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3208c667 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export class CapablancaRules extends ChessRules { | |
6 | ||
7 | static get PawnSpecs() { | |
8 | return Object.assign( | |
9 | {}, | |
10 | ChessRules.PawnSpecs, | |
11 | { | |
12 | promotions: | |
13 | ChessRules.PawnSpecs.promotions | |
14 | .concat([V.EMPRESS, V.PRINCESS]) | |
15 | } | |
16 | ); | |
17 | } | |
18 | ||
19 | getPpath(b) { | |
20 | return ([V.EMPRESS, V.PRINCESS].includes(b[1]) ? "Capablanca/" : "") + b; | |
21 | } | |
22 | ||
23 | static get size() { | |
24 | return { x: 8, y: 10 }; | |
25 | } | |
26 | ||
27 | // Rook + knight: | |
28 | static get EMPRESS() { | |
29 | return "e"; | |
30 | } | |
31 | ||
32 | // Bishop + knight | |
33 | static get PRINCESS() { | |
34 | return "s"; | |
35 | } | |
36 | ||
37 | static get PIECES() { | |
38 | return ChessRules.PIECES.concat([V.EMPRESS, V.PRINCESS]); | |
39 | } | |
40 | ||
41 | getPotentialMovesFrom([x, y]) { | |
42 | switch (this.getPiece(x, y)) { | |
43 | case V.EMPRESS: | |
44 | return this.getPotentialEmpressMoves([x, y]); | |
45 | case V.PRINCESS: | |
46 | return this.getPotentialPrincessMoves([x, y]); | |
47 | default: | |
48 | return super.getPotentialMovesFrom([x, y]); | |
49 | } | |
50 | } | |
51 | ||
52 | getPotentialEmpressMoves(sq) { | |
53 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( | |
4313762d | 54 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
3208c667 BA |
55 | ); |
56 | } | |
57 | ||
58 | getPotentialPrincessMoves(sq) { | |
59 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( | |
4313762d | 60 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
3208c667 BA |
61 | ); |
62 | } | |
63 | ||
64 | isAttacked(sq, color) { | |
65 | return ( | |
66 | super.isAttacked(sq, color) || | |
67 | this.isAttackedByEmpress(sq, color) || | |
68 | this.isAttackedByPrincess(sq, color) | |
69 | ); | |
70 | } | |
71 | ||
72 | isAttackedByEmpress(sq, color) { | |
73 | return ( | |
74 | this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.ROOK]) || | |
4313762d | 75 | this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.KNIGHT], 1) |
3208c667 BA |
76 | ); |
77 | } | |
78 | ||
79 | isAttackedByPrincess(sq, color) { | |
80 | return ( | |
81 | this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.BISHOP]) || | |
4313762d | 82 | this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.KNIGHT], 1) |
3208c667 BA |
83 | ); |
84 | } | |
85 | ||
86 | static get VALUES() { | |
87 | return Object.assign( | |
88 | { s: 5, e: 7 }, | |
89 | ChessRules.VALUES | |
90 | ); | |
91 | } | |
92 | ||
93 | static get SEARCH_DEPTH() { | |
94 | return 2; | |
95 | } | |
96 | ||
4313762d BA |
97 | static GenRandInitFen(options) { |
98 | if (options.randomness == 0) { | |
3208c667 BA |
99 | return ( |
100 | "rnsbqkbenr/pppppppppp/91/91/91/91/PPPPPPPPPP/RNSBQKBENR w 0 ajaj -" | |
101 | ); | |
102 | } | |
103 | ||
104 | let pieces = { w: new Array(10), b: new Array(10) }; | |
105 | let flags = ""; | |
106 | for (let c of ["w", "b"]) { | |
4313762d | 107 | if (c == 'b' && options.randomness == 1) { |
3208c667 BA |
108 | pieces['b'] = pieces['w']; |
109 | flags += flags; | |
110 | break; | |
111 | } | |
112 | ||
113 | let positions = ArrayFun.range(10); | |
114 | ||
115 | // Get random squares for bishops | |
116 | let randIndex = 2 * randInt(5); | |
117 | const bishop1Pos = positions[randIndex]; | |
118 | // The second bishop must be on a square of different color | |
119 | let randIndex_tmp = 2 * randInt(5) + 1; | |
120 | const bishop2Pos = positions[randIndex_tmp]; | |
121 | // Remove chosen squares | |
122 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
123 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
124 | ||
125 | // Get random square for empress | |
126 | randIndex = randInt(8); | |
127 | const empressPos = positions[randIndex]; | |
128 | positions.splice(randIndex, 1); | |
129 | ||
130 | // Get random square for princess | |
131 | randIndex = randInt(7); | |
132 | const princessPos = positions[randIndex]; | |
133 | positions.splice(randIndex, 1); | |
134 | ||
135 | // Get random squares for knights | |
136 | randIndex = randInt(6); | |
137 | const knight1Pos = positions[randIndex]; | |
138 | positions.splice(randIndex, 1); | |
139 | randIndex = randInt(5); | |
140 | const knight2Pos = positions[randIndex]; | |
141 | positions.splice(randIndex, 1); | |
142 | ||
143 | // Get random square for queen | |
144 | randIndex = randInt(4); | |
145 | const queenPos = positions[randIndex]; | |
146 | positions.splice(randIndex, 1); | |
147 | ||
148 | // Now rooks + king positions are fixed: | |
149 | const rook1Pos = positions[0]; | |
150 | const kingPos = positions[1]; | |
151 | const rook2Pos = positions[2]; | |
152 | ||
153 | // Finally put the shuffled pieces in the board array | |
154 | pieces[c][rook1Pos] = "r"; | |
155 | pieces[c][knight1Pos] = "n"; | |
156 | pieces[c][bishop1Pos] = "b"; | |
157 | pieces[c][queenPos] = "q"; | |
158 | pieces[c][empressPos] = "e"; | |
159 | pieces[c][princessPos] = "s"; | |
160 | pieces[c][kingPos] = "k"; | |
161 | pieces[c][bishop2Pos] = "b"; | |
162 | pieces[c][knight2Pos] = "n"; | |
163 | pieces[c][rook2Pos] = "r"; | |
164 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); | |
165 | } | |
166 | return ( | |
167 | pieces["b"].join("") + "/pppppppppp/91/91/91/91/PPPPPPPPPP/" + | |
168 | pieces["w"].join("").toUpperCase() + " w 0 " + flags + " - -" | |
169 | ); | |
170 | } | |
171 | ||
172 | }; |