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41534b92 BA |
1 | import { Random } from "/utils/alea.js"; |
2 | import { ArrayFun } from "/utils/array.js"; | |
3 | import PiPo from "/utils/PiPo.js"; | |
4 | import Move from "/utils/Move.js"; | |
5 | ||
6 | // NOTE: x coords: top to bottom (white perspective); y: left to right | |
cc2c7183 | 7 | // NOTE: ChessRules is aliased as window.C, and variants as window.V |
41534b92 BA |
8 | export default class ChessRules { |
9 | ||
10 | ///////////////////////// | |
11 | // VARIANT SPECIFICATIONS | |
12 | ||
13 | // Some variants have specific options, like the number of pawns in Monster, | |
14 | // or the board size for Pandemonium. | |
15 | // Users can generally select a randomness level from 0 to 2. | |
16 | static get Options() { | |
17 | return { | |
18 | // NOTE: some options are required for FEN generation, some aren't. | |
19 | select: [{ | |
20 | label: "Randomness", | |
21 | variable: "randomness", | |
22 | defaut: 0, | |
23 | options: [ | |
24 | { label: "Deterministic", value: 0 }, | |
25 | { label: "Symmetric random", value: 1 }, | |
26 | { label: "Asymmetric random", value: 2 } | |
27 | ] | |
28 | }], | |
29 | check: [{ | |
30 | label: "Capture king?", | |
31 | defaut: false, | |
32 | variable: "taking" | |
33 | }], | |
34 | // Game modifiers (using "elementary variants"). Default: false | |
35 | styles: [ | |
36 | "atomic", | |
37 | "balance", //takes precedence over doublemove & progressive | |
38 | "cannibal", | |
39 | "capture", | |
40 | "crazyhouse", | |
41 | "cylinder", //ok with all | |
42 | "dark", | |
43 | "doublemove", | |
44 | "madrasi", | |
45 | "progressive", //(natural) priority over doublemove | |
46 | "recycle", | |
47 | "rifle", | |
48 | "teleport", | |
49 | "zen" | |
50 | ] | |
51 | }; | |
52 | } | |
53 | ||
54 | // Pawns specifications | |
55 | get pawnSpecs() { | |
56 | return { | |
57 | directions: { 'w': -1, 'b': 1 }, | |
58 | initShift: { w: 1, b: 1 }, | |
59 | twoSquares: true, | |
60 | threeSquares: false, | |
61 | canCapture: true, | |
62 | captureBackward: false, | |
63 | bidirectional: false, | |
64 | promotions: ['r', 'n', 'b', 'q'] | |
65 | }; | |
66 | } | |
67 | ||
68 | // Some variants don't have flags: | |
69 | get hasFlags() { | |
70 | return true; | |
71 | } | |
72 | // Or castle | |
73 | get hasCastle() { | |
74 | return this.hasFlags; | |
75 | } | |
76 | ||
77 | // En-passant captures allowed? | |
78 | get hasEnpassant() { | |
79 | return true; | |
80 | } | |
81 | ||
82 | get hasReserve() { | |
83 | return ( | |
84 | !!this.options["crazyhouse"] || | |
85 | (!!this.options["recycle"] && !this.options["teleport"]) | |
86 | ); | |
87 | } | |
88 | ||
89 | get noAnimate() { | |
90 | return !!this.options["dark"]; | |
91 | } | |
92 | ||
93 | // Some variants use click infos: | |
94 | doClick([x, y]) { | |
95 | if (typeof x != "number") return null; //click on reserves | |
96 | if ( | |
cc2c7183 | 97 | this.options["teleport"] && this.subTurnTeleport == 2 && |
41534b92 BA |
98 | this.board[x][y] == "" |
99 | ) { | |
100 | return new Move({ | |
101 | start: {x: this.captured.x, y: this.captured.y}, | |
102 | appear: [ | |
103 | new PiPo({ | |
104 | x: x, | |
105 | y: y, | |
106 | c: this.captured.c, //this.turn, | |
107 | p: this.captured.p | |
108 | }) | |
109 | ], | |
110 | vanish: [] | |
111 | }); | |
112 | } | |
113 | return null; | |
114 | } | |
115 | ||
116 | //////////////////// | |
117 | // COORDINATES UTILS | |
118 | ||
119 | // 3 --> d (column number to letter) | |
120 | static CoordToColumn(colnum) { | |
121 | return String.fromCharCode(97 + colnum); | |
122 | } | |
123 | ||
124 | // d --> 3 (column letter to number) | |
125 | static ColumnToCoord(columnStr) { | |
126 | return columnStr.charCodeAt(0) - 97; | |
127 | } | |
128 | ||
129 | // 7 (numeric) --> 1 (str) [from black viewpoint]. | |
130 | static CoordToRow(rownum) { | |
131 | return rownum; | |
132 | } | |
133 | ||
134 | // NOTE: wrong row index (1 should be 7 ...etc). But OK for the usage. | |
135 | static RowToCoord(rownumStr) { | |
136 | // NOTE: 30 is way more than enough (allow up to 29 rows on one character) | |
137 | return parseInt(rownumStr, 30); | |
138 | } | |
139 | ||
140 | // a2 --> {x:2,y:0} (this is in fact a6) | |
141 | static SquareToCoords(sq) { | |
142 | return { | |
cc2c7183 | 143 | x: C.RowToCoord(sq[1]), |
41534b92 | 144 | // NOTE: column is always one char => max 26 columns |
cc2c7183 | 145 | y: C.ColumnToCoord(sq[0]) |
41534b92 BA |
146 | }; |
147 | } | |
148 | ||
149 | // {x:0,y:4} --> e0 (should be e8) | |
150 | static CoordsToSquare(coords) { | |
cc2c7183 | 151 | return C.CoordToColumn(coords.y) + C.CoordToRow(coords.x); |
41534b92 BA |
152 | } |
153 | ||
154 | coordsToId([x, y]) { | |
155 | if (typeof x == "number") | |
156 | return `${this.containerId}|sq-${x.toString(30)}-${y.toString(30)}`; | |
157 | // Reserve : | |
158 | return `${this.containerId}|rsq-${x}-${y}`; | |
159 | } | |
160 | ||
161 | idToCoords(targetId) { | |
162 | if (!targetId) return null; //outside page, maybe... | |
163 | const idParts = targetId.split('|'); //prefix|sq-2-3 (start at 0 => 3,4) | |
164 | if ( | |
165 | idParts.length < 2 || | |
166 | idParts[0] != this.containerId || | |
167 | !idParts[1].match(/sq-[0-9a-zA-Z]-[0-9a-zA-Z]/) | |
168 | ) { | |
169 | return null; | |
170 | } | |
171 | const squares = idParts[1].split('-'); | |
172 | if (squares[0] == "sq") | |
173 | return [ parseInt(squares[1], 30), parseInt(squares[2], 30) ]; | |
174 | // squares[0] == "rsq" : reserve, 'c' + 'p' (letters) | |
175 | return [squares[1], squares[2]]; | |
176 | } | |
177 | ||
178 | ///////////// | |
179 | // FEN UTILS | |
180 | ||
181 | // Turn "wb" into "B" (for FEN) | |
182 | board2fen(b) { | |
183 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
184 | } | |
185 | ||
186 | // Turn "p" into "bp" (for board) | |
187 | fen2board(f) { | |
188 | return f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
189 | } | |
190 | ||
191 | // Setup the initial random-or-not (asymmetric-or-not) position | |
192 | genRandInitFen(seed) { | |
193 | Random.setSeed(seed); | |
194 | ||
195 | let fen, flags = "0707"; | |
cc2c7183 | 196 | if (!this.options.randomness) |
41534b92 BA |
197 | // Deterministic: |
198 | fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0"; | |
199 | ||
200 | else { | |
201 | // Randomize | |
202 | let pieces = { w: new Array(8), b: new Array(8) }; | |
203 | flags = ""; | |
204 | // Shuffle pieces on first (and last rank if randomness == 2) | |
205 | for (let c of ["w", "b"]) { | |
206 | if (c == 'b' && this.options.randomness == 1) { | |
207 | pieces['b'] = pieces['w']; | |
208 | flags += flags; | |
209 | break; | |
210 | } | |
211 | ||
212 | let positions = ArrayFun.range(8); | |
213 | ||
214 | // Get random squares for bishops | |
215 | let randIndex = 2 * Random.randInt(4); | |
216 | const bishop1Pos = positions[randIndex]; | |
217 | // The second bishop must be on a square of different color | |
218 | let randIndex_tmp = 2 * Random.randInt(4) + 1; | |
219 | const bishop2Pos = positions[randIndex_tmp]; | |
220 | // Remove chosen squares | |
221 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
222 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
223 | ||
224 | // Get random squares for knights | |
225 | randIndex = Random.randInt(6); | |
226 | const knight1Pos = positions[randIndex]; | |
227 | positions.splice(randIndex, 1); | |
228 | randIndex = Random.randInt(5); | |
229 | const knight2Pos = positions[randIndex]; | |
230 | positions.splice(randIndex, 1); | |
231 | ||
232 | // Get random square for queen | |
233 | randIndex = Random.randInt(4); | |
234 | const queenPos = positions[randIndex]; | |
235 | positions.splice(randIndex, 1); | |
236 | ||
237 | // Rooks and king positions are now fixed, | |
238 | // because of the ordering rook-king-rook | |
239 | const rook1Pos = positions[0]; | |
240 | const kingPos = positions[1]; | |
241 | const rook2Pos = positions[2]; | |
242 | ||
243 | // Finally put the shuffled pieces in the board array | |
244 | pieces[c][rook1Pos] = "r"; | |
245 | pieces[c][knight1Pos] = "n"; | |
246 | pieces[c][bishop1Pos] = "b"; | |
247 | pieces[c][queenPos] = "q"; | |
248 | pieces[c][kingPos] = "k"; | |
249 | pieces[c][bishop2Pos] = "b"; | |
250 | pieces[c][knight2Pos] = "n"; | |
251 | pieces[c][rook2Pos] = "r"; | |
252 | flags += rook1Pos.toString() + rook2Pos.toString(); | |
253 | } | |
254 | fen = ( | |
255 | pieces["b"].join("") + | |
256 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
257 | pieces["w"].join("").toUpperCase() + | |
258 | " w 0" | |
259 | ); | |
260 | } | |
261 | // Add turn + flags + enpassant (+ reserve) | |
262 | let parts = []; | |
263 | if (this.hasFlags) parts.push(`"flags":"${flags}"`); | |
264 | if (this.hasEnpassant) parts.push('"enpassant":"-"'); | |
265 | if (this.hasReserve) parts.push('"reserve":"000000000000"'); | |
266 | if (this.options["crazyhouse"]) parts.push('"ispawn":"-"'); | |
267 | if (parts.length >= 1) fen += " {" + parts.join(",") + "}"; | |
268 | return fen; | |
269 | } | |
270 | ||
271 | // "Parse" FEN: just return untransformed string data | |
272 | parseFen(fen) { | |
273 | const fenParts = fen.split(" "); | |
274 | let res = { | |
275 | position: fenParts[0], | |
276 | turn: fenParts[1], | |
277 | movesCount: fenParts[2] | |
278 | }; | |
279 | if (fenParts.length > 3) res = Object.assign(res, JSON.parse(fenParts[3])); | |
280 | return res; | |
281 | } | |
282 | ||
283 | // Return current fen (game state) | |
284 | getFen() { | |
285 | let fen = ( | |
286 | this.getBaseFen() + " " + | |
287 | this.getTurnFen() + " " + | |
288 | this.movesCount | |
289 | ); | |
290 | let parts = []; | |
291 | if (this.hasFlags) parts.push(`"flags":"${this.getFlagsFen()}"`); | |
292 | if (this.hasEnpassant) | |
293 | parts.push(`"enpassant":"${this.getEnpassantFen()}"`); | |
294 | if (this.hasReserve) parts.push(`"reserve":"${this.getReserveFen()}"`); | |
295 | if (this.options["crazyhouse"]) | |
296 | parts.push(`"ispawn":"${this.getIspawnFen()}"`); | |
297 | if (parts.length >= 1) fen += " {" + parts.join(",") + "}"; | |
298 | return fen; | |
299 | } | |
300 | ||
301 | // Position part of the FEN string | |
