3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import GameList from "@/components/GameList.vue";
216 import ChallengeList from "@/components/ChallengeList.vue";
217 import { GameStorage } from "@/utils/gameStorage";
218 import { processModalClick } from "@/utils/modalClick";
229 cdisplay: "live", //or corr
231 // timestamp of last showed (oldest) corr game:
232 cursor: Number.MAX_SAFE_INTEGER,
233 // hasMore == TRUE: a priori there could be more games to load
241 vid: parseInt(localStorage.getItem("vid")) || 0,
242 to: "", //name of challenged player (if any)
243 cadence: localStorage.getItem("cadence") || "",
244 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
245 // VariantRules object, stored to not interfere with
246 // diagrams of targetted challenges:
249 diag: "", //visualizing FEN
250 memorize: false //put settings in localStorage
254 curChallToAccept: {from: {}},
255 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
258 socketCloseListener: 0,
259 // Related to (killing of) self multi-connects:
264 // st.variants changes only once, at loading from [] to [...]
265 "st.variants": function() {
266 // Set potential challenges and games variant names:
267 this.challenges.concat(this.games).forEach(o => {
268 if (!o.vname) o.vname = this.getVname(o.vid);
270 if (!this.newchallenge.V && this.newchallenge.vid > 0)
271 this.loadNewchallVariant();
273 $route: function(to, from) {
274 if (to.path != "/") this.cleanBeforeDestroy();
277 created: function() {
278 document.addEventListener('visibilitychange', this.visibilityChange);
279 window.addEventListener('focus', this.onFocus);
280 window.addEventListener('blur', this.onBlur);
281 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
282 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
283 this.loadNewchallVariant();
284 const my = this.st.user;
285 const tmpId = getRandString();
293 tmpId: { page: "/", focus: true }
297 const connectAndPoll = () => {
298 this.send("connect");
299 this.send("pollclientsandgamers");
301 // Initialize connection
302 this.connexionString =
304 "/?sid=" + this.st.user.sid +
305 "&id=" + this.st.user.id +
308 // Hall: path is "/" (TODO: could be hard-coded as well)
309 encodeURIComponent(this.$route.path);
310 this.conn = new WebSocket(this.connexionString);
311 this.conn.onopen = connectAndPoll;
312 this.conn.addEventListener("message", this.socketMessageListener);
313 this.socketCloseListener = setInterval(
315 if (this.conn.readyState == 3) {
316 this.conn.removeEventListener("message", this.socketMessageListener);
317 this.conn = new WebSocket(this.connexionString);
318 this.conn.addEventListener("message", this.socketMessageListener);
324 mounted: function() {
325 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
326 document.getElementById(eltName)
327 .addEventListener("click", processModalClick);
329 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
330 b.addEventListener("click", () => {
331 this.newchallenge.cadence = b.innerHTML;
334 const dispCorr = this.$route.query["disp"];
336 dispCorr || localStorage.getItem("type-challenges") || "live";
338 dispCorr || localStorage.getItem("type-games") || "live";
339 this.setDisplay('c', showCtype);
340 this.setDisplay('g', showGtype);
341 // Ask server for current corr games (all but mines)
343 // Also ask for corr challenges (open + sent by/to me)
344 // List them all, because they are not supposed to be that many (TODO?)
349 data: { uid: this.st.user.id },
350 success: (response) => {
352 response.challenges.length > 0 &&
353 this.challenges.length == 0 &&
354 this.cdisplay == "live"
357 .getElementById("btnCcorr")
358 .classList.add("somethingnew");
360 // Gather all senders names, and then retrieve full identity:
361 // (TODO [perf]: some might be online...)
