Draft for challenges + games handling in main hall
[vchess.git] / client / src / views / Hall.vue
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1<!-- Main playing hall: online players + current challenges + button "new game" -->
2
ccd4a2b7 3<template lang="pug">
9d58ef95 4main
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5 input#modalNewgame.modal(type="checkbox")
6 div(role="dialog" aria-labelledby="titleFenedit")
7 .card.smallpad
8 label#closeNewgame.modal-close(for="modalNewgame")
9 fieldset
10 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 11 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 12 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
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13 fieldset
14 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
9d58ef95 15 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
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16 option(v-show="possibleNbplayers(2)" value="2") 2
17 option(v-show="possibleNbplayers(3)" value="3") 3
18 option(v-show="possibleNbplayers(4)" value="4") 4
19 fieldset
b4d619d1 20 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 21 input#timeControl(type="text" v-model="newchallenge.timeControl"
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22 placeholder="3m+2s, 1h+30s, 7d+1d ...")
23 fieldset(v-if="st.user.id > 0")
9d58ef95 24 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
5b020e73 25 #selectPlayers
03608482 26 input(type="text" v-model="newchallenge.to[0].name")
9d58ef95 27 input(v-show="newchallenge.nbPlayers>=3" type="text"
03608482 28 v-model="newchallenge.to[1].name")
9d58ef95 29 input(v-show="newchallenge.nbPlayers==4" type="text"
03608482 30 v-model="newchallenge.to[2].name")
b4d619d1 31 fieldset(v-if="st.user.id > 0")
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32 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
33 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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35 .row
36 .col-sm-12.col-md-5.col-md-offset-1.col-lg-4.col-lg-offset-2
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37 .button-group
38 button(@click="cpdisplay='challenges'") Challenges
39 button(@click="cpdisplay='players'") Players
40 ChallengeList(v-show="cpdisplay=='challenges'"
41 :challenges="challenges" @click-challenge="clickChallenge")
42 #players(v-show="cpdisplay=='players'")
9d58ef95 43 h3 Online players
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44 div(v-for="p in uniquePlayers" @click="tryChallenge(p)")
45 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
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46 .row
47 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
48 button(onClick="doClick('modalNewgame')") New game
49 .row
50 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
51 .button-group
52 button(@click="gdisplay='live'") Live games
53 button(@click="gdisplay='corr'") Correspondance games
54 GameList(v-show="gdisplay=='live'" :games="liveGames"
55 @show-game="showGame")
56 GameList(v-show="gdisplay=='corr'" :games="corrGames"
57 @show-game="showGame")
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58</template>
59
60<script>
5b020e73 61import { store } from "@/store";
85e5b5c1 62import { NbPlayers } from "@/data/nbPlayers";
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63import { checkChallenge } from "@/data/challengeCheck";
64import { ArrayFun } from "@/utils/array";
03608482 65import { ajax } from "@/utils/ajax";
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66import GameList from "@/components/GameList.vue";
67import ChallengeList from "@/components/ChallengeList.vue";
625022fd 68export default {
cf2343ce 69 name: "my-hall",
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70 components: {
71 GameList,
72 ChallengeList,
73 },
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74 data: function () {
75 return {
5b020e73 76 st: store.state,
b4d619d1 77 cpdisplay: "challenges",
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78 gdisplay: "live",
79 liveGames: [],
80 corrGames: [],
b4d619d1 81 challenges: [],
fb54f098 82 players: [], //online players
9d58ef95 83 newchallenge: {
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84 fen: "",
85 vid: 0,
86 nbPlayers: 0,
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87 to: ["", "", ""], //name of challenged players
88 timeControl: "", //"2m+2s" ...etc
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89 },
90 };
91 },
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92 computed: {
93 uniquePlayers: function() {
94 // Show e.g. "5 @nonymous", and do nothing on click on anonymous
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95 let anonymous = {id:0, name:"@nonymous", count:0};
96 let playerList = [];
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97 this.players.forEach(p => {
