1) |
| 1199 | } |
| 1200 | ], |
| 1201 | attack: [ |
| 1202 | { |
| 1203 | steps: [[pawnShift, 1], [pawnShift, -1]], |
| 1204 | range: 1 |
| 1205 | } |
| 1206 | ] |
| 1207 | }, |
| 1208 | 'r': { |
| 1209 | "class": "rook", |
| 1210 | both: [ |
| 1211 | {steps: [[0, 1], [0, -1], [1, 0], [-1, 0]]} |
| 1212 | ] |
| 1213 | }, |
| 1214 | 'n': { |
| 1215 | "class": "knight", |
| 1216 | both: [ |
| 1217 | { |
| 1218 | steps: [ |
| 1219 | [1, 2], [1, -2], [-1, 2], [-1, -2], |
| 1220 | [2, 1], [-2, 1], [2, -1], [-2, -1] |
| 1221 | ], |
| 1222 | range: 1 |
| 1223 | } |
| 1224 | ] |
| 1225 | }, |
| 1226 | 'b': { |
| 1227 | "class": "bishop", |
| 1228 | both: [ |
| 1229 | {steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]]} |
| 1230 | ] |
| 1231 | }, |
| 1232 | 'q': { |
| 1233 | "class": "queen", |
| 1234 | both: [ |
| 1235 | { |
| 1236 | steps: [ |
| 1237 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 1238 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 1239 | ] |
| 1240 | } |
| 1241 | ] |
| 1242 | }, |
| 1243 | 'k': { |
| 1244 | "class": "king", |
| 1245 | both: [ |
| 1246 | { |
| 1247 | steps: [ |
| 1248 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 1249 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 1250 | ], |
| 1251 | range: 1 |
| 1252 | } |
| 1253 | ] |
| 1254 | }, |
| 1255 | // Cannibal kings: |
| 1256 | '!': {"class": "king-pawn", moveas: "p"}, |
| 1257 | '#': {"class": "king-rook", moveas: "r"}, |
| 1258 | '$': {"class": "king-knight", moveas: "n"}, |
| 1259 | '%': {"class": "king-bishop", moveas: "b"}, |
| 1260 | '*': {"class": "king-queen", moveas: "q"} |
| 1261 | }; |
| 1262 | } |
| 1263 | |
| 1264 | // NOTE: using special symbols to not interfere with variants' pieces codes |
| 1265 | static get CannibalKings() { |
| 1266 | return { |
| 1267 | "!": "p", |
| 1268 | "#": "r", |
| 1269 | "$": "n", |
| 1270 | "%": "b", |
| 1271 | "*": "q", |
| 1272 | "k": "k" |
| 1273 | }; |
| 1274 | } |
| 1275 | |
| 1276 | static get CannibalKingCode() { |
| 1277 | return { |
| 1278 | "p": "!", |
| 1279 | "r": "#", |
| 1280 | "n": "$", |
| 1281 | "b": "%", |
| 1282 | "q": "*", |
| 1283 | "k": "k" |
| 1284 | }; |
| 1285 | } |
| 1286 | |
| 1287 | ////////////////////////// |
| 1288 | // MOVES GENERATION UTILS |
| 1289 | |
| 1290 | // For Cylinder: get Y coordinate |
| 1291 | getY(y) { |
| 1292 | if (!this.options["cylinder"]) |
| 1293 | return y; |
| 1294 | let res = y % this.size.y; |
| 1295 | if (res < 0) |
| 1296 | res += this.size.y; |
| 1297 | return res; |
| 1298 | } |
| 1299 | // Circular? |
| 1300 | getX(x) { |
| 1301 | return x; //generally, no |
| 1302 | } |
| 1303 | |
| 1304 | increment([x, y], step) { |
| 1305 | return [ |
| 1306 | this.getX(x + step[0]), |
| 1307 | this.getY(y + step[1]) |
| 1308 | ]; |
| 1309 | } |
| 1310 | |
| 1311 | getSegments(curSeg, segStart, segEnd) { |
| 1312 | if (curSeg.length == 0) |
| 1313 | return undefined; |
| 1314 | let segments = JSON.parse(JSON.stringify(curSeg)); //not altering |
| 1315 | segments.push([[segStart[0], segStart[1]], [segEnd[0], segEnd[1]]]); |
| 1316 | return segments; |
| 1317 | } |
| 1318 | |
| 1319 | getStepSpec(color, x, y, piece) { |
| 1320 | let pieceType = piece; |
| 1321 | let allSpecs = this.pieces(color, x, y); |
| 1322 | if (!piece) |
| 1323 | pieceType = this.getPieceType(x, y); |
| 1324 | else if (allSpecs[piece].moveas) |
| 1325 | pieceType = allSpecs[piece].moveas; |
| 1326 | let res = allSpecs[pieceType]; |
| 1327 | if (!res["both"]) |
| 1328 | res.both = []; |
| 1329 | if (!res["moves"]) |
| 1330 | res.moves = []; |
| 1331 | if (!res["attack"]) |
| 1332 | res.attack = []; |
| 1333 | return res; |
| 1334 | } |
| 1335 | |
| 1336 | // Can thing on square1 capture thing on square2? |
| 1337 | canTake([x1, y1], [x2, y2]) { |
| 1338 | return this.getColor(x1, y1) !== this.getColor(x2, y2); |
| 1339 | } |
| 1340 | |
| 1341 | // Teleport & Recycle. Assumption: color(x1,y1) == color(x2,y2) |
| 1342 | canSelfTake([x1, y1], [x2, y2]) { |
| 1343 | return !this.isKing(x2, y2); |
| 1344 | } |
| 1345 | |
| 1346 | canStepOver(i, j, p) { |
| 1347 | // In some variants, objects on boards don't stop movement (Chakart) |
| 1348 | return this.board[i][j] == ""; |
| 1349 | } |
| 1350 | |
| 1351 | canDrop([c, p], [i, j]) { |
| 1352 | return ( |
| 1353 | this.board[i][j] == "" && |
| 1354 | (!this.enlightened || this.enlightened[i][j]) && |
| 1355 | ( |
| 1356 | p != "p" || |
| 1357 | (c == 'w' && i < this.size.x - 1) || |
| 1358 | (c == 'b' && i > 0) |
| 1359 | ) |
| 1360 | ); |
| 1361 | } |
| 1362 | |
| 1363 | // For Madrasi: |
| 1364 | // (redefined in Baroque etc, where Madrasi condition doesn't make sense) |
| 1365 | isImmobilized([x, y]) { |
| 1366 | if (!this.options["madrasi"]) |
| 1367 | return false; |
| 1368 | const color = this.getColor(x, y); |
| 1369 | const oppCols = this.getOppCols(color); |
| 1370 | const piece = this.getPieceType(x, y); |
| 1371 | const stepSpec = this.getStepSpec(color, x, y, piece); |
| 1372 | const attacks = stepSpec.both.concat(stepSpec.attack); |
| 1373 | for (let a of attacks) { |
| 1374 | outerLoop: for (let step of a.steps) { |
| 1375 | let [i, j] = this.increment([x, y], step); |
| 1376 | let stepCounter = 0; |
| 1377 | while (this.onBoard(i, j) && this.board[i][j] == "") { |
| 1378 | if (a.range <= stepCounter++) |
| 1379 | continue outerLoop; |
| 1380 | [i, j] = this.increment([i, j], step); |
| 1381 | } |
| 1382 | if ( |
| 1383 | this.onBoard(i, j) && |
| 1384 | oppCols.includes(this.getColor(i, j)) && |
| 1385 | this.getPieceType(i, j) == piece |
| 1386 | ) { |
| 1387 | return true; |
| 1388 | } |
| 1389 | } |
| 1390 | } |
| 1391 | return false; |
| 1392 | } |
| 1393 | |
| 1394 | // Stop at the first capture found |
| 1395 | atLeastOneCapture(color) { |
| 1396 | const allowed = (sq1, sq2) => { |
| 1397 | return ( |
| 1398 | // NOTE: canTake is reversed for Zen. |
| 1399 | // Generally ok because of the symmetry. TODO? |
| 1400 | this.canTake(sq1, sq2) && |
| 1401 | this.filterValid( |
| 1402 | [this.getBasicMove(sq1, sq2)]).length >= 1 |
| 1403 | ); |
| 1404 | }; |
| 1405 | for (let i=0; i<this.size.x; i++) { |
| 1406 | for (let j=0; j<this.size.y; j++) { |
| 1407 | if (this.getColor(i, j) == color) { |
| 1408 | if ( |
| 1409 | ( |
| 1410 | !this.options["zen"] && |
| 1411 | this.findDestSquares( |
| 1412 | [i, j], |
| 1413 | { |
| 1414 | attackOnly: true, |