363 response.challenges.forEach(c => {
364 if (c.uid != this.st.user.id) names[c.uid] = "";
365 else if (!!c.target && c.target != this.st.user.id)
366 names[c.target] = "";
368 const addChallenges = () => {
369 names[this.st.user.id] = this.st.user.name; //in case of
370 this.challenges = this.challenges.concat(
371 response.challenges.map(c => {
372 const from = { name: names[c.uid], id: c.uid }; //or just name
373 const type = this.classifyObject(c);
374 const vname = this.getVname(c.vid);
375 return Object.assign(
381 to: c.target ? names[c.target] : ""
388 if (Object.keys(names).length > 0) {
393 data: { ids: Object.keys(names).join(",") },
394 success: (response2) => {
395 response2.users.forEach(u => {
396 names[u.id] = u.name;
402 } else addChallenges();
407 beforeDestroy: function() {
408 this.cleanBeforeDestroy();
411 cleanBeforeDestroy: function() {
412 clearInterval(this.socketCloseListener);
413 document.removeEventListener('visibilitychange', this.visibilityChange);
414 window.removeEventListener('focus', this.onFocus);
415 window.removeEventListener('blur', this.onBlur);
416 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
417 this.conn.removeEventListener("message", this.socketMessageListener);
418 this.send("disconnect");
421 getRandomnessClass: function(pc) {
423 ["random-" + pc.randomness]: true
426 openModalPeople: function() {
427 window.doClick("modalPeople");
428 document.getElementById("inputChat").focus();
430 anonymousCount: function() {
432 Object.values(this.people).forEach(p => {
433 // Do not cound people who did not send their identity yet:
434 count += (!p.name && p.id === 0) ? 1 : 0;
438 visibilityChange: function() {
439 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
440 this.focus = (document.visibilityState == "visible");
441 this.send(this.focus ? "getfocus" : "losefocus");
443 onFocus: function() {
445 this.send("getfocus");
449 this.send("losefocus");
451 partialResetNewchallenge: function() {
452 // Reset potential target and custom FEN:
453 this.newchallenge.to = "";
454 this.newchallenge.fen = "";
455 this.newchallenge.diag = "";
456 this.newchallenge.memorize = false;
458 showNewchallengeForm: function() {
459 this.partialResetNewchallenge();
460 window.doClick("modalNewgame");
462 addPresetChall: function(chall) {
463 // Add only if not already existing:
464 if (this.presetChalls.some(c =>
465 c.vid == chall.vid &&
466 c.cadence == chall.cadence &&
467 c.randomness == chall.randomness
471 const L = this.presetChalls.length;
472 this.presetChalls.push({
475 vname: chall.vname, //redundant, but easier
476 cadence: chall.cadence,
477 randomness: chall.randomness
479 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
481 removePresetChall: function(e, pchall) {
484 this.presetChalls.findIndex(pc => pc.index == pchall.index);
485 this.presetChalls.splice(pchallIdx, 1);
486 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
488 tchallButtonsMargin: function() {
489 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
492 changeChallTarget: function() {
493 if (!this.newchallenge.to) {
494 // Reset potential FEN + diagram
495 this.newchallenge.fen = "";
496 this.newchallenge.diag = "";
499 cadenceFocusIfOpened: function() {
500 if (event.target.checked)
501 document.getElementById("cadence").focus();
503 send: function(code, obj) {
504 if (!!this.conn && this.conn.readyState == 1) {
505 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
508 getVname: function(vid) {
509 const variant = this.st.variants.find(v => v.id == vid);
510 // this.st.variants might be uninitialized (variant == null)
511 return variant ? variant.name : "";
513 filterChallenges: function(type) {
514 return this.challenges.filter(c => c.type == type);
516 filterGames: function(type) {
517 return this.games.filter(g => g.type == type);
519 classifyObject: function(o) {
520 // o: challenge or game
521 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
523 setDisplay: function(letter, type, e) {
524 this[letter + "display"] = type;
525 localStorage.setItem(
526 "type-" + (letter == "c" ? "challenges" : "games"),
