Prepare new home
authorBenjamin Auder <benjamin.auder@somewhere>
Wed, 30 Jan 2019 20:10:14 +0000 (21:10 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Wed, 30 Jan 2019 20:10:14 +0000 (21:10 +0100)
client/next_src/views/Hall.vue [deleted file]
client/next_src/views/correspondance_merge_hall.js [deleted file]
client/src/main.js
client/src/playCompMove.js
client/src/router.js
client/src/views/Home.vue
client/src/views/Variants.vue [new file with mode: 0644]

diff --git a/client/next_src/views/Hall.vue b/client/next_src/views/Hall.vue
deleted file mode 100644 (file)
index c1ef7eb..0000000
+++ /dev/null
@@ -1,176 +0,0 @@
-<template>
-  <div class="home">
-    <Home msg="Welcome to Your Vue.js Apppp"/>
-  </div>
-</template>
-
-<script>
-// @ is an alias to /src
-import HelloWorld from "@/components/HelloWorld.vue";
-
-export default {
-  name: "home",
-  components: {
-    HelloWorld,
-  }
-};
-</script>
-
-// main playing hall: chat + online players + current challenges + button "new game"
-// TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
-// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
-/*
-TODO: surligner si nouveau défi perso et pas affichage courant
-(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
---> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
-fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
-main time should be positive (no 0+2 & cie...)
-*/
-// TODO: au moins l'échange des coups en P2P ?
-// TODO: objet game, objet challenge ? et player ?
-Vue.component('my-room', {
-       props: ["conn","settings"],
-       data: function () {
-               return {
-                       gdisplay: "live",
-                       user: user,
-                       liveGames: [],
-                       corrGames: [],
-                       players: [], //online players
-                       challenges: [], //live challenges
-                       people: [], //people who connect to this room (or disconnect)
-               };
-       },
-       // Modal new game, and then sub-components
-       template: `
-               <div>
-                       <input id="modalNewgame" type="checkbox" class="modal"/>
-                       <div role="dialog" aria-labelledby="titleFenedit">
-                               <div class="card smallpad">
-                                       <label id="closeNewgame" for="modalNewgame" class="modal-close">
-                                       </label>
-                                       <h3 id="titleFenedit" class="section">
-                                               {{ translate("Game state (FEN):") }}
-                                       </h3>
-                                       <input id="input-fen" type="text"/>
-                                       <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
-                                       <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
-                                       <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
-                                       <button @click="newGame">Launch game</button>
-                               </div>
-                       </div>
-                       <div>
-                               <my-chat :conn="conn" :myname="user.name" :people="people"></my-chat>
-                               <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
-                               </my-challenge-list>
-                       </div>
-                       <button onClick="doClick('modalNewgame')">New game</button>
-                       <div>
-                               <div style="border:1px solid black">
-                                       <h3>Online players</h3>
-                                       <div v-for="p in players" @click="challenge(p)">
-                                               {{ p.name }}
-                                       </div>
-                               </div>
-                               <div class="button-group">
-                                       <button @click="gdisplay='live'">Live games</button>
-                                       <button @click="gdisplay='corr'">Correspondance games</button>
-                               </div>
-                               <my-game-list v-show="gdisplay=='live'" :games="liveGames"
-                                       @show-game="showGame">
-                               </my-game-list>
-                               <my-game-list v-show="gdisplay=='corr'" :games="corrGames"
-                                       @show-game="showGame">
-                               </my-game-list>
-                       </div>
-               </div>
-       `,
-       created: function() {
-               // TODO: ask server for current corr games (all but mines: names, ID, time control)
-               const socketMessageListener = msg => {
-                       const data = JSON.parse(msg.data);
-                       switch (data.code)
-                       {
-                               case "newgame":
-                                       // TODO: new game just started: data contain all informations
-                                       // (id, players, time control, fenStart ...)
