{
// New game request has been cancelled on disconnect
this.seek = true;
- this.newGame("human", "reconnect");
+ this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
}
};
const socketMessageListener = msg => {
} catch (INVALID_STATE_ERR) {
return; //nothing achieved
}
- if (!fenInit || fenInit!="reconnect") //TODO: bad HACK...
+ if (continuation == "reconnect") //TODO: bad HACK...
{
let modalBox = document.getElementById("modal-control2");
modalBox.checked = true;
switch (obj.code)
{
case "newmove":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move}));
else
newmoves[page][obj.oppid] = obj.move;
break;
case "ping":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
socket.send(JSON.stringify({code:"pong"}));
break;
case "newgame":
games[page] = {id:sid, fen:obj.fen}; //wait for opponent
break;
case "resign":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
clients[page][obj.oppid].send(JSON.stringify({code:"resign"}));
else
newresign[page][obj.oppid] = true;