Commit | Line | Data |
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a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b4fb1612 BA |
4 | BaseGame(:game="game" :vr="vr" ref="basegame" |
5 | @newmove="processMove" @gameover="gameOver") | |
f41ce580 | 6 | div Names: {{ game.players[0].name }} - {{ game.players[1].name }} |
afd3240d | 7 | div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }} |
d4036efe | 8 | .button-group(v-if="game.mode!='analyze' && game.score=='*'") |
a6088c90 | 9 | button(@click="offerDraw") Draw |
7f3484bd | 10 | button(@click="abortGame") Abort |
a6088c90 | 11 | button(@click="resign") Resign |
9330b976 | 12 | textarea(v-if="game.score=='*'" v-model="corrMsg") |
5c8e044f | 13 | Chat(:players="game.players") |
a6088c90 BA |
14 | </template> |
15 | ||
16 | <script> | |
46284a2f | 17 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 18 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 19 | import { store } from "@/store"; |
967a2686 | 20 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 21 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 22 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 23 | import { ArrayFun } from "@/utils/array"; |
a6088c90 BA |
24 | |
25 | export default { | |
26 | name: 'my-game', | |
27 | components: { | |
28 | BaseGame, | |
5c8e044f | 29 | Chat, |
a6088c90 | 30 | }, |
f7121527 | 31 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
32 | data: function() { |
33 | return { | |
34 | st: store.state, | |
4b0384fa BA |
35 | gameRef: { //given in URL (rid = remote ID) |
36 | id: "", | |
37 | rid: "" | |
38 | }, | |
f41ce580 | 39 | game: {players:[{name:""},{name:""}]}, //passed to BaseGame |
6fba6e0c | 40 | corrMsg: "", //to send offline messages in corr games |
809ba2aa | 41 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 42 | vr: null, //"variant rules" object initialized from FEN |
6fba6e0c | 43 | drawOffer: "", //TODO: use for button style |
92a523d1 | 44 | people: [], //players + observers |
a6088c90 BA |
45 | }; |
46 | }, | |
47 | watch: { | |
5f131484 BA |
48 | "$route": function(to, from) { |
49 | this.gameRef.id = to.params["id"]; | |
50 | this.gameRef.rid = to.query["rid"]; | |
51 | this.loadGame(); | |
a6088c90 | 52 | }, |
5b87454c | 53 | "game.clocks": function(newState) { |
dce792f6 BA |
54 | if (this.game.moves.length < 2) |
55 | { | |
56 | // 1st move not completed yet: freeze time | |
57 | this.virtualClocks = newState.map(s => ppt(s)); | |
58 | return; | |
59 | } | |
809ba2aa | 60 | const currentTurn = this.vr.turn; |
6fba6e0c | 61 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
62 | let countdown = newState[colorIdx] - |
63 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
64 | this.virtualClocks = [0,1].map(i => { |
65 | const removeTime = i == colorIdx | |
66 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
67 | : 0; | |
68 | return ppt(newState[i] - removeTime); | |
69 | }); | |
809ba2aa | 70 | let clockUpdate = setInterval(() => { |
e69f159d | 71 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
72 | { |
73 | clearInterval(clockUpdate); | |
e69f159d | 74 | if (countdown < 0) |
809ba2aa BA |
75 | { |
76 | this.$refs["basegame"].endGame( | |
e69f159d | 77 | this.vr.turn=="w" ? "0-1" : "1-0", "Time"); |
809ba2aa BA |
78 | } |
79 | } | |
9aa229f3 BA |
80 | else |
81 | { | |
82 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
83 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
