| 1 | Finish rules translation in Spanish + improve existing ones |
| 2 | Design: final touch (gain extra space on top, using space on the right) |
| 3 | Crazyhouse: center reserves, grey if zero available, numbers superimposed |
| 4 | Promotions: increase pieces sizes, better background. |
| 5 | Code: use two spaces instead of tabs, everywhere. |
| 6 | Increase code line length to 100 or more? |
| 7 | (http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) |
| 8 | Chat button should be more apparent after game ends (color ?) |
| 9 | Reinforce security for problems upload (how ?) |
| 10 | The mode switch between human/computer/friend (+ problem) is a mess |
| 11 | (example: finished computer game, ongoing friend game, reload, friend game is unreachable) |
| 12 | |
| 13 | Later: |
| 14 | Let choice of time control, allow correspondance play, several games at the same time |
| 15 | ==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ |
| 16 | Each user would have a unique identifier stored in the client DB. |
| 17 | Allow to cancel games (if opponent doesn't connect again) |
| 18 | Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) |
| 19 | Index might still look the same, and variant page would have another tab "Games" |
| 20 | ==> running, and finished (which can be deleted from local memory) |
| 21 | (A true analysis mode could be implemented also, to navigate in completed games --> use a button) |
| 22 | Allow challenging a specific player (by his chosen name) |
| 23 | But keep the random pairings as main playing way + always playing in ZEN mode, |
| 24 | except when accepting an individual challenge. |