531 : document.getElementById("btn" + letter.toUpperCase() + type);
532 elt.classList.add("active");
533 elt.classList.remove("somethingnew"); //in case of
534 if (!!elt.previousElementSibling)
535 elt.previousElementSibling.classList.remove("active");
536 else elt.nextElementSibling.classList.remove("active");
538 isGamer: function(sid) {
539 return Object.values(this.people[sid].tmpIds)
540 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
542 isFocusedOnHall: function(sid) {
544 // This is meant to challenge people, thus the next 2 conditions:
545 this.st.user.id > 0 &&
546 sid != this.st.user.sid &&
547 Object.values(this.people[sid].tmpIds)
548 .some(v => v.focus && v.page == "/")
551 challenge: function(sid) {
552 this.partialResetNewchallenge();
553 // Available, in Hall
554 this.newchallenge.to = this.people[sid].name;
555 // TODO: also store target sid to not re-search for it
556 document.getElementById("modalPeople").checked = false;
557 window.doClick("modalNewgame");
559 watchGame: function(sid) {
560 // In some game, maybe playing maybe not: show a random one
562 Object.values(this.people[sid].tmpIds).forEach(v => {
564 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
565 if (!!matchGid) gids.push(matchGid[0]);
568 const gid = gids[Math.floor(Math.random() * gids.length)];
569 const game = this.games.find(g => g.id == gid);
570 if (!!game) this.showGame(game);
571 else this.$router.push("/game/" + gid); //game vs. me
573 showGame: function(g) {
574 // NOTE: we are an observer, since only games I don't play are shown here
575 // ==> Moves sent by connected remote player(s) if live game
576 this.$router.push("/game/" + g.id);
578 resetSocialColor: function() {
579 // TODO: this is called twice, once on opening an once on closing
580 document.getElementById("peopleBtn").classList.remove("somethingnew");
582 processChat: function(chat) {
583 this.send("newchat", { data: chat });
585 getOppsid: function(c) {
586 let oppsid = c.from.sid; //may not be defined if corr + offline opp
588 oppsid = Object.keys(this.people).find(
589 sid => this.people[sid].id == c.from.id
595 socketMessageListener: function(msg) {
596 if (!this.conn) return;
597 const data = JSON.parse(msg.data);
599 case "pollclientsandgamers": {
600 // TODO: shuffling and random filtering on server,
601 // if the room is really crowded.
602 Object.keys(data.sockIds).forEach(sid => {
603 if (sid != this.st.user.sid) {
604 // Pick a target tmpId (+page) at random:
605 const pt = Object.values(data.sockIds[sid]);
606 const randPage = pt[randInt(pt.length)].page;
615 if (!this.people[sid])
616 // Do not set name or id: identity unknown yet
617 this.people[sid] = { tmpIds: data.sockIds[sid] };
619 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
620 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
622 this.send("askchallenges", { target: sid });
623 Object.values(data.sockIds[sid]).forEach(v => {
625 v.page.indexOf("/game/") >= 0 &&
626 !v.page.match(/\/[0-9]+$/)
628 // Peer is in Game: ask only if live game
629 this.send("askgame", { target: sid, page: v.page });
637 const page = data.page || "/";
638 if (data.code == "connect") {
639 // Ask challenges only on first connexion:
640 if (!this.people[data.from[0]])
641 this.send("askchallenges", { target: data.from[0] });
643 // Ask game only if live:
644 else if (!page.match(/\/[0-9]+$/))
645 this.send("askgame", { target: data.from[0], page: page });
646 if (!this.people[data.from[0]]) {
652 [data.from[1]]: { page: page, focus: true }
656 // For self multi-connects tests:
657 this.newConnect[data.from[0]] = true;
658 this.send("askidentity", { target: data.from[0], page: page });
660 this.people[data.from[0]].tmpIds[data.from[1]] =
661 { page: page, focus: true };
662 this.$forceUpdate(); //TODO: shouldn't be required
667 case "gdisconnect": {
668 // If the user reloads the page twice very quickly
669 // (experienced with Firefox), the first reload won't have time to
670 // connect but will trigger a "close" event anyway.
671 // ==> Next check is required.