98 if (p.id > 0)
99 playerList.push(p);
100 else
4d64881e 101 anonymous.count++;
b4d619d1 102 });
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103 if (anonymous.count > 0)
104 playerList.push(anonymous);
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105 return playerList;
106 },
107 },
9d58ef95 108 created: function() {
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109 // Always add myself to players' list
110 this.players.push(this.st.user);
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111 // Ask server for current corr games (all but mines)
112 ajax(
113 "",
114 "GET",
115 response => {
116
117 }
118 );
119 // Also ask for corr challenges (all)
120 ajax(
121 "",
122 "GET",
123 response => {
124
125 }
126 );
127 // 0.1] Ask server for for room composition:
4d64881e 128 const socketOpenListener = () => {
5a3da968 129 this.st.conn.send(JSON.stringify({code:"askclients"}));
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130 };
131 this.st.conn.onopen = socketOpenListener;
132 this.st.conn.onmessage = this.socketMessageListener;
133 const socketCloseListener = () => {
134 // connexion is reinitialized in store.js
135 this.st.conn.addEventListener('message', this.socketMessageListener);
136 this.st.conn.addEventListener('close', socketCloseListener);
137 };
138 this.st.conn.onclose = socketCloseListener;
9d58ef95 139 },
fb54f098 140 methods: {
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141 socketMessageListener: function(msg) {
142 const data = JSON.parse(msg.data);
143 switch (data.code)
144 {
f4f4c03c 145 // 0.2] Receive clients list (just socket IDs)
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146 case "clients":
147 data.sockIds.forEach(sid => {
148 this.players.push({sid:sid, id:0, name:""});
149 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
150 });
151 break;
152 // TODO: also receive "askchallenges", "askgames"
153 case "identify":
154 // Request for identification
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155 this.st.conn.send(JSON.stringify(
156 {code:"identity", user:this.st.user, target:data.from}));
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157 break;
158 case "identity":
f4f4c03c 159 if (data.user.id > 0) //otherwise "anonymous", nothing to retrieve
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160 {
161 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
162 this.players[pIdx].id = data.user.id;
163 this.players[pIdx].name = data.user.name;
164 }
165 break;
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166// * - receive "new game": if live, store locally + redirect to game
167// * If corr: notify "new game has started", give link, but do not redirect
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168 case "newgame":
169 // TODO: new game just started: data contain all informations
170 // (id, players, time control, fenStart ...)
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171 // + cid to remove challenge from list
172 break;
173// * - receive "playergame": a live game by some connected player (NO corr)
174 case "playergame":
175 // TODO: receive live game summary (update, count moves)
176 // (just players names, time control, and ID + player ID)
177 break;
178// * - receive "playerchallenges": list of challenges (sent) by some online player (NO corr)
179 case "playerchallenges":
180 // TODO: receive challenge + challenge updates
9d58ef95 181 break;
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182 case "newmove": //live or corr
183 // TODO: name conflict ? (game "newmove" event)
184 break;
185// * - receive new challenge: if targeted, replace our name with sender name
186 case "newchallenge":
187 // receive live or corr challenge
5a3da968 188 this.challenges.push(data.chall);
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189 break;
190// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
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191 case "acceptchallenge":
192 if (true) //TODO: if challenge is full
193 this.newGame(data.challenge, data.user); //user.id et user.name
194 break;
195 case "withdrawchallenge":
196 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
197 let chall = this.challenges[cIdx]
198 ArrayFun.remove(chall.players, p => p.id == data.uid);
199 chall.players.push({id:0, name:""});
200 break;
201 case "cancelchallenge":
202 ArrayFun.remove(this.challenges, c => c.id == data.cid);
203 break;
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204// NOTE: finally only one connect / disconnect couple of events
205// (because on server side we wouldn't know which to choose)
206 case "connect":
207// * - receive "player connect": send all our current challenges (to him or global)
208// * Also send all our games (live - max 1 - and corr) [in web worker ?]
209// * + all our sent challenges.
