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1 | p.text-center |
2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? | |
3 | | | |
4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? | |
5 | ||
6 | p | |
7 | a(href="/#/variants/Chess960") Chess960 | |
8 | | variant allows to play under standard rules, with a random | |
9 | | (or not) symmetric (or not) initial position. | |
10 | ||
038113d0 | 11 | h3 Simplified games to learn chess |
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12 | |
13 | p Variants with very few different pieces, and a simplified goal. | |
14 | - | |
15 | var varlist = [ | |
16 | "Bishopawns", | |
17 | "Discoduel", | |
6c00a6e5 | 18 | "Dobutsu", |
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19 | "Knightpawns", |
20 | "Pawns", | |
21 | "Pawnsking", | |
23681c83 | 22 | "Queenpawns", |
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23 | "Rookpawns" |
24 | ] | |
25 | ul | |
26 | for v in varlist | |
27 | li #[a(href="/#/variants/"+v) #{v}] | |
28 | ||
29 | h3 Forced captures | |
30 | ||
31 | p. | |
32 | In a given position, there are generally less possible moves than in the | |
33 | orthodox games since you must capture. | |
34 | - | |
35 | var varlist = [ | |
36 | "Arena", | |
37 | "Capture", | |
737a5daf | 38 | "Losers", |
8ca6042e | 39 | "Monochrome", |
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40 | "Suicide" |
41 | ] | |
42 | ul | |
43 | for v in varlist | |
44 | li #[a(href="/#/variants/"+v) #{v}] | |
45 | ||
46 | h3 Transformations | |
47 | ||
48 | p Pieces generally transform when capturing. | |
49 | - | |
50 | var varlist = [ | |
51 | "Absorption", | |
52 | "Cannibal" | |
53 | ] | |
54 | ul | |
55 | for v in varlist | |
56 | li #[a(href="/#/variants/"+v) #{v}] | |
57 | ||
58 | h3 Modified boundaries | |
59 | ||
60 | p Boards which communicating sides. | |
61 | - | |
62 | var varlist = [ | |
63 | "Circular", | |
64 | "Cylinder" | |
65 | ] | |
66 | ul | |
67 | for v in varlist | |
68 | li #[a(href="/#/variants/"+v) #{v}] | |
69 | ||
70 | h3 Different pawn movements | |
71 | ||
72 | p Everything is as in the orthodox game, but pawns move unusually. | |
73 | - | |
74 | var varlist = [ | |
75 | "Berolina", | |
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76 | "Diamond", |
77 | "Vchess" | |
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78 | ] |
79 | ul | |
80 | for v in varlist | |
81 | li #[a(href="/#/variants/"+v) #{v}] | |
82 | ||
83 | h3 Different armies | |
84 | ||
85 | p Standard pieces versus a team of different pieces. | |
86 | - | |
87 | var varlist = [ | |
88 | "Colorbound", | |
1e8a8386 | 89 | "Empire", |
737a5daf | 90 | "Horde", |
1e8a8386 | 91 | "Orda", |
493f0eff | 92 | "Spartan", |
1e8a8386 | 93 | "Synochess" |
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94 | ] |
95 | ul | |
96 | for v in varlist | |
97 | li #[a(href="/#/variants/"+v) #{v}] | |
98 | ||
99 | h3 Inspired by ball games | |
100 | ||
101 | p Variants involving a ball, abstract or not, which must cross the board. | |
102 | - | |
103 | var varlist = [ | |
104 | "Ball", | |
105 | "Football", | |
106 | "Rugby" | |
107 | ] | |
108 | ul | |
109 | for v in varlist | |
110 | li #[a(href="/#/variants/"+v) #{v}] | |
111 | ||
112 | h3 New pieces | |
113 | ||
114 | p. | |
115 | A large variety of fairy pieces can be defined. | |
116 | Some very powerful like the Amazon, some rather weak like the Grasshopper. | |
117 | - | |
118 | var varlist = [ | |
493f0eff | 119 | "Capablanca", |
737a5daf | 120 | "Eightpieces", |
0fb43db7 | 121 | "Fullcavalry", |
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122 | "Grand", |
123 | "Grasshopper", | |
dbc79ee6 | 124 | "Hoppelpoppel", |
737a5daf | 125 | "Omega", |
