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1 | p.boxed |
2 | | Exotic pieces capturing in quite unorthodox ways. | |
3 | ||
4 | p. | |
5 | Based on Ultima (Baroque) and Rococo, this game has pieces that capture in | |
6 | unusual ways. They are illustrated and then described below. | |
7 | They all move like an orthodox queen — except the King and Pawns. | |
8 | ||
9 | figure.diagram-container | |
10 | .diagram | |
11 | | fen:wlqksaui/pppppppp/8/8/8/8/PPPPPPPP/IUASKQLW: | |
12 | figcaption Deterministic initial position. | |
13 | ||
14 | p. | |
15 | The object of the game is to capture the opposing king. | |
16 | A player unable to move or who causes three time repetition loses as well. | |
17 | ||
18 | h3 Pieces description | |
19 | ||
20 | p From left to right on white side: | |
21 | ul | |
22 | li. | |
23 | The Immobilizer (I) (spider) immobilizes all adversary pieces adjacent | |
24 | to it, except another immobilizer. | |
25 | li. | |
26 | The Pushme-Pullyu (U) (gnu) captures pieces which are on its line of | |
27 | movement, either just below the first square or right after the final | |
28 | square. It cannot capture both, however. | |
2cfc3b91 BA |
29 | li |
30 | | The Archer (A) (bow) captures by "shooting": it can remove any enemy | |
31 | | piece P standing in its range, provided that | |
8fe025db BA |
32 | ul |
33 | li P is standing at most two squares from the archer, or, | |
34 | li. | |
35 | a friendly piece is at a distance of two squares or less from P, | |
36 | without obstacle between it and P. | |
2cfc3b91 | 37 | | In both cases the archer must have a clear path until the target. |
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38 | li. |
39 | The Shield (S) protects all friendly pieces adjacent to it: they | |
40 | cannot be captured. The shield cannot capture. | |
41 | li King and Queen moves and capture as in standard chess. | |
42 | li. | |
43 | The Long Leaper (L) (frog) captures by jumping over a piece, | |
44 | as in Draughts. It can capture only one piece like this. It can land | |
45 | on any square beyond the target. | |
46 | li. | |
47 | The Swapper (W) can exchange its position with any enemy piece at queen's | |
48 | distance. Additionally, if it is sitting next to an enemy piece it might | |
49 | capture it by mutual destruction: both pieces disappear. | |
50 | ||
51 | p. | |
52 | (Cannon) Pawns move like a king, with an additional ability. | |
53 | If a piece is standing just next (friendly or not), they can leap | |
54 | over it to land just behind. If this last square is occupied by the enemy, | |
55 | a capture occurs. | |
56 | ||
57 | figure.diagram-container | |
58 | .diagram | |
59 | | fen:8/8/3p4/3l4/1wLP4/4Q3/1p3q2/8 b4,d6,f2: | |
60 | figcaption Possible pawn captures. | |
61 | ||
62 | p. | |
63 | Pawns can promote, optionally, when reaching the last rank, | |
64 | only in a piece which is currently out of the board. | |
65 | ||
66 | h3 More information | |
67 | ||
68 | p | |
69 | | See the | |
70 | a(href="https://www.chessvariants.com/other.dir/fugue.html") | |
71 | | chessvariants page | |
72 | | . | |
73 | ||
74 | p Inventor: Mike Nelson (2004) |