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210 this.players.push({name:"", id:0, sid:data.sid});
211 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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212 // TODO: si on est en train de jouer une partie, le notifier au nouveau connecté
213 // envoyer aussi nos défis
9d58ef95 214 break;
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215// * - receive "player disconnect": remove from players list
216 case "disconnect":
5a3da968 217 ArrayFun.remove(this.players, p => p.sid == data.sid);
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218 // TODO: also remove all challenges sent by this player,
219 // and all live games where he plays and no other opponent is online
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220 break;
221 }
222 },
fb54f098 223 showGame: function(game) {
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224 // NOTE: if we are an observer, the game will be found in main games list
225 // (sent by connected remote players)
b4d619d1 226 // TODO: game path ? /vname/gameId seems better
5b020e73 227 this.$router.push("/" + game.id)
fb54f098 228 },
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229 tryChallenge: function(player) {
230 if (player.id == 0)
231 return; //anonymous players cannot be challenged
232 this.newchallenge.players[0] = {
233 name: player.name,
234 id: player.id,
235 sid: player.sid,
236 };
237 doClick("modalNewgame");
fb54f098 238 },
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239// * - accept challenge (corr or live) --> send info to all concerned players
240// * - cancel challenge (click on sent challenge) --> send info to all concerned players
241// * - withdraw from challenge (if >= 3 players and previously accepted)
242// * --> send info to all concerned players
243// * - refuse challenge (or receive refusal): send to all challenge players (from + to)
244// * except us ; graphics: modal again ? (inline ?)
245// * - prepare and start new game (if challenge is full after acceptation)
246// * --> include challenge ID (so that opponents can delete the challenge too)
247// * Also send to all connected players (only from me)
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248 clickChallenge: function(challenge) {
249 const index = this.challenges.findIndex(c => c.id == challenge.id);
250 const toIdx = challenge.to.findIndex(p => p.id == user.id);
251 const me = {name:user.name,id:user.id};
252 if (toIdx >= 0)
253 {
254 // It's a multiplayer challenge I accepted: withdraw
255 this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
256 cid:challenge.id, user:me}));
257 this.challenges.to.splice(toIdx, 1);
258 }
259 else if (challenge.from.id == user.id) //it's my challenge: cancel it
260 {
261 this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
262 this.challenges.splice(index, 1);
263 }
264 else //accept a challenge
265 {
266 this.st.conn.send(JSON.stringify({code:"acceptchallenge",
267 cid:challenge.id, user:me}));
268 this.challenges[index].to.push(me);
269 }
270 // TODO: accepter un challenge peut lancer une partie, il
271 // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
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272 // si pas le mien et FEN speciale :: (charger code variante et)
273 // montrer diagramme + couleur (orienté)
274 },
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275 // user: last person to accept the challenge (TODO: revoir ça)
276// newGame: function(chall, user) {
277// const fen = chall.fen || V.GenRandInitFen();
278// const game = {}; //TODO: fen, players, time ...
279// //setStorage(game); //TODO
280// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...)
281// this.conn.send(
282// JSON.stringify({code:"newgame", oppid:p.id, game:game}));
283// });
284// if (this.settings.sound >= 1)
285// new Audio("/sounds/newgame.mp3").play().catch(err => {});
286// },
287 // Send new challenge (corr or live, cf. time control), with button or click on player
9d58ef95 288 newChallenge: async function() {
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289 if (this.challenges.some(c => c.from.sid == this.st.user.sid))
290 {
291 document.getElementById("modalNewgame").checked = false;
292 return alert("You already have a pending challenge");
293 }
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294 const idxInVariants =
295 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
03608482 296 const vname = this.st.variants[idxInVariants].name;
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297 const vModule = await import("@/variants/" + vname + ".js");
298 window.V = vModule.VariantRules;
03608482 299 // checkChallenge side-effect = set FEN, and mainTime + increment in seconds
f4f4c03c 300 // TODO: should not be a side-effect but set here ; for received server challenges we do not have mainTime+increment
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301 const error = checkChallenge(this.newchallenge);
302 if (!!error)
303 return alert(error);
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304 // Less than 3 days ==> live game (TODO: heuristic... 40 moves also)
305 const liveGame =
306 this.newchallenge.mainTime + 40 * this.newchallenge.increment < 3*24*60*60;
307 // Check that the players (if any indicated) are online
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308 let chall =
309 {
310 id: 0, //unknown yet (no ID for live challenges)
311 from: this.st.user,
312 added: Date.now(),
313 fen: this.newchallenge.fen,
314 variant: {id: this.newchallenge.vid, name: vname},
315 nbPlayers: this.newchallenge.nbPlayers,
316 to: [
317 {id: 0, name: this.newchallenge.to[0], sid: ""},
318 {id: 0, name: this.newchallenge.to[1], sid: ""},
319 {id: 0, name: this.newchallenge.to[2], sid: ""},
320 ],
321 timeControl: this.newchallenge.timeControl,
322 mainTime: this.newchallenge.mainTime,
323 increment: this.newchallenge.increment,
324 };
325 for (let p of chall.to)
9d58ef95 326 {
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327 if (p.name != "")
328 {
329 const pIdx = this.players.findIndex(pl => pl.name == p.name);
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330 // NOTE: id (server DB) and sid (socket ID).
