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1a3cfdc0 BA |
1 | p.boxed |
2 | | Both players play a move "at the same time". | |
3 | | The goal is to eliminate all pawns. | |
4 | ||
5 | p | |
6 | | This variant is inspired by the | |
7 | a(href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse") | |
8 | | Four Horsemen of the Apocalypse | |
9 | | mythology. Knights are horsemen, and pawns are footmen. | |
10 | | The goal is to eliminate all enemy footmen, | |
11 | | most likely with the help of your horsemen. | |
12 | | If all footmen die, the other side wins. | |
13 | ||
14 | p. | |
15 | At each turn you can decide either to play safely an apparently valid move, | |
16 | or speculate on your opponent's move and choose a move valid only | |
17 | conditionally on his choice. In this last case the move may end up not | |
18 | being playable: you would get a penalty point. Two penalty points loses | |
19 | the game. For example in the initial position, 1.(c1)c2 is safe while 1.axb3 | |
20 | will be valid only if black plays 1...Nb3. | |
21 | ||
22 | p Resolving rules: | |
23 | ul | |
24 | li. | |
25 | If both moves are illegal none are played. | |
26 | If one is illegal, the other is played. | |
27 | li. | |
28 | If both moves arrive on the same square, both pieces disappear except | |
29 | if one is a horseman and the other a footman. | |
30 | In this case only the horseman remains. | |
31 | li. | |
32 | If a capture was intended but the target moved, the move is still played | |
33 | but doesn't capture anything. | |
34 | ||
35 | figure.diagram-container | |
36 | .diagram | |
37 | | fen:npppn/p4/4P/P2pP/NPP1N: | |
38 | figcaption After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed. | |
39 | ||
40 | h3 Pawn promotions | |
41 | ||
42 | p. | |
43 | Pawns automatically promote in a knight, except if the player already | |
44 | have two horsemen on the board. In this case the footman is relocated on | |
45 | any free square which is not on last rank. | |
46 | ||
47 | h3 End of the game | |
48 | ||
49 | p. | |
50 | As stated previously, losing all pawns lose the game, so promoting your | |
51 | last pawn loses. It may be the only legal move. | |
52 | If however both footmen armies vanish at the same time, it's a draw. | |
53 | It can happen if the two last pawns decide to advance to the same square. | |
54 | ||
55 | h3 Source | |
56 | ||
57 | p | |
58 | a(href="https://www.chessvariants.com/rules/apocalypse") Apocalypse chess | |
59 | | on chessvariants.com. This variant is playable at | |
60 | a(href="http://apocalypsechess.online/") apocalypsechess.online | |
61 | | but without the promotion restriction. | |
62 | ||
63 | p Inventor: C.S. Elliott (1976) |