-// Assuming V(ariantRules) class is loaded.
-// args: object with position (mandatory), orientation, marks (optional)
-function getDiagram(args)
+// Turn (human) marks into coordinates
+function getMarkArray(marks)
{
- const [sizeX,sizeY] = [V.size.x,V.size.y];
- // Obtain array of pieces images names
- const board = VariantRules.GetBoard(args.position);
- const orientation = args.orientation || "w";
- let markArray = [];
- if (!!args.marks && args.marks != "-")
+ if (!marks || marks == "-")
+ return [];
+ let markArray = doubleArray(V.size.x, V.size.y, false);
+ const squares = marks.split(",");
+ for (let i=0; i<squares.length; i++)
{
- // Turn (human) marks into coordinates
- markArray = doubleArray(sizeX, sizeY, false);
- let squares = args.marks.split(",");
- for (let i=0; i<squares.length; i++)
- {
- const coords = V.SquareToCoords(squares[i]);
- markArray[coords.x][coords.y] = true;
- }
+ const coords = V.SquareToCoords(squares[i]);
+ markArray[coords.x][coords.y] = true;
}
- let shadowArray = [];
- if (!!args.shadow && args.shadow != "-")
+ return markArray;
+}
+
+// Turn (human) shadow indications into coordinates
+function getShadowArray(shadow)
+{
+ if (!shadow || shadow == "-")
+ return [];
+ let shadowArray = doubleArray(V.size.x, V.size.y, false);
+ const squares = shadow.split(",");
+ for (let i=0; i<squares.length; i++)
{
- // Turn (human) shadow indications into coordinates
- shadowArray = doubleArray(sizeX, sizeY, false);
- let squares = args.shadow.split(",");
- for (let i=0; i<squares.length; i++)
+ const rownum = V.size.x - parseInt(squares[i]);
+ if (!isNaN(rownum))
{
- const rownum = V.size.x - parseInt(squares[i]);
- if (!isNaN(rownum))
- {
- // Shadow a full row
- for (let i=0; i<V.size.y; i++)
- shadowArray[rownum][i] = true;
- continue;
- }
- if (squares[i].length == 1)
- {
- // Shadow a full column
- const colnum = V.ColumnToCoord(squares[i]);
- for (let i=0; i<V.size.x; i++)
- shadowArray[i][colnum] = true;
- continue;
- }
- if (squares[i].indexOf("-") >= 0)
+ // Shadow a full row
+ for (let i=0; i<V.size.y; i++)
+ shadowArray[rownum][i] = true;
+ continue;
+ }
+ if (squares[i].length == 1)
+ {
+ // Shadow a full column
+ const colnum = V.ColumnToCoord(squares[i]);
+ for (let i=0; i<V.size.x; i++)
+ shadowArray[i][colnum] = true;
+ continue;
+ }
+ if (squares[i].indexOf("-") >= 0)
+ {
+ // Shadow a range of squares, horizontally or vertically
+ const firstLastSq = squares[i].split("-");
+ const range =
+ [
+ V.SquareToCoords(firstLastSq[0]),
+ V.SquareToCoords(firstLastSq[1])
+ ];
+ const step =
+ [
+ range[1].x == range[0].x
+ ? 0
+ : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
+ range[1].y == range[0].y
+ ? 0
+ : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
+ ];
+ // Convention: range always from smaller to larger number
+ for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
+ x += step[0], y += step[1])
{
- // Shadow a range of squares, horizontally or vertically
- const firstLastSq = squares[i].split("-");
- const range =
- [
- V.SquareToCoords(firstLastSq[0]),
- V.SquareToCoords(firstLastSq[1])
- ];
- const step =
- [
- range[1].x == range[0].x
- ? 0
- : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x),
- range[1].y == range[0].y
- ? 0
- : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y)
- ];
- // Convention: range always from smaller to larger number
- for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y;
- x += step[0], y += step[1])
- {
- shadowArray[x][y] = true;
- }
- continue;
+ shadowArray[x][y] = true;
}
- // Shadow just one square:
- const coords = V.SquareToCoords(squares[i]);
- shadowArray[coords.x][coords.y] = true;
+ continue;
}
+ // Shadow just one square:
+ const coords = V.SquareToCoords(squares[i]);
+ shadowArray[coords.x][coords.y] = true;
}
+ return shadowArray;
+}
+
+// args: object with position (mandatory), and
+// orientation, marks, shadow (optional)
+function getDiagram(args)
+{
+ // Obtain the array of pieces images names:
+ const board = VariantRules.GetBoard(args.position);
+ const orientation = args.orientation || "w";
+ const markArray = getMarkArray(args.marks);
+ const shadowArray = getShadowArray(args.shadow);
let boardDiv = "";
const [startX,startY,inc] = orientation == 'w'
? [0, 0, 1]
- : [sizeX-1, sizeY-1, -1];
- for (let i=startX; i>=0 && i<sizeX; i+=inc)
+ : [V.size.x-1, V.size.y-1, -1];
+ for (let i=startX; i>=0 && i<V.size.x; i+=inc)
{
boardDiv += "<div class='row'>";
- for (let j=startY; j>=0 && j<sizeY; j+=inc)
+ for (let j=startY; j>=0 && j<V.size.y; j+=inc)
{
- boardDiv += "<div class='board board" + sizeY + " " +
+ boardDiv += "<div class='board board" + V.size.y + " " +
((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") +
(shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") +
"'>";