302 | getBaseFen() { | |
303 | const format = (count) => { | |
304 | // if more than 9 consecutive free spaces, break the integer, | |
305 | // otherwise FEN parsing will fail. | |
306 | if (count <= 9) return count; | |
307 | // Most boards of size < 18: | |
308 | if (count <= 18) return "9" + (count - 9); | |
309 | // Except Gomoku: | |
310 | return "99" + (count - 18); | |
311 | }; | |
312 | let position = ""; | |
313 | for (let i = 0; i < this.size.y; i++) { | |
314 | let emptyCount = 0; | |
315 | for (let j = 0; j < this.size.x; j++) { | |
316 | if (this.board[i][j] == "") emptyCount++; | |
317 | else { | |
318 | if (emptyCount > 0) { | |
319 | // Add empty squares in-between | |
320 | position += format(emptyCount); | |
321 | emptyCount = 0; | |
322 | } | |
323 | position += this.board2fen(this.board[i][j]); | |
324 | } | |
325 | } | |
326 | if (emptyCount > 0) | |
327 | // "Flush remainder" | |
328 | position += format(emptyCount); | |
329 | if (i < this.size.y - 1) position += "/"; //separate rows | |
330 | } | |
331 | return position; | |
332 | } | |
333 | ||
334 | getTurnFen() { | |
335 | return this.turn; | |
336 | } | |
337 | ||
338 | // Flags part of the FEN string | |
339 | getFlagsFen() { | |
340 | return ["w", "b"].map(c => { | |
341 | return this.castleFlags[c].map(x => x.toString(30)).join(""); | |
342 | }).join(""); | |
343 | } | |
344 | ||
345 | // Enpassant part of the FEN string | |
346 | getEnpassantFen() { | |
347 | if (!this.epSquare) return "-"; //no en-passant | |
cc2c7183 | 348 | return C.CoordsToSquare(this.epSquare); |
41534b92 BA |
349 | } |
350 | ||
351 | getReserveFen() { | |
352 | return ( | |
353 | ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") | |
354 | ); | |
355 | } | |
356 | ||
357 | getIspawnFen() { | |
358 | const coords = Object.keys(this.ispawn); | |
359 | if (coords.length == 0) return "-"; | |
cc2c7183 | 360 | return coords.map(C.CoordsToSquare).join(","); |
41534b92 BA |
361 | } |
362 | ||
363 | // Set flags from fen (castle: white a,h then black a,h) | |
364 | setFlags(fenflags) { | |
365 | this.castleFlags = { | |
366 | w: [0, 1].map(i => parseInt(fenflags.charAt(i), 30)), | |
367 | b: [2, 3].map(i => parseInt(fenflags.charAt(i), 30)) | |
368 | }; | |
369 | } | |
370 | ||
371 | ////////////////// | |
372 | // INITIALIZATION | |
373 | ||
374 | // Fen string fully describes the game state | |
375 | constructor(o) { | |
cc2c7183 BA |
376 | window.C = ChessRules; //easier alias |
377 | ||
41534b92 BA |
378 | this.options = o.options; |
379 | this.playerColor = o.color; | |
380 | this.afterPlay = o.afterPlay; | |
381 | ||
382 | // FEN-related: | |
383 | if (!o.fen) o.fen = this.genRandInitFen(o.seed); | |
384 | const fenParsed = this.parseFen(o.fen); | |
385 | this.board = this.getBoard(fenParsed.position); | |
386 | this.turn = fenParsed.turn; | |
387 | this.movesCount = parseInt(fenParsed.movesCount, 10); | |
388 | this.setOtherVariables(fenParsed); | |
389 | ||
390 | // Graphical (can use variables defined above) | |
391 | this.containerId = o.element; | |
392 | this.graphicalInit(); | |
393 | } | |
394 | ||
395 | // Turn position fen into double array ["wb","wp","bk",...] | |
396 | getBoard(position) { | |
397 | const rows = position.split("/"); | |
398 | let board = ArrayFun.init(this.size.x, this.size.y, ""); | |
399 | for (let i = 0; i < rows.length; i++) { | |
400 | let j = 0; | |
401 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { | |
402 | const character = rows[i][indexInRow]; | |
403 | const num = parseInt(character, 10); | |
404 | // If num is a number, just shift j: | |
405 | if (!isNaN(num)) j += num; | |
406 | // Else: something at position i,j | |
407 | else board[i][j++] = this.fen2board(character); | |
408 | } | |
409 | } | |
410 | return board; | |
411 | } | |
412 | ||
413 | // Some additional variables from FEN (variant dependant) | |
414 | setOtherVariables(fenParsed) { | |
415 | // Set flags and enpassant: | |
416 | if (this.hasFlags) this.setFlags(fenParsed.flags); | |
417 | if (this.hasEnpassant) | |
418 | this.epSquare = this.getEpSquare(fenParsed.enpassant); | |
419 | if (this.hasReserve) this.initReserves(fenParsed.reserve); | |
420 | if (this.options["crazyhouse"]) this.initIspawn(fenParsed.ispawn); | |
421 | this.subTurn = 1; //may be unused | |
cc2c7183 BA |
422 | if (this.options["teleport"]) { |
423 | this.subTurnTeleport = 1; | |
424 | this.captured = null; | |
425 | } | |
41534b92 BA |
426 | if (this.options["dark"]) { |
427 | this.enlightened = ArrayFun.init(this.size.x, this.size.y); | |
428 | // Setup enlightened: squares reachable by player side | |
429 | this.updateEnlightened(false); | |
430 | } | |
431 | } | |
432 | ||
433 | updateEnlightened(withGraphics) { | |
434 | let newEnlightened = ArrayFun.init(this.size.x, this.size.y, false); | |
435 | const pawnShift = { w: -1, b: 1 }; | |
436 | // Add pieces positions + all squares reachable by moves (includes Zen): | |
437 | // (watch out special pawns case) | |
438 | for (let x=0; x<this.size.x; x++) { | |
439 | for (let y=0; y<this.size.y; y++) { | |
440 | if (this.board[x][y] != "" && this.getColor(x, y) == this.playerColor) | |
441 | { | |
442 | newEnlightened[x][y] = true; | |
cc2c7183 | 443 | if (this.getPiece(x, y) == "p") { |
41534b92 | 444 | // Attacking squares wouldn't be highlighted if no captures: |
cc2c7183 | 445 | this.pieces(this.playerColor)["p"].attack.forEach(step => { |
41534b92 BA |
446 | const [i, j] = [x + step[0], this.computeY(y + step[1])]; |
447 | if (this.onBoard(i, j) && this.board[i][j] == "") | |
448 | newEnlightened[i][j] = true; | |
449 | }); | |
450 | } | |
451 | this.getPotentialMovesFrom([x, y]).forEach(m => { | |
452 | newEnlightened[m.end.x][m.end.y] = true; | |
453 | }); | |
454 | } | |
455 | } | |
456 | } | |
457 | if (this.epSquare) this.enlightEnpassant(newEnlightened); | |
458 | if (withGraphics) this.graphUpdateEnlightened(newEnlightened); | |
459 | this.enlightened = newEnlightened; | |
460 | } | |
461 | ||
462 | // Include en-passant capturing square if any: | |
463 | enlightEnpassant(newEnlightened) { | |
cc2c7183 | 464 | const steps = this.pieces(this.playerColor)["p"].attack; |
41534b92 BA |
465 | for (let step of steps) { |
466 | const x = this.epSquare.x - step[0], | |
467 | y = this.computeY(this.epSquare.y - step[1]); | |
468 | if ( | |
469 | this.onBoard(x, y) && | |
470 | this.getColor(x, y) == this.playerColor && | |
cc2c7183 | 471 | this.getPieceType(x, y) == "p" |
41534b92 BA |
472 | ) { |
473 | newEnlightened[x][this.epSquare.y] = true; | |
474 | break; | |
475 | } | |
476 | } | |
477 | } | |
478 | ||
479 | // Apply diff this.enlightened --> newEnlightened on board | |
480 | graphUpdateEnlightened(newEnlightened) { | |
481 | let container = document.getElementById(this.containerId); | |
482 | const r = container.getBoundingClientRect(); | |
483 | const pieceWidth = this.getPieceWidth(r.width); | |
484 | for (let x=0; x<this.size.x; x++) { | |
485 | for (let y=0; y<this.size.y; y++) { | |
486 | if (this.enlightened[x][y] && !newEnlightened[x][y]) { | |
487 | let elt = document.getElementById(this.coordsToId([x, y])); | |
2dba3fe1 | 488 | elt.classList.add("in-shadow"); |
41534b92 BA |
489 | if (this.g_pieces[x][y]) { |
490 | this.g_pieces[x][y].remove(); | |
491 | this.g_pieces[x][y] = null; | |
492 | } | |
493 | } | |
494 | else if (!this.enlightened[x][y] && newEnlightened[x][y]) { | |
495 | let elt = document.getElementById(this.coordsToId([x, y])); | |
2dba3fe1 | 496 | elt.classList.remove("in-shadow"); |
41534b92 | 497 | if (this.board[x][y] != "") { |
cc2c7183 BA |
498 | const color = this.getColor(i, j); |
499 | const piece = this.getPiece(i, j); | |
41534b92 BA |
500 | this.g_pieces[x][y] = document.createElement("piece"); |
501 | let newClasses = [ | |
502 | this.pieces()[piece]["class"], | |
503 | color == "w" ? "white" : "black" | |
504 | ]; | |
505 | newClasses.forEach(cl => this.g_pieces[x][y].classList.add(cl)); | |
506 | this.g_pieces[x][y].style.width = pieceWidth + "px"; | |
507 | this.g_pieces[x][y].style.height = pieceWidth + "px"; | |
508 | const [ip, jp] = this.getPixelPosition(x, y, r); | |
509 | this.g_pieces[x][y].style.transform = | |
510 | `translate(${ip}px,${jp}px)`; | |
511 | container.appendChild(this.g_pieces[x][y]); | |
512 | } | |
513 | } | |
514 | } | |
515 | } | |
516 | } | |
517 | ||
518 | // ordering p,r,n,b,q,k (most general + count in base 30 if needed) | |
519 | initReserves(reserveStr) { | |
520 | const counts = reserveStr.split("").map(c => parseInt(c, 30)); | |
521 | this.reserve = { w: {}, b: {} }; | |
522 | const pieceName = Object.keys(this.pieces()); | |
523 | for (let i of ArrayFun.range(12)) { | |
524 | if (i < 6) this.reserve['w'][pieceName[i]] = counts[i]; | |
525 | else this.reserve['b'][pieceName[i-6]] = counts[i]; | |
526 | } | |
527 | } | |
528 | ||
529 | initIspawn(ispawnStr) { | |
530 | if (ispawnStr != "-") { | |
cc2c7183 | 531 | this.ispawn = ispawnStr.split(",").map(C.SquareToCoords) |
41534b92 BA |
532 | .reduce((o, key) => ({ ...o, [key]: true}), {}); |
533 | } | |
534 | else this.ispawn = {}; | |
535 | } | |
536 | ||
537 | getNbReservePieces(color) { | |
538 | return ( | |
539 | Object.values(this.reserve[color]).reduce( | |
540 | (oldV,newV) => oldV + (newV > 0 ? 1 : 0), 0) | |
541 | ); | |
542 | } | |
543 | ||
544 | ////////////// | |
545 | // VISUAL PART | |
546 | ||
547 | getPieceWidth(rwidth) { | |
548 | return (rwidth / this.size.y); | |
549 | } | |
550 | ||
551 | getSquareWidth(rwidth) { | |
552 | return this.getPieceWidth(rwidth); | |
553 | } | |
554 | ||
555 | getReserveSquareSize(rwidth, nbR) { | |
556 | const sqSize = this.getSquareWidth(rwidth); | |
557 | return Math.min(sqSize, rwidth / nbR); | |
558 | } | |
559 | ||
560 | getReserveNumId(color, piece) { | |
561 | return `${this.containerId}|rnum-${color}${piece}`; | |
562 | } | |
563 | ||
564 | graphicalInit() { | |
565 | // NOTE: not window.onresize = this.re_drawBoardElts because scope (this) | |
566 | window.onresize = () => this.re_drawBoardElements(); | |
567 | this.re_drawBoardElements(); | |
568 | this.initMouseEvents(); | |
569 | const container = document.getElementById(this.containerId); | |