beda3dd0 | 126 | "Ordamirror", |
737a5daf | 127 | "Perfect", |
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128 | "Shako", |
129 | "Tencubed", | |
130 | "Wildebeest" | |
131 | ] | |
132 | ul | |
133 | for v in varlist | |
134 | li #[a(href="/#/variants/"+v) #{v}] | |
135 | ||
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136 | p. |
137 | In the following variants, fairy (or not) pieces may | |
138 | appear later in the game. | |
139 | - | |
140 | var varlist = [ | |
141 | "Musketeer", | |
142 | "Schess", | |
143 | "Titan" | |
144 | ] | |
145 | ul | |
146 | for v in varlist | |
147 | li #[a(href="/#/variants/"+v) #{v}] | |
148 | ||
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149 | h3 Several royal pieces |
150 | ||
151 | p In these games you must take care of two or more "kings". | |
152 | - | |
153 | var varlist = [ | |
154 | "Coregal", | |
155 | "Twokings", | |
156 | "Antiking1", | |
157 | "Antiking2" | |
158 | ] | |
159 | ul | |
160 | for v in varlist | |
161 | li #[a(href="/#/variants/"+v) #{v}] | |
162 | ||
163 | h3 Unorthodox captures | |
164 | ||
165 | p Non-standard captures, but using known mechanisms. | |
166 | - | |
167 | var varlist = [ | |
168 | "Enpassant", | |
169 | "Rifle", | |
170 | "Zen" | |
171 | ] | |
172 | ul | |
173 | for v in varlist | |
174 | li #[a(href="/#/variants/"+v) #{v}] | |
175 | ||
176 | p. | |
177 | Captures are generally achieved without replacement. That is to say, | |
178 | you don't replace the enemy piece on its square to capture it. | |
179 | - | |
180 | var varlist = [ | |
181 | "Allmate1", | |
182 | "Allmate2", | |
183 | "Baroque", | |
184 | "Dynamo", | |
185 | "Fugue", | |
8ca6042e | 186 | "Interweave", |
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187 | "Rococo", |
188 | "Maxima" | |
189 | ] | |
190 | ul | |
191 | for v in varlist | |
192 | li #[a(href="/#/variants/"+v) #{v}] | |
193 | ||
493f0eff | 194 | h3 Pieces changing side, shared pieces |
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195 | |
196 | p Pieces' owners (color) may change during the game | |
197 | - | |
198 | var varlist = [ | |
199 | "Benedict", | |
200 | "Checkered1", | |
201 | "Checkered2", | |
493f0eff | 202 | "Otage", |
737a5daf | 203 | "Pacifist1", |
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204 | "Pacifist2", |
205 | "Pacosako" | |
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206 | ] |
207 | ul | |
208 | for v in varlist | |
209 | li #[a(href="/#/variants/"+v) #{v}] | |
210 | ||
211 | h3 Incomplete information | |
212 | ||
213 | p. | |
214 | Some speculation is required in these variants, | |
215 | where some game informations are hidden. | |
216 | - | |
217 | var varlist = [ | |
218 | "Apocalypse", | |
219 | "Dark", | |
220 | "Hidden", | |
221 | "Hiddenqueen", | |
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222 | "Synchrone1", |
223 | "Synchrone2" | |
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224 | ] |
225 | ul | |
226 | for v in varlist | |
227 | li #[a(href="/#/variants/"+v) #{v}] | |
228 | ||
229 | h3 Random factors | |
230 | ||
231 | p. | |
232 | These games include random effects, | |
233 | which can be funny, frustrating or both :) | |
234 | - | |
235 | var varlist = [ | |
236 | "Chakart", | |
237 | "Dice" | |
238 | ] | |
239 | ul | |
240 | for v in varlist | |
241 | li #[a(href="/#/variants/"+v) #{v}] | |
242 | ||
243 | h3 Inpired by knight movement | |
244 | ||
245 | p. | |
246 | Variants based on the knight move, | |
247 | which augment or transform pieces' abilities. | |
248 | - | |
249 | var varlist = [ | |
250 | "Balaklava", | |
251 | "Knightmate", | |
252 | "Knightrelay1", | |
253 | "Knightrelay2" | |
254 | ] | |
255 | ul | |
256 | for v in varlist | |