672 if (!this.people[data.from[0]]) return;
673 delete this.people[data.from[0]].tmpIds[data.from[1]];
674 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
675 this.$delete(this.people, data.from[0]);
676 else this.$forceUpdate(); //TODO: shouldn't be required
677 if (data.code == "disconnect") {
678 // Remove the live challenges sent by this player:
681 c => c.type == "live" && c.from.sid == data.from[0],
685 // Remove the matching live game if now unreachable
686 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
687 // Corr games are always reachable:
688 if (!gid.match(/^[0-9]+$/)) {
689 // Live games are reachable if someone is on the game page
690 if (Object.values(this.people).every(p =>
691 Object.values(p.tmpIds).every(v => v.page != data.page))
693 ArrayFun.remove(this.games, g => g.id == gid);
700 let player = this.people[data.from[0]];
701 // If user reload a page, focus may arrive earlier than connect
703 player.tmpIds[data.from[1]].focus = true;
704 this.$forceUpdate(); //TODO: shouldn't be required
709 let player = this.people[data.from[0]];
711 player.tmpIds[data.from[1]].focus = false;
712 this.$forceUpdate(); //TODO: shouldn't be required
716 case "askidentity": {
717 // Request for identification
719 // Decompose to avoid revealing email
720 name: this.st.user.name,
721 sid: this.st.user.sid,
724 this.send("identity", { data: me, target: data.from });
728 const user = data.data;
729 let player = this.people[user.sid];
730 // player.tmpIds is already set
732 player.name = user.name;
733 // TODO: this.$set(people, ...) fails. So forceUpdate.
734 // But this shouldn't be like that!
736 // If I multi-connect, kill current connexion if no mark (I'm older)
737 if (this.newConnect[user.sid]) {
738 delete this.newConnect[user.sid];
741 user.id == this.st.user.id &&
742 user.sid != this.st.user.sid
744 // I logged in elsewhere:
745 this.cleanBeforeDestroy();
746 alert(this.st.tr["New connexion detected: tab now offline"]);
751 case "askchallenges": {
752 // Send my current live challenges (if any)
753 const myChallenges = this.challenges
755 c.from.sid == this.st.user.sid && c.type == "live"
758 // NOTE: in principle, should only send targeted challenge to the
759 // target. But we may not know yet the identity of the target
760 // (just name), so can't decide if data.from is the target.
763 from: this.st.user.sid,
765 randomness: c.randomness,
772 if (myChallenges.length > 0)
773 this.send("challenges", { data: myChallenges, target: data.from });
776 case "challenges": //after "askchallenges"
777 data.data.forEach(this.addChallenge);
780 this.addChallenge(data.data);
782 case "refusechallenge": {
783 const cid = data.data;
784 ArrayFun.remove(this.challenges, c => c.id == cid);
785 alert(this.st.tr["Challenge declined"]);
788 case "deletechallenge_s": {
789 // NOTE: the challenge(s) may be already removed
790 const cref = data.data;
792 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
793 else if (!!cref.sids) {
794 cref.sids.forEach(s => {
797 c => c.type == "live" && c.from.sid == s,
804 case "game": // Individual request
806 const game = data.data;
807 // Ignore games where I play (will go in MyGames page),
808 // and also games that I already received.