570 | new ResizeObserver(this.rescale).observe(container); | |
571 | } | |
572 | ||
573 | re_drawBoardElements() { | |
574 | const board = this.getSvgChessboard(); | |
cc2c7183 | 575 | const oppCol = C.GetOppCol(this.playerColor); |
41534b92 BA |
576 | let container = document.getElementById(this.containerId); |
577 | container.innerHTML = ""; | |
578 | container.insertAdjacentHTML('beforeend', board); | |
579 | let cb = container.querySelector("#" + this.containerId + "_SVG"); | |
580 | const aspectRatio = this.size.y / this.size.x; | |
581 | // Compare window ratio width / height to aspectRatio: | |
582 | const windowRatio = window.innerWidth / window.innerHeight; | |
583 | let cbWidth, cbHeight; | |
584 | if (windowRatio <= aspectRatio) { | |
585 | // Limiting dimension is width: | |
586 | cbWidth = Math.min(window.innerWidth, 767); | |
587 | cbHeight = cbWidth / aspectRatio; | |
588 | } | |
589 | else { | |
590 | // Limiting dimension is height: | |
591 | cbHeight = Math.min(window.innerHeight, 767); | |
592 | cbWidth = cbHeight * aspectRatio; | |
593 | } | |
594 | if (this.reserve) { | |
595 | const sqSize = cbWidth / this.size.y; | |
596 | // NOTE: allocate space for reserves (up/down) even if they are empty | |
597 | if ((window.innerHeight - cbHeight) / 2 < sqSize + 5) { | |
598 | cbHeight = window.innerHeight - 2 * (sqSize + 5); | |
599 | cbWidth = cbHeight * aspectRatio; | |
600 | } | |
601 | } | |
602 | container.style.width = cbWidth + "px"; | |
603 | container.style.height = cbHeight + "px"; | |
604 | // Center chessboard: | |
605 | const spaceLeft = (window.innerWidth - cbWidth) / 2, | |
606 | spaceTop = (window.innerHeight - cbHeight) / 2; | |
607 | container.style.left = spaceLeft + "px"; | |
608 | container.style.top = spaceTop + "px"; | |
609 | // Give sizes instead of recomputing them, | |
610 | // because chessboard might not be drawn yet. | |
611 | this.setupPieces({ | |
612 | width: cbWidth, | |
613 | height: cbHeight, | |
614 | x: spaceLeft, | |
615 | y: spaceTop | |
616 | }); | |
617 | } | |
618 | ||
619 | // Get SVG board (background, no pieces) | |
620 | getSvgChessboard() { | |
621 | const [sizeX, sizeY] = [this.size.x, this.size.y]; | |
622 | const flipped = (this.playerColor == 'b'); | |
623 | let board = ` | |
624 | <svg | |
625 | viewBox="0 0 80 80" | |
626 | version="1.1" | |
627 | id="${this.containerId}_SVG"> | |
628 | <g>`; | |
629 | for (let i=0; i < sizeX; i++) { | |
630 | for (let j=0; j < sizeY; j++) { | |
631 | const ii = (flipped ? this.size.x - 1 - i : i); | |
632 | const jj = (flipped ? this.size.y - 1 - j : j); | |
c7bf7b1b BA |
633 | let classes = this.getSquareColorClass(ii, jj); |
634 | if (this.enlightened && !this.enlightened[ii][jj]) | |
635 | classes += " in-shadow"; | |
41534b92 | 636 | // NOTE: x / y reversed because coordinates system is reversed. |
c7bf7b1b BA |
637 | board += `<rect |
638 | class="${classes}" | |
41534b92 BA |
639 | id="${this.coordsToId([ii, jj])}" |
640 | width="10" | |
641 | height="10" | |
642 | x="${10*j}" | |
643 | y="${10*i}" />`; | |
644 | } | |
645 | } | |
646 | board += "</g></svg>"; | |
647 | return board; | |
648 | } | |
649 | ||
cc2c7183 | 650 | // Generally light square bottom-right |
c7bf7b1b BA |
651 | getSquareColorClass(i, j) { |
652 | return ((i+j) % 2 == 0 ? "light-square": "dark-square"); | |
41534b92 BA |
653 | } |
654 | ||
655 | setupPieces(r) { | |
656 | if (this.g_pieces) { | |
657 | // Refreshing: delete old pieces first | |
658 | for (let i=0; i<this.size.x; i++) { | |
659 | for (let j=0; j<this.size.y; j++) { | |
660 | if (this.g_pieces[i][j]) { | |
661 | this.g_pieces[i][j].remove(); | |
662 | this.g_pieces[i][j] = null; | |
663 | } | |
664 | } | |
665 | } | |
666 | } | |
667 | else this.g_pieces = ArrayFun.init(this.size.x, this.size.y, null); | |
668 | let container = document.getElementById(this.containerId); | |
21e8e712 | 669 | if (!r) r = container.getBoundingClientRect(); |
41534b92 BA |
670 | const pieceWidth = this.getPieceWidth(r.width); |
671 | for (let i=0; i < this.size.x; i++) { | |
672 | for (let j=0; j < this.size.y; j++) { | |
673 | if ( | |
674 | this.board[i][j] != "" && | |
675 | (!this.options["dark"] || this.enlightened[i][j]) | |
676 | ) { | |
41534b92 | 677 | const color = this.getColor(i, j); |
cc2c7183 | 678 | const piece = this.getPiece(i, j); |
41534b92 BA |
679 | this.g_pieces[i][j] = document.createElement("piece"); |
680 | this.g_pieces[i][j].classList.add(this.pieces()[piece]["class"]); | |
681 | this.g_pieces[i][j].classList.add(color == "w" ? "white" : "black"); | |
682 | this.g_pieces[i][j].style.width = pieceWidth + "px"; | |
683 | this.g_pieces[i][j].style.height = pieceWidth + "px"; | |
684 | const [ip, jp] = this.getPixelPosition(i, j, r); | |
685 | this.g_pieces[i][j].style.transform = `translate(${ip}px,${jp}px)`; | |
686 | container.appendChild(this.g_pieces[i][j]); | |
687 | } | |
688 | } | |
689 | } | |
690 | if (this.reserve) this.re_drawReserve(['w', 'b'], r); | |
691 | } | |
692 | ||
693 | // NOTE: assume !!this.reserve | |
694 | re_drawReserve(colors, r) { | |
695 | if (this.r_pieces) { | |
696 | // Remove (old) reserve pieces | |
697 | for (let c of colors) { | |
698 | if (!this.reserve[c]) continue; | |
699 | Object.keys(this.reserve[c]).forEach(p => { | |
700 | if (this.r_pieces[c][p]) { | |
701 | this.r_pieces[c][p].remove(); | |
702 | delete this.r_pieces[c][p]; | |
703 | const numId = this.getReserveNumId(c, p); | |
704 | document.getElementById(numId).remove(); | |
705 | } | |
706 | }); | |
707 | let reservesDiv = document.getElementById("reserves_" + c); | |
708 | if (reservesDiv) reservesDiv.remove(); | |
709 | } | |
710 | } | |
711 | else this.r_pieces = { 'w': {}, 'b': {} }; | |
712 | if (!r) { | |
713 | const container = document.getElementById(this.containerId); | |
714 | r = container.getBoundingClientRect(); | |
715 | } | |
716 | const epsilon = 1e-4; //fix display bug on Firefox at least | |
717 | for (let c of colors) { | |
718 | if (!this.reserve[c]) continue; | |
719 | const nbR = this.getNbReservePieces(c); | |
720 | if (nbR == 0) continue; | |
721 | const sqResSize = this.getReserveSquareSize(r.width, nbR); | |
722 | let ridx = 0; | |
723 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); | |
724 | const [i0, j0] = [r.x, r.y + vShift]; | |
725 | let rcontainer = document.createElement("div"); | |
726 | rcontainer.id = "reserves_" + c; | |
727 | rcontainer.classList.add("reserves"); | |
728 | rcontainer.style.left = i0 + "px"; | |
729 | rcontainer.style.top = j0 + "px"; | |
730 | rcontainer.style.width = (nbR * sqResSize) + "px"; | |
731 | rcontainer.style.height = sqResSize + "px"; | |
732 | document.getElementById("boardContainer").appendChild(rcontainer); | |
733 | for (let p of Object.keys(this.reserve[c])) { | |
734 | if (this.reserve[c][p] == 0) continue; | |
735 | let r_cell = document.createElement("div"); | |
736 | r_cell.id = this.coordsToId([c, p]); | |
737 | r_cell.classList.add("reserve-cell"); | |
738 | r_cell.style.width = (sqResSize - epsilon) + "px"; | |
739 | r_cell.style.height = (sqResSize - epsilon) + "px"; | |
740 | rcontainer.appendChild(r_cell); | |
741 | let piece = document.createElement("piece"); | |
742 | const pieceSpec = this.pieces(c)[p]; | |
743 | piece.classList.add(pieceSpec["class"]); | |
744 | piece.classList.add(c == 'w' ? "white" : "black"); | |
745 | piece.style.width = "100%"; | |
746 | piece.style.height = "100%"; | |
747 | this.r_pieces[c][p] = piece; | |
748 | r_cell.appendChild(piece); | |
749 | let number = document.createElement("div"); | |
750 | number.textContent = this.reserve[c][p]; | |
751 | number.classList.add("reserve-num"); | |
752 | number.id = this.getReserveNumId(c, p); | |
753 | const fontSize = "1.3em"; | |
754 | number.style.fontSize = fontSize; | |
755 | number.style.fontSize = fontSize; | |
756 | r_cell.appendChild(number); | |
757 | ridx++; | |
758 | } | |
759 | } | |
760 | } | |
761 | ||
762 | updateReserve(color, piece, count) { | |
cc2c7183 BA |
763 | if (this.options["cannibal"] && C.CannibalKing[piece]) |
764 | piece = "k"; //capturing cannibal king: back to king form | |
41534b92 BA |
765 | const oldCount = this.reserve[color][piece]; |
766 | this.reserve[color][piece] = count; | |
767 | // Redrawing is much easier if count==0 | |
768 | if ([oldCount, count].includes(0)) this.re_drawReserve([color]); | |
769 | else { | |
770 | const numId = this.getReserveNumId(color, piece); | |
771 | document.getElementById(numId).textContent = count; | |
772 | } | |
773 | } | |
774 | ||
775 | // After resize event: no need to destroy/recreate pieces | |
776 | rescale() { | |
777 | let container = document.getElementById(this.containerId); | |
778 | if (!container) return; //useful at initial loading | |
779 | const r = container.getBoundingClientRect(); | |
780 | const newRatio = r.width / r.height; | |
781 | const aspectRatio = this.size.y / this.size.x; | |
782 | let newWidth = r.width, | |
783 | newHeight = r.height; | |
784 | if (newRatio > aspectRatio) { | |
785 | newWidth = r.height * aspectRatio; | |
786 | container.style.width = newWidth + "px"; | |
787 | } | |
788 | else if (newRatio < aspectRatio) { | |
789 | newHeight = r.width / aspectRatio; | |
790 | container.style.height = newHeight + "px"; | |
791 | } | |
792 | const newX = (window.innerWidth - newWidth) / 2; | |
793 | container.style.left = newX + "px"; | |
794 | const newY = (window.innerHeight - newHeight) / 2; | |
795 | container.style.top = newY + "px"; | |
796 | const newR = { x: newX, y: newY, width: newWidth, height: newHeight }; | |
797 | const pieceWidth = this.getPieceWidth(newWidth); | |
798 | for (let i=0; i < this.size.x; i++) { | |
799 | for (let j=0; j < this.size.y; j++) { | |
800 | if (this.board[i][j] != "") { | |
801 | // NOTE: could also use CSS transform "scale" | |
802 | this.g_pieces[i][j].style.width = pieceWidth + "px"; | |
803 | this.g_pieces[i][j].style.height = pieceWidth + "px"; | |
804 | const [ip, jp] = this.getPixelPosition(i, j, newR); | |
805 | this.g_pieces[i][j].style.transform = `translate(${ip}px,${jp}px)`; | |
806 | } | |
807 | } | |
808 | } | |
809 | if (this.reserve) this.rescaleReserve(newR); | |
810 | } | |
811 | ||