| 1415 | one: true, |
| 1416 | }, |
| 1417 | allowed |
| 1418 | ) |
| 1419 | ) |
| 1420 | || |
| 1421 | ( |
| 1422 | ( |
| 1423 | this.options["zen"] && |
| 1424 | this.findCapturesOn( |
| 1425 | [i, j], |
| 1426 | {one: true}, |
| 1427 | allowed |
| 1428 | ) |
| 1429 | ) |
| 1430 | ) |
| 1431 | ) { |
| 1432 | return true; |
| 1433 | } |
| 1434 | } |
| 1435 | } |
| 1436 | } |
| 1437 | return false; |
| 1438 | } |
| 1439 | |
| 1440 | compatibleStep([x1, y1], [x2, y2], step, range) { |
| 1441 | const epsilon = 1e-7; //arbitrary small value |
| 1442 | let shifts = [0]; |
| 1443 | if (this.options["cylinder"]) |
| 1444 | Array.prototype.push.apply(shifts, [-this.size.y, this.size.y]); |
| 1445 | for (let sh of shifts) { |
| 1446 | const rx = (x2 - x1) / step[0], |
| 1447 | ry = (y2 + sh - y1) / step[1]; |
| 1448 | if ( |
| 1449 | // Zero step but non-zero interval => impossible |
| 1450 | (!Number.isFinite(rx) && !Number.isNaN(rx)) || |
| 1451 | (!Number.isFinite(ry) && !Number.isNaN(ry)) || |
| 1452 | // Negative number of step (impossible) |
| 1453 | (rx < 0 || ry < 0) || |
| 1454 | // Not the same number of steps in both directions: |
| 1455 | (!Number.isNaN(rx) && !Number.isNaN(ry) && Math.abs(rx - ry) > epsilon) |
| 1456 | ) { |
| 1457 | continue; |
| 1458 | } |
| 1459 | let distance = (Number.isNaN(rx) ? ry : rx); |
| 1460 | if (Math.abs(distance - Math.round(distance)) > epsilon) |
| 1461 | continue; |
| 1462 | distance = Math.round(distance); //in case of (numerical...) |
| 1463 | if (!range || range >= distance) |
| 1464 | return true; |
| 1465 | } |
| 1466 | return false; |
| 1467 | } |
| 1468 | |
| 1469 | //////////////////// |
| 1470 | // MOVES GENERATION |
| 1471 | |
| 1472 | getDropMovesFrom([c, p]) { |
| 1473 | // NOTE: by design, this.reserve[c][p] >= 1 on user click |
| 1474 | // (but not necessarily otherwise: atLeastOneMove() etc) |
| 1475 | if (this.reserve[c][p] == 0) |
| 1476 | return []; |
| 1477 | let moves = []; |
| 1478 | for (let i=0; i<this.size.x; i++) { |
| 1479 | for (let j=0; j<this.size.y; j++) { |
| 1480 | if (this.onBoard(i, j) && this.canDrop([c, p], [i, j])) { |
| 1481 | let mv = new Move({ |
| 1482 | start: {x: c, y: p}, |
| 1483 | end: {x: i, y: j}, |
| 1484 | appear: [new PiPo({x: i, y: j, c: c, p: p})], |
| 1485 | vanish: [] |
| 1486 | }); |
| 1487 | if (this.board[i][j] != "") { |
| 1488 | mv.vanish.push(new PiPo({ |
| 1489 | x: i, |
| 1490 | y: j, |
| 1491 | c: this.getColor(i, j), |
| 1492 | p: this.getPiece(i, j) |
| 1493 | })); |
| 1494 | } |
| 1495 | moves.push(mv); |
| 1496 | } |
| 1497 | } |
| 1498 | } |
| 1499 | return moves; |
| 1500 | } |
| 1501 | |
| 1502 | // All possible moves from selected square |
| 1503 | // TODO: generalize usage if arg "color" (e.g. Checkered) |
| 1504 | getPotentialMovesFrom([x, y], color) { |
| 1505 | if (this.subTurnTeleport == 2) |
| 1506 | return []; |
| 1507 | if (typeof x == "string") |
| 1508 | return this.getDropMovesFrom([x, y]); |
| 1509 | if (this.isImmobilized([x, y])) |
| 1510 | return []; |
| 1511 | const piece = this.getPieceType(x, y); |
| 1512 | let moves = this.getPotentialMovesOf(piece, [x, y]); |
| 1513 | if (piece == "p" && this.hasEnpassant && this.epSquare) |
| 1514 | Array.prototype.push.apply(moves, this.getEnpassantCaptures([x, y])); |
| 1515 | if ( |
| 1516 | this.isKing(0, 0, piece) && this.hasCastle && |
| 1517 | this.castleFlags[color || this.turn].some(v => v < this.size.y) |
| 1518 | ) { |
| 1519 | Array.prototype.push.apply(moves, this.getCastleMoves([x, y])); |
| 1520 | } |
| 1521 | return this.postProcessPotentialMoves(moves); |
| 1522 | } |
| 1523 | |
| 1524 | postProcessPotentialMoves(moves) { |
| 1525 | if (moves.length == 0) |
| 1526 | return []; |
| 1527 | const color = this.getColor(moves[0].start.x, moves[0].start.y); |
| 1528 | const oppCols = this.getOppCols(color); |
| 1529 | |
| 1530 | if (this.options["capture"] && this.atLeastOneCapture(color)) |
| 1531 | moves = this.capturePostProcess(moves, oppCols); |
| 1532 | |
| 1533 | if (this.options["atomic"]) |
| 1534 | moves = this.atomicPostProcess(moves, color, oppCols); |
| 1535 | |
| 1536 | if ( |
| 1537 | moves.length > 0 && |
| 1538 | this.getPieceType(moves[0].start.x, moves[0].start.y) == "p" |
| 1539 | ) { |
| 1540 | moves = this.pawnPostProcess(moves, color, oppCols); |
| 1541 | } |
| 1542 | |
| 1543 | if (this.options["cannibal"] && this.options["rifle"]) |
| 1544 | // In this case a rifle-capture from last rank may promote a pawn |
| 1545 | moves = this.riflePromotePostProcess(moves, color); |
| 1546 | |
| 1547 | return moves; |
| 1548 | } |
| 1549 | |
| 1550 | capturePostProcess(moves, oppCols) { |
| 1551 | // Filter out non-capturing moves (not using m.vanish because of |
| 1552 | // self captures of Recycle and Teleport). |
| 1553 | return moves.filter(m => { |
| 1554 | return ( |
| 1555 | this.board[m.end.x][m.end.y] != "" && |
| 1556 | oppCols.includes(this.getColor(m.end.x, m.end.y)) |
| 1557 | ); |
| 1558 | }); |
| 1559 | } |
| 1560 | |
| 1561 | atomicPostProcess(moves, color, oppCols) { |
| 1562 | moves.forEach(m => { |
| 1563 | if ( |
| 1564 | this.board[m.end.x][m.end.y] != "" && |
| 1565 | oppCols.includes(this.getColor(m.end.x, m.end.y)) |
| 1566 | ) { |
| 1567 | // Explosion! |
| 1568 | let steps = [ |
| 1569 | [-1, -1], |
| 1570 | [-1, 0], |
| 1571 | [-1, 1], |
| 1572 | [0, -1], |
| 1573 | [0, 1], |
| 1574 | [1, -1], |
| 1575 | [1, 0], |
| 1576 | [1, 1] |
| 1577 | ]; |
| 1578 | let mNext = new Move({ |
| 1579 | start: m.end, |
| 1580 | end: m.end, |
| 1581 | appear: [], |
| 1582 | vanish: [] |
| 1583 | }); |
| 1584 | for (let step of steps) { |
| 1585 | let [x, y] = this.increment([m.end.x, m.end.y], step); |
| 1586 | if ( |
| 1587 | this.onBoard(x, y) && |
| 1588 | this.board[x][y] != "" && |
| 1589 | (x != m.start.x || y != m.start.y) && |
| 1590 | this.getPieceType(x, y) != "p" |
| 1591 | ) { |
| 1592 | mNext.vanish.push( |
| 1593 | new PiPo({ |
| 1594 | p: this.getPiece(x, y), |
| 1595 | c: this.getColor(x, y), |
| 1596 | x: x, |
| 1597 | y: y |
| 1598 | }) |
| 1599 | ); |
| 1600 | } |
| 1601 | } |
| 1602 | if (!this.options["rifle"]) { |
| 1603 | // The moving piece also vanish |
| 1604 | mNext.vanish.unshift( |
| 1605 | new PiPo({ |
| 1606 | x: m.end.x, |
| 1607 | y: m.end.y, |
| 1608 | c: color, |
| 1609 | p: this.getPiece(m.start.x, m.start.y) |
| 1610 | }) |
