X-Git-Url: https://git.auder.net/assets/current/git-favicon.png?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=4d44cd1acfb295efca43f53a48496153667ceac0;hb=a4480041556612060da8ba4cf30adc48895d746e;hp=7d20dbe0ca95a6e4fe603781929685eb26c0d37c;hpb=6fba6e0c029afc74a780ef845a02659da53c84e0;p=vchess.git
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 7d20dbe0..4d44cd1a 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -11,7 +11,8 @@
button(@click="abortGame") {{ st.tr["Game is too boring"] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
- // TODO: also show players names
+ textarea#mvMessage(v-if="game.type=='corr'" v-model="corrMsg")
+ div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
.button-group(v-if="game.mode!='analyze' && game.score=='*'")
button(@click="offerDraw") Draw
@@ -27,15 +28,7 @@
// ==> après, implémenter/vérifier les passages de challenges + parties en cours
// observer,
// + problèmes, habiller et publier. (+ corr...)
- // TODO: how to know who is observing ? Send message to everyone with game ID ?
- // and then just listen to (dis)connect events
- // server always send "connect on " + URL ; then add to observers if game...
-// router when access a game page tell to server I joined + game ID (no need rid)
-// and ask server for current joined (= observers)
// when send to chat (or a move), reach only this group (send gid along)
-// -> doivent être enregistrés comme observers au niveau du serveur...
- // non: poll users + events startObserving / stopObserving
- // (Ã faire au niveau du routeur ?)
-->
+
+