812 | rescaleReserve(r) { | |
813 | const epsilon = 1e-4; | |
814 | for (let c of ['w','b']) { | |
815 | if (!this.reserve[c]) continue; | |
816 | const nbR = this.getNbReservePieces(c); | |
817 | if (nbR == 0) continue; | |
818 | // Resize container first | |
819 | const sqResSize = this.getReserveSquareSize(r.width, nbR); | |
820 | const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); | |
821 | const [i0, j0] = [r.x, r.y + vShift]; | |
822 | let rcontainer = document.getElementById("reserves_" + c); | |
823 | rcontainer.style.left = i0 + "px"; | |
824 | rcontainer.style.top = j0 + "px"; | |
825 | rcontainer.style.width = (nbR * sqResSize) + "px"; | |
826 | rcontainer.style.height = sqResSize + "px"; | |
827 | // And then reserve cells: | |
828 | const rpieceWidth = this.getReserveSquareSize(r.width, nbR); | |
829 | Object.keys(this.reserve[c]).forEach(p => { | |
830 | if (this.reserve[c][p] == 0) return; | |
831 | let r_cell = document.getElementById(this.coordsToId([c, p])); | |
832 | r_cell.style.width = (sqResSize - epsilon) + "px"; | |
833 | r_cell.style.height = (sqResSize - epsilon) + "px"; | |
834 | }); | |
835 | } | |
836 | } | |
837 | ||
838 | // Return the absolute pixel coordinates given current position. | |
839 | // Our coordinate system differs from CSS one (x <--> y). | |
840 | // We return here the CSS coordinates (more useful). | |
841 | getPixelPosition(i, j, r) { | |
842 | const sqSize = this.getSquareWidth(r.width); | |
843 | if (i < 0 || j < 0) return [0, 0]; //piece vanishes | |
844 | const flipped = (this.playerColor == 'b'); | |
845 | const x = (flipped ? this.size.y - 1 - j : j) * sqSize; | |
846 | const y = (flipped ? this.size.x - 1 - i : i) * sqSize; | |
847 | return [x, y]; | |
848 | } | |
849 | ||
850 | initMouseEvents() { | |
851 | let container = document.getElementById(this.containerId); | |
852 | ||
853 | const getOffset = e => { | |
854 | if (e.clientX) return {x: e.clientX, y: e.clientY}; //Mouse | |
855 | let touchLocation = null; | |
856 | if (e.targetTouches && e.targetTouches.length >= 1) | |
857 | // Touch screen, dragstart | |
858 | touchLocation = e.targetTouches[0]; | |
859 | else if (e.changedTouches && e.changedTouches.length >= 1) | |
860 | // Touch screen, dragend | |
861 | touchLocation = e.changedTouches[0]; | |
862 | if (touchLocation) | |
863 | return {x: touchLocation.pageX, y: touchLocation.pageY}; | |
864 | return [0, 0]; //Big trouble here =) | |
865 | } | |
866 | ||
867 | const centerOnCursor = (piece, e) => { | |
868 | const centerShift = sqSize / 2; | |
869 | const offset = getOffset(e); | |
870 | piece.style.left = (offset.x - centerShift) + "px"; | |
871 | piece.style.top = (offset.y - centerShift) + "px"; | |
872 | } | |
873 | ||
874 | let start = null, | |
875 | r = null, | |
876 | startPiece, curPiece = null, | |
877 | sqSize; | |
878 | const mousedown = (e) => { | |
879 | r = container.getBoundingClientRect(); | |
880 | sqSize = this.getSquareWidth(r.width); | |
881 | const square = this.idToCoords(e.target.id); | |
882 | if (square) { | |
883 | const [i, j] = square; | |
884 | const move = this.doClick([i, j]); | |
885 | if (move) this.playPlusVisual(move); | |
886 | else { | |
887 | if (typeof i != "number") startPiece = this.r_pieces[i][j]; | |
888 | else if (this.g_pieces[i][j]) startPiece = this.g_pieces[i][j]; | |
889 | if (startPiece && this.canIplay(i, j)) { | |
890 | e.preventDefault(); | |
891 | start = { x: i, y: j }; | |
892 | curPiece = startPiece.cloneNode(); | |
893 | curPiece.style.transform = "none"; | |
894 | curPiece.style.zIndex = 5; | |
895 | curPiece.style.width = sqSize + "px"; | |
896 | curPiece.style.height = sqSize + "px"; | |
897 | centerOnCursor(curPiece, e); | |
898 | document.getElementById("boardContainer").appendChild(curPiece); | |
899 | startPiece.style.opacity = "0.4"; | |
900 | container.style.cursor = "none"; | |
901 | } | |
902 | } | |
903 | } | |
904 | }; | |
905 | ||
906 | const mousemove = (e) => { | |
907 | if (start) { | |
908 | e.preventDefault(); | |
909 | centerOnCursor(curPiece, e); | |
910 | } | |
911 | }; | |
912 | ||
913 | const mouseup = (e) => { | |
914 | const newR = container.getBoundingClientRect(); | |
915 | if (newR.width != r.width || newR.height != r.height) { | |
916 | this.rescale(); | |
917 | return; | |
918 | } | |
919 | if (!start) return; | |
920 | const [x, y] = [start.x, start.y]; | |
921 | start = null; | |
922 | e.preventDefault(); | |
923 | container.style.cursor = "pointer"; | |
924 | startPiece.style.opacity = "1"; | |
925 | const offset = getOffset(e); | |
926 | const landingElt = document.elementFromPoint(offset.x, offset.y); | |
927 | const sq = this.idToCoords(landingElt.id); | |
928 | if (sq) { | |
929 | const [i, j] = sq; | |
930 | // NOTE: clearly suboptimal, but much easier, and not a big deal. | |
931 | const potentialMoves = this.getPotentialMovesFrom([x, y]) | |
932 | .filter(m => m.end.x == i && m.end.y == j); | |
933 | const moves = this.filterValid(potentialMoves); | |
934 | if (moves.length >= 2) this.showChoices(moves, r); | |
935 | else if (moves.length == 1) this.playPlusVisual(moves[0], r); | |
936 | } | |
937 | curPiece.remove(); | |
938 | }; | |
939 | ||
940 | if ('onmousedown' in window) { | |
941 | document.addEventListener("mousedown", mousedown); | |
942 | document.addEventListener("mousemove", mousemove); | |
943 | document.addEventListener("mouseup", mouseup); | |
944 | } | |
945 | if ('ontouchstart' in window) { | |
946 | document.addEventListener("touchstart", mousedown); | |
947 | document.addEventListener("touchmove", mousemove); | |
948 | document.addEventListener("touchend", mouseup); | |
949 | } | |
950 | } | |
951 | ||
952 | showChoices(moves, r) { | |
953 | let container = document.getElementById(this.containerId); | |
954 | let choices = document.createElement("div"); | |
955 | choices.id = "choices"; | |
956 | choices.style.width = r.width + "px"; | |
957 | choices.style.height = r.height + "px"; | |
958 | choices.style.left = r.x + "px"; | |
959 | choices.style.top = r.y + "px"; | |
960 | container.style.opacity = "0.5"; | |
961 | let boardContainer = document.getElementById("boardContainer"); | |
962 | boardContainer.appendChild(choices); | |
963 | const squareWidth = this.getSquareWidth(r.width); | |
964 | const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2; | |
965 | const firstUpTop = (r.height - squareWidth) / 2; | |
966 | const color = moves[0].appear[0].c; | |
967 | const callback = (m) => { | |
968 | container.style.opacity = "1"; | |
969 | boardContainer.removeChild(choices); | |
970 | this.playPlusVisual(m, r); | |
971 | } | |
972 | for (let i=0; i < moves.length; i++) { | |
973 | let choice = document.createElement("div"); | |
974 | choice.classList.add("choice"); | |
975 | choice.style.width = squareWidth + "px"; | |
976 | choice.style.height = squareWidth + "px"; | |
977 | choice.style.left = (firstUpLeft + i * squareWidth) + "px"; | |
978 | choice.style.top = firstUpTop + "px"; | |
979 | choice.style.backgroundColor = "lightyellow"; | |
980 | choice.onclick = () => callback(moves[i]); | |
981 | const piece = document.createElement("piece"); | |
982 | const pieceSpec = this.pieces(color)[moves[i].appear[0].p]; | |
983 | piece.classList.add(pieceSpec["class"]); | |
984 | piece.classList.add(color == 'w' ? "white" : "black"); | |
985 | piece.style.width = "100%"; | |
986 | piece.style.height = "100%"; | |
987 | choice.appendChild(piece); | |
988 | choices.appendChild(choice); | |
989 | } | |
990 | } | |
991 | ||
992 | ////////////// | |
993 | // BASIC UTILS | |
994 | ||
995 | get size() { | |
996 | return { "x": 8, "y": 8 }; | |
997 | } | |
998 | ||
999 | // Color of thing on square (i,j). 'undefined' if square is empty | |
1000 | getColor(i, j) { | |
1001 | return this.board[i][j].charAt(0); | |
1002 | } | |
1003 | ||
cc2c7183 | 1004 | // Assume square i,j isn't empty |
41534b92 BA |
1005 | getPiece(i, j) { |
1006 | return this.board[i][j].charAt(1); | |
1007 | } | |
1008 | ||
cc2c7183 BA |
1009 | // Piece type on square (i,j) |
1010 | getPieceType(i, j) { | |
1011 | const p = this.board[i][j].charAt(1); | |
1012 | return C.CannibalKings[p] || p; //a cannibal king move as... | |
1013 | } | |
1014 | ||
41534b92 BA |
1015 | // Get opponent color |
1016 | static GetOppCol(color) { | |
1017 | return (color == "w" ? "b" : "w"); | |
1018 | } | |
1019 | ||
1020 | // Can thing on square1 take thing on square2 | |
1021 | canTake([x1, y1], [x2, y2]) { | |
1022 | return ( | |
cc2c7183 | 1023 | (this.getColor(x1, y1) !== this.getColor(x2, y2)) || |
41534b92 BA |
1024 | ( |
1025 | (this.options["recycle"] || this.options["teleport"]) && | |
cc2c7183 BA |
1026 | this.getPieceType(x2, y2) != "k" |
1027 | ) | |
41534b92 BA |
1028 | ); |
1029 | } | |
1030 | ||
1031 | // Is (x,y) on the chessboard? | |
1032 | onBoard(x, y) { | |
1033 | return x >= 0 && x < this.size.x && y >= 0 && y < this.size.y; | |
1034 | } | |
1035 | ||
1036 | // Used in interface: 'side' arg == player color | |
1037 | canIplay(x, y) { | |
1038 | return ( | |
1039 | this.playerColor == this.turn && | |
1040 | ( | |
1041 | (typeof x == "number" && this.getColor(x, y) == this.turn) || | |
1042 | (typeof x == "string" && x == this.turn) //reserve | |
1043 | ) | |
1044 | ); | |
1045 | } | |
1046 | ||
1047 | //////////////////////// | |
1048 | // PIECES SPECIFICATIONS | |
1049 | ||
1050 | pieces(color) { | |
1051 | const pawnShift = (color == "w" ? -1 : 1); | |
1052 | return { | |
1053 | 'p': { | |
1054 | "class": "pawn", | |
1055 | steps: [[pawnShift, 0]], | |
1056 | range: 1, | |
1057 | attack: [[pawnShift, 1], [pawnShift, -1]] | |
1058 | }, | |
1059 | // rook | |
1060 | 'r': { | |
1061 | "class": "rook", | |
1062 | steps: [[0, 1], [0, -1], [1, 0], [-1, 0]] | |
1063 | }, | |
1064 | // knight | |
1065 | 'n': { | |
1066 | "class": "knight", | |
1067 | steps: [ | |
1068 | [1, 2], [1, -2], [-1, 2], [-1, -2], | |
1069 | [2, 1], [-2, 1], [2, -1], [-2, -1] | |
1070 | ], | |
1071 | range: 1 | |
1072 | }, | |
1073 | // bishop | |
1074 | 'b': { | |
1075 | "class": "bishop", | |
1076 | steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]] | |
1077 | }, | |
1078 | // queen | |
1079 | 'q': { | |
