Commit | Line | Data |
---|---|---|
cf130369 | 1 | p.boxed |
7dc18cbe BA |
2 | | Two new pieces: camel and wildebeest. Bigger board. |
3 | | Orthodox rules with a few adaptations. | |
cf130369 | 4 | |
cf130369 | 5 | p. |
56c7bb2d BA |
6 | Two new pieces appear on the board, which is extended to 10x11 squares: |
7 | a camel and a wildebeest, respectively written C and W. | |
8 | A camel moves as a knight but with a | |
7dc18cbe BA |
9 | longer jump: 3 squares in one direction, and 1 left or right after that. |
10 | The wildebeest combines the moving abilities of a camel and a knight. | |
cf130369 BA |
11 | |
12 | figure.diagram-container | |
7dc18cbe BA |
13 | .diagram |
14 | | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: | |
15 | figcaption Squares reachable by the white camel on e5. | |
cf130369 BA |
16 | |
17 | h3 Special moves | |
18 | ||
19 | p. | |
7dc18cbe BA |
20 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 |
21 | (one square to the left of bottom-right corner) for large (resp. small) castle. | |
22 | Same for black on the other side. | |
cf130369 BA |
23 | |
24 | p. | |
7dc18cbe BA |
25 | Promotion occurs when pawns reach last rank. |
26 | They can only transform into a queen or a wildebeest. | |
cf130369 BA |
27 | |
28 | h3 End of the game | |
29 | ||
30 | p You can win by checkmating or stalemating the enemy king. | |
31 | ||
32 | p. | |
7dc18cbe | 33 | Note: the castling rule is more restrictive than described in the original rules. |
56c7bb2d | 34 | The game seems OK like that, but this may change in the future. |
cf130369 | 35 | |
e081ffe3 | 36 | h3 Source |
cf130369 BA |
37 | |
38 | p | |
7dc18cbe BA |
39 | | The |
40 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page | |
aafe9f16 | 41 | | on chessvariants.com. |