-                                       break;
-                               // TODO: also receive live games summaries (update)
-                               // (just players names, time control, and ID + player ID)
-                               case "acceptchallenge":
-                                       // oppid: opponent socket ID (or DB id if registered)
-                                       if (true) //TODO: if challenge is full
-                                               this.newGame(data.challenge, data.user); //user.id et user.name
-                                       break;
-                               case "withdrawchallenge":
-                                       // TODO
-                                       break;
-                               case "cancelchallenge":
-                                       // TODO
-                                       break;
-                               // TODO: distinguish these (dis)connect events from their analogs in game.js
-                               case "connect":
-                                       this.players.push({name:data.name, id:data.uid});
-                                       break;
-                               case "disconnect":
-                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
-                                       this.players.splice(pIdx);
-                                       break;
-                       }
-               };
-               const socketCloseListener = () => {
-                       this.conn.addEventListener('message', socketMessageListener);
-                       this.conn.addEventListener('close', socketCloseListener);
-               };
-               this.conn.onmessage = socketMessageListener;
-               this.conn.onclose = socketCloseListener;
-       },
-       methods: {
-               translate: translate,
-               showGame: function(game) {
-                       let hash = "#game?id=" + game.id;
-                       if (!!game.uid)
-                               hash += "&uid=" + game.uid;
-                       location.hash = hash;
-               },
-               challenge: function(player) {
-                       this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
-                               user:{name:user.name,id:user.id}}));
-               },
-               clickChallenge: function(challenge) {
-                       const index = this.challenges.findIndex(c => c.id == challenge.id);
-                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
-                       const me = {name:user.name,id:user.id};
-                       if (toIdx >= 0)
-                       {
-                               // It's a multiplayer challenge I accepted: withdraw
-                               this.conn.send(JSON.stringify({code:"withdrawchallenge",
-                                       cid:challenge.id, user:me}));
-                               this.challenges.to.splice(toIdx, 1);
-                       }
-                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
-                       {
-                               this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
-                               this.challenges.splice(index, 1);
-                       }
-                       else //accept a challenge
-                       {
-                               this.conn.send(JSON.stringify({code:"acceptchallenge",
-                                       cid:challenge.id, user:me}));
-                               this.challenges[index].to.push(me);
-                       }
-               },
-               // user: last person to accept the challenge
-               newGame: function(chall, user) {
-                       const fen = chall.fen || V.GenRandInitFen();
-                       const game = {}; //TODO: fen, players, time ...
-                       //setStorage(game); //TODO
-                       game.players.forEach(p => {
-                               this.conn.send(
-                                       JSON.stringify({code:"newgame", oppid:p.id, game:game}));
-                       });
-                       if (this.settings.sound >= 1)
-                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
-               },
-       },
-});
diff --git a/client/next_src/views/correspondance_merge_hall.js b/client/next_src/views/correspondance_merge_hall.js
deleted file mode 100644 (file)
index 7dbde15..0000000
+++ /dev/null
@@ -1,161 +0,0 @@
-Vue.component("my-correspondance", {
-       data: function() {
-               return {
-                       userId: user.id,
-                       games: [],
-                       challenges: [],
-                       willPlay: [], //IDs of challenges in which I decide to play (>= 3 players)
-                       newgameInfo: {
-                               fen: "",
-                               vid: 0,
-                               nbPlayers: 0,
-                               players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}],
-                               mainTime: 0,
-                               increment: 0,
-                       },
-               };
-       },
-       template: `
-               <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
-                       <input id="modalNewgame" type="checkbox" class="modal"/>
-                       <div role="dialog" aria-labelledby="titleFenedit">
-                               <div class="card smallpad">
-                                       <label id="closeNewgame" for="modalNewgame" class="modal-close">
-                                       </label>
-                                       <fieldset>