| 1611 | ); |
| 1612 | } |
| 1613 | m.next = mNext; |
| 1614 | } |
| 1615 | }); |
| 1616 | return moves; |
| 1617 | } |
| 1618 | |
| 1619 | pawnPostProcess(moves, color, oppCols) { |
| 1620 | let moreMoves = []; |
| 1621 | const lastRank = (color == "w" ? 0 : this.size.x - 1); |
| 1622 | const initPiece = this.getPiece(moves[0].start.x, moves[0].start.y); |
| 1623 | moves.forEach(m => { |
| 1624 | const [x1, y1] = [m.start.x, m.start.y]; |
| 1625 | const [x2, y2] = [m.end.x, m.end.y]; |
| 1626 | const promotionOk = ( |
| 1627 | x2 == lastRank && |
| 1628 | (!this.options["rifle"] || this.board[x2][y2] == "") |
| 1629 | ); |
| 1630 | if (!promotionOk) |
| 1631 | return; //nothing to do |
| 1632 | if (this.options["pawnfall"]) { |
| 1633 | m.appear.shift(); |
| 1634 | return; |
| 1635 | } |
| 1636 | let finalPieces; |
| 1637 | if ( |
| 1638 | this.options["cannibal"] && |
| 1639 | this.board[x2][y2] != "" && |
| 1640 | oppCols.includes(this.getColor(x2, y2)) |
| 1641 | ) { |
| 1642 | finalPieces = [this.getPieceType(x2, y2)]; |
| 1643 | } |
| 1644 | else |
| 1645 | finalPieces = this.pawnPromotions; |
| 1646 | m.appear[0].p = finalPieces[0]; |
| 1647 | if (initPiece == "!") //cannibal king-pawn |
| 1648 | m.appear[0].p = C.CannibalKingCode[finalPieces[0]]; |
| 1649 | for (let i=1; i<finalPieces.length; i++) { |
| 1650 | let newMove = JSON.parse(JSON.stringify(m)); |
| 1651 | const piece = finalPieces[i]; |
| 1652 | m.appear[0].p = (initPiece != "!" ? piece : C.CannibalKingCode[piece]); |
| 1653 | moreMoves.push(newMove); |
| 1654 | } |
| 1655 | }); |
| 1656 | return moves.concat(moreMoves); |
| 1657 | } |
| 1658 | |
| 1659 | riflePromotePostProcess(moves, color) { |
| 1660 | const lastRank = (color == "w" ? 0 : this.size.x - 1); |
| 1661 | let newMoves = []; |
| 1662 | moves.forEach(m => { |
| 1663 | if ( |
| 1664 | m.start.x == lastRank && |
| 1665 | m.appear.length >= 1 && |
| 1666 | m.appear[0].p == "p" && |
| 1667 | m.appear[0].x == m.start.x && |
| 1668 | m.appear[0].y == m.start.y |
| 1669 | ) { |
| 1670 | m.appear[0].p = this.pawnPromotions[0]; |
| 1671 | for (let i=1; i<this.pawnPromotions.length; i++) { |
| 1672 | let newMv = JSON.parse(JSON.stringify(m)); |
| 1673 | newMv.appear[0].p = this.pawnPromotions[i]; |
| 1674 | newMoves.push(newMv); |
| 1675 | } |
| 1676 | } |
| 1677 | }); |
| 1678 | return moves.concat(newMoves); |
| 1679 | } |
| 1680 | |
| 1681 | // Generic method to find possible moves of "sliding or jumping" pieces |
| 1682 | getPotentialMovesOf(piece, [x, y]) { |
| 1683 | const color = this.getColor(x, y); |
| 1684 | const stepSpec = this.getStepSpec(color, x, y, piece); |
| 1685 | let squares = []; |
| 1686 | if (stepSpec.attack) { |
| 1687 | squares = this.findDestSquares( |
| 1688 | [x, y], |
| 1689 | { |
| 1690 | attackOnly: true, |
| 1691 | stepSpec: stepSpec |
| 1692 | }, |
| 1693 | ([i1, j1], [i2, j2]) => { |
| 1694 | return ( |
| 1695 | (!this.options["zen"] || this.isKing(i2, j2)) && |
| 1696 | this.canTake([i1, j1], [i2, j2]) |
| 1697 | ); |
| 1698 | } |
| 1699 | ); |
| 1700 | } |
| 1701 | const noSpecials = this.findDestSquares( |
| 1702 | [x, y], |
| 1703 | { |
| 1704 | moveOnly: !!stepSpec.attack || this.options["zen"], |
| 1705 | stepSpec: stepSpec |
| 1706 | } |
| 1707 | ); |
| 1708 | Array.prototype.push.apply(squares, noSpecials); |
| 1709 | if (this.options["zen"]) { |
| 1710 | let zenCaptures = this.findCapturesOn( |
| 1711 | [x, y], |
| 1712 | {}, //byCol: default is ok |
| 1713 | ([i1, j1], [i2, j2]) => |
| 1714 | !this.isKing(i1, j1) && this.canTake([i2, j2], [i1, j1]) |
| 1715 | ); |
| 1716 | // Technical step: segments (if any) are reversed |
| 1717 | zenCaptures.forEach(z => { |
| 1718 | if (!!z.segments) |
| 1719 | z.segments = z.segments.reverse().map(s => s.reverse()) |
| 1720 | }); |
| 1721 | Array.prototype.push.apply(squares, zenCaptures); |
| 1722 | } |
| 1723 | if ( |
| 1724 | this.options["recycle"] || |
| 1725 | (this.options["teleport"] && this.subTurnTeleport == 1) |
| 1726 | ) { |
| 1727 | const selfCaptures = this.findDestSquares( |
| 1728 | [x, y], |
| 1729 | { |
| 1730 | attackOnly: true, |
| 1731 | stepSpec: stepSpec |
| 1732 | }, |
| 1733 | ([i1, j1], [i2, j2]) => { |
| 1734 | return ( |
| 1735 | this.getColor(i2, j2) == color && |
| 1736 | this.canSelfTake([i1, j1], [i2, j2]) |
| 1737 | ); |
| 1738 | } |
| 1739 | ); |
| 1740 | Array.prototype.push.apply(squares, selfCaptures); |
| 1741 | } |
| 1742 | return squares.map(s => { |
| 1743 | let mv = this.getBasicMove([x, y], s.sq); |
| 1744 | if (!!s.segments) |
| 1745 | mv.segments = s.segments; |
| 1746 | return mv; |
| 1747 | }); |
| 1748 | } |
| 1749 | |
| 1750 | findDestSquares([x, y], o, allowed) { |
| 1751 | if (!allowed) |
| 1752 | allowed = (sq1, sq2) => this.canTake(sq1, sq2); |
| 1753 | const apparentPiece = this.getPiece(x, y); //how it looks |
| 1754 | let res = []; |
| 1755 | // Next 3 for Cylinder mode or circular (useless otherwise) |
| 1756 | let explored = {}; |
| 1757 | let segments = []; |
| 1758 | let segStart = []; |
| 1759 | const addSquare = ([i, j]) => { |
| 1760 | let elt = {sq: [i, j]}; |
| 1761 | if (segments.length >= 1) |
| 1762 | elt.segments = this.getSegments(segments, segStart, [i, j]); |
| 1763 | res.push(elt); |
| 1764 | }; |
| 1765 | const exploreSteps = (stepArray, mode) => { |
| 1766 | for (let s of stepArray) { |
| 1767 | outerLoop: for (let step of s.steps) { |
| 1768 | segments = []; |
| 1769 | segStart = [x, y]; |
| 1770 | let [i, j] = [x, y]; |
| 1771 | let stepCounter = 0; |
| 1772 | while ( |
| 1773 | this.onBoard(i, j) && |
| 1774 | ((i == x && j == y) || this.canStepOver(i, j, apparentPiece)) |
| 1775 | ) { |
| 1776 | if (!explored[i + "." + j] && (i != x || j != y)) { |
| 1777 | explored[i + "." + j] = true; |
| 1778 | if ( |
| 1779 | !o.captureTarget || |
| 1780 | (o.captureTarget[0] == i && o.captureTarget[1] == j) |
| 1781 | ) { |
| 1782 | if (o.one && mode != "attack") |
| 1783 | return true; |
| 1784 | if (mode != "attack") |
| 1785 | addSquare(!o.captureTarget ? [i, j] : [x, y]); |
| 1786 | if (o.captureTarget) |
| 1787 | return res[0]; |
| 1788 | } |
| 1789 | } |
| 1790 | if (s.range <= stepCounter++) |
| 1791 | continue outerLoop; |
| 1792 | const oldIJ = [i, j]; |
| 1793 | [i, j] = this.increment([i, j], step); |
| 1794 | if (Math.abs(j - oldIJ[1]) > 1 || Math.abs(i - oldIJ[0]) > 1) { |