1080 | "class": "queen", | |
1081 | steps: [ | |
1082 | [0, 1], [0, -1], [1, 0], [-1, 0], | |
1083 | [1, 1], [1, -1], [-1, 1], [-1, -1] | |
1084 | ] | |
1085 | }, | |
1086 | // king | |
1087 | 'k': { | |
1088 | "class": "king", | |
1089 | steps: [ | |
1090 | [0, 1], [0, -1], [1, 0], [-1, 0], | |
1091 | [1, 1], [1, -1], [-1, 1], [-1, -1] | |
1092 | ], | |
1093 | range: 1 | |
cc2c7183 BA |
1094 | }, |
1095 | // Cannibal kings: | |
1096 | 's': { "class": "king-pawn" }, | |
1097 | 'u': { "class": "king-rook" }, | |
1098 | 'o': { "class": "king-knight" }, | |
1099 | 'c': { "class": "king-bishop" }, | |
1100 | 't': { "class": "king-queen" } | |
41534b92 BA |
1101 | }; |
1102 | } | |
1103 | ||
41534b92 BA |
1104 | //////////////////// |
1105 | // MOVES GENERATION | |
1106 | ||
1107 | // For Cylinder: get Y coordinate | |
1108 | computeY(y) { | |
1109 | if (!this.options["cylinder"]) return y; | |
1110 | let res = y % this.size.y; | |
1111 | if (res < 0) res += this.size.y; | |
1112 | return res; | |
1113 | } | |
1114 | ||
1115 | // Stop at the first capture found | |
1116 | atLeastOneCapture(color) { | |
1117 | color = color || this.turn; | |
cc2c7183 | 1118 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
1119 | for (let i = 0; i < this.size.x; i++) { |
1120 | for (let j = 0; j < this.size.y; j++) { | |
1121 | if (this.board[i][j] != "" && this.getColor(i, j) == color) { | |
cc2c7183 | 1122 | const specs = this.pieces(color)[this.getPieceType(i, j)]; |
41534b92 BA |
1123 | const steps = specs.attack || specs.steps; |
1124 | outerLoop: for (let step of steps) { | |
1125 | let [ii, jj] = [i + step[0], this.computeY(j + step[1])]; | |
1126 | let stepCounter = 1; | |
1127 | while (this.onBoard(ii, jj) && this.board[ii][jj] == "") { | |
1128 | if (specs.range <= stepCounter++) continue outerLoop; | |
1129 | ii += step[0]; | |
1130 | jj = this.computeY(jj + step[1]); | |
1131 | } | |
1132 | if ( | |
1133 | this.onBoard(ii, jj) && | |
1134 | this.getColor(ii, jj) == oppCol && | |
1135 | this.filterValid( | |
1136 | [this.getBasicMove([i, j], [ii, jj])] | |
1137 | ).length >= 1 | |
1138 | ) { | |
1139 | return true; | |
1140 | } | |
1141 | } | |
1142 | } | |
1143 | } | |
1144 | } | |
1145 | return false; | |
1146 | } | |
1147 | ||
1148 | getDropMovesFrom([c, p]) { | |
1149 | // NOTE: by design, this.reserve[c][p] >= 1 on user click | |
1150 | // (but not necessarily otherwise) | |
cc2c7183 | 1151 | if (this.reserve[c][p] == 0) return []; |
41534b92 BA |
1152 | let moves = []; |
1153 | for (let i=0; i<this.size.x; i++) { | |
1154 | for (let j=0; j<this.size.y; j++) { | |
1155 | // TODO: rather simplify this "if" and add post-condition: more general | |
1156 | if ( | |
1157 | this.board[i][j] == "" && | |
1158 | (!this.options["dark"] || this.enlightened[i][j]) && | |
1159 | ( | |
cc2c7183 | 1160 | p != "p" || |
41534b92 BA |
1161 | (c == 'w' && i < this.size.x - 1) || |
1162 | (c == 'b' && i > 0) | |
1163 | ) | |
1164 | ) { | |
1165 | moves.push( | |
1166 | new Move({ | |
1167 | start: {x: c, y: p}, | |
1168 | end: {x: i, y: j}, | |
1169 | appear: [new PiPo({x: i, y: j, c: c, p: p})], | |
1170 | vanish: [] | |
1171 | }) | |
1172 | ); | |
1173 | } | |
1174 | } | |
1175 | } | |
1176 | return moves; | |
1177 | } | |
1178 | ||
1179 | // All possible moves from selected square | |
c7bf7b1b | 1180 | getPotentialMovesFrom(sq, color) { |
41534b92 BA |
1181 | if (typeof sq[0] == "string") return this.getDropMovesFrom(sq); |
1182 | if (this.options["madrasi"] && this.isImmobilized(sq)) return []; | |
cc2c7183 | 1183 | const piece = this.getPieceType(sq[0], sq[1]); |
41534b92 | 1184 | let moves; |
cc2c7183 | 1185 | if (piece == "p") moves = this.getPotentialPawnMoves(sq); |
41534b92 BA |
1186 | else moves = this.getPotentialMovesOf(piece, sq); |
1187 | if ( | |
cc2c7183 | 1188 | piece == "k" && |
41534b92 BA |
1189 | this.hasCastle && |
1190 | this.castleFlags[color || this.turn].some(v => v < this.size.y) | |
1191 | ) { | |
1192 | Array.prototype.push.apply(moves, this.getCastleMoves(sq)); | |
1193 | } | |
1194 | return this.postProcessPotentialMoves(moves); | |
1195 | } | |
1196 | ||
1197 | postProcessPotentialMoves(moves) { | |
1198 | if (moves.length == 0) return []; | |
1199 | const color = this.getColor(moves[0].start.x, moves[0].start.y); | |
cc2c7183 | 1200 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
1201 | |
1202 | if (this.options["capture"] && this.atLeastOneCapture()) { | |
1203 | // Filter out non-capturing moves (not using m.vanish because of | |
1204 | // self captures of Recycle and Teleport). | |
1205 | moves = moves.filter(m => { | |
1206 | return ( | |
1207 | this.board[m.end.x][m.end.y] != "" && | |
1208 | this.getColor(m.end.x, m.end.y) == oppCol | |
1209 | ); | |
1210 | }); | |
1211 | } | |
1212 | ||
1213 | if (this.options["atomic"]) { | |
1214 | moves.forEach(m => { | |
1215 | if ( | |
1216 | this.board[m.end.x][m.end.y] != "" && | |
1217 | this.getColor(m.end.x, m.end.y) == oppCol | |
1218 | ) { | |
1219 | // Explosion! | |
1220 | let steps = [ | |
1221 | [-1, -1], | |
1222 | [-1, 0], | |
1223 | [-1, 1], | |
1224 | [0, -1], | |
1225 | [0, 1], | |
1226 | [1, -1], | |
1227 | [1, 0], | |
1228 | [1, 1] | |
1229 | ]; | |
1230 | for (let step of steps) { | |
1231 | let x = m.end.x + step[0]; | |
1232 | let y = this.computeY(m.end.y + step[1]); | |
1233 | if ( | |
1234 | this.onBoard(x, y) && | |
1235 | this.board[x][y] != "" && | |
cc2c7183 | 1236 | this.getPieceType(x, y) != "p" |
41534b92 BA |
1237 | ) { |
1238 | m.vanish.push( | |
1239 | new PiPo({ | |
1240 | p: this.getPiece(x, y), | |
1241 | c: this.getColor(x, y), | |
1242 | x: x, | |
1243 | y: y | |
1244 | }) | |
1245 | ); | |
1246 | } | |
1247 | } | |
1248 | if (!this.options["rifle"]) m.appear.pop(); //nothin appears | |
1249 | } | |
1250 | }); | |
1251 | } | |
cc2c7183 BA |
1252 | |
1253 | if ( | |
1254 | this.options["cannibal"] && | |
1255 | this.options["rifle"] && | |
1256 | this.pawnSpecs.promotions | |
1257 | ) { | |
1258 | // In this case a rifle-capture from last rank may promote a pawn | |
1259 | const lastRank = (color == "w" ? 0 : this.size.x - 1); | |
1260 | let newMoves = []; | |
1261 | moves.forEach(m => { | |
1262 | if ( | |
1263 | m.start.x == lastRank && | |
1264 | m.appear.length >= 1 && | |
1265 | m.appear[0].p == "p" && | |
1266 | m.appear[0].x == m.start.x && | |
1267 | m.appear[0].y == m.start.y | |
1268 | ) { | |
1269 | const promotionPiece0 = this.pawnSpecs.promotions[0]; | |
1270 | m.appear[0].p = this.pawnSpecs.promotions[0]; | |
1271 | for (let i=1; i<this.pawnSpecs.promotions.length; i++) { | |
1272 | let newMv = JSON.parse(JSON.stringify(m)); | |
1273 | newMv.appear[0].p = this.pawnSpecs.promotions[i]; | |
1274 | newMoves.push(newMv); | |
1275 | } | |
1276 | } | |
1277 | }); | |
1278 | Array.prototype.push.apply(moves, newMoves); | |
1279 | } | |
1280 | ||
41534b92 BA |
1281 | return moves; |
1282 | } | |
1283 | ||
cc2c7183 BA |
1284 | static get CannibalKings() { |
1285 | return { | |
1286 | "s": "p", | |
1287 | "u": "r", | |
1288 | "o": "n", | |
1289 | "c": "b", | |
1290 | "t": "q" | |
1291 | }; | |
1292 | } | |
1293 | ||
1294 | static get CannibalKingCode() { | |
1295 | return { | |
1296 | "p": "s", | |
1297 | "r": "u", | |
1298 | "n": "o", | |
1299 | "b": "c", | |
1300 | "q": "t", | |
1301 | "k": "k" | |
1302 | }; | |
1303 | } | |
1304 | ||
1305 | isKing(symbol) { | |
1306 | return ( | |
1307 | symbol == 'k' || | |
1308 | (this.options["cannibal"] && C.CannibalKings[symbol]) | |
1309 | ); | |
1310 | } | |
1311 | ||
41534b92 BA |
1312 | // For Madrasi: |
1313 | // (redefined in Baroque etc, where Madrasi condition doesn't make sense) | |
1314 | isImmobilized([x, y]) { | |
1315 | const color = this.getColor(x, y); | |
cc2c7183 BA |
1316 | const oppCol = C.GetOppCol(color); |
1317 | const piece = this.getPieceType(x, y); | |
41534b92 BA |
1318 | const stepSpec = this.pieces(color)[piece]; |
1319 | let [steps, range] = [stepSpec.attack || stepSpec.steps, stepSpec.range]; | |
1320 | outerLoop: for (let step of steps) { | |
1321 | let [i, j] = [x + step[0], y + step[1]]; | |
1322 | let stepCounter = 1; | |
1323 | while (this.onBoard(i, j) && this.board[i][j] == "") { | |
1324 | if (range <= stepCounter++) continue outerLoop; | |
1325 | i += step[0]; | |
1326 | j = this.computeY(j + step[1]); | |
1327 | } | |
1328 | if ( | |
1329 | this.onBoard(i, j) && | |
1330 | this.getColor(i, j) == oppCol && | |
cc2c7183 | 1331 | this.getPieceType(i, j) == piece |
41534b92 BA |
1332 | ) { |
1333 | return true; | |
1334 | } | |
1335 | } | |
1336 | return false; | |
1337 | } | |
1338 | ||
1339 | // Generic method to find possible moves of "sliding or jumping" pieces | |
1340 | getPotentialMovesOf(piece, [x, y]) { | |
1341 | const color = this.getColor(x, y); | |
1342 | const stepSpec = this.pieces(color)[piece]; | |
1343 | let [steps, range] = [stepSpec.steps, stepSpec.range]; | |
1344 | let moves = []; | |
1345 | let explored = {}; //for Cylinder mode | |
1346 | outerLoop: for (let step of steps) { | |
1347 | let [i, j] = [x + step[0], this.computeY(y + step[1])]; | |
1348 | let stepCounter = 1; | |
1349 | while ( | |
1350 | this.onBoard(i, j) && | |
1351 | this.board[i][j] == "" && | |
1352 | !explored[i + "." + j] | |
1353 | ) { | |
1354 | explored[i + "." + j] = true; | |
1355 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1356 | if (range <= stepCounter++) continue outerLoop; | |
1357 | i += step[0]; | |
1358 | j = this.computeY(j + step[1]); | |
1359 | } | |
1360 | if ( | |
1361 | this.onBoard(i, j) && | |
1362 | ( | |
1363 | !this.options["zen"] || | |
cc2c7183 | 1364 | this.getPieceType(i, j) == "k" || |
41534b92 BA |
1365 | this.getColor(i, j) == color //OK for Recycle and Teleport |
1366 | ) && | |
1367 | this.canTake([x, y], [i, j]) && | |
1368 | !explored[i + "." + j] | |
1369 | ) { | |
1370 | explored[i + "." + j] = true; | |
1371 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1372 | } | |
1373 | } | |
1374 | if (this.options["zen"]) | |
1375 | Array.prototype.push.apply(moves, this.getZenCaptures(x, y)); | |
1376 | return moves; | |
1377 | } | |
1378 | ||
1379 | getZenCaptures(x, y) { | |
1380 | let moves = []; | |
1381 | // Find reverse captures (opponent takes) | |