-                                               <label for="selectVariant">{{ translate("Variant") }}</label>
-                                               <select id="selectVariant" v-model="newgameInfo.vid">
-                                                       <option v-for="v in variants" :value="v.id">
-                                                               {{ v.name }}
-                                                       </option>
-                                               </select>
-                                       </fieldset>
-                                       <fieldset>
-                                               <label for="selectNbPlayers">
-                                                       {{ translate("Number of players") }}
-                                               </label>
-                                               <select id="selectNbPlayers" v-model="newgameInfo.nbPlayers">
-                                                       <option v-show="possibleNbplayers(2)" value="2">2</option>
-                                                       <option v-show="possibleNbplayers(3)" value="3">3</option>
-                                                       <option v-show="possibleNbplayers(4)" value="4">4</option>
-                                               </select>
-                                       </fieldset>
-                                       <fieldset>
-                                               <label for="timeControl">Time control (in days)</label>
-                                               <div id="timeControl">
-                                                       <input type="number" v-model="newgameInfo.mainTime"
-                                                               placeholder="Main time"/>
-                                                       <input type="number" v-model="newgameInfo.increment"
-                                                               placeholder="Increment"/>
-                                               </div>
-                                       </fieldset>
-                                       <fieldset>
-                                               <label for="selectPlayers">{{ translate("Play with?") }}</label>
-                                               <div id="selectPlayers">
-                                                       <input type="text" v-model="newgameInfo.players[0].name"/>
-                                                       <input v-show="newgameInfo.nbPlayers>=3" type="text"
-                                                               v-model="newgameInfo.players[1].name"/>
-                                                       <input v-show="newgameInfo.nbPlayers==4" type="text"
-                                                               v-model="newgameInfo.players[2].name"/>
-                                               </div>
-                                       </fieldset>
-                                       <fieldset>
-                                               <label for="inputFen">
-                                                       {{ translate("FEN (ignored if players fields are blank)") }}
-                                               </label>
-                                               <input id="inputFen" type="text" v-model="newgameInfo.fen"/>
-                                       </fieldset>
-                                       <button @click="newGame">Launch game</button>
-                               </div>
-                       </div>
-                       <p v-if="!userId">
-                               Correspondance play is reserved to registered users
-                       </p>
-                       <div v-if="!!userId">
-                               <my-challenge-list :challenges="challenges"
-                                       @click-challenge="clickChallenge">
-                               </my-challenge-list>
-                               <button onClick="doClick('modalNewgame')">New game</button>
-                               <my-game-list :games="games" @show-game="showGame">
-                               </my-game-list>
-                       </div>
-               </div>
-       `,
-       computed: {
-               // TODO: this is very artificial...
-               variants: function() {
-                       return variantArray;
-               },
-       },
-       created: function() {
-               // use user.id to load challenges + games from server
-       },
-       methods: {
-               translate: translate,
-               clickChallenge: function() {
-                       // TODO: accepter un challenge peut lancer une partie, il
-                       // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
-                       // autres actions:
-                       // supprime mon défi
-                       // accepte un défi
-                       // annule l'acceptation d'un défi (si >= 3 joueurs)
-                       //
-                       // si pas le mien et FEN speciale :: (charger code variante et)
-                       // montrer diagramme + couleur (orienté)
-               },
-               showGame: function(g) {
-                       // Redirect to /variant#game?id=...
-                       location.href="/variant#game?id=" + g.id;
-               },
-               newGame: function() {
-                       const afterRulesAreLoaded = () => {
-                               // NOTE: side-effect = set FEN
-                               // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions
-                               // in separate files, load on server and generate FEN on server.