| 1795 | // Boundary between segments (cylinder or circular mode) |
| 1796 | segments.push([[segStart[0], segStart[1]], oldIJ]); |
| 1797 | segStart = [i, j]; |
| 1798 | } |
| 1799 | } |
| 1800 | if (!this.onBoard(i, j)) |
| 1801 | continue; |
| 1802 | const pieceIJ = this.getPieceType(i, j); |
| 1803 | if (!explored[i + "." + j]) { |
| 1804 | explored[i + "." + j] = true; |
| 1805 | if (allowed([x, y], [i, j])) { |
| 1806 | if (o.one && mode != "moves") |
| 1807 | return true; |
| 1808 | if (mode != "moves") |
| 1809 | addSquare(!o.captureTarget ? [i, j] : [x, y]); |
| 1810 | if ( |
| 1811 | o.captureTarget && |
| 1812 | o.captureTarget[0] == i && o.captureTarget[1] == j |
| 1813 | ) { |
| 1814 | return res[0]; |
| 1815 | } |
| 1816 | } |
| 1817 | } |
| 1818 | } |
| 1819 | } |
| 1820 | return undefined; //default, but let's explicit it |
| 1821 | }; |
| 1822 | if (o.captureTarget) |
| 1823 | return exploreSteps(o.captureSteps, "attack"); |
| 1824 | else { |
| 1825 | const stepSpec = |
| 1826 | o.stepSpec || this.getStepSpec(this.getColor(x, y), x, y); |
| 1827 | let outOne = false; |
| 1828 | if (!o.attackOnly) |
| 1829 | outOne = exploreSteps(stepSpec.both.concat(stepSpec.moves), "moves"); |
| 1830 | if (!outOne && !o.moveOnly) |
| 1831 | outOne = exploreSteps(stepSpec.both.concat(stepSpec.attack), "attack"); |
| 1832 | return (o.one ? outOne : res); |
| 1833 | } |
| 1834 | } |
| 1835 | |
| 1836 | // Search for enemy (or not) pieces attacking [x, y] |
| 1837 | findCapturesOn([x, y], o, allowed) { |
| 1838 | if (!o.byCol) |
| 1839 | o.byCol = this.getOppCols(this.getColor(x, y) || this.turn); |
| 1840 | let res = []; |
| 1841 | for (let i=0; i<this.size.x; i++) { |
| 1842 | for (let j=0; j<this.size.y; j++) { |
| 1843 | const colIJ = this.getColor(i, j); |
| 1844 | if ( |
| 1845 | this.board[i][j] != "" && |
| 1846 | o.byCol.includes(colIJ) && |
| 1847 | !this.isImmobilized([i, j]) |
| 1848 | ) { |
| 1849 | const apparentPiece = this.getPiece(i, j); |
| 1850 | // Quick check: does this potential attacker target x,y ? |
| 1851 | if (this.canStepOver(x, y, apparentPiece)) |
| 1852 | continue; |
| 1853 | const stepSpec = this.getStepSpec(colIJ, i, j); |
| 1854 | const attacks = stepSpec.attack.concat(stepSpec.both); |
| 1855 | for (let a of attacks) { |
| 1856 | for (let s of a.steps) { |
| 1857 | // Quick check: if step isn't compatible, don't even try |
| 1858 | if (!this.compatibleStep([i, j], [x, y], s, a.range)) |
| 1859 | continue; |
| 1860 | // Finally verify that nothing stand in-between |
| 1861 | const out = this.findDestSquares( |
| 1862 | [i, j], |
| 1863 | { |
| 1864 | captureTarget: [x, y], |
| 1865 | captureSteps: [{steps: [s], range: a.range}], |
| 1866 | }, |
| 1867 | allowed |
| 1868 | ); |
| 1869 | if (out) { |
| 1870 | if (o.one) |
| 1871 | return true; |
| 1872 | res.push(out); |
| 1873 | } |
| 1874 | } |
| 1875 | } |
| 1876 | } |
| 1877 | } |
| 1878 | } |
| 1879 | return (o.one ? false : res); |
| 1880 | } |
| 1881 | |
| 1882 | // Build a regular move from its initial and destination squares. |
| 1883 | // tr: transformation |
| 1884 | getBasicMove([sx, sy], [ex, ey], tr) { |
| 1885 | const initColor = this.getColor(sx, sy); |
| 1886 | const initPiece = this.getPiece(sx, sy); |
| 1887 | const destColor = (this.board[ex][ey] != "" ? this.getColor(ex, ey) : ""); |
| 1888 | let mv = new Move({ |
| 1889 | appear: [], |
| 1890 | vanish: [], |
| 1891 | start: {x: sx, y: sy}, |
| 1892 | end: {x: ex, y: ey} |
| 1893 | }); |
| 1894 | if ( |
| 1895 | !this.options["rifle"] || |
| 1896 | this.board[ex][ey] == "" || |
| 1897 | destColor == initColor //Recycle, Teleport |
| 1898 | ) { |
| 1899 | mv.appear = [ |
| 1900 | new PiPo({ |
| 1901 | x: ex, |
| 1902 | y: ey, |
| 1903 | c: !!tr ? tr.c : initColor, |
| 1904 | p: !!tr ? tr.p : initPiece |
| 1905 | }) |
| 1906 | ]; |
| 1907 | mv.vanish = [ |
| 1908 | new PiPo({ |
| 1909 | x: sx, |
| 1910 | y: sy, |
| 1911 | c: initColor, |
| 1912 | p: initPiece |
| 1913 | }) |
| 1914 | ]; |
| 1915 | } |
| 1916 | if (this.board[ex][ey] != "") { |
| 1917 | mv.vanish.push( |
| 1918 | new PiPo({ |
| 1919 | x: ex, |
| 1920 | y: ey, |
| 1921 | c: this.getColor(ex, ey), |
| 1922 | p: this.getPiece(ex, ey) |
| 1923 | }) |
| 1924 | ); |
| 1925 | if (this.options["cannibal"] && destColor != initColor) { |
| 1926 | const lastIdx = mv.vanish.length - 1; //think "Rifle+Cannibal" |
| 1927 | let trPiece = mv.vanish[lastIdx].p; |
| 1928 | if (this.isKing(sx, sy)) |
| 1929 | trPiece = C.CannibalKingCode[trPiece]; |
| 1930 | if (mv.appear.length >= 1) |
| 1931 | mv.appear[0].p = trPiece; |
| 1932 | else if (this.options["rifle"]) { |
| 1933 | mv.appear.unshift( |
| 1934 | new PiPo({ |
| 1935 | x: sx, |
| 1936 | y: sy, |
| 1937 | c: initColor, |
| 1938 | p: trPiece |
| 1939 | }) |
| 1940 | ); |
| 1941 | mv.vanish.unshift( |
| 1942 | new PiPo({ |
| 1943 | x: sx, |
| 1944 | y: sy, |
| 1945 | c: initColor, |
| 1946 | p: initPiece |
| 1947 | }) |
| 1948 | ); |
| 1949 | } |
| 1950 | } |
| 1951 | } |
| 1952 | return mv; |
| 1953 | } |
| 1954 | |
| 1955 | // En-passant square, if any |
| 1956 | getEpSquare(moveOrSquare) { |
| 1957 | if (typeof moveOrSquare === "string") { |
| 1958 | const square = moveOrSquare; |
| 1959 | if (square == "-") |
| 1960 | return undefined; |
| 1961 | return C.SquareToCoords(square); |
| 1962 | } |
| 1963 | // Argument is a move: |
| 1964 | const move = moveOrSquare; |
| 1965 | const s = move.start, |
| 1966 | e = move.end; |
| 1967 | if ( |
| 1968 | s.y == e.y && |
| 1969 | Math.abs(s.x - e.x) == 2 && |
| 1970 | // Next conditions for variants like Atomic or Rifle, Recycle... |
| 1971 | ( |
| 1972 | move.appear.length > 0 && |
| 1973 | this.getPieceType(0, 0, move.appear[0].p) == 'p' |
| 1974 | ) |
| 1975 | && |
| 1976 | ( |
| 1977 | move.vanish.length > 0 && |
| 1978 | this.getPieceType(0, 0, move.vanish[0].p) == 'p' |
| 1979 | ) |
| 1980 | ) { |
| 1981 | return { |
| 1982 | x: (s.x + e.x) / 2, |
| 1983 | y: s.y |
| 1984 | }; |
| 1985 | } |
| 1986 | return undefined; //default |
| 1987 | } |
| 1988 | |
| 1989 | // Special case of en-passant captures: treated separately |
| 1990 | getEnpassantCaptures([x, y]) { |
| 1991 | const color = this.getColor(x, y); |
| 1992 | const shiftX = (color == 'w' ? -1 : 1); |
| 1993 | const oppCols = this.getOppCols(color); |
| 1994 | if ( |
| 1995 | this.epSquare && |
