Add a few questions...
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 19 Nov 2018 17:53:37 +0000 (18:53 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 19 Nov 2018 17:53:37 +0000 (18:53 +0100)
public/javascripts/base_rules.js
public/javascripts/variants/Antiking.js

index 99574b4..1630495 100644 (file)
@@ -268,8 +268,7 @@ class ChessRules
                {
                        var i = x + step[0];
                        var j = y + step[1];
-                       while (i>=0 && i<sizeX && j>=0 && j<sizeY
-                               && this.board[i][j] == VariantRules.EMPTY)
+                       while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == VariantRules.EMPTY)
                        {
                                moves.push(this.getBasicMove(x, y, i, j));
                                if (oneStep !== undefined)
index ddfd967..ac25c73 100644 (file)
@@ -8,10 +8,10 @@ class AntikingRules
 
        static get ANTIKING() { return 'a'; }
 
-       // TODO: more subtle than that, require changing args: wp, bk and not just colors
-       canTake(color1, color2)
+       canTake(color1, color2, [x,y])
        {
-               return color1 != color2;
+               const piece = this.getPiece(x,y);
+               return (piece != "a" && color1 != color2) || (piece == "a" && color1 == color2);
        }
 
        getPotentialMovesFrom([x,y])
@@ -26,6 +26,8 @@ class AntikingRules
                }
        }
 
+// TODO: generaliser (à moindre coût) base_rules ? Ou spécialiser variantes ?
+
        getPotentialAntikingMoves(x, y, c)
        {
                // TODO