-                               const error = checkChallenge(this.newgameInfo, vname);
-                               if (!!error)
-                                       return alert(error);
-                               // Possible (server) error if filled player does not exist
-                               ajax(
-                                       "/challenges/" + this.newgameInfo.vid,
-                                       "POST",
-                                       this.newgameInfo,
-                                       response => {
-                                               const chall = Object.assign({},
-                                                       this.newgameInfo,
-                                                       {
-                                                               id: response.cid,
-                                                               uid: user.id,
-                                                               added: Date.now(),
-                                                               vname: vname,
-                                                       },
-                                               this.challenges.push(response.challengei);
-                                       }
-                               );
-                       };
-                       const idxInVariants =
-                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
-                       const vname = variantArray[idxInVariants].name;
-                       const scriptId = vname + "RulesScript";
-                       if (!document.getElementById(scriptId))
-                       {
-                               // Load variant rules (only once)
-                               var script = document.createElement("script");
-                               script.id = scriptId;
-                               script.onload = afterRulesAreLoaded;
-                               //script.addEventListener ("load", afterRulesAreLoaded, false);
-                               script.src = "/javascripts/variants/" + vname + ".js";
-                               document.body.appendChild(script);
-                       }
-                       else
-                               afterRulesAreLoaded();
-               },
-               possibleNbplayers: function(nbp) {
-                       if (this.newgameInfo.vid == 0)
-                               return false;
-                       const idxInVariants =
-                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
-                       return NbPlayers[variantArray[idxInVariants].name].includes(nbp);
-               },
-       },
-});
index 46d99ab..97bad75 100644 (file)
@@ -20,6 +20,11 @@ new Vue({
 //  },
   created: function() {
     window.doClick = (elemId) => { document.getElementById(elemId).click() };
+               
+    // TODO: AJAX call get corr games (all variants)
+               // si dernier lastMove sur serveur n'est pas le mien et nextColor == moi, alors background orange
+               // ==> background orange si à moi de jouer par corr (sur main index)
+               // (helper: static fonction "GetNextCol()" dans base_rules.js)
 
     //TODO: si une partie en cours dans storage, rediriger vers cette partie
     //(à condition que l'URL n'y corresponde pas déjà !)
index 45da511..d6b0cea 100644 (file)
@@ -5,7 +5,6 @@ onmessage = function(e)
        {
                case "scripts":
                        self.importScripts(
-                               '//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.9.1/underscore-min.js',
                                '/javascripts/base_rules.js',
                                '/javascripts/utils/array.js',
                                '/javascripts/variants/' + e.data[1] + '.js');
index 7c2e2a6..b373cdc 100644 (file)
@@ -15,6 +15,16 @@ export default new Router({
       name: "home",
       component: Home,
     },
+    {
+      path: "/variants",
+      name: "variants",
+      component: loadView("Variants"),
+    },
+//    {
+//      path: "/variants/:vname([a-zA-Z0-9]+)",
+//      name: "rules",
+//      component: Rules,
+//    },
 //    {
 //      path: "/about",
 //      name: "about",
@@ -26,11 +36,6 @@ export default new Router({
 //        //   return import(/* webpackChunkName: "about" */ "./views/About.vue");
 //                             //}
 //    },
-//             {
-//                     path: "/test",
-//                     name: "test",
-//                     component: loadView("Test"),
-//             },
     // TODO: gameRef, problemId: https://router.vuejs.org/guide/essentials/dynamic-matching.html
   ]
 });
index dfd3939..c2c5b44 100644 (file)
 <template lang="pug">
 div
-       .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-               label(for="prefixFilter") Type first letters...