| 1996 | this.epSquare.x == x + shiftX && //NOTE: epSquare.x not on edge |
| 1997 | Math.abs(this.getY(this.epSquare.y - y)) == 1 && |
| 1998 | // Doublemove (and Progressive?) guards: |
| 1999 | this.board[this.epSquare.x][this.epSquare.y] == "" && |
| 2000 | oppCols.includes(this.getColor(x, this.epSquare.y)) |
| 2001 | ) { |
| 2002 | const [epx, epy] = [this.epSquare.x, this.epSquare.y]; |
| 2003 | this.board[epx][epy] = this.board[x][this.epSquare.y]; |
| 2004 | let enpassantMove = this.getBasicMove([x, y], [epx, epy]); |
| 2005 | this.board[epx][epy] = ""; |
| 2006 | const lastIdx = enpassantMove.vanish.length - 1; //think Rifle |
| 2007 | enpassantMove.vanish[lastIdx].x = x; |
| 2008 | return [enpassantMove]; |
| 2009 | } |
| 2010 | return []; |
| 2011 | } |
| 2012 | |
| 2013 | getCastleMoves([x, y], finalSquares, castleWith) { |
| 2014 | const c = this.getColor(x, y); |
| 2015 | |
| 2016 | // Castling ? |
| 2017 | const oppCols = this.getOppCols(c); |
| 2018 | let moves = []; |
| 2019 | // King, then rook: |
| 2020 | finalSquares = |
| 2021 | finalSquares || [ [2, 3], [this.size.y - 2, this.size.y - 3] ]; |
| 2022 | const castlingKing = this.getPiece(x, y); |
| 2023 | castlingCheck: for ( |
| 2024 | let castleSide = 0; |
| 2025 | castleSide < 2; |
| 2026 | castleSide++ //large, then small |
| 2027 | ) { |
| 2028 | if (this.castleFlags[c][castleSide] >= this.size.y) |
| 2029 | continue; |
| 2030 | // If this code is reached, rook and king are on initial position |
| 2031 | |
| 2032 | // NOTE: in some variants this is not a rook |
| 2033 | const rookPos = this.castleFlags[c][castleSide]; |
| 2034 | const castlingPiece = this.getPiece(x, rookPos); |
| 2035 | if ( |
| 2036 | this.board[x][rookPos] == "" || |
| 2037 | this.getColor(x, rookPos) != c || |
| 2038 | (castleWith && !castleWith.includes(castlingPiece)) |
| 2039 | ) { |
| 2040 | // Rook is not here, or changed color (see Benedict) |
| 2041 | continue; |
| 2042 | } |
| 2043 | // Nothing on the path of the king ? (and no checks) |
| 2044 | const finDist = finalSquares[castleSide][0] - y; |
| 2045 | let step = finDist / Math.max(1, Math.abs(finDist)); |
| 2046 | let i = y; |
| 2047 | do { |
| 2048 | if ( |
| 2049 | // NOTE: next weird test because underCheck() verification |
| 2050 | // will be executed in filterValid() later. |
| 2051 | ( |
| 2052 | i != finalSquares[castleSide][0] && |
| 2053 | this.underCheck([[x, i]], oppCols) |
| 2054 | ) |
| 2055 | || |
| 2056 | ( |
| 2057 | this.board[x][i] != "" && |
| 2058 | // NOTE: next check is enough, because of chessboard constraints |
| 2059 | (this.getColor(x, i) != c || ![rookPos, y].includes(i)) |
| 2060 | ) |
| 2061 | ) { |
| 2062 | continue castlingCheck; |
| 2063 | } |
| 2064 | i += step; |
| 2065 | } while (i != finalSquares[castleSide][0]); |
| 2066 | // Nothing on the path to the rook? |
| 2067 | step = (castleSide == 0 ? -1 : 1); |
| 2068 | for (i = y + step; i != rookPos; i += step) { |
| 2069 | if (this.board[x][i] != "") |
| 2070 | continue castlingCheck; |
| 2071 | } |
| 2072 | |
| 2073 | // Nothing on final squares, except maybe king and castling rook? |
| 2074 | for (i = 0; i < 2; i++) { |
| 2075 | if ( |
| 2076 | finalSquares[castleSide][i] != rookPos && |
| 2077 | this.board[x][finalSquares[castleSide][i]] != "" && |
| 2078 | ( |
| 2079 | finalSquares[castleSide][i] != y || |
| 2080 | this.getColor(x, finalSquares[castleSide][i]) != c |
| 2081 | ) |
| 2082 | ) { |
| 2083 | continue castlingCheck; |
| 2084 | } |
| 2085 | } |
| 2086 | |
| 2087 | // If this code is reached, castle is potentially valid |
| 2088 | moves.push( |
| 2089 | new Move({ |
| 2090 | appear: [ |
| 2091 | new PiPo({ |
| 2092 | x: x, |
| 2093 | y: finalSquares[castleSide][0], |
| 2094 | p: castlingKing, |
| 2095 | c: c |
| 2096 | }), |
| 2097 | new PiPo({ |
| 2098 | x: x, |
| 2099 | y: finalSquares[castleSide][1], |
| 2100 | p: castlingPiece, |
| 2101 | c: c |
| 2102 | }) |
| 2103 | ], |
| 2104 | vanish: [ |
| 2105 | // King might be initially disguised (Titan...) |
| 2106 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
| 2107 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
| 2108 | ], |
| 2109 | end: |
| 2110 | Math.abs(y - rookPos) <= 2 |
| 2111 | ? {x: x, y: rookPos} |
| 2112 | : {x: x, y: y + 2 * (castleSide == 0 ? -1 : 1)} |
| 2113 | }) |
| 2114 | ); |
| 2115 | } |
| 2116 | |
| 2117 | return moves; |
| 2118 | } |
| 2119 | |
| 2120 | //////////////////// |
| 2121 | // MOVES VALIDATION |
| 2122 | |
| 2123 | // Is piece (or square) at given position attacked by "oppCol(s)" ? |
| 2124 | underAttack([x, y], oppCols) { |
| 2125 | // An empty square is considered as king, |
| 2126 | // since it's used only in getCastleMoves (TODO?) |
| 2127 | const king = this.board[x][y] == "" || this.isKing(x, y); |
| 2128 | return ( |
| 2129 | ( |
| 2130 | (!this.options["zen"] || king) && |
| 2131 | this.findCapturesOn( |
| 2132 | [x, y], |
| 2133 | { |
| 2134 | byCol: oppCols, |
| 2135 | one: true |
| 2136 | } |
| 2137 | ) |
| 2138 | ) |
| 2139 | || |
| 2140 | ( |
| 2141 | (!!this.options["zen"] && !king) && |
| 2142 | this.findDestSquares( |
| 2143 | [x, y], |
| 2144 | { |
| 2145 | attackOnly: true, |
| 2146 | one: true |
| 2147 | }, |
| 2148 | ([i1, j1], [i2, j2]) => oppCols.includes(this.getColor(i2, j2)) |
| 2149 | ) |
| 2150 | ) |
| 2151 | ); |
| 2152 | } |
| 2153 | |
| 2154 | // Argument is (very generally) an array of squares (= arrays) |
| 2155 | underCheck(square_s, oppCols) { |
| 2156 | if (this.options["taking"] || this.options["dark"]) |
| 2157 | return false; |
| 2158 | return square_s.some(sq => this.underAttack(sq, oppCols)); |
| 2159 | } |
| 2160 | |
| 2161 | // Scan board for king(s) |
| 2162 | searchKingPos(color) { |
| 2163 | let res = []; |
| 2164 | for (let i=0; i < this.size.x; i++) { |
| 2165 | for (let j=0; j < this.size.y; j++) { |
| 2166 | if (this.getColor(i, j) == color && this.isKing(i, j)) |
| 2167 | res.push([i, j]); |
| 2168 | } |
| 2169 | } |
| 2170 | return res; |
| 2171 | } |
| 2172 | |
| 2173 | // cb: callback returning a boolean (false if king missing) |
| 2174 | trackKingWrap(move, kingPos, cb) { |
| 2175 | if (move.appear.length == 0 && move.vanish.length == 0) |
| 2176 | return true; |
| 2177 | const color = |
| 2178 | (move.vanish.length > 0 ? move.vanish[0].c : move.appear[0].c); |
| 2179 | let newKingPP = null, |
| 2180 | sqIdx = 0, |
| 2181 | res = true; //a priori valid |
