<template lang="pug">
main
+ input#modalOptions.modal(type="checkbox")
+ div#optionsDiv(
+ role="dialog"
+ data-checkbox="modalOptions"
+ )
+ .card
+ label.modal-close(for="modalOptions")
+ h3 {{ st.tr["Options"] }}
+ fieldset(v-if="!!V")
+ div(v-for="select of V.Options.select")
+ label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+ select(:id="select.variable + '_opt'")
+ option(
+ v-for="o of select.options"
+ :value="o.value"
+ :selected="o.value == select.defaut"
+ )
+ | {{ st.tr[o.label] }}
+ div(v-for="check of V.Options.check")
+ label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+ input(
+ :id="check.variable + '_opt'"
+ type="checkbox"
+ :checked="check.defaut")
+ button(@click="setOptions()") {{ st.tr["Validate"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
| {{ st.tr["Analysis mode"] }}
.row
.col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
- h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
+ h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
div(
v-show="display=='rules'"
v-html="content"
import { store } from "@/store";
import { replaceByDiag } from "@/utils/printDiagram";
import { CompgameStorage } from "@/utils/compgameStorage";
+import { processModalClick } from "@/utils/modalClick";
import afterRawLoad from "@/utils/afterRawLoad";
export default {
name: "my-rules",
// variables passed to ComputerGame:
gameInfo: {
vname: "",
- mode: "versus",
+ mode: "versus"
},
- V: null,
+ V: null
};
},
watch: {
// NOTE: variant cannot be set before store is initialized
this.re_setVariant(this.$route.params["vname"]);
},
+ mounted: function() {
+ document.getElementById("optionsDiv")
+ .addEventListener("click", processModalClick);
+ },
computed: {
showAnalyzeBtn: function() {
return !!this.V && this.V.CanAnalyze;
},
+ getVariantDisplay: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
return (
}, 500);
});
},
- startGame: function(mode) {
+ setOptions: function() {
+ let options = {};
+ // Get/set options variables / TODO: v-model?!
+ for (const check of this.V.Options.check) {
+ const elt = document.getElementById(check.variable + "_opt");
+ if (elt.checked) options[check.variable] = true;
+ }
+ for (const select of this.V.Options.select) {
+ const elt = document.getElementById(select.variable + "_opt");
+ options[select.variable] = elt.value;
+ }
+ document.getElementById("modalOptions").checked = false;
+ if (this.whatNext == "analyze") this.gotoAnalyze(options);
+ else this.startGame(this.whatNext, options);
+ },
+ startGame: function(mode, options) {
if (this.gameInProgress) return;
- this.gameInProgress = true;
- this.display = "computer";
- this.gameInfo.mode = mode;
- if (this.gameInfo.mode == "versus") {
+ const next = (game, options) => {
+ this.gameInProgress = true;
+ this.display = "computer";
+ this.gameInfo.mode = mode;
+ this.$refs["compgame"].launchGame(game, options);
+ };
+ if (!!options) {
+ next(null, options);
+ return;
+ }
+ const askOptions = () => {
+ this.whatNext = mode;
+ doClick("modalOptions");
+ };
+ if (mode == "versus") {
CompgameStorage.get(this.gameInfo.vname, (game) => {
- // NOTE: game might be null
- this.$refs["compgame"].launchGame(game);
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
+ if (!!game || Object.keys(V.Options).length == 0) next(game);
+ else askOptions();
});
- } else {
- this.$refs["compgame"].launchGame();
+ }
+ else {
+ if (Object.keys(V.Options).length == 0) next();
+ else askOptions();
}
},
// The user wants to stop the game:
if (this.gameInfo.mode == "versus")
CompgameStorage.remove(this.gameInfo.vname);
},
- gotoAnalyze: function() {
- this.$router.push(
- "/analyse/" + this.gameInfo.vname +
- "/?fen=" + V.GenRandInitFen(this.st.settings.randomness)
- );
+ gotoAnalyze: function(options) {
+ if (!options && Object.keys(V.Options).length > 0) {
+ this.whatNext = "analyze";
+ doClick("modalOptions");
+ }
+ else {
+ this.$router.push(
+ "/analyse/" + this.gameInfo.vname +
+ "/?fen=" + V.GenRandInitFen(options)
+ );
+ }
}
}
};