// Turn off message listening, and send disconnect if needed:
socket.removeListener("message", messageListener);
socket.removeListener("close", closeListener);
+ // From obj.page to clients[sid].page (TODO: unclear)
if (clients[sid].page != obj.page)
{
- notifyRoom(clients[sid].page, "disconnect");
- if (clients[sid].page.indexOf("/game/") >= 0)
+ notifyRoom(obj.page, "disconnect");
+ if (obj.page.indexOf("/game/") >= 0)
notifyRoom("/", "gdisconnect");
}
break;