1382 | const color = this.getColor(x, y); | |
cc2c7183 BA |
1383 | const pieceType = this.getPieceType(x, y); |
1384 | const oppCol = C.GetOppCol(color); | |
41534b92 BA |
1385 | const pieces = this.pieces(oppCol); |
1386 | Object.keys(pieces).forEach(p => { | |
cc2c7183 BA |
1387 | if ( |
1388 | p == "k" || | |
1389 | (this.options["cannibal"] && C.CannibalKings[p]) | |
1390 | ) { | |
1391 | return; //king isn't captured this way | |
1392 | } | |
41534b92 | 1393 | const steps = pieces[p].attack || pieces[p].steps; |
67c5c198 | 1394 | if (!steps) return; //cannibal king for example (TODO...) |
41534b92 BA |
1395 | const range = pieces[p].range; |
1396 | steps.forEach(s => { | |
1397 | // From x,y: revert step | |
1398 | let [i, j] = [x - s[0], this.computeY(y - s[1])]; | |
1399 | let stepCounter = 1; | |
1400 | while (this.onBoard(i, j) && this.board[i][j] == "") { | |
1401 | if (range <= stepCounter++) return; | |
1402 | i -= s[0]; | |
1403 | j = this.computeY(j - s[1]); | |
1404 | } | |
1405 | if ( | |
1406 | this.onBoard(i, j) && | |
cc2c7183 | 1407 | this.getPieceType(i, j) == p && |
41534b92 BA |
1408 | this.getColor(i, j) == oppCol && //condition for Recycle & Teleport |
1409 | this.canTake([i, j], [x, y]) | |
1410 | ) { | |
cc2c7183 | 1411 | if (pieceType != "p") moves.push(this.getBasicMove([x, y], [i, j])); |
41534b92 BA |
1412 | else this.addPawnMoves([x, y], [i, j], moves); |
1413 | } | |
1414 | }); | |
1415 | }); | |
1416 | return moves; | |
1417 | } | |
1418 | ||
1419 | // Build a regular move from its initial and destination squares. | |
1420 | // tr: transformation | |
1421 | getBasicMove([sx, sy], [ex, ey], tr) { | |
1422 | const initColor = this.getColor(sx, sy); | |
cc2c7183 | 1423 | const initPiece = this.getPiece(sx, sy); |
41534b92 BA |
1424 | const destColor = (this.board[ex][ey] != "" ? this.getColor(ex, ey) : ""); |
1425 | let mv = new Move({ | |
1426 | appear: [], | |
1427 | vanish: [], | |
1428 | start: {x:sx, y:sy}, | |
1429 | end: {x:ex, y:ey} | |
1430 | }); | |
1431 | if ( | |
1432 | !this.options["rifle"] || | |
1433 | this.board[ex][ey] == "" || | |
1434 | destColor == initColor //Recycle, Teleport | |
1435 | ) { | |
1436 | mv.appear = [ | |
1437 | new PiPo({ | |
1438 | x: ex, | |
1439 | y: ey, | |
1440 | c: !!tr ? tr.c : initColor, | |
1441 | p: !!tr ? tr.p : initPiece | |
1442 | }) | |
1443 | ]; | |
1444 | mv.vanish = [ | |
1445 | new PiPo({ | |
1446 | x: sx, | |
1447 | y: sy, | |
1448 | c: initColor, | |
1449 | p: initPiece | |
1450 | }) | |
1451 | ]; | |
1452 | } | |
1453 | if (this.board[ex][ey] != "") { | |
1454 | mv.vanish.push( | |
1455 | new PiPo({ | |
1456 | x: ex, | |
1457 | y: ey, | |
1458 | c: this.getColor(ex, ey), | |
cc2c7183 | 1459 | p: this.getPiece(ex, ey) |
41534b92 BA |
1460 | }) |
1461 | ); | |
1462 | if (this.options["rifle"]) | |
1463 | // Rifle captures are tricky in combination with Atomic etc, | |
1464 | // so it's useful to mark the move : | |
1465 | mv.capture = true; | |
1466 | if (this.options["cannibal"] && destColor != initColor) { | |
1467 | const lastIdx = mv.vanish.length - 1; | |
cc2c7183 BA |
1468 | let trPiece = mv.vanish[lastIdx].p; |
1469 | if (this.isKing(this.getPiece(sx, sy))) | |
1470 | trPiece = C.CannibalKingCode[trPiece]; | |
1471 | if (mv.appear.length >= 1) mv.appear[0].p = trPiece; | |
41534b92 BA |
1472 | else if (this.options["rifle"]) { |
1473 | mv.appear.unshift( | |
1474 | new PiPo({ | |
1475 | x: sx, | |
1476 | y: sy, | |
1477 | c: initColor, | |
cc2c7183 | 1478 | p: trPiece |
41534b92 BA |
1479 | }) |
1480 | ); | |
1481 | mv.vanish.unshift( | |
1482 | new PiPo({ | |
1483 | x: sx, | |
1484 | y: sy, | |
1485 | c: initColor, | |
1486 | p: initPiece | |
1487 | }) | |
1488 | ); | |
1489 | } | |
1490 | } | |
1491 | } | |
1492 | return mv; | |
1493 | } | |
1494 | ||
1495 | // En-passant square, if any | |
1496 | getEpSquare(moveOrSquare) { | |
1497 | if (typeof moveOrSquare === "string") { | |
1498 | const square = moveOrSquare; | |
1499 | if (square == "-") return undefined; | |
cc2c7183 | 1500 | return C.SquareToCoords(square); |
41534b92 BA |
1501 | } |
1502 | // Argument is a move: | |
1503 | const move = moveOrSquare; | |
1504 | const s = move.start, | |
1505 | e = move.end; | |
1506 | if ( | |
1507 | s.y == e.y && | |
1508 | Math.abs(s.x - e.x) == 2 && | |
1509 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
cc2c7183 BA |
1510 | (move.appear.length > 0 && move.appear[0].p == "p") && |
1511 | (move.vanish.length > 0 && move.vanish[0].p == "p") | |
41534b92 BA |
1512 | ) { |
1513 | return { | |
1514 | x: (s.x + e.x) / 2, | |
1515 | y: s.y | |
1516 | }; | |
1517 | } | |
1518 | return undefined; //default | |
1519 | } | |
1520 | ||
1521 | // Special case of en-passant captures: treated separately | |
1522 | getEnpassantCaptures([x, y], shiftX) { | |
1523 | const color = this.getColor(x, y); | |
cc2c7183 | 1524 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
1525 | let enpassantMove = null; |
1526 | if ( | |
1527 | !!this.epSquare && | |
1528 | this.epSquare.x == x + shiftX && | |
1529 | Math.abs(this.computeY(this.epSquare.y - y)) == 1 && | |
1530 | this.getColor(x, this.epSquare.y) == oppCol //Doublemove guard... | |
1531 | ) { | |
1532 | const [epx, epy] = [this.epSquare.x, this.epSquare.y]; | |
1533 | this.board[epx][epy] = oppCol + "p"; | |
1534 | enpassantMove = this.getBasicMove([x, y], [epx, epy]); | |
1535 | this.board[epx][epy] = ""; | |
1536 | const lastIdx = enpassantMove.vanish.length - 1; //think Rifle | |
1537 | enpassantMove.vanish[lastIdx].x = x; | |
1538 | } | |
1539 | return !!enpassantMove ? [enpassantMove] : []; | |
1540 | } | |
1541 | ||
1542 | // Consider all potential promotions: | |
1543 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
cc2c7183 | 1544 | let finalPieces = ["p"]; |
41534b92 BA |
1545 | const color = this.getColor(x1, y1); |
1546 | const lastRank = (color == "w" ? 0 : this.size.x - 1); | |
1547 | if (x2 == lastRank && (!this.options["rifle"] || this.board[x2][y2] == "")) | |
1548 | { | |
1549 | // promotions arg: special override for Hiddenqueen variant | |
1550 | if (promotions) finalPieces = promotions; | |
1551 | else if (this.pawnSpecs.promotions) | |
1552 | finalPieces = this.pawnSpecs.promotions; | |
1553 | } | |
1554 | for (let piece of finalPieces) { | |
cc2c7183 | 1555 | const tr = (piece != "p" ? { c: color, p: piece } : null); |
41534b92 BA |
1556 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); |
1557 | } | |
1558 | } | |
1559 | ||
1560 | // What are the pawn moves from square x,y ? | |
1561 | getPotentialPawnMoves([x, y], promotions) { | |
1562 | const color = this.getColor(x, y); //this.turn doesn't work for Dark mode | |
1563 | const [sizeX, sizeY] = [this.size.x, this.size.y]; | |
1564 | const pawnShiftX = this.pawnSpecs.directions[color]; | |
1565 | const firstRank = (color == "w" ? sizeX - 1 : 0); | |
1566 | const forward = (color == 'w' ? -1 : 1); | |
1567 | ||
1568 | // Pawn movements in shiftX direction: | |
1569 | const getPawnMoves = (shiftX) => { | |
1570 | let moves = []; | |
1571 | // NOTE: next condition is generally true (no pawn on last rank) | |
1572 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
1573 | if (this.board[x + shiftX][y] == "") { | |
1574 | // One square forward (or backward) | |
1575 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); | |
1576 | // Next condition because pawns on 1st rank can generally jump | |
1577 | if ( | |
1578 | this.pawnSpecs.twoSquares && | |
1579 | ( | |
1580 | ( | |
1581 | color == 'w' && | |
1582 | x >= this.size.x - 1 - this.pawnSpecs.initShift['w'] | |
1583 | ) | |
1584 | || | |
1585 | (color == 'b' && x <= this.pawnSpecs.initShift['b']) | |
1586 | ) | |
1587 | ) { | |
1588 | if ( | |
1589 | shiftX == forward && | |
1590 | this.board[x + 2 * shiftX][y] == "" | |
1591 | ) { | |
1592 | // Two squares jump | |
1593 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
1594 | if ( | |
1595 | this.pawnSpecs.threeSquares && | |
1596 | this.board[x + 3 * shiftX, y] == "" | |
1597 | ) { | |
1598 | // Three squares jump | |
1599 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
1600 | } | |
1601 | } | |
1602 | } | |
1603 | } | |
1604 | // Captures | |
1605 | if (this.pawnSpecs.canCapture) { | |
1606 | for (let shiftY of [-1, 1]) { | |
1607 | const yCoord = this.computeY(y + shiftY); | |
1608 | if (yCoord >= 0 && yCoord < sizeY) { | |
1609 | if ( | |
1610 | this.board[x + shiftX][yCoord] != "" && | |
1611 | this.canTake([x, y], [x + shiftX, yCoord]) && | |
1612 | ( | |
1613 | !this.options["zen"] || | |
cc2c7183 | 1614 | this.getPieceType(x + shiftX, yCoord) == "k" |
41534b92 BA |
1615 | ) |
1616 | ) { | |
1617 | this.addPawnMoves( | |
1618 | [x, y], [x + shiftX, yCoord], | |
1619 | moves, promotions | |
1620 | ); | |
1621 | } | |
1622 | if ( | |
1623 | this.pawnSpecs.captureBackward && shiftX == forward && | |
1624 | x - shiftX >= 0 && x - shiftX < this.size.x && | |
1625 | this.board[x - shiftX][yCoord] != "" && | |
1626 | this.canTake([x, y], [x - shiftX, yCoord]) && | |
1627 | ( | |
1628 | !this.options["zen"] || | |
cc2c7183 | 1629 | this.getPieceType(x + shiftX, yCoord) == "k" |
41534b92 BA |
1630 | ) |
1631 | ) { | |
1632 | this.addPawnMoves( | |
1633 | [x, y], [x - shiftX, yCoord], | |
1634 | moves, promotions | |
1635 | ); | |
1636 | } | |
1637 | } | |
1638 | } | |
1639 | } | |
1640 | } | |
1641 | return moves; | |
1642 | } | |
1643 | ||
1644 | let pMoves = getPawnMoves(pawnShiftX); | |
1645 | if (this.pawnSpecs.bidirectional) | |
1646 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
1647 | ||
1648 | if (this.hasEnpassant) { | |
1649 | // NOTE: backward en-passant captures are not considered | |
1650 | // because no rules define them (for now). | |
1651 | Array.prototype.push.apply( | |
1652 | pMoves, | |
1653 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
1654 | ); | |
1655 | } | |
1656 | ||
1657 | if (this.options["zen"]) | |
1658 | Array.prototype.push.apply(pMoves, this.getZenCaptures(x, y)); | |
1659 | ||
1660 | return pMoves; | |
1661 | } | |
1662 | ||
1663 | // "castleInCheck" arg to let some variants castle under check | |
1664 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { | |
1665 | const c = this.getColor(x, y); | |
1666 | ||
1667 | // Castling ? | |
cc2c7183 | 1668 | const oppCol = C.GetOppCol(c); |
41534b92 BA |
1669 | let moves = []; |
1670 | // King, then rook: | |
1671 | finalSquares = | |
1672 | finalSquares || [ [2, 3], [this.size.y - 2, this.size.y - 3] ]; | |
cc2c7183 | 1673 | const castlingKing = this.getPiece(x, y); |
41534b92 BA |
1674 | castlingCheck: for ( |
1675 | let castleSide = 0; | |
1676 | castleSide < 2; | |
1677 | castleSide++ //large, then small | |
1678 | ) { | |
1679 | if (this.castleFlags[c][castleSide] >= this.size.y) continue; | |
1680 | // If this code is reached, rook and king are on initial position | |
1681 | ||
1682 | // NOTE: in some variants this is not a rook | |
1683 | const rookPos = this.castleFlags[c][castleSide]; | |
cc2c7183 | 1684 | const castlingPiece = this.getPiece(x, rookPos); |
41534b92 BA |
1685 | if ( |
1686 | this.board[x][rookPos] == "" || | |
1687 | this.getColor(x, rookPos) != c || | |
1688 | (!!castleWith && !castleWith.includes(castlingPiece)) | |
1689 | ) { | |
1690 | // Rook is not here, or changed color (see Benedict) | |
1691 | continue; | |
1692 | } | |
1693 | // Nothing on the path of the king ? (and no checks) | |
1694 | const finDist = finalSquares[castleSide][0] - y; | |
1695 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
1696 | let i = y; | |
1697 | do { | |
1698 | if ( | |
1699 | (!castleInCheck && this.underCheck([x, i], oppCol)) || | |
1700 | ( | |
1701 | this.board[x][i] != "" && | |
1702 | // NOTE: next check is enough, because of chessboard constraints | |
1703 | (this.getColor(x, i) != c || ![rookPos, y].includes(i)) | |
1704 | ) | |
1705 | ) { | |
1706 | continue castlingCheck; | |
1707 | } | |
1708 | i += step; | |
1709 | } while (i != finalSquares[castleSide][0]); | |
1710 | // Nothing on the path to the rook? | |
1711 | step = (castleSide == 0 ? -1 : 1); | |
1712 | for (i = y + step; i != rookPos; i += step) { | |
1713 | if (this.board[x][i] != "") continue castlingCheck; | |
1714 | } | |
1715 | ||
1716 | // Nothing on final squares, except maybe king and castling rook? | |
1717 | for (i = 0; i < 2; i++) { | |
1718 | if ( | |
1719 | finalSquares[castleSide][i] != rookPos && | |
1720 | this.board[x][finalSquares[castleSide][i]] != "" && | |
1721 | ( | |
1722 | finalSquares[castleSide][i] != y || | |
1723 | this.getColor(x, finalSquares[castleSide][i]) != c | |
1724 | ) | |
1725 | ) { | |
1726 | continue castlingCheck; | |
1727 | } | |
1728 | } | |
1729 | ||
1730 | // If this code is reached, castle is valid | |
1731 | moves.push( | |
1732 | new Move({ | |
1733 | appear: [ | |
1734 | new PiPo({ | |
1735 | x: x, | |
1736 | y: finalSquares[castleSide][0], | |
1737 | p: castlingKing, | |
1738 | c: c | |
1739 | }), | |
1740 | new PiPo({ | |
1741 | x: x, | |
1742 | y: finalSquares[castleSide][1], | |
1743 | p: castlingPiece, | |
1744 | c: c | |
1745 | }) | |
1746 | ], | |
1747 | vanish: [ | |
1748 | // King might be initially disguised (Titan...) | |
1749 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), | |
1750 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) | |
1751 | ], | |
1752 | end: | |
1753 | Math.abs(y - rookPos) <= 2 | |
1754 | ? { x: x, y: rookPos } | |
1755 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
1756 | }) | |
1757 | ); | |
1758 | } | |
1759 | ||
1760 | return moves; | |
1761 | } | |
1762 | ||
1763 | //////////////////// | |
1764 | // MOVES VALIDATION | |
1765 | ||
1766 | // Is (king at) given position under check by "color" ? | |
1767 | underCheck([x, y], color) { | |
1768 | if (this.taking || this.options["dark"]) return false; | |
cc2c7183 | 1769 | color = color || C.GetOppCol(this.getColor(x, y)); |
41534b92 BA |
1770 | const pieces = this.pieces(color); |
1771 | return Object.keys(pieces).some(p => { | |
1772 | return this.isAttackedBy([x, y], p, color, pieces[p]); | |
1773 | }); | |
1774 | } | |
1775 | ||
1776 | isAttackedBy([x, y], piece, color, stepSpec) { | |
1777 | const steps = stepSpec.attack || stepSpec.steps; | |
cc2c7183 | 1778 | if (!steps) return false; //cannibal king, for example |
41534b92 BA |
1779 | const range = stepSpec.range; |
1780 | let explored = {}; //for Cylinder mode | |
1781 | outerLoop: for (let step of steps) { | |
1782 | let rx = x - step[0], | |
1783 | ry = this.computeY(y - step[1]); | |
1784 | let stepCounter = 1; | |
1785 | while ( | |
1786 | this.onBoard(rx, ry) && | |
1787 | this.board[rx][ry] == "" && | |
1788 | !explored[rx + "." + ry] | |
1789 | ) { | |
1790 | explored[rx + "." + ry] = true; | |
1791 | if (range <= stepCounter++) continue outerLoop; | |
1792 | rx -= step[0]; | |
1793 | ry = this.computeY(ry - step[1]); | |
1794 | } | |
1795 | if ( | |
1796 | this.onBoard(rx, ry) && | |
1797 | this.board[rx][ry] != "" && | |
cc2c7183 | 1798 | this.getPieceType(rx, ry) == piece && |
41534b92 BA |
1799 | this.getColor(rx, ry) == color && |
1800 | (!this.options["madrasi"] || !this.isImmobilized([rx, ry])) | |
1801 | ) { | |
1802 | return true; | |
1803 | } | |
1804 | } | |
1805 | return false; | |
1806 | } | |
1807 | ||
1808 | // Stop at first king found (TODO: multi-kings) | |
1809 | searchKingPos(color) { | |
1810 | for (let i=0; i < this.size.x; i++) { | |
1811 | for (let j=0; j < this.size.y; j++) { | |
cc2c7183 BA |
1812 | if (this.getColor(i, j) == color && this.isKing(this.getPiece(i, j))) |
1813 | return [i, j]; | |
41534b92 BA |
1814 | } |
1815 | } | |
1816 | return [-1, -1]; //king not found | |
1817 | } | |
1818 | ||
1819 | filterValid(moves) { | |
1820 | if (moves.length == 0) return []; | |
1821 | const color = this.turn; | |
cc2c7183 | 1822 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
1823 | if (this.options["balance"] && [1, 3].includes(this.movesCount)) { |
1824 | // Forbid moves either giving check or exploding opponent's king: | |
1825 | const oppKingPos = this.searchKingPos(oppCol); | |
1826 | moves = moves.filter(m => { | |
1827 | if ( | |
cc2c7183 BA |
1828 | m.vanish.some(v => v.c == oppCol && v.p == "k") && |
1829 | m.appear.every(a => a.c != oppCol || a.p != "k") | |
41534b92 BA |
1830 | ) |
1831 | return false; | |
1832 | this.playOnBoard(m); | |
1833 | const res = !this.underCheck(oppKingPos, color); | |
1834 | this.undoOnBoard(m); | |
1835 | return res; | |
1836 | }); | |
1837 | } | |
1838 | if (this.taking || this.options["dark"]) return moves; | |
1839 | const kingPos = this.searchKingPos(color); | |
1840 | let filtered = {}; //avoid re-checking similar moves (promotions...) | |
1841 | return moves.filter(m => { | |
1842 | const key = m.start.x + m.start.y + '.' + m.end.x + m.end.y; | |
1843 | if (!filtered[key]) { | |
1844 | this.playOnBoard(m); | |
1845 | let square = kingPos, | |
1846 | res = true; //a priori valid | |
cc2c7183 BA |
1847 | if (m.vanish.some(v => { |
1848 | return (v.p == "k" || C.CannibalKings[v.p]) && v.c == color; | |
1849 | })) { | |
41534b92 BA |
1850 | // Search king in appear array: |
1851 | const newKingIdx = | |
cc2c7183 BA |
1852 | m.appear.findIndex(a => { |
1853 | return (a.p == "k" || C.CannibalKings[a.p]) && a.c == color; | |
1854 | }); | |
41534b92 BA |
1855 | if (newKingIdx >= 0) |
1856 | square = [m.appear[newKingIdx].x, m.appear[newKingIdx].y]; | |
1857 | else res = false; | |
1858 | } | |
1859 | res &&= !this.underCheck(square, oppCol); | |
1860 | this.undoOnBoard(m); | |
1861 | filtered[key] = res; | |
1862 | return res; | |
1863 | } | |
1864 | return filtered[key]; | |
1865 | }); | |
1866 | } | |
1867 | ||
1868 | ///////////////// | |
1869 | // MOVES PLAYING | |
1870 | ||
1871 | // Aggregate flags into one object | |
1872 | aggregateFlags() { | |
1873 | return this.castleFlags; | |
1874 | } | |
1875 | ||
1876 | // Reverse operation | |
1877 | disaggregateFlags(flags) { | |
1878 | this.castleFlags = flags; | |
1879 | } | |
1880 | ||
1881 | // Apply a move on board | |
1882 | playOnBoard(move) { | |
1883 | for (let psq of move.vanish) this.board[psq.x][psq.y] = ""; | |
1884 | for (let psq of move.appear) this.board[psq.x][psq.y] = psq.c + psq.p; | |
1885 | } | |
1886 | // Un-apply the played move | |
1887 | undoOnBoard(move) { | |
1888 | for (let psq of move.appear) this.board[psq.x][psq.y] = ""; | |
1889 | for (let psq of move.vanish) this.board[psq.x][psq.y] = psq.c + psq.p; | |
1890 | } | |
1891 | ||
1892 | updateCastleFlags(move) { | |
1893 | // Update castling flags if start or arrive from/at rook/king locations | |
1894 | move.appear.concat(move.vanish).forEach(psq => { | |
1895 | if ( | |
1896 | this.board[psq.x][psq.y] != "" && | |
cc2c7183 | 1897 | this.getPieceType(psq.x, psq.y) == "k" |
41534b92 BA |
1898 | ) { |
1899 | this.castleFlags[psq.c] = [this.size.y, this.size.y]; | |
1900 | } | |
1901 | // NOTE: not "else if" because king can capture enemy rook... | |
cc2c7183 BA |
1902 | let c = ""; |
1903 | if (psq.x == 0) c = "b"; | |
1904 | else if (psq.x == this.size.x - 1) c = "w"; | |
1905 | if (c != "") { | |
41534b92 BA |
1906 | const fidx = this.castleFlags[c].findIndex(f => f == psq.y); |
1907 | if (fidx >= 0) this.castleFlags[c][fidx] = this.size.y; | |
1908 | } | |
1909 | }); | |
1910 | } | |
1911 | ||
1912 | prePlay(move) { | |
1913 | if ( | |
1914 | typeof move.start.x == "number" && | |
cc2c7183 | 1915 | (!this.options["teleport"] || this.subTurnTeleport == 1) |
41534b92 BA |
1916 | ) { |
1917 | // OK, not a drop move | |
1918 | if ( | |
1919 | this.hasCastle && | |
1920 | // If flags already off, no need to re-check: | |
1921 | Object.keys(this.castleFlags).some(c => { | |
1922 | return this.castleFlags[c].some(val => val < this.size.y)}) | |
1923 | ) { | |
1924 | this.updateCastleFlags(move); | |
1925 | } | |
cc2c7183 | 1926 | const initSquare = C.CoordsToSquare(move.start); |
41534b92 BA |
1927 | if ( |
1928 | this.options["crazyhouse"] && | |
1929 | (!this.options["rifle"] || !move.capture) | |
1930 | ) { | |
1931 | if (this.ispawn[initSquare]) { | |
1932 | delete this.ispawn[initSquare]; | |
cc2c7183 | 1933 | this.ispawn[C.CoordsToSquare(move.end)] = true; |
41534b92 BA |
1934 | } |
1935 | else if ( | |
cc2c7183 BA |
1936 | move.vanish[0].p == "p" && |
1937 | move.appear[0].p != "p" | |
41534b92 | 1938 | ) { |
cc2c7183 | 1939 | this.ispawn[C.CoordsToSquare(move.end)] = true; |
