+
+<!-- TODO: use template function + multi-moves: much easier
+<template lang="pug">
+div
+ #scoreInfo(v-if="score!='*'")
+ p {{ score }}
+ p {{ message }}
+ table.moves-list
+ tbody
+ tr(v-for="moveIdx in evenNumbers")
+ td {{ firstNum + moveIdx / 2 + 1 }}
+ td(:class="{'highlight-lm': cursor == moveIdx}"
+ @click="() => gotoMove(moveIdx)")
+ | {{ moves[moveIdx].notation }}
+ td(v-if="moveIdx < moves.length-1"
+ :class="{'highlight-lm': cursor == moveIdx+1}"
+ @click="() => gotoMove(moveIdx+1)")
+ | {{ moves[moveIdx+1].notation }}
+ // Else: just add an empty cell
+ td(v-else)
+</template>
+
+<script>
+// Component for moves list on the right
+export default {
+ name: 'my-move-list',
+ props: ["moves","cursor","score","message","firstNum"],
+ watch: {
+ cursor: function(newValue) {
+ if (window.innerWidth <= 767)
+ return; //moves list is below: scrolling would hide chessboard
+ if (newValue < 0)
+ newValue = 0; //avoid rows[-1] => error
+ // $nextTick to wait for table > tr to be rendered
+ this.$nextTick( () => {
+ let rows = document.querySelectorAll('#movesList tr');
+ if (rows.length > 0)
+ {
+ rows[Math.floor(newValue/2)].scrollIntoView({
+ behavior: "auto",
+ block: "nearest",
+ });
+ }
+ });
+ },
+ },
+ computed: {
+ evenNumbers: function() {
+ return [...Array(this.moves.length).keys()].filter(i => i%2==0);
+ },
+ },
+ methods: {
+ gotoMove: function(index) {
+ this.$emit("goto-move", index);
+ },
+ },
+};
+</script>
+-->