| 2182 | const oldKingPP = |
| 2183 | move.vanish.find(v => this.isKing(0, 0, v.p) && v.c == color); |
| 2184 | if (oldKingPP) { |
| 2185 | // Search king in appear array: |
| 2186 | newKingPP = |
| 2187 | move.appear.find(a => this.isKing(0, 0, a.p) && a.c == color); |
| 2188 | if (newKingPP) { |
| 2189 | sqIdx = kingPos.findIndex(kp => |
| 2190 | kp[0] == oldKingPP.x && kp[1] == oldKingPP.y); |
| 2191 | kingPos[sqIdx] = [newKingPP.x, newKingPP.y]; |
| 2192 | } |
| 2193 | else |
| 2194 | res = false; //king vanished |
| 2195 | } |
| 2196 | res &&= cb(kingPos); |
| 2197 | if (oldKingPP && newKingPP) |
| 2198 | kingPos[sqIdx] = [oldKingPP.x, oldKingPP.y]; |
| 2199 | return res; |
| 2200 | } |
| 2201 | |
| 2202 | // 'color' arg because some variants (e.g. Refusal) check opponent moves |
| 2203 | filterValid(moves, color) { |
| 2204 | if (!color) |
| 2205 | color = this.turn; |
| 2206 | const oppCols = this.getOppCols(color); |
| 2207 | let kingPos = this.searchKingPos(color); |
| 2208 | return moves.filter(m => { |
| 2209 | this.playOnBoard(m); |
| 2210 | const res = this.trackKingWrap(m, kingPos, (kp) => { |
| 2211 | return !this.underCheck(kp, oppCols); |
| 2212 | }); |
| 2213 | this.undoOnBoard(m); |
| 2214 | return res; |
| 2215 | }); |
| 2216 | } |
| 2217 | |
| 2218 | ///////////////// |
| 2219 | // MOVES PLAYING |
| 2220 | |
| 2221 | // Apply a move on board |
| 2222 | playOnBoard(move) { |
| 2223 | for (let psq of move.vanish) |
| 2224 | this.board[psq.x][psq.y] = ""; |
| 2225 | for (let psq of move.appear) |
| 2226 | this.board[psq.x][psq.y] = psq.c + psq.p; |
| 2227 | } |
| 2228 | // Un-apply the played move |
| 2229 | undoOnBoard(move) { |
| 2230 | for (let psq of move.appear) |
| 2231 | this.board[psq.x][psq.y] = ""; |
| 2232 | for (let psq of move.vanish) |
| 2233 | this.board[psq.x][psq.y] = psq.c + psq.p; |
| 2234 | } |
| 2235 | |
| 2236 | updateCastleFlags(move) { |
| 2237 | // Update castling flags if start or arrive from/at rook/king locations |
| 2238 | move.appear.concat(move.vanish).forEach(psq => { |
| 2239 | if (this.isKing(0, 0, psq.p)) |
| 2240 | this.castleFlags[psq.c] = [this.size.y, this.size.y]; |
| 2241 | // NOTE: not "else if" because king can capture enemy rook... |
| 2242 | let c = ""; |
| 2243 | if (psq.x == 0) |
| 2244 | c = "b"; |
| 2245 | else if (psq.x == this.size.x - 1) |
| 2246 | c = "w"; |
| 2247 | if (c != "") { |
| 2248 | const fidx = this.castleFlags[c].findIndex(f => f == psq.y); |
| 2249 | if (fidx >= 0) |
| 2250 | this.castleFlags[c][fidx] = this.size.y; |
| 2251 | } |
| 2252 | }); |
| 2253 | } |
| 2254 | |
| 2255 | prePlay(move) { |
| 2256 | if ( |
| 2257 | this.hasCastle && |
| 2258 | // If flags already off, no need to re-check: |
| 2259 | Object.values(this.castleFlags).some(cvals => |
| 2260 | cvals.some(val => val < this.size.y)) |
| 2261 | ) { |
| 2262 | this.updateCastleFlags(move); |
| 2263 | } |
| 2264 | if (this.options["crazyhouse"]) { |
| 2265 | move.vanish.forEach(v => { |
| 2266 | const square = C.CoordsToSquare({x: v.x, y: v.y}); |
| 2267 | if (this.ispawn[square]) |
| 2268 | delete this.ispawn[square]; |
| 2269 | }); |
| 2270 | if (move.appear.length > 0 && move.vanish.length > 0) { |
| 2271 | // Assumption: something is moving |
| 2272 | const initSquare = C.CoordsToSquare(move.start); |
| 2273 | const destSquare = C.CoordsToSquare(move.end); |
| 2274 | if ( |
| 2275 | this.ispawn[initSquare] || |
| 2276 | (move.vanish[0].p == 'p' && move.appear[0].p != 'p') |
| 2277 | ) { |
| 2278 | this.ispawn[destSquare] = true; |
| 2279 | } |
| 2280 | else if ( |
| 2281 | this.ispawn[destSquare] && |
| 2282 | this.getColor(move.end.x, move.end.y) != move.vanish[0].c |
| 2283 | ) { |
| 2284 | move.vanish[1].p = 'p'; |
| 2285 | delete this.ispawn[destSquare]; |
| 2286 | } |
| 2287 | } |
| 2288 | } |
| 2289 | const minSize = Math.min(move.appear.length, move.vanish.length); |
| 2290 | if ( |
| 2291 | this.hasReserve && |
| 2292 | // Warning; atomic pawn removal isn't a capture |
| 2293 | (!this.options["atomic"] || !this.rempawn || this.movesCount >= 1) |
| 2294 | ) { |
| 2295 | const color = this.turn; |
| 2296 | for (let i=minSize; i<move.appear.length; i++) { |
| 2297 | // Something appears = dropped on board (some exceptions, Chakart...) |
| 2298 | if (move.appear[i].c == color) { |
| 2299 | const piece = move.appear[i].p; |
| 2300 | this.updateReserve(color, piece, this.reserve[color][piece] - 1); |
| 2301 | } |
| 2302 | } |
| 2303 | for (let i=minSize; i<move.vanish.length; i++) { |
| 2304 | // Something vanish: add to reserve except if recycle & opponent |
| 2305 | if ( |
| 2306 | this.options["crazyhouse"] || |
| 2307 | (this.options["recycle"] && move.vanish[i].c == color) |
| 2308 | ) { |
| 2309 | const piece = move.vanish[i].p; |
| 2310 | this.updateReserve(color, piece, this.reserve[color][piece] + 1); |
| 2311 | } |
| 2312 | } |
| 2313 | } |
| 2314 | } |
| 2315 | |
| 2316 | play(move) { |
| 2317 | this.prePlay(move); |
| 2318 | if (this.hasEnpassant) |
| 2319 | this.epSquare = this.getEpSquare(move); |
| 2320 | this.playOnBoard(move); |
| 2321 | this.postPlay(move); |
| 2322 | } |
| 2323 | |
| 2324 | postPlay(move) { |
| 2325 | if (this.options["dark"]) |
| 2326 | this.updateEnlightened(); |
| 2327 | if (this.options["teleport"]) { |
| 2328 | if ( |
| 2329 | this.subTurnTeleport == 1 && |
| 2330 | move.vanish.length > move.appear.length && |
| 2331 | move.vanish[1].c == this.turn |
| 2332 | ) { |
| 2333 | const v = move.vanish[move.vanish.length - 1]; |
| 2334 | this.captured = {x: v.x, y: v.y, c: v.c, p: v.p}; |
| 2335 | this.subTurnTeleport = 2; |
| 2336 | return; |
| 2337 | } |
| 2338 | this.subTurnTeleport = 1; |
| 2339 | this.captured = null; |
| 2340 | } |
| 2341 | this.tryChangeTurn(move); |
| 2342 | } |
| 2343 | |
| 2344 | tryChangeTurn(move) { |
| 2345 | if (this.isLastMove(move)) { |
| 2346 | this.turn = C.GetOppTurn(this.turn); |
| 2347 | this.movesCount++; |
| 2348 | this.subTurn = 1; |
| 2349 | } |
| 2350 | else if (!move.next) |
| 2351 | this.subTurn++; |
| 2352 | } |
| 2353 | |
| 2354 | isLastMove(move) { |
| 2355 | if (move.next) |
| 2356 | return false; |
| 2357 | const color = this.turn; |
| 2358 | const oppKingPos = this.searchKingPos(C.GetOppTurn(color)); |
| 2359 | if (oppKingPos.length == 0 || this.underCheck(oppKingPos, [color])) |
| 2360 | return true; |
| 2361 | return ( |