84 | } | |
809ba2aa | 85 | }, 1000); |
5b87454c | 86 | }, |
92a523d1 | 87 | }, |
5f131484 | 88 | // TODO: redundant code with Hall.vue (related to people array) |
a6088c90 | 89 | created: function() { |
5f131484 BA |
90 | // Always add myself to players' list |
91 | const my = this.st.user; | |
92 | this.people.push({sid:my.sid, id:my.id, name:my.name}); | |
dc284d90 BA |
93 | this.gameRef.id = this.$route.params["id"]; |
94 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
95 | if (!this.gameRef.rid) | |
96 | this.loadGame(); //local or corr: can load from now | |
5f131484 | 97 | // 0.1] Ask server for room composition: |
dc284d90 BA |
98 | const initialize = () => { |
99 | // Poll clients + load game if stored remotely | |
5f131484 | 100 | this.st.conn.send(JSON.stringify({code:"pollclients"})); |
dc284d90 BA |
101 | if (!!this.gameRef.rid) |
102 | this.loadGame(); | |
5f131484 BA |
103 | }; |
104 | if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state | |
dc284d90 | 105 | initialize(); |
5f131484 | 106 | else //socket not ready yet (initial loading) |
dc284d90 | 107 | this.st.conn.onopen = initialize; |
5f131484 | 108 | this.st.conn.onmessage = this.socketMessageListener; |
cdb34c93 BA |
109 | const socketCloseListener = () => { |
110 | store.socketCloseListener(); //reinitialize connexion (in store.js) | |
a9b131f1 | 111 | this.st.conn.addEventListener('message', this.socketMessageListener); |
cdb34c93 BA |
112 | this.st.conn.addEventListener('close', socketCloseListener); |
113 | }; | |
cdb34c93 BA |
114 | this.st.conn.onclose = socketCloseListener; |
115 | }, | |
116 | methods: { | |
5f131484 BA |
117 | getOppSid: function() { |
118 | if (!!this.game.oppsid) | |
119 | return this.game.oppsid; | |
120 | const opponent = this.people.find(p => p.id == this.game.oppid); | |
121 | return (!!opponent ? opponent.sid : null); | |
122 | }, | |
cdb34c93 | 123 | socketMessageListener: function(msg) { |
a6088c90 | 124 | const data = JSON.parse(msg.data); |
a6088c90 BA |
125 | switch (data.code) |
126 | { | |
5f131484 BA |
127 | // 0.2] Receive clients list (just socket IDs) |
128 | case "pollclients": | |
129 | { | |
130 | data.sockIds.forEach(sid => { | |
131 | this.people.push({sid:sid, id:0, name:""}); | |
132 | // Ask only identity | |
133 | this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); | |
134 | }); | |
135 | break; | |
136 | } | |
137 | case "askidentity": | |
138 | { | |
139 | // Request for identification: reply if I'm not anonymous | |
140 | if (this.st.user.id > 0) | |
141 | { | |
142 | this.st.conn.send(JSON.stringify( | |
143 | // people[0] instead of st.user to avoid sending email | |
144 | {code:"identity", user:this.people[0], target:data.from})); | |
145 | } | |
146 | break; | |
147 | } | |
148 | case "identity": | |
149 | { | |
f41ce580 | 150 | let player = this.people.find(p => p.sid == data.user.sid); |
cd0d7743 BA |
151 | // NOTE: sometimes player.id fails because player is undefined... |
152 | // Probably because the event was meant for Hall? | |
153 | if (!player) | |
154 | return; | |
f41ce580 BA |
155 | player.id = data.user.id; |
156 | player.name = data.user.name; | |
157 | // Sending last state only for live games: corr games are complete | |
158 | if (this.game.type == "live" && this.game.oppsid == player.sid) | |
411d23cd | 159 | { |
f41ce580 | 160 | // Send our "last state" informations to opponent |
411d23cd BA |
161 | const L = this.game.moves.length; |
