4 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
6 button.tabbtn#liveGames(@click="setDisplay('live',$event)")
7 | {{ st.tr["Live games"] }}
8 button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
9 | {{ st.tr["Correspondance games"] }}
11 v-show="display=='live'"
16 v-show="display=='corr'"
23 import { store } from "@/store";
24 import { GameStorage } from "@/utils/gameStorage";
25 import { ajax } from "@/utils/ajax";
26 import params from "@/parameters";
27 import { getRandString } from "@/utils/alea";
28 import GameList from "@/components/GameList.vue";
45 GameStorage.getAll(true, localGames => {
46 localGames.forEach(g => (g.type = this.classifyObject(g)));
47 this.liveGames = localGames;
49 if (this.st.user.id > 0) {
50 ajax("/games", "GET", { uid: this.st.user.id }, res => {
51 res.games.forEach(g => (g.type = this.classifyObject(g)));
52 this.corrGames = res.games;
55 // Initialize connection
56 this.connexionString =
63 encodeURIComponent(this.$route.path);
64 this.conn = new WebSocket(this.connexionString);
65 this.conn.onmessage = this.socketMessageListener;
66 this.conn.onclose = this.socketCloseListener;
69 const showType = localStorage.getItem("type-myGames") || "live";
70 this.setDisplay(showType);
72 beforeDestroy: function() {
73 this.conn.send(JSON.stringify({code: "disconnect"}));
76 setDisplay: function(type, e) {
78 localStorage.setItem("type-myGames", type);
79 let elt = e ? e.target : document.getElementById(type + "Games");
80 elt.classList.add("active");
81 elt.classList.remove("somethingnew"); //in case of
82 if (elt.previousElementSibling)
83 elt.previousElementSibling.classList.remove("active");
84 else elt.nextElementSibling.classList.remove("active");
86 // TODO: classifyObject is redundant (see Hall.vue)
87 classifyObject: function(o) {
88 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
90 showGame: function(game) {
91 // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
92 const isMyTurn = (g) => {
93 if (g.score != "*") return false;
95 g.players[0].uid == this.st.user.id ||
96 g.players[0].sid == this.st.user.sid
99 const rem = g.movesCount % 2;
101 (rem == 0 && myColor == "w") ||
102 (rem == 1 && myColor == "b")
105 if (game.type == "live" || !isMyTurn(game))
106 this.$router.push("/game/" + game.id);
107 // It's my turn in this game. Are there others?
109 let otherCorrGamesMyTurn = this.corrGames.filter(
110 g => g.id != game.id && isMyTurn(g));
111 if (otherCorrGamesMyTurn.length > 0) {
112 nextIds += "/?next=[";
113 otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
114 // Remove last comma and close array:
115 nextIds = nextIds.slice(0, -1) + "]";
117 this.$router.push("/game/" + game.id + nextIds);
119 socketMessageListener: function(msg) {
120 const data = JSON.parse(msg.data);
121 if (data.code == "changeturn") {
122 let games = !!parseInt(data.gid)
125 // NOTE: new move itself is not received, because it wouldn't be used.
126 let g = games.find(g => g.id == data.gid);
127 this.$set(g, "movesCount", g.movesCount + 1);
129 (g.type == "live" && this.display == "corr") ||
130 (g.type == "corr" && this.display == "live")
133 .getElementById(g.type + "Games")
134 .classList.add("somethingnew");
138 socketCloseListener: function() {
139 this.conn = new WebSocket(this.connexionString);
140 this.conn.addEventListener("message", this.socketMessageListener);
141 this.conn.addEventListener("close", this.socketCloseListener);
152 background-color: #f9faee
158 background-color: #c5fefe !important