257 | li #[a(href="/#/variants/"+v) #{v}] | |
258 | ||
259 | h3 Unusual initial setup | |
260 | ||
493f0eff | 261 | p Initial setup causes a lot of captures early in the game. |
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262 | - |
263 | var varlist = [ | |
493f0eff | 264 | "Doublearmy", |
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265 | "Upsidedown", |
266 | "Pawnmassacre" | |
267 | ] | |
268 | ul | |
269 | for v in varlist | |
270 | li #[a(href="/#/variants/"+v) #{v}] | |
271 | ||
272 | h3 "Easy" variants: simple rules | |
273 | ||
274 | p. | |
275 | Only minor changes are made to the orthodox rules, | |
276 | resulting in a very similar game. | |
277 | - | |
278 | var varlist = [ | |
279 | "Coronation", | |
493f0eff | 280 | "Freecapture", |
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281 | "Pocketknight" |
282 | ] | |
283 | ul | |
284 | for v in varlist | |
285 | li #[a(href="/#/variants/"+v) #{v}] | |
286 | ||
287 | p ...Or leading to a very different strategy: | |
288 | - | |
289 | var varlist = [ | |
290 | "Antimatter", | |
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291 | "Atomic1", |
292 | "Atomic2", | |
493f0eff | 293 | "Brotherhood", |
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294 | "Checkless" |
295 | ] | |
296 | ul | |
297 | for v in varlist | |
298 | li #[a(href="/#/variants/"+v) #{v}] | |
299 | ||
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300 | h3 Initially empty board |
301 | ||
302 | p. | |
303 | All pieces are progressively added from an empty board. | |
304 | - | |
305 | var varlist = [ | |
306 | "Parachute", | |
307 | "Screen" | |
308 | ] | |
309 | ul | |
310 | for v in varlist | |
311 | li #[a(href="/#/variants/"+v) #{v}] | |
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312 | |
313 | h3 Repositioning | |
314 | ||
315 | p Pieces can be drop on the board, either immediately or later in the game. | |
316 | - | |
317 | var varlist = [ | |
318 | "Clorange", | |
319 | "Crazyhouse", | |
320 | "Madhouse", | |
321 | "Rampage", | |
322 | "Recycle", | |
73fbcfc8 | 323 | "Shogun", |
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324 | "Teleport" |
325 | ] | |
326 | ul | |
327 | for v in varlist | |
328 | li #[a(href="/#/variants/"+v) #{v}] | |
329 | ||
493f0eff | 330 | h3 Immobilization, hypnotism |
737a5daf | 331 | |
493f0eff | 332 | p Pieces can be paralyzed or controlled under certain circumstances. |
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333 | - |
334 | var varlist = [ | |
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335 | "Hypnotic", |
336 | "Isardam", | |
737a5daf | 337 | "Koopa", |
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338 | "Madrasi", |
339 | "Mesmer" | |
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340 | ] |
341 | ul | |
342 | for v in varlist | |
343 | li #[a(href="/#/variants/"+v) #{v}] | |
344 | ||
345 | h3 Regional and historical variants | |
346 | ||
347 | p (Partial) Game evolution in time and space. | |
348 | - | |
349 | var varlist = [ | |
7c482899 | 350 | "Janggi", |
dbc79ee6 | 351 | "Makpong", |
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352 | "Makruk", |
353 | "Minishogi", | |
58851f7a | 354 | "Minixiangqi", |
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355 | "Shatranj", |
356 | "Shogi", | |
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357 | "Sittuyin", |
358 | "Xiangqi" | |
737a5daf | 359 | ] |
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360 | ul |
361 | for v in varlist | |
362 | li #[a(href="/#/variants/"+v) #{v}] | |
363 | ||
364 | h3 Kings race | |
365 | ||
366 | p The goal is to cross the board with your king. | |
367 | - | |
368 | var varlist = [ | |