331 // Anonymous players just have a socket ID.
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332 // NOTE: for correspondance play we don't require players to be online
333 // (==> we don't have IDs, and no sid)
334 if (liveGame && pIdx === -1)
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335 return alert(p.name + " is not connected");
336 p.id = this.players[pIdx].id;
337 p.sid = this.players[pIdx].sid;
338 }
339 }
5578a7bf 340 const finishAddChallenge = () => {
03608482 341 this.challenges.push(chall);
b4d619d1 342 // Send challenge to peers
5a3da968 343 let challSock =
5578a7bf 344 {
b4d619d1 345 code: "newchallenge",
5578a7bf 346 chall: chall,
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347 target: "",
348 };
349 const sendChallengeTo = (sid) => {
350 challSock.target = sid;
351 this.st.conn.send(JSON.stringify(challSock));
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352 };
353 if (chall.to[0].id > 0)
9d58ef95 354 {
03608482 355 // Challenge with targeted players
5578a7bf 356 chall.to.forEach(p => {
03608482 357 if (p.id > 0)
5a3da968 358 sendChallengeTo(p.sid);
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359 });
360 }
361 else
362 {
5578a7bf 363 // Open challenge: send to all connected players (except us)
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364 this.players.forEach(p => {
365 if (p.sid != this.st.user.sid) //only sid is always set
5a3da968 366 sendChallengeTo(p.sid);
5578a7bf 367 });
9d58ef95 368 }
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369 document.getElementById("modalNewgame").checked = false;
370 };
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371
372
373 // TODO: challenges all have IDs: "c" + genRandString()
374
375
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376 if (liveGame)
377 {
03608482 378 // Live challenges have cid = 0
5578a7bf 379 finishAddChallenge();
03608482 380 }
b4d619d1 381 else
03608482 382 {
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383 const chall = {
384 uid: req.body["from"],
385 vid: req.body["vid"],
386 fen: req.body["fen"],
387 timeControl: req.body["timeControl"],
388 nbPlayers: req.body["nbPlayers"],
389 to: req.body["to"], //array of IDs
390 };
b4d619d1 391 // Correspondance game: send challenge to server
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392 ajax(
393 "/challenges/" + this.newchallenge.vid,
394 "POST",
f4f4c03c 395 ,
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396 response => {
397 chall.id = response.cid;
398 finishAddChallenge();
399 }
03608482 400 );
9d58ef95 401 }
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402 },
403 possibleNbplayers: function(nbp) {
9d58ef95 404 if (this.newchallenge.vid == 0)
fb54f098 405 return false;
85e5b5c1 406 const variants = this.st.variants;
fb54f098 407 const idxInVariants =
9d58ef95 408 variants.findIndex(v => v.id == this.newchallenge.vid);
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409 return NbPlayers[variants[idxInVariants].name].includes(nbp);
410 },
411 },
85e5b5c1 412};
ccd4a2b7 413</script>
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414
415<style lang="sass">
416// TODO
417</style>