-               input#prefixFilter(v-model="curPrefix")
-       .variant.col-sm-12.col-md-5.col-lg-4(
-               v-for="(v,idx) in sortedCounts"
-               :class="{'col-md-offset-1': idx%2==0, 'col-lg-offset-2': idx%2==0}"
-       )
-               a(:href="v.name")
-                       h4.boxtitle.text-center {{ v.name }}
-                       span.count-players / {{ v.count }}
-                       p.description.text-center {{ $tr(v.desc) }}
+  input#modalNewgame.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="titleFenedit")
+    .card.smallpad
+      label#closeNewgame.modal-close(for="modalNewgame")
+      fieldset
+        label(for="selectVariant") {{ st.tr["Variant"] }}
+        select#selectVariant(v-model="newgameInfo.vid")
+          option(v-for="v in variants" :value="v.id") {{ v.name }}
+      fieldset
+        label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
+        select#selectNbPlayers(v-model="newgameInfo.nbPlayers")
+          option(v-show="possibleNbplayers(2)" value="2") 2
+          option(v-show="possibleNbplayers(3)" value="3") 3
+          option(v-show="possibleNbplayers(4)" value="4") 4
+      fieldset
+        label(for="timeControl") Time control (in days)
+        #timeControl
+          input(type="number" v-model="newgameInfo.mainTime"
+            placeholder="Main time")
+          input(type="number" v-model="newgameInfo.increment"
+            placeholder="Increment")
+      fieldset
+        label(for="selectPlayers") {{ st.tr["Play with?"] }}
+        #selectPlayers
+          input(type="text" v-model="newgameInfo.players[0].name")
+          input(v-show="newgameInfo.nbPlayers>=3" type="text"
+            v-model="newgameInfo.players[1].name")
+          input(v-show="newgameInfo.nbPlayers==4" type="text"
+            v-model="newgameInfo.players[2].name")
+      fieldset
+        label(for="inputFen")
+          {{ st.tr["FEN (ignored if players fields are blank)"] }}
+        input#inputFen(type="text" v-model="newgameInfo.fen")
+      button(@click="newGame") Launch game
+      p TODO: cadence, adversaire (pre-filled if click on name)
+      p cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment
+      p Note: leave FEN blank for random; FEN only for targeted challenge
+  div
+    my-challenge-list(:challenges="challenges" @click-challenge="clickChallenge")
+    div(style="border:1px solid black")
+      h3 Online players
+      div(v-for="p in players" @click="challenge(p)") {{ p.name }}
+  button(onClick="doClick('modalNewgame')") New game
+  div
+    .button-group
+      button(@click="gdisplay='live'") Live games
+      button(@click="gdisplay='corr'") Correspondance games
+    my-game-list(v-show="gdisplay=='live'" :games="liveGames"
+      @show-game="showGame")
+    my-game-list(v-show="gdisplay=='corr'" :games="corrGames"
+      @show-game="showGame")
 </template>
 
 <script>
+// main playing hall: online players + current challenges + button "new game"
+// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
+/*
+TODO: surligner si nouveau défi perso et pas affichage courant
+(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+*/
+// TODO: au moins l'échange des coups en P2P ? et game chat ?
+// TODO: objet game, objet challenge ? et player ?
+import { store } from "@/store";
+import GameList from "@/components/GameList.vue";
+import ChallengeList from "@/components/ChallengeList.vue";
 export default {
   name: "home",
-  data: function() {
-    return {
-      counts: {},
-                 curPrefix: "",
-    };
-       },
-       computed: {
-               sortedCounts: function () {
-                       const capitalizedPrefix = this.curPrefix.replace(/^\w/, c => c.toUpperCase());
-                       const variantsCounts = this.$variants
-                       .filter( v => {
-                               return v.name.startsWith(capitalizedPrefix);
-                       })
-                       .map( v => {
-                               return {
-                                       name: v.name,
-                                       desc: v.description,
-                                       count: this.counts[v.name] || 0,
-                               };
-                       });
-                       return variantsCounts.sort((a,b) => {
-                               if (a.count != b.count)
-                                       return b.count - a.count;
-                               // Else, alphabetic ordering
-                               return a.name.localeCompare(b.name);
-                       });
-               },
+  components: {
+    GameList,
+    ChallengeList,
+  },
+       data: function () {
+               return {
+      st: store.state,
+                       gdisplay: "live",
+                       liveGames: [],
+                       corrGames: [],
+                       players: [], //online players
+                       challenges: [], //live challenges
+                       willPlay: [], //IDs of challenges in which I decide to play (>= 3 players)
+                       newgameInfo: {
+                               fen: "",
+                               vid: 0,
+                               nbPlayers: 0,
+                               players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}],
+                               mainTime: 0,
+                               increment: 0,
+                       },
+               };
        },
        created: function() {
+               // TODO: ask server for current corr games (all but mines: names, ID, time control)
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
-                       if (data.code == "counts")
-                               this.counts = data.counts;
-                       else if (data.code == "increase")
-                               this.counts[data.vid]++;
-                       else if (data.code == "decrease")
-                               this.counts[data.vid]--;
+                       switch (data.code)
+                       {
+                               case "newgame":
+                                       // TODO: new game just started: data contain all informations
+                                       // (id, players, time control, fenStart ...)