| 2362 | ( |
| 2363 | !this.options["balance"] || |
| 2364 | ![1, 2].includes(this.movesCount) || |
| 2365 | this.subTurn == 2 |
| 2366 | ) |
| 2367 | && |
| 2368 | ( |
| 2369 | !this.options["doublemove"] || |
| 2370 | this.movesCount == 0 || |
| 2371 | this.subTurn == 2 |
| 2372 | ) |
| 2373 | && |
| 2374 | ( |
| 2375 | !this.options["progressive"] || |
| 2376 | this.subTurn == this.movesCount + 1 |
| 2377 | ) |
| 2378 | ); |
| 2379 | } |
| 2380 | |
| 2381 | // "Stop at the first move found" |
| 2382 | atLeastOneMove(color) { |
| 2383 | for (let i = 0; i < this.size.x; i++) { |
| 2384 | for (let j = 0; j < this.size.y; j++) { |
| 2385 | if (this.board[i][j] != "" && this.getColor(i, j) == color) { |
| 2386 | // NOTE: in fact searching for all potential moves from i,j. |
| 2387 | // I don't believe this is an issue, for now at least. |
| 2388 | const moves = this.getPotentialMovesFrom([i, j], color); |
| 2389 | if (moves.some(m => this.filterValid([m]).length >= 1)) |
| 2390 | return true; |
| 2391 | } |
| 2392 | } |
| 2393 | } |
| 2394 | if (this.hasReserve && this.reserve[color]) { |
| 2395 | for (let p of Object.keys(this.reserve[color])) { |
| 2396 | const moves = this.getDropMovesFrom([color, p]); |
| 2397 | if (moves.some(m => this.filterValid([m]).length >= 1)) |
| 2398 | return true; |
| 2399 | } |
| 2400 | } |
| 2401 | return false; |
| 2402 | } |
| 2403 | |
| 2404 | // What is the score ? (Interesting if game is over) |
| 2405 | getCurrentScore(move_s) { |
| 2406 | const move = move_s[move_s.length - 1]; |
| 2407 | // Shortcut in case the score was computed before: |
| 2408 | if (move.result) |
| 2409 | return move.result; |
| 2410 | const oppTurn = C.GetOppTurn(this.turn); |
| 2411 | const kingPos = { |
| 2412 | w: this.searchKingPos('w'), |
| 2413 | b: this.searchKingPos('b') |
| 2414 | }; |
| 2415 | if (kingPos[this.turn].length == 0 && kingPos[oppTurn].length == 0) |
| 2416 | return "1/2"; |
| 2417 | if (kingPos[this.turn].length == 0) |
| 2418 | return (this.turn == "w" ? "0-1" : "1-0"); |
| 2419 | if (kingPos[oppTurn].length == 0) |
| 2420 | return (this.turn == "w" ? "1-0" : "0-1"); |
| 2421 | if (this.atLeastOneMove(this.turn)) |
| 2422 | return "*"; |
| 2423 | // No valid move: stalemate or checkmate? |
| 2424 | if (!this.underCheck(kingPos[this.turn], this.getOppCols(this.turn))) |
| 2425 | return "1/2"; |
| 2426 | // OK, checkmate |
| 2427 | return (this.turn == "w" ? "0-1" : "1-0"); |
| 2428 | } |
| 2429 | |
| 2430 | playVisual(move, r) { |
| 2431 | move.vanish.forEach(v => { |
| 2432 | if (this.g_pieces[v.x][v.y]) //can be null (e.g. Apocalypse) |
| 2433 | this.g_pieces[v.x][v.y].remove(); |
| 2434 | this.g_pieces[v.x][v.y] = null; |
| 2435 | }); |
| 2436 | let chessboard = |
| 2437 | document.getElementById(this.containerId).querySelector(".chessboard"); |
| 2438 | if (!r) |
| 2439 | r = chessboard.getBoundingClientRect(); |
| 2440 | const pieceWidth = this.getPieceWidth(r.width); |
| 2441 | move.appear.forEach(a => { |
| 2442 | this.g_pieces[a.x][a.y] = document.createElement("piece"); |
| 2443 | C.AddClass_es(this.g_pieces[a.x][a.y], |
| 2444 | this.pieces(a.c, a.x, a.y)[a.p]["class"]); |
| 2445 | this.g_pieces[a.x][a.y].classList.add(V.GetColorClass(a.c)); |
| 2446 | this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; |
| 2447 | this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; |
| 2448 | const [ip, jp] = this.getPixelPosition(a.x, a.y, r); |
| 2449 | // Translate coordinates to use chessboard as reference: |
| 2450 | this.g_pieces[a.x][a.y].style.transform = |
| 2451 | `translate(${ip - r.x}px,${jp - r.y}px)`; |
| 2452 | if (this.enlightened && !this.enlightened[a.x][a.y]) |
| 2453 | this.g_pieces[a.x][a.y].classList.add("hidden"); |
| 2454 | chessboard.appendChild(this.g_pieces[a.x][a.y]); |
| 2455 | }); |
| 2456 | if (this.options["dark"]) |
| 2457 | this.graphUpdateEnlightened(); |
| 2458 | } |
| 2459 | |
| 2460 | // TODO: send stack receive stack, or allow incremental? (good/bad points) |
| 2461 | buildMoveStack(move, r) { |
| 2462 | this.moveStack.push(move); |
| 2463 | this.computeNextMove(move); |
| 2464 | const then = () => { |
| 2465 | const newTurn = this.turn; |
| 2466 | if (this.moveStack.length == 1 && !this.hideMoves) |
| 2467 | this.playVisual(move, r); |
| 2468 | if (move.next) { |
| 2469 | this.gameState = { |
| 2470 | fen: this.getFen(), |
| 2471 | board: JSON.parse(JSON.stringify(this.board)) //easier |
| 2472 | }; |
| 2473 | this.buildMoveStack(move.next, r); |
| 2474 | } |
| 2475 | else { |
| 2476 | if (this.moveStack.length == 1) { |
| 2477 | // Usual case (one normal move) |
| 2478 | this.afterPlay(this.moveStack, newTurn, {send: true, res: true}); |
| 2479 | this.moveStack = []; |
| 2480 | } |
| 2481 | else { |
| 2482 | this.afterPlay(this.moveStack, newTurn, {send: true, res: false}); |
| 2483 | this.re_initFromFen(this.gameState.fen, this.gameState.board); |
| 2484 | this.playReceivedMove(this.moveStack.slice(1), () => { |
| 2485 | this.afterPlay(this.moveStack, newTurn, {send: false, res: true}); |
| 2486 | this.moveStack = []; |
| 2487 | }); |
| 2488 | } |
| 2489 | } |
| 2490 | }; |
| 2491 | // If hiding moves, then they are revealed in play() with callback |
| 2492 | this.play(move, this.hideMoves ? then : null); |
| 2493 | if (!this.hideMoves) |
| 2494 | then(); |
| 2495 | } |
| 2496 | |
| 2497 | // Implemented in variants using (automatic) moveStack |
| 2498 | computeNextMove(move) {} |
| 2499 | |
| 2500 | animateMoving(start, end, drag, segments, cb) { |
| 2501 | let initPiece = this.getDomPiece(start.x, start.y); |
| 2502 | if (!initPiece) { //TODO: shouldn't occur! |
| 2503 | cb(); |
| 2504 | return; |
| 2505 | } |
| 2506 | // NOTE: cloning often not required, but light enough, and simpler |
| 2507 | let movingPiece = initPiece.cloneNode(); |
| 2508 | initPiece.style.opacity = "0"; |
| 2509 | let container = |
| 2510 | document.getElementById(this.containerId) |
| 2511 | const r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 2512 | if (typeof start.x == "string") { |
| 2513 | // Need to bound width/height (was 100% for reserve pieces) |
| 2514 | const pieceWidth = this.getPieceWidth(r.width); |
| 2515 | movingPiece.style.width = pieceWidth + "px"; |
| 2516 | movingPiece.style.height = pieceWidth + "px"; |
| 2517 | } |
| 2518 | const maxDist = this.getMaxDistance(r); |