369 | "Racingkings", | |
370 | "Royalrace" | |
371 | ] | |
372 | ul | |
373 | for v in varlist | |
374 | li #[a(href="/#/variants/"+v) #{v}] | |
375 | ||
376 | h3 Several moves in one turn | |
377 | ||
378 | p In these variants, you can play two or more moves per turn. | |
379 | - | |
380 | var varlist = [ | |
493f0eff | 381 | "Avalanche", |
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382 | "Doublemove1", |
383 | "Doublemove2", | |
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384 | "Progressive1", |
385 | "Progressive2" | |
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386 | ] |
387 | ul | |
388 | for v in varlist | |
389 | li #[a(href="/#/variants/"+v) #{v}] | |
390 | ||
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391 | h3 Single powerful piece versus army |
392 | ||
393 | p Very few but powerful pieces against a full army. | |
394 | - | |
395 | var varlist = [ | |
396 | "Maharajah", | |
397 | "Monster" | |
398 | ] | |
399 | ul | |
400 | for v in varlist | |
401 | li #[a(href="/#/variants/"+v) #{v}] | |
402 | ||
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403 | h3 Exchanging pieces positions |
404 | ||
405 | p Some or all pieces can be swapped. | |
406 | - | |
407 | var varlist = [ | |
493f0eff | 408 | "Joker", |
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409 | "Suction", |
410 | "Swap", | |
411 | "Switching" | |
412 | ] | |
413 | ul | |
414 | for v in varlist | |
415 | li #[a(href="/#/variants/"+v) #{v}] | |
416 | ||
417 | h3 Different objective | |
418 | ||
419 | p Orthodox rules, but the goal is not checkmate (or not only). | |
420 | - | |
421 | var varlist = [ | |
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422 | "Alapo", |
423 | "Castle", | |
424 | "Crossing", | |
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425 | "Extinction", |
426 | "Threechecks", | |
427 | "Kinglet", | |
493f0eff | 428 | "Koth", |
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429 | "Squatter1", |
430 | "Squatter2" | |
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431 | ] |
432 | ul | |
433 | for v in varlist | |
434 | li #[a(href="/#/variants/"+v) #{v}] | |
435 | ||
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436 | h3 Non-chess |
437 | ||
438 | p Some games not chess related. | |
439 | - | |
440 | var varlist = [ | |
7c05a5f2 | 441 | "Atarigo", |
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442 | "Avalam1", |
443 | "Avalam2", | |
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444 | "Emergo", |
445 | "Fanorona", | |
446 | "Gomoku", | |
447 | "Konane", | |
448 | "Yote" | |
449 | ] | |
450 | ul | |
451 | for v in varlist | |
452 | li #[a(href="/#/variants/"+v) #{v}] | |
453 | ||
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454 | h3 Miscelleanous |
455 | ||
456 | p. | |
457 | These variants are not classified yet, generally because they are the only | |
458 | one of their kind on this website. | |
459 | - | |
460 | var varlist = [ | |
461 | "Alice", | |
462 | "Ambiguous", | |
0b0f0335 | 463 | "Bario", |
737a5daf | 464 | "Bicolour", |
91565c63 | 465 | "Evolution", |
737a5daf | 466 | "Forward", |
e023d747 | 467 | "Fusion", |
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468 | "Gridolina", |
469 | "Hamilton", | |
0f7762c1 | 470 | "Kingsmaker", |
737a5daf | 471 | "Magnetic", |
0b0f0335 | 472 | "Refusal", |
da9e846e | 473 | "Relayup", |
87f40859 | 474 | "Rollerball", |
1943de6b | 475 | "Selfabsorb", |
737a5daf | 476 | "Takenmake", |
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477 | "Wormhole1", |
478 | "Wormhole2" | |
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479 | ] |
480 | ul | |
481 | for v in varlist | |
482 | li #[a(href="/#/variants/"+v) #{v}] |