810 game.players.every(p =>
811 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
812 this.games.findIndex(g => g.id == game.id) == -1
815 newGame.type = this.classifyObject(game);
816 newGame.vname = this.getVname(game.vid);
818 // New game from Hall
820 this.games.push(newGame);
822 (newGame.type == "live" && this.gdisplay == "corr") ||
823 (newGame.type == "corr" && this.gdisplay == "live")
826 .getElementById("btnG" + newGame.type)
827 .classList.add("somethingnew");
833 let g = this.games.find(g => g.id == data.gid);
834 if (!!g) g.score = data.score;
838 // New game just started, I'm involved
839 const gameInfo = data.data;
840 if (this.classifyObject(gameInfo) == "live")
841 this.startNewGame(gameInfo);
844 this.st.tr["New correspondance game:"] + " " +
845 "<a href='#/game/" + gameInfo.id + "'>" +
846 "#/game/" + gameInfo.id + "</a>";
847 document.getElementById("modalInfo").checked = true;
852 this.$refs["chatcomp"].newChat(data.data);
853 if (!document.getElementById("modalPeople").checked)
854 document.getElementById("peopleBtn").classList.add("somethingnew");
858 loadMoreCorr: function() {
864 uid: this.st.user.id,
868 const L = res.games.length;
871 this.cursor == Number.MAX_SAFE_INTEGER &&
872 this.games.length == 0 &&
873 this.gdisplay == "live"
875 // First loading: show indicators
877 .getElementById("btnGcorr")
878 .classList.add("somethingnew");
880 this.cursor = res.games[L - 1].created;
881 let moreGames = res.games.map(g => {
882 const vname = this.getVname(g.vid);
883 return Object.assign(
892 this.games = this.games.concat(moreGames);
893 } else this.hasMore = false;
898 // Challenge lifecycle:
899 addChallenge: function(chall) {
900 // NOTE about next condition: see "askchallenges" case.
903 (this.people[chall.from].id > 0 &&
904 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
906 let newChall = Object.assign({}, chall);
907 newChall.type = this.classifyObject(chall);
908 newChall.randomness = chall.randomness;
909 newChall.added = Date.now();
910 let fromValues = Object.assign({}, this.people[chall.from]);
911 delete fromValues["pages"]; //irrelevant in this context
912 newChall.from = Object.assign({ sid: chall.from }, fromValues);
913 newChall.vname = this.getVname(newChall.vid);
914 this.challenges.push(newChall);
916 (newChall.type == "live" && this.cdisplay == "corr") ||
917 (newChall.type == "corr" && this.cdisplay == "live")
920 .getElementById("btnC" + newChall.type)
921 .classList.add("somethingnew");
926 // fromValues.name should exist since the player is online, but
927 // let's consider there is some chance that the challenge arrives
928 // right after we connected and before receiving the poll result:
929 { body: "from " + (fromValues.name || "unknown yet...") }
934 loadNewchallVariant: async function(cb) {
935 const vname = this.getVname(this.newchallenge.vid);
936 await import("@/variants/" + vname + ".js")
938 window.V = vModule[vname + "Rules"];
939 this.newchallenge.V = window.V;
940 this.newchallenge.vname = vname;
944 trySetNewchallDiag: function() {
945 if (!this.newchallenge.fen) {
946 this.newchallenge.diag = "";
949 // If vid > 0 then the variant is loaded (function above):
950 window.V = this.newchallenge.V;
952 this.newchallenge.vid > 0 &&
953 !!this.newchallenge.fen &&
954 V.IsGoodFen(this.newchallenge.fen)
956 const parsedFen = V.ParseFen(this.newchallenge.fen);
957 this.newchallenge.diag = getDiagram({
958 position: parsedFen.position,
959 orientation: parsedFen.turn
961 } else this.newchallenge.diag = "";
963 newChallFromPreset(pchall) {
964 this.partialResetNewchallenge();
965 this.newchallenge.vid = pchall.vid;
966 this.newchallenge.cadence = pchall.cadence;
967 this.newchallenge.randomness = pchall.randomness;
968 this.loadNewchallVariant(this.issueNewChallenge);
970 issueNewChallenge: async function() {
971 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
972 this.newchallenge.cadence += "+0"; //assume minutes, no increment
973 const ctype = this.classifyObject(this.newchallenge);
974 // TODO: cadence still unchecked so ctype could be wrong...