+                                       break;
+                               // TODO: also receive live games summaries (update)
+                               // (just players names, time control, and ID + player ID)
+                               case "acceptchallenge":
+                                       // oppid: opponent socket ID (or DB id if registered)
+                                       if (true) //TODO: if challenge is full
+                                               this.newGame(data.challenge, data.user); //user.id et user.name
+                                       break;
+                               case "withdrawchallenge":
+                                       // TODO
+                                       break;
+                               case "cancelchallenge":
+                                       // TODO
+                                       break;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
+                                       break;
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
+                                       break;
+                       }
                };
                const socketCloseListener = () => {
-                       this.$conn.addEventListener('message', socketMessageListener);
-                       this.$conn.addEventListener('close', socketCloseListener);
+                       this.st.conn.addEventListener('message', socketMessageListener);
+                       this.st.conn.addEventListener('close', socketCloseListener);
                };
-               this.$conn.onmessage = socketMessageListener;
-               this.$conn.onclose = socketCloseListener;
-               // TODO: AJAX call get corr games (all variants)
-               // si dernier lastMove sur serveur n'est pas le mien et nextColor == moi, alors background orange
-               // ==> background orange si à moi de jouer par corr (sur main index)
-               // (helper: static fonction "GetNextCol()" dans base_rules.js)
+               this.st.conn.onmessage = socketMessageListener;
+               this.st.conn.onclose = socketCloseListener;
+       },
+       methods: {
+               showGame: function(game) {
+      // NOTE: if we are an observer, the game will be found in main games list
+      // (sent by connected remote players)
+      this.$router.push("/" + game.id)
+               },
+               challenge: function(player) {
+                       this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+                               user:{name:this.st.user.name,id:this.st.user.id}}));
+               },
+               clickChallenge: function(challenge) {
+                       const index = this.challenges.findIndex(c => c.id == challenge.id);
+                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
+                       const me = {name:user.name,id:user.id};
+                       if (toIdx >= 0)
+                       {
+                               // It's a multiplayer challenge I accepted: withdraw
+                               this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges.to.splice(toIdx, 1);
+                       }
+                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
+                       {
+                               this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+                               this.challenges.splice(index, 1);
+                       }
+                       else //accept a challenge
+                       {
+                               this.st.conn.send(JSON.stringify({code:"acceptchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges[index].to.push(me);
+                       }
+                       // TODO: accepter un challenge peut lancer une partie, il
+                       // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
+                       // autres actions:
+                       // supprime mon défi
+                       // accepte un défi
+                       // annule l'acceptation d'un défi (si >= 3 joueurs)
+                       //
+                       // si pas le mien et FEN speciale :: (charger code variante et)
+                       // montrer diagramme + couleur (orienté)
+               },
+               // user: last person to accept the challenge
+               newGameLive: function(chall, user) {
+                       const fen = chall.fen || V.GenRandInitFen();
+                       const game = {}; //TODO: fen, players, time ...
+                       //setStorage(game); //TODO
+                       game.players.forEach(p => {
+                               this.conn.send(
+                                       JSON.stringify({code:"newgame", oppid:p.id, game:game}));
+                       });
+                       if (this.settings.sound >= 1)
+                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
+               },
+               newGame: function() {
+                       const afterRulesAreLoaded = () => {
+                               // NOTE: side-effect = set FEN
+                               // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions
+                               // in separate files, load on server and generate FEN on server.