162 | this.st.conn.send(JSON.stringify({ | |
163 | code: "lastate", | |
f41ce580 BA |
164 | target: player.sid, |
165 | state: | |
166 | { | |
167 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
168 | score: this.game.score, | |
169 | movesCount: L, | |
170 | drawOffer: this.drawOffer, | |
171 | clocks: this.game.clocks, | |
172 | } | |
411d23cd BA |
173 | })); |
174 | } | |
a6088c90 | 175 | break; |
6fba6e0c | 176 | } |
c6788ecf BA |
177 | case "askgame": |
178 | // Send current (live) game | |
179 | const myGame = | |
180 | { | |
181 | // Minimal game informations: | |
182 | id: this.game.id, | |
ab6f48ea | 183 | players: this.game.players.map(p => { return {name:p.name}; }), |
c6788ecf BA |
184 | vid: this.game.vid, |
185 | timeControl: this.game.timeControl, | |
186 | }; | |
187 | this.st.conn.send(JSON.stringify({code:"game", | |
188 | game:myGame, target:data.from})); | |
189 | break; | |
f41ce580 BA |
190 | case "newmove": |
191 | // NOTE: this call to play() will trigger processMove() | |
192 | this.$refs["basegame"].play(data.move, | |
193 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
194 | break; | |
a6088c90 | 195 | case "lastate": //got opponent infos about last move |
6fba6e0c BA |
196 | { |
197 | const L = this.game.moves.length; | |
6fba6e0c | 198 | if (data.movesCount > L) |
a6088c90 | 199 | { |
6fba6e0c | 200 | // Just got last move from him |
f41ce580 BA |
201 | this.$refs["basegame"].play(data.lastMove, |
202 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
6fba6e0c BA |
203 | if (data.score != "*" && this.game.score == "*") |
204 | { | |
205 | // Opponent resigned or aborted game, or accepted draw offer | |
206 | // (this is not a stalemate or checkmate) | |
207 | this.$refs["basegame"].endGame(data.score, "Opponent action"); | |
208 | } | |
f41ce580 BA |
209 | this.game.clocks = data.clocks; //TODO: check this? |
210 | this.drawOffer = data.drawOffer; //does opponent offer draw? | |
a6088c90 | 211 | } |
a6088c90 | 212 | break; |
6fba6e0c | 213 | } |
93d1d7a7 BA |
214 | case "resign": |
215 | this.$refs["basegame"].endGame( | |
216 | this.game.mycolor=="w" ? "1-0" : "0-1", "Resign"); | |
217 | break; | |
93d1d7a7 | 218 | case "abort": |
7f3484bd | 219 | this.$refs["basegame"].endGame("?", "Abort"); |
93d1d7a7 | 220 | break; |
2cc10cdb BA |
221 | case "draw": |
222 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); | |
223 | break; | |
224 | case "drawoffer": | |
225 | this.drawOffer = "received"; | |
226 | break; | |
7e1a1fe9 | 227 | case "askfullgame": |
dc284d90 BA |
228 | // TODO: use data.id to retrieve game in indexedDB (but for now only one running game so OK) |
229 | this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from})); | |
7e1a1fe9 | 230 | break; |
5f131484 | 231 | case "fullgame": |
5f131484 BA |
232 | this.loadGame(data.game); |
233 | break; | |
234 | // TODO: drawaccepted (click draw button before sending move | |
235 | // ==> draw offer in move) | |
236 | // ==> on "newmove", check "drawOffer" field | |
237 | case "connect": | |
238 | { | |
c6788ecf BA |
239 | this.people.push({name:"", id:0, sid:data.from}); |
240 | this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from})); | |
5f131484 BA |
241 | break; |
242 | } | |
243 | case "disconnect": | |
c6788ecf | 244 | ArrayFun.remove(this.people, p => p.sid == data.from); |
a6088c90 BA |
245 | break; |
246 | } | |
cdb34c93 | 247 | }, |
a6088c90 | 248 | offerDraw: function() { |