976 if (!this.newchallenge.vid)
977 error = this.st.tr["Please select a variant"];
978 else if (ctype == "corr" && this.st.user.id <= 0)
979 error = this.st.tr["Please log in to play correspondance games"];
980 else if (!!this.newchallenge.to) {
981 if (this.newchallenge.to == this.st.user.name)
982 error = this.st.tr["Self-challenge is forbidden"];
985 Object.values(this.people).every(p => p.name != this.newchallenge.to)
987 error = this.newchallenge.to + " " + this.st.tr["is not online"];
994 window.V = this.newchallenge.V;
995 error = checkChallenge(this.newchallenge);
1000 // NOTE: "from" information is not required here
1001 let chall = Object.assign({}, this.newchallenge);
1002 // Add only if not already issued (not counting target or FEN):
1003 if (this.challenges.some(c =>
1004 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
1005 c.vid == chall.vid &&
1006 c.cadence == chall.cadence &&
1007 c.randomness == chall.randomness
1009 alert(this.st.tr["Challenge already exists"]);
1012 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1014 delete chall["diag"];
1015 const finishAddChallenge = cid => {
1016 chall.id = cid || "c" + getRandString();
1017 const MAX_ALLOWED_CHALLS = 3;
1018 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1019 let countMyChalls = 0;
1020 let challToDelIdx = 0;
1021 let oldestAdded = Number.MAX_SAFE_INTEGER;
1022 for (let i=0; i<this.challenges.length; i++) {
1023 const c = this.challenges[i];
1026 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1029 if (c.added < oldestAdded) {
1031 oldestAdded = c.added;
1035 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1037 "deletechallenge_s",
1038 { data: { cid: this.challenges[challToDelIdx].id } }
1040 if (ctype == "corr") {
1044 { data: { id: this.challenges[challToDelIdx].id } }
1047 this.challenges.splice(challToDelIdx, 1);
1049 this.send("newchallenge", {
1050 data: Object.assign({ from: this.st.user.sid }, chall)
1052 // Add new challenge:
1054 sid: this.st.user.sid,
1055 id: this.st.user.id,
1056 name: this.st.user.name
1058 chall.added = Date.now();
1059 // NOTE: vname and type are redundant (deduced from cadence + vid)
1061 chall.vname = this.newchallenge.vname;
1062 this.challenges.push(chall);
1063 // Remember cadence + vid for quicker further challenges:
1064 localStorage.setItem("cadence", chall.cadence);
1065 localStorage.setItem("vid", chall.vid);
1066 localStorage.setItem("challRandomness", chall.randomness);
1067 document.getElementById("modalNewgame").checked = false;
1068 // Show the challenge if not on current display
1070 (ctype == "live" && this.cdisplay == "corr") ||
1071 (ctype == "corr" && this.cdisplay == "live")
1073 this.setDisplay('c', ctype);
1076 if (ctype == "live") {
1077 // Live challenges have a random ID
1078 finishAddChallenge(null);
1080 // Correspondance game: send challenge to server
1085 data: { chall: chall },
1086 success: (response) => {
1087 finishAddChallenge(response.id);
1093 // Callback function after a diagram was showed to accept
1094 // or refuse targetted challenge:
1095 decisionChallenge: function(accepted) {
1096 this.curChallToAccept.accepted = accepted;
1097 this.finishProcessingChallenge(this.curChallToAccept);
1098 document.getElementById("modalAccept").checked = false;
1100 finishProcessingChallenge: function(c) {
1103 sid: this.st.user.sid,
1104 id: this.st.user.id,
1105 name: this.st.user.name
1108 if (c.type == "live") {
1109 // Remove all live challenges of both players
1111 "deletechallenge_s",
1112 { data: { sids: [c.from.sid, c.seat.sid] } }
1116 // Corr challenge: just remove the challenge
1117 this.send("deletechallenge_s", { data: { cid: c.id } });
1119 const oppsid = this.getOppsid(c);
1121 this.send("refusechallenge", { data: c.id, target: oppsid });
1122 if (c.type == "corr") {
1126 { data: { id: c.id } }
1129 this.send("deletechallenge_s", { data: { cid: c.id } });
1132 // TODO: if several players click same challenge at the same time: problem