+                               const error = checkChallenge(this.newgameInfo, vname);
+                               if (!!error)
+                                       return alert(error);
+                               // Possible (server) error if filled player does not exist
+                               ajax(
+                                       "/challenges/" + this.newgameInfo.vid,
+                                       "POST",
+                                       this.newgameInfo,
+                                       response => {
+                                               const chall = Object.assign({},
+                                                       this.newgameInfo,
+                                                       {
+                                                               id: response.cid,
+                                                               uid: user.id,
+                                                               added: Date.now(),
+                                                               vname: vname,
+                                                       },
+                                               this.challenges.push(response.challenge);
+                                       }
+                               );
+        // TODO: else, if live game: send infos (socket), and...
+                       };
+                       const idxInVariants =
+                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+                       const vname = variantArray[idxInVariants].name;
+                       const scriptId = vname + "RulesScript";
+                       if (!document.getElementById(scriptId))
+                       {
+                               // Load variant rules (only once)
+                               var script = document.createElement("script");
+                               script.id = scriptId;
+                               script.onload = afterRulesAreLoaded;
+                               //script.addEventListener ("load", afterRulesAreLoaded, false);
+                               script.src = "/javascripts/variants/" + vname + ".js";
+                               document.body.appendChild(script);
+                       }
+                       else
+                               afterRulesAreLoaded();
+               },
+               possibleNbplayers: function(nbp) {
+                       if (this.newgameInfo.vid == 0)
+                               return false;
+                       const idxInVariants =
+                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+                       return NbPlayers[variantArray[idxInVariants].name].includes(nbp);
+               },
        },
-};
+});
 </script>
-
-<!-- Add "scoped" attribute to limit CSS to this component only -->
-<style scoped lang="scss">
-h3 {
-  margin: 40px 0 0;
-}
-ul {
-  list-style-type: none;
-  padding: 0;
-}
-li {
-  display: inline-block;
-  margin: 0 10px;
-}
-a {
-  color: #42b983;
-}
-</style>
diff --git a/client/src/views/Variants.vue b/client/src/views/Variants.vue
new file mode 100644 (file)
index 0000000..0390357
--- /dev/null
@@ -0,0 +1,68 @@
+<template lang="pug">
+div
+       .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+               label(for="prefixFilter") Type first letters...
+               input#prefixFilter(v-model="curPrefix")
+       .variant.col-sm-12.col-md-5.col-lg-4(
+               v-for="(v,idx) in filteredVariants"
+               :class="{'col-md-offset-1': idx%2==0, 'col-lg-offset-2': idx%2==0}"
+       )
+               router-link(:to="getLink(v.name)")
+                       h4.boxtitle.text-center {{ v.name }}
+                       p.description.text-center {{ st.tr(v.desc) }}
+</template>
+
+<script>
+import { store } from "@/store";
+export default {
+  name: "variants",
+  data: function() {
+    return {
+                 curPrefix: "",
+      st: store.state,
+    };
+       },
+       computed: {
+               filteredVariants: function () {
+                       const capitalizedPrefix = this.curPrefix.replace(/^\w/, c => c.toUpperCase());
+                       const variants = this.st.variants
+                       .filter( v => {
+                               return v.name.startsWith(capitalizedPrefix);
+                       })
+                       .map( v => {
+                               return {
+                                       name: v.name,
+                                       desc: v.description,
+                               };
+                       })
+      .sort((a,b) => {
+                               return a.name.localeCompare(b.name);
+                       });
+      return variants;
+               },
+       },
+  methods: {
+    getLink: function(vname) {
+      return "/variants/" + vname;
+    },
+  },
+};
+</script>
+
+<!-- Add "scoped" attribute to limit CSS to this component only -->
+<style scoped lang="scss">
+h3 {
+  margin: 40px 0 0;
+}
+ul {
+  list-style-type: none;
+  padding: 0;
+}
+li {
+  display: inline-block;
+  margin: 0 10px;
+}
+a {
+  color: #42b983;
+}
+</style>