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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
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3 | export const VariantRules = class ExtinctionRules extends ChessRules { |
4 | setOtherVariables(fen) { | |
dac39588 BA |
5 | super.setOtherVariables(fen); |
6 | const pos = V.ParseFen(fen).position; | |
7 | // NOTE: no need for safety "|| []", because each piece type must be present | |
8 | // (otherwise game is already over!) | |
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9 | this.material = { |
10 | w: { | |
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11 | [V.KING]: pos.match(/K/g).length, |
12 | [V.QUEEN]: pos.match(/Q/g).length, | |
13 | [V.ROOK]: pos.match(/R/g).length, | |
14 | [V.KNIGHT]: pos.match(/N/g).length, | |
15 | [V.BISHOP]: pos.match(/B/g).length, | |
16 | [V.PAWN]: pos.match(/P/g).length | |
17 | }, | |
6808d7a1 | 18 | b: { |
dac39588 BA |
19 | [V.KING]: pos.match(/k/g).length, |
20 | [V.QUEEN]: pos.match(/q/g).length, | |
21 | [V.ROOK]: pos.match(/r/g).length, | |
22 | [V.KNIGHT]: pos.match(/n/g).length, | |
23 | [V.BISHOP]: pos.match(/b/g).length, | |
24 | [V.PAWN]: pos.match(/p/g).length | |
25 | } | |
26 | }; | |
27 | } | |
a6abf094 | 28 | |
6808d7a1 BA |
29 | getPotentialPawnMoves([x, y]) { |
30 | let moves = super.getPotentialPawnMoves([x, y]); | |
dac39588 BA |
31 | // Add potential promotions into king |
32 | const color = this.turn; | |
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33 | const shift = color == "w" ? -1 : 1; |
34 | const lastRank = color == "w" ? 0 : V.size.x - 1; | |
1221ac47 | 35 | |
6808d7a1 | 36 | if (x + shift == lastRank) { |
dac39588 | 37 | // Normal move |
6808d7a1 BA |
38 | if (this.board[x + shift][y] == V.EMPTY) |
39 | moves.push( | |
40 | this.getBasicMove([x, y], [x + shift, y], { c: color, p: V.KING }) | |
41 | ); | |
dac39588 | 42 | // Captures |
6808d7a1 BA |
43 | if ( |
44 | y > 0 && | |
45 | this.board[x + shift][y - 1] != V.EMPTY && | |
46 | this.canTake([x, y], [x + shift, y - 1]) | |
47 | ) { | |
48 | moves.push( | |
49 | this.getBasicMove([x, y], [x + shift, y - 1], { c: color, p: V.KING }) | |
50 | ); | |
dac39588 | 51 | } |
6808d7a1 BA |
52 | if ( |
53 | y < V.size.y - 1 && | |
54 | this.board[x + shift][y + 1] != V.EMPTY && | |
55 | this.canTake([x, y], [x + shift, y + 1]) | |
56 | ) { | |
57 | moves.push( | |
58 | this.getBasicMove([x, y], [x + shift, y + 1], { c: color, p: V.KING }) | |
59 | ); | |
dac39588 BA |
60 | } |
61 | } | |
1221ac47 | 62 | |
dac39588 BA |
63 | return moves; |
64 | } | |
1221ac47 | 65 | |
dac39588 | 66 | // TODO: verify this assertion |
6808d7a1 | 67 | atLeastOneMove() { |
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68 | return true; //always at least one possible move |
69 | } | |
a6abf094 | 70 | |
6808d7a1 | 71 | underCheck() { |
dac39588 BA |
72 | return false; //there is no check |
73 | } | |
a6abf094 | 74 | |
6808d7a1 | 75 | getCheckSquares() { |
dac39588 BA |
76 | return []; |
77 | } | |
a6abf094 | 78 | |
6808d7a1 | 79 | updateVariables(move) { |
dac39588 BA |
80 | super.updateVariables(move); |
81 | // Treat the promotion case: (not the capture part) | |
6808d7a1 | 82 | if (move.appear[0].p != move.vanish[0].p) { |
dac39588 BA |
83 | this.material[move.appear[0].c][move.appear[0].p]++; |
84 | this.material[move.appear[0].c][V.PAWN]--; | |
85 | } | |
6808d7a1 BA |
86 | if (move.vanish.length == 2 && move.appear.length == 1) |
87 | //capture | |
dac39588 BA |
88 | this.material[move.vanish[1].c][move.vanish[1].p]--; |
89 | } | |
a6abf094 | 90 | |
6808d7a1 | 91 | unupdateVariables(move) { |
dac39588 | 92 | super.unupdateVariables(move); |
6808d7a1 | 93 | if (move.appear[0].p != move.vanish[0].p) { |
dac39588 BA |
94 | this.material[move.appear[0].c][move.appear[0].p]--; |
95 | this.material[move.appear[0].c][V.PAWN]++; | |
96 | } | |
6808d7a1 | 97 | if (move.vanish.length == 2 && move.appear.length == 1) |
dac39588 BA |
98 | this.material[move.vanish[1].c][move.vanish[1].p]++; |
99 | } | |
a6abf094 | 100 | |
6808d7a1 BA |
101 | getCurrentScore() { |
102 | if (this.atLeastOneMove()) { | |
103 | // game not over? | |
dac39588 | 104 | const color = this.turn; |
6808d7a1 BA |
105 | if ( |
106 | Object.keys(this.material[color]).some(p => { | |
107 | return this.material[color][p] == 0; | |
108 | }) | |
109 | ) { | |
110 | return this.turn == "w" ? "0-1" : "1-0"; | |
dac39588 BA |
111 | } |
112 | return "*"; | |
113 | } | |
a6abf094 | 114 | |
6808d7a1 | 115 | return this.turn == "w" ? "0-1" : "1-0"; //NOTE: currently unreachable... |
dac39588 | 116 | } |
a6abf094 | 117 | |
6808d7a1 | 118 | evalPosition() { |
dac39588 | 119 | const color = this.turn; |
6808d7a1 BA |
120 | if ( |
121 | Object.keys(this.material[color]).some(p => { | |
122 | return this.material[color][p] == 0; | |
123 | }) | |
124 | ) { | |
dac39588 | 125 | // Very negative (resp. positive) if white (reps. black) pieces set is incomplete |
6808d7a1 | 126 | return (color == "w" ? -1 : 1) * V.INFINITY; |
dac39588 BA |
127 | } |
128 | return super.evalPosition(); | |
129 | } | |
6808d7a1 | 130 | }; |