| 2519 | const apparentColor = this.getColor(start.x, start.y); |
| 2520 | const pieces = this.pieces(apparentColor, start.x, start.y); |
| 2521 | if (drag) { |
| 2522 | const startCode = this.getPiece(start.x, start.y); |
| 2523 | C.RemoveClass_es(movingPiece, pieces[startCode]["class"]); |
| 2524 | C.AddClass_es(movingPiece, pieces[drag.p]["class"]); |
| 2525 | if (apparentColor != drag.c) { |
| 2526 | movingPiece.classList.remove(V.GetColorClass(apparentColor)); |
| 2527 | movingPiece.classList.add(V.GetColorClass(drag.c)); |
| 2528 | } |
| 2529 | } |
| 2530 | container.appendChild(movingPiece); |
| 2531 | const animateSegment = (index, cb) => { |
| 2532 | // NOTE: move.drag could be generalized per-segment (usage?) |
| 2533 | const [i1, j1] = segments[index][0]; |
| 2534 | const [i2, j2] = segments[index][1]; |
| 2535 | const dep = this.getPixelPosition(i1, j1, r); |
| 2536 | const arr = this.getPixelPosition(i2, j2, r); |
| 2537 | movingPiece.style.transitionDuration = "0s"; |
| 2538 | movingPiece.style.transform = `translate(${dep[0]}px, ${dep[1]}px)`; |
| 2539 | const distance = |
| 2540 | Math.sqrt((arr[0] - dep[0]) ** 2 + (arr[1] - dep[1]) ** 2); |
| 2541 | const duration = 0.2 + (distance / maxDist) * 0.3; |
| 2542 | // TODO: unclear why we need this new delay below: |
| 2543 | setTimeout(() => { |
| 2544 | movingPiece.style.transitionDuration = duration + "s"; |
| 2545 | // movingPiece is child of container: no need to adjust coordinates |
| 2546 | movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`; |
| 2547 | setTimeout(cb, duration * 1000); |
| 2548 | }, 50); |
| 2549 | }; |
| 2550 | let index = 0; |
| 2551 | const animateSegmentCallback = () => { |
| 2552 | if (index < segments.length) |
| 2553 | animateSegment(index++, animateSegmentCallback); |
| 2554 | else { |
| 2555 | movingPiece.remove(); |
| 2556 | initPiece.style.opacity = "1"; |
| 2557 | cb(); |
| 2558 | } |
| 2559 | }; |
| 2560 | animateSegmentCallback(); |
| 2561 | } |
| 2562 | |
| 2563 | // Input array of objects with at least fields x,y (e.g. PiPo) |
| 2564 | animateFading(arr, cb) { |
| 2565 | const animLength = 350; //TODO: 350ms? More? Less? |
| 2566 | arr.forEach(v => { |
| 2567 | let fadingPiece = this.getDomPiece(v.x, v.y); |
| 2568 | fadingPiece.style.transitionDuration = (animLength / 1000) + "s"; |
| 2569 | fadingPiece.style.opacity = "0"; |
| 2570 | }); |
| 2571 | setTimeout(cb, animLength); |
| 2572 | } |
| 2573 | |
| 2574 | animate(move, callback) { |
| 2575 | if (this.noAnimate || move.noAnimate) { |
| 2576 | callback(); |
| 2577 | return; |
| 2578 | } |
| 2579 | let segments = move.segments; |
| 2580 | if (!segments) |
| 2581 | segments = [ [[move.start.x, move.start.y], [move.end.x, move.end.y]] ]; |
| 2582 | let targetObj = new TargetObj(callback); |
| 2583 | if (move.start.x != move.end.x || move.start.y != move.end.y) { |
| 2584 | targetObj.target++; |
| 2585 | this.animateMoving(move.start, move.end, move.drag, segments, |
| 2586 | () => targetObj.increment()); |
| 2587 | } |
| 2588 | if (move.vanish.length > move.appear.length) { |
| 2589 | const arr = move.vanish.slice(move.appear.length) |
| 2590 | // Ignore disappearing pieces hidden by some appearing ones: |
| 2591 | .filter(v => move.appear.every(a => a.x != v.x || a.y != v.y)); |
| 2592 | if (arr.length > 0) { |
| 2593 | targetObj.target++; |
| 2594 | this.animateFading(arr, () => targetObj.increment()); |
| 2595 | } |
| 2596 | } |
| 2597 | targetObj.target += |
| 2598 | this.tryAnimateCastle(move, () => targetObj.increment()); |
| 2599 | targetObj.target += |
| 2600 | this.customAnimate(move, segments, () => targetObj.increment()); |
| 2601 | if (targetObj.target == 0) |
| 2602 | callback(); |
| 2603 | } |
| 2604 | |
| 2605 | tryAnimateCastle(move, cb) { |
| 2606 | if ( |
| 2607 | this.hasCastle && |
| 2608 | move.vanish.length == 2 && |
| 2609 | move.appear.length == 2 && |
| 2610 | this.isKing(0, 0, move.vanish[0].p) && |
| 2611 | this.isKing(0, 0, move.appear[0].p) |
| 2612 | ) { |
| 2613 | const start = {x: move.vanish[1].x, y: move.vanish[1].y}, |
| 2614 | end = {x: move.appear[1].x, y: move.appear[1].y}; |
| 2615 | const segments = [ [[start.x, start.y], [end.x, end.y]] ]; |
| 2616 | this.animateMoving(start, end, null, segments, cb); |
| 2617 | return 1; |
| 2618 | } |
| 2619 | return 0; |
| 2620 | } |
| 2621 | |
| 2622 | // Potential other animations (e.g. for Suction variant) |
| 2623 | customAnimate(move, segments, cb) { |
| 2624 | return 0; //nb of targets |
| 2625 | } |
| 2626 | |
| 2627 | launchAnimation(moves, container, callback) { |
| 2628 | if (this.hideMoves) { |
| 2629 | for (let i=0; i<moves.length; i++) |
| 2630 | // If hiding moves, they are revealed into play(): |
| 2631 | this.play(moves[i], i == moves.length - 1 ? callback : () => {}); |
| 2632 | return; |
| 2633 | } |
| 2634 | const r = container.querySelector(".chessboard").getBoundingClientRect(); |
| 2635 | const animateRec = i => { |
| 2636 | this.animate(moves[i], () => { |
| 2637 | this.play(moves[i]); |
| 2638 | this.playVisual(moves[i], r); |
| 2639 | if (i < moves.length - 1) |
| 2640 | setTimeout(() => animateRec(i+1), 300); |
| 2641 | else |
| 2642 | callback(); |
| 2643 | }); |
| 2644 | }; |
| 2645 | animateRec(0); |
| 2646 | } |
| 2647 | |
| 2648 | playReceivedMove(moves, callback) { |
| 2649 | // Delay if user wasn't focused: |
| 2650 | const checkDisplayThenAnimate = (delay) => { |
| 2651 | if (container.style.display == "none") { |
| 2652 | alert("New move! Let's go back to game..."); |
| 2653 | document.getElementById("gameInfos").style.display = "none"; |
| 2654 | container.style.display = "block"; |
| 2655 | setTimeout( |
| 2656 | () => this.launchAnimation(moves, container, callback), |
| 2657 | 700 |
| 2658 | ); |
| 2659 | } |
| 2660 | else { |
| 2661 | setTimeout( |
| 2662 | () => this.launchAnimation(moves, container, callback), |
| 2663 | delay || 0 |
| 2664 | ); |
| 2665 | } |
| 2666 | }; |
| 2667 | let container = document.getElementById(this.containerId); |
| 2668 | if (document.hidden) { |
| 2669 | document.onvisibilitychange = () => { |
| 2670 | // TODO here: page reload ?! (some issues if tab changed...) |
| 2671 | document.onvisibilitychange = undefined; |
| 2672 | checkDisplayThenAnimate(700); |
| 2673 | }; |
| 2674 | } |
| 2675 | else |
| 2676 | checkDisplayThenAnimate(); |
| 2677 | } |
| 2678 | |
| 2679 | }; |