41534b92 BA |
1940 | } |
1941 | } | |
1942 | } | |
1943 | const minSize = Math.min(move.appear.length, move.vanish.length); | |
1944 | if (this.hasReserve) { | |
1945 | const color = this.turn; | |
1946 | for (let i=minSize; i<move.appear.length; i++) { | |
1947 | // Something appears = dropped on board (some exceptions, Chakart...) | |
1948 | const piece = move.appear[i].p; | |
1949 | this.updateReserve(color, piece, this.reserve[color][piece] - 1); | |
1950 | } | |
1951 | for (let i=minSize; i<move.vanish.length; i++) { | |
1952 | // Something vanish: add to reserve except if recycle & opponent | |
1953 | const piece = move.vanish[i].p; | |
1954 | if (this.options["crazyhouse"] || move.vanish[i].c == color) | |
1955 | this.updateReserve(color, piece, this.reserve[color][piece] + 1); | |
1956 | } | |
1957 | } | |
1958 | } | |
1959 | ||
1960 | play(move) { | |
1961 | this.prePlay(move); | |
1962 | if (this.hasEnpassant) this.epSquare = this.getEpSquare(move); | |
1963 | this.playOnBoard(move); | |
1964 | this.postPlay(move); | |
1965 | } | |
1966 | ||
1967 | postPlay(move) { | |
1968 | const color = this.turn; | |
cc2c7183 | 1969 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
1970 | if (this.options["dark"]) this.updateEnlightened(true); |
1971 | if (this.options["teleport"]) { | |
1972 | if ( | |
cc2c7183 | 1973 | this.subTurnTeleport == 1 && |
41534b92 BA |
1974 | move.vanish.length > move.appear.length && |
1975 | move.vanish[move.vanish.length - 1].c == color | |
1976 | ) { | |
1977 | const v = move.vanish[move.vanish.length - 1]; | |
1978 | this.captured = {x: v.x, y: v.y, c: v.c, p: v.p}; | |
cc2c7183 | 1979 | this.subTurnTeleport = 2; |
41534b92 BA |
1980 | return; |
1981 | } | |
cc2c7183 | 1982 | this.subTurnTeleport = 1; |
41534b92 BA |
1983 | this.captured = null; |
1984 | } | |
1985 | if (this.options["balance"]) { | |
1986 | if (![1, 3].includes(this.movesCount)) this.turn = oppCol; | |
1987 | } | |
1988 | else { | |
1989 | if ( | |
1990 | ( | |
1991 | this.options["doublemove"] && | |
1992 | this.movesCount >= 1 && | |
1993 | this.subTurn == 1 | |
1994 | ) || | |
1995 | (this.options["progressive"] && this.subTurn <= this.movesCount) | |
1996 | ) { | |
1997 | const oppKingPos = this.searchKingPos(oppCol); | |
1998 | if (oppKingPos[0] >= 0 && !this.underCheck(oppKingPos, color)) { | |
1999 | this.subTurn++; | |
2000 | return; | |
2001 | } | |
2002 | } | |
2003 | this.turn = oppCol; | |
2004 | } | |
2005 | this.movesCount++; | |
2006 | this.subTurn = 1; | |
2007 | } | |
2008 | ||
2009 | // "Stop at the first move found" | |
2010 | atLeastOneMove(color) { | |
2011 | color = color || this.turn; | |
2012 | for (let i = 0; i < this.size.x; i++) { | |
2013 | for (let j = 0; j < this.size.y; j++) { | |
2014 | if (this.board[i][j] != "" && this.getColor(i, j) == color) { | |
cc2c7183 BA |
2015 | // NOTE: in fact searching for all potential moves from i,j. |
2016 | // I don't believe this is an issue, for now at least. | |
41534b92 BA |
2017 | const moves = this.getPotentialMovesFrom([i, j]); |
2018 | if (moves.some(m => this.filterValid([m]).length >= 1)) return true; | |
2019 | } | |
2020 | } | |
2021 | } | |
2022 | if (this.hasReserve && this.reserve[color]) { | |
2023 | for (let p of Object.keys(this.reserve[color])) { | |
2024 | const moves = this.getDropMovesFrom([color, p]); | |
2025 | if (moves.some(m => this.filterValid([m]).length >= 1)) return true; | |
2026 | } | |
2027 | } | |
2028 | return false; | |
2029 | } | |
2030 | ||
2031 | // What is the score ? (Interesting if game is over) | |
2032 | getCurrentScore(move) { | |
2033 | const color = this.turn; | |
cc2c7183 | 2034 | const oppCol = C.GetOppCol(color); |
41534b92 BA |
2035 | const kingPos = [this.searchKingPos(color), this.searchKingPos(oppCol)]; |
2036 | if (kingPos[0][0] < 0 && kingPos[1][0] < 0) return "1/2"; | |
2037 | if (kingPos[0][0] < 0) return (color == "w" ? "0-1" : "1-0"); | |
2038 | if (kingPos[1][0] < 0) return (color == "w" ? "1-0" : "0-1"); | |
2039 | if (this.atLeastOneMove()) return "*"; | |
2040 | // No valid move: stalemate or checkmate? | |
2041 | if (!this.underCheck(kingPos, color)) return "1/2"; | |
2042 | // OK, checkmate | |
2043 | return (color == "w" ? "0-1" : "1-0"); | |
2044 | } | |
2045 | ||
cc2c7183 | 2046 | // NOTE: quite suboptimal for eg. Benedict (not a big deal I think) |
41534b92 BA |
2047 | playVisual(move, r) { |
2048 | move.vanish.forEach(v => { | |
2049 | if (!this.enlightened || this.enlightened[v.x][v.y]) { | |
2050 | this.g_pieces[v.x][v.y].remove(); | |
2051 | this.g_pieces[v.x][v.y] = null; | |
2052 | } | |
2053 | }); | |
2054 | let container = document.getElementById(this.containerId); | |
2055 | if (!r) r = container.getBoundingClientRect(); | |
2056 | const pieceWidth = this.getPieceWidth(r.width); | |
2057 | move.appear.forEach(a => { | |
2058 | if (this.enlightened && !this.enlightened[a.x][a.y]) return; | |
2059 | this.g_pieces[a.x][a.y] = document.createElement("piece"); | |
2060 | this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]); | |
2061 | this.g_pieces[a.x][a.y].classList.add(a.c == "w" ? "white" : "black"); | |
2062 | this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; | |
2063 | this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; | |
2064 | const [ip, jp] = this.getPixelPosition(a.x, a.y, r); | |
2065 | this.g_pieces[a.x][a.y].style.transform = `translate(${ip}px,${jp}px)`; | |
2066 | container.appendChild(this.g_pieces[a.x][a.y]); | |
2067 | }); | |
2068 | } | |
2069 | ||
2070 | playPlusVisual(move, r) { | |
2071 | this.playVisual(move, r); | |
2072 | this.play(move); | |
2073 | this.afterPlay(move); //user method | |
2074 | } | |
2075 | ||
2076 | // Assumes reserve on top (usage case otherwise? TODO?) | |
2077 | getReserveShift(c, p, r) { | |
2078 | let nbR = 0, | |
2079 | ridx = 0; | |
2080 | for (let pi of Object.keys(this.reserve[c])) { | |
2081 | if (this.reserve[c][pi] == 0) continue; | |
2082 | if (pi == p) ridx = nbR; | |
2083 | nbR++; | |
2084 | } | |
2085 | const rsqSize = this.getReserveSquareSize(r.width, nbR); | |
2086 | return [ridx * rsqSize, rsqSize]; //slightly inaccurate... TODO? | |
2087 | } | |
2088 | ||
2089 | animate(move, callback) { | |
2090 | if (this.noAnimate) { | |
2091 | callback(); | |
2092 | return; | |
2093 | } | |
2094 | const [i1, j1] = [move.start.x, move.start.y]; | |
2095 | const dropMove = (typeof i1 == "string"); | |
2096 | const startArray = (dropMove ? this.r_pieces : this.g_pieces); | |
2097 | let startPiece = startArray[i1][j1]; | |
2098 | let container = document.getElementById(this.containerId); | |
2099 | const clonePiece = ( | |
2100 | !dropMove && | |
2101 | this.options["rifle"] || | |
cc2c7183 | 2102 | (this.options["teleport"] && this.subTurnTeleport == 2) |
41534b92 BA |
2103 | ); |
2104 | if (clonePiece) { | |
2105 | startPiece = startPiece.cloneNode(); | |
2106 | if (this.options["rifle"]) startArray[i1][j1].style.opacity = "0"; | |
cc2c7183 | 2107 | if (this.options["teleport"] && this.subTurnTeleport == 2) { |
41534b92 BA |
2108 | const pieces = this.pieces(); |
2109 | const startCode = (dropMove ? j1 : this.getPiece(i1, j1)); | |
2110 | startPiece.classList.remove(pieces[startCode]["class"]); | |
2111 | startPiece.classList.add(pieces[this.captured.p]["class"]); | |
2112 | // Color: OK | |
2113 | } | |
2114 | container.appendChild(startPiece); | |
2115 | } | |
2116 | const [i2, j2] = [move.end.x, move.end.y]; | |
2117 | let startCoords; | |
2118 | if (dropMove) { | |
2119 | startCoords = [ | |
2120 | i1 == this.playerColor ? this.size.x : 0, | |
2121 | this.size.y / 2 //not trying to be accurate here... (TODO?) | |
2122 | ]; | |
2123 | } | |
2124 | else startCoords = [i1, j1]; | |
2125 | const r = container.getBoundingClientRect(); | |
2126 | const arrival = this.getPixelPosition(i2, j2, r); //TODO: arrival on drop? | |
2127 | let rs = [0, 0]; | |
2128 | if (dropMove) rs = this.getReserveShift(i1, j1, r); | |
2129 | const distance = | |
2130 | Math.sqrt((startCoords[0] - i2) ** 2 + (startCoords[1] - j2) ** 2); | |
2131 | const maxDist = Math.sqrt((this.size.x - 1)** 2 + (this.size.y - 1) ** 2); | |
2132 | const multFact = (distance - 1) / (maxDist - 1); //1 == minDist | |
2133 | const duration = 0.2 + multFact * 0.3; | |
2134 | startPiece.style.transform = | |
2135 | `translate(${arrival[0] + rs[0]}px, ${arrival[1] + rs[1]}px)`; | |
2136 | startPiece.style.transitionDuration = duration + "s"; | |
2137 | setTimeout( | |
2138 | () => { | |
2139 | if (clonePiece) { | |
2140 | if (this.options["rifle"]) startArray[i1][j1].style.opacity = "1"; | |
2141 | startPiece.remove(); | |
2142 | } | |
2143 | callback(); | |
2144 | }, | |
2145 | duration * 1000 | |
2146 | ); | |
2147 | } | |
2148 | ||
2149 | playReceivedMove(moves, callback) { | |
21e8e712 BA |
2150 | const launchAnimation = () => { |
2151 | const r = | |
2152 | document.getElementById(this.containerId).getBoundingClientRect(); | |
2153 | const animateRec = i => { | |
2154 | this.animate(moves[i], () => { | |
2155 | this.playVisual(moves[i], r); | |
2156 | this.play(moves[i]); | |
2157 | if (i < moves.length - 1) setTimeout(() => animateRec(i+1), 300); | |
2158 | else callback(); | |
2159 | }); | |
2160 | }; | |
2161 | animateRec(0); | |
2162 | }; | |
e081c5eb BA |
2163 | // Delay if user wasn't focused: |
2164 | const checkDisplayThenAnimate = (delay) => { | |
21e8e712 BA |
2165 | if (boardContainer.style.display == "none") { |
2166 | alert("New move! Let's go back to game..."); | |
2167 | document.getElementById("gameInfos").style.display = "none"; | |
2168 | boardContainer.style.display = "block"; | |
2169 | setTimeout(launchAnimation, 700); | |
2170 | } | |
e081c5eb | 2171 | else setTimeout(launchAnimation, delay || 0); |
21e8e712 BA |
2172 | }; |
2173 | let boardContainer = document.getElementById("boardContainer"); | |
016306e3 BA |
2174 | if (document.hidden) { |
2175 | document.onvisibilitychange = () => { | |
2176 | document.onvisibilitychange = undefined; | |
e081c5eb | 2177 | checkDisplayThenAnimate(700); |
fd31883b | 2178 | }; |
fd31883b | 2179 | } |
21e8e712 | 2180 | else checkDisplayThenAnimate(); |
41534b92 BA |
2181 | } |
2182 | ||
2183 | }; |