2cc10cdb | 249 | // TODO: also for corr games |
6fba6e0c BA |
250 | if (this.drawOffer == "received") |
251 | { | |
2cc10cdb | 252 | if (!confirm("Accept draw?")) |
6fba6e0c | 253 | return; |
5f131484 BA |
254 | const oppsid = this.getOppSid(); |
255 | if (!!oppsid) | |
256 | this.st.conn.send(JSON.stringify({code:"draw", target:oppsid})); | |
2cc10cdb BA |
257 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); |
258 | } | |
6fba6e0c BA |
259 | else if (this.drawOffer == "sent") |
260 | this.drawOffer = ""; | |
261 | else | |
262 | { | |
263 | if (!confirm("Offer draw?")) | |
264 | return; | |
5f131484 BA |
265 | const oppsid = this.getOppSid(); |
266 | if (!!oppsid) | |
267 | this.st.conn.send(JSON.stringify({code:"drawoffer", target:oppsid})); | |
a6088c90 BA |
268 | } |
269 | }, | |
270 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
271 | receiveDrawOffer: function() { | |
272 | //if (...) | |
273 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
274 | // if accept: send message "draw" | |
275 | }, | |
7f3484bd BA |
276 | abortGame: function() { |
277 | if (!confirm(this.st.tr["Terminate game?"])) | |
278 | return; | |
279 | // Next line will trigger a "gameover" event, bubbling up till here | |
280 | this.$refs["basegame"].endGame("?", "Abort"); | |
281 | this.people.forEach(p => { | |
282 | if (p.sid != this.st.user.sid) | |
5f131484 BA |
283 | { |
284 | this.st.conn.send(JSON.stringify({ | |
285 | code: "abort", | |
7f3484bd | 286 | target: p.sid, |
5f131484 BA |
287 | })); |
288 | } | |
7f3484bd | 289 | }); |
a6088c90 BA |
290 | }, |
291 | resign: function(e) { | |
292 | if (!confirm("Resign the game?")) | |
293 | return; | |
5f131484 BA |
294 | const oppsid = this.getOppSid(); |
295 | if (!!oppsid) | |
296 | { | |
297 | this.st.conn.send(JSON.stringify({ | |
298 | code: "resign", | |
299 | target: oppsid, | |
300 | })); | |
301 | } | |
93d1d7a7 | 302 | // Next line will trigger a "gameover" event, bubbling up till here |
809ba2aa BA |
303 | this.$refs["basegame"].endGame( |
304 | this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 305 | }, |
967a2686 BA |
306 | // 3 cases for loading a game: |
307 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
308 | // - from server (one correspondance game I play[ed] or not) |
309 | // - from remote peer (one live game I don't play, finished or not) | |
967a2686 BA |
310 | loadGame: function(game) { |
311 | const afterRetrieval = async (game) => { | |
f41ce580 BA |
312 | const vModule = await import("@/variants/" + game.vname + ".js"); |
313 | window.V = vModule.VariantRules; | |
314 | this.vr = new V(game.fen); | |
c0b27606 | 315 | const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); |
92a523d1 | 316 | const tc = extractTime(game.timeControl); |
c0b27606 BA |
317 | if (gtype == "corr") |
318 | { | |
f41ce580 BA |
319 | if (game.players[0].color == "b") |
320 | { | |
321 | // Adopt the same convention for live and corr games: [0] = white | |
322 | [ game.players[0], game.players[1] ] = | |
323 | [ game.players[1], game.players[0] ]; | |
324 | } | |
c0b27606 | 325 | // corr game: needs to compute the clocks + initime |
7f3484bd | 326 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 327 | game.clocks = [tc.mainTime, tc.mainTime]; |
c0b27606 | 328 | game.initime = [0, 0]; |
5f131484 | 329 | const L = game.moves.length; |
92b82def | 330 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
5f131484 | 331 | if (L >= 3) |