1133 clickChallenge: async function(c) {
1135 c.from.sid == this.st.user.sid || //live
1136 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1138 if (c.type == "corr" && this.st.user.id <= 0) {
1139 alert(this.st.tr["Please log in to accept corr challenges"]);
1143 await import("@/variants/" + c.vname + ".js")
1144 .then((vModule) => {
1145 window.V = vModule[c.vname + "Rules"];
1147 // c.to == this.st.user.name (connected)
1149 const parsedFen = V.ParseFen(c.fen);
1150 c.mycolor = V.GetOppCol(parsedFen.turn);
1151 this.tchallDiag = getDiagram({
1152 position: parsedFen.position,
1153 orientation: c.mycolor
1156 this.curChallToAccept = c;
1157 document.getElementById("modalAccept").checked = true;
1159 else this.finishProcessingChallenge(c);
1164 if (c.type == "corr") {
1168 { data: { id: c.id } }
1171 this.send("deletechallenge_s", { data: { cid: c.id } });
1173 // In all cases, the challenge is consumed:
1174 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1176 // NOTE: when launching game, the challenge is already being deleted
1177 launchGame: function(c) {
1178 // White player index 0, black player index 1:
1181 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1182 : shuffle([c.from, c.seat]);
1183 // These game informations will be shared
1185 id: getRandString(),
1186 fen: c.fen || V.GenRandInitFen(c.randomness),
1187 randomness: c.randomness, //for rematch
1192 const notifyNewgame = () => {
1193 const oppsid = this.getOppsid(c);
1195 // Opponent is online
1196 this.send("startgame", { data: gameInfo, target: oppsid });
1197 // If new corr game, notify Hall (except opponent and me)
1198 if (c.type == "corr") {
1203 excluded: [this.st.user.sid, oppsid]
1207 // Notify MyGames page:
1212 targets: gameInfo.players
1215 // NOTE: no need to send the game to the room, since I'll connect
1216 // on game just after, the main Hall will be notified.
1218 if (c.type == "live") {
1220 this.startNewGame(gameInfo);
1222 // corr: game only on server
1227 // cid is useful to delete the challenge:
1232 success: (response) => {
1233 gameInfo.id = response.id;
1235 this.$router.push("/game/" + response.id);
1241 // NOTE: for live games only (corr games start on the server)
1242 startNewGame: function(gameInfo) {
1243 const game = Object.assign(
1247 // (other) Game infos: constant
1248 fenStart: gameInfo.fen,
1249 vname: this.getVname(gameInfo.vid),
1250 created: Date.now(),
1251 // Game state (including FEN): will be updated
1253 clocks: [-1, -1], //-1 = unstarted
1260 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1261 GameStorage.add(game, (err) => {
1262 // If an error occurred, game is not added: a tab already
1263 // added the game. Maybe a focused one, maybe not.
1264 // We know for sure that it emitted the gong start sound.
1265 // ==> Do not play it again.
1266 if (!err && this.st.settings.sound)
1267 new Audio("/sounds/newgame.flac").play().catch(() => {});
1271 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1274 this.$router.push("/game/" + gameInfo.id);
1277 this.focus ? 500 + 1000 * Math.random() : 0
1284 <style lang="sass" scoped>
1292 #newgameDiv > .card, #acceptDiv > .card
1296 div#peopleWrap > .card
1299 @media screen and (min-width: 1281px)
1300 div#peopleWrap > .card
1303 @media screen and (max-width: 1280px)
1304 div#peopleWrap > .card
1307 @media screen and (max-width: 767px)
1308 div#peopleWrap > .card
1321 @media screen and (max-width: 767px)
1336 button.player-action
1340 background-color: #c5fefe !important
1343 background-color: #f9faee
1346 background-color: lightgreen
1348 background-color: red
1351 // margin-top set dynamically (depends if diagram showed or not)
1362 // width: 100% required for Firefox
1370 @media screen and (max-width: 767px)
1376 background-color: #FF5733
1378 background-color: #2B63B4
1380 background-color: #33B42B
1382 @media screen and (max-width: 767px)
1391 background-color: lightgrey