-// TODO: adapt for correspondance play
-
var router = require("express").Router();
var UserModel = require("../models/User");
+var sendEmail = require('../utils/mailer');
+var ChallengeModel = require('../models/Challenge');
var GameModel = require('../models/Game');
var VariantModel = require('../models/Variant');
-var ObjectId = require("bson-objectid");
var access = require("../utils/access");
+var params = require("../config/parameters");
// Notify about a game (start, new move)
function tryNotify(uid, gid, vname, subject)
UserModel.getOne("id", uid, (err,user) => {
if (!!err && user.notify)
{
- maild.send({
- from: params.mailFrom,
- to: user.email,
- subject: subject,
- body: params.siteURL + "?v=" + vname + "&g=" + gid
- }, err => {
- // TODO: log error somewhere.
- });
+ sendEmail(params.mailFrom, user.email, subject,
+ params.siteURL + "?v=" + vname + "&g=" + gid, err => {
+ res.json(err || {}); // TODO: log error somewhere.
+ }
+ );
}
- )};
+ });
}
-// From variant page, start game between player 0 and 1
+// From main hall, start game between players 0 and 1
router.post("/games", access.logged, access.ajax, (req,res) => {
- let variant = JSON.parse(req.body.variant);
- let players = JSON.parse(req.body.players);
- if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
+ const gameInfo = JSON.parse(req.body.gameInfo);
+ if (!gameInfo.players.some(p => p.id == req.user.id))
return res.json({errmsg: "Cannot start someone else's game"});
- let fen = req.body.fen;
- // Randomly shuffle colors white/black
- if (Math.random() < 0.5)
- players = [players[1],players[0]];
+ const cid = req.body.cid;
+ ChallengeModel.remove(cid);
+ const fen = req.body.fen;
GameModel.create(
- ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
- (err,game) => {
+ gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
+ (err,ret) => {
access.checkRequest(res, err, game, "Cannot create game", () => {
- if (!!req.body.offlineOpp)
- UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
- game.movesLength = game.moves.length; //no need for all moves here
- delete game["moves"];
- res.json({game: game});
+ const oppIdx = gameInfo.players[0].id == req.user.id ? 1 : 0;
+ const oppId = gameInfo.players[oppIdx].id;
+ UserModel.tryNotify(oppId,
+ "New game: " + params.siteURL + "/game/" + gid);
+ res.json({gameId: ret.gid});
});
}
);
});
-// game page
router.get("/games", access.ajax, (req,res) => {
- let gameID = req.query["gid"];
- GameModel.getById(ObjectId(gameID), (err,game) => {
- access.checkRequest(res, err, game, "Game not found", () => {
- res.json({game: game});
- });
- });
+ const gameId = req.query["gid"];
+ if (!!gameId)
+ {
+ GameModel.getOne(gameId, (err,game) => {
+ access.checkRequest(res, err, game, "Game not found", () => {
+ res.json({game: game});
+ });
+ });
+ }
+ else
+ {
+ // Get by (non-)user ID:
+ const userId = req.query["uid"];
+ const excluded = !!req.query["excluded"];
+ GameModel.getByUser(userId, excluded, (err,games) => {
+ if (!!err)
+ return res.json({errmsg: err.errmsg || err.toString()});
+ res.json({games: games});
+ });
+ }
});
+// TODO:
router.put("/games", access.logged, access.ajax, (req,res) => {
let gid = ObjectId(req.body.gid);
let result = req.body.result;
});
});
-// variant page
-router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
- if (req.query["uid"] != req.user._id)
- return res.json({errmsg: "Not your games"});
- let uid = ObjectId(req.query["uid"]);
- let vid = ObjectId(req.query["vid"]);
- GameModel.getByVariant(uid, vid, (err,gameArray) => {
- // NOTE: res.json already stringify, no need to do it manually
- res.json(err || {games: gameArray});
- });
-});
-
-// For index: only moves count + myColor
-router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
- if (req.query["uid"] != req.user._id)
- return res.json({errmsg: "Not your games"});
- let uid = ObjectId(req.query["uid"]);
- GameModel.getByPlayer(uid, (err,games) => {
- res.json(err || {games: games});
- });
-});
-
// TODO: if newmove fail, takeback in GUI
// TODO: check move structure
-// TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
+// TODO: move should contain an optional "message" field ("corr chat" !)
router.post("/moves", access.logged, access.ajax, (req,res) => {
let gid = ObjectId(req.body.gid);
let fen = req.body.fen;