92a523d1 | 332 | { |
5f131484 BA |
333 | let addTime = [0, 0]; |
334 | for (let i=2; i<L; i++) | |
335 | { | |
336 | addTime[i%2] += tc.increment - | |
7f3484bd | 337 | (game.moves[i].played - game.moves[i-1].played) / 1000; |
5f131484 BA |
338 | } |
339 | for (let i=0; i<=1; i++) | |
340 | game.clocks[i] += addTime[i]; | |
92a523d1 | 341 | } |
5f131484 BA |
342 | if (L >= 1) |
343 | game.initime[L%2] = game.moves[L-1].played; | |
92b82def | 344 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 345 | game.moves = game.moves.map( (m) => { |
92b82def | 346 | const s = m.squares; |
6d68309a | 347 | return { |
92b82def BA |
348 | appear: s.appear, |
349 | vanish: s.vanish, | |
350 | start: s.start, | |
351 | end: s.end, | |
352 | message: m.message, | |
353 | }; | |
354 | }); | |
c0b27606 | 355 | } |
f41ce580 BA |
356 | const myIdx = game.players.findIndex(p => { |
357 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
358 | }); | |
92a523d1 | 359 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
360 | { |
361 | game.clocks = [tc.mainTime, tc.mainTime]; | |
362 | game.initime[0] = Date.now(); | |
92a523d1 | 363 | if (myIdx >= 0) |
22efa391 | 364 | { |
cf742aaf | 365 | // I play in this live game; corr games don't have clocks+initime |
d18bfa12 | 366 | GameStorage.update(game.id, |
22efa391 BA |
367 | { |
368 | clocks: game.clocks, | |
369 | initime: game.initime, | |
370 | }); | |
371 | } | |
66d03f23 | 372 | } |
4b0384fa BA |
373 | this.game = Object.assign({}, |
374 | game, | |
cf742aaf | 375 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 376 | { |
c0b27606 | 377 | type: gtype, |
66d03f23 | 378 | increment: tc.increment, |
6fba6e0c | 379 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
380 | // opponent sid not strictly required (or available), but easier |
381 | // at least oppsid or oppid is available anyway: | |
382 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
383 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 384 | } |
4b0384fa | 385 | ); |
967a2686 BA |
386 | }; |
387 | if (!!game) | |
dc284d90 | 388 | return afterRetrieval(game); |
967a2686 BA |
389 | if (!!this.gameRef.rid) |
390 | { | |
f41ce580 | 391 | // Remote live game |
dc284d90 BA |
392 | // (TODO: send game ID as well, and receiver would pick the corresponding |
393 | // game in his current games; if allowed to play several) | |
5f131484 BA |
394 | this.st.conn.send(JSON.stringify( |
395 | {code:"askfullgame", target:this.gameRef.rid})); | |
967a2686 | 396 | // (send moves updates + resign/abort/draw actions) |
967a2686 BA |
397 | } |
398 | else | |
399 | { | |
f41ce580 | 400 | // Local or corr game |
11667c79 | 401 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 402 | } |
a6088c90 | 403 | }, |
9d54ab89 | 404 | // Post-process a move (which was just played) |
ce87ac6a | 405 | processMove: function(move) { |
b4fb1612 BA |
406 | if (!this.game.mycolor) |
407 | return; //I'm just an observer | |
9d54ab89 | 408 | // Update storage (corr or live) |
6fba6e0c | 409 | const colorIdx = ["w","b"].indexOf(move.color); |
9d54ab89 BA |
410 | // https://stackoverflow.com/a/38750895 |
411 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
412 | const filtered_move = Object.keys(move) | |
413 | .filter(key => allowed_fields.includes(key)) | |
414 | .reduce((obj, key) => { | |
8a7452b5 | 415 | obj[key] = move[key]; |
9d54ab89 BA |
416 | return obj; |
417 | }, {}); | |
dc284d90 | 418 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 419 | let addTime = 0; |
9d54ab89 | 420 | if (move.color == this.game.mycolor) |
b4fb1612 | 421 | { |
dce792f6 BA |
422 | if (this.game.moves.length >= 2) //after first move |
423 | { | |
424 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
425 | // elapsed time is measured in milliseconds | |
426 | addTime = this.game.increment - elapsed/1000; | |
427 | } | |
6d68309a BA |
428 | let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); |
429 | if (this.game.type == "corr") | |
430 | sendMove.message = this.corrMsg; | |
a4480041 | 431 | const oppsid = this.getOppSid(); |
dc284d90 BA |
432 | this.people.forEach(p => { |
433 | if (p.sid != this.st.user.sid) | |
434 | { | |
435 | this.st.conn.send(JSON.stringify({ | |
436 | code: "newmove", | |
437 | target: p.sid, | |
438 | move: sendMove, | |
439 | })); | |
440 | } | |
441 | }); | |
a4480041 BA |
442 | if (this.game.type == "corr" && this.corrMsg != "") |
443 | { | |
444 | // Add message to last move in BaseGame: | |
445 | // TODO: not very good style... | |
446 | this.$refs["basegame"].setCurrentMessage(this.corrMsg); | |
447 | } | |
b4fb1612 | 448 | } |
5b87454c BA |
449 | else |
450 | addTime = move.addTime; //supposed transmitted | |
6fba6e0c | 451 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
6d68309a BA |
452 | // Since corr games are stored at only one location, update should be |
453 | // done only by one player for each move: | |
454 | if (this.game.type == "live" || move.color == this.game.mycolor) | |
967a2686 | 455 | { |
e69f159d | 456 | if (this.game.type == "corr") |
f41ce580 | 457 | { |
e69f159d | 458 | GameStorage.update(this.gameRef.id, |
6d68309a | 459 | { |
e69f159d BA |
460 | fen: move.fen, |
461 | move: | |
462 | { | |
463 | squares: filtered_move, | |
464 | message: this.corrMsg, | |
465 | played: Date.now(), //TODO: on server? | |
466 | idx: this.game.moves.length, | |
467 | }, | |
468 | }); | |
469 | } | |
470 | else //live | |
471 | { | |
472 | GameStorage.update(this.gameRef.id, | |
473 | { | |
474 | fen: move.fen, | |
475 | move: filtered_move, | |
476 | clocks: this.game.clocks.map((t,i) => i==colorIdx | |
477 | ? this.game.clocks[i] + addTime | |
478 | : this.game.clocks[i]), | |
479 | initime: this.game.initime.map((t,i) => i==nextIdx | |
480 | ? Date.now() | |
481 | : this.game.initime[i]), | |
482 | }); | |
483 | } | |
6d68309a | 484 | } |
967a2686 BA |
485 | // Also update current game object: |
486 | this.game.moves.push(move); | |
487 | this.game.fen = move.fen; | |
66d03f23 BA |
488 | //TODO: just this.game.clocks[colorIdx] += addTime; |
489 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
809ba2aa | 490 | this.game.initime[nextIdx] = Date.now(); |
6d68309a BA |
491 | // Finally reset curMoveMessage if needed |
492 | if (this.game.type == "corr" && move.color == this.game.mycolor) | |
493 | this.corrMsg = ""; | |
b4fb1612 BA |
494 | }, |
495 | gameOver: function(score) { | |
93d1d7a7 | 496 | this.game.mode = "analyze"; |
d18bfa12 | 497 | this.game.score = score; |
ab6f48ea BA |
498 | const myIdx = this.game.players.findIndex(p => { |
499 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
500 | }); | |
501 | if (myIdx >= 0) //OK, I play in this game | |
502 | GameStorage.update(this.gameRef.id, { score: score }); | |
ce87ac6a | 503 | }, |
a6088c90 BA |
504 | }, |
505 | }; | |
506 | </script> | |
7e1a1fe9 BA |
507 | |
508 | <style lang="sass"> | |
509 